Right at the clocktower in the park, there is a chest with five of those little robots running around it. You can defeat them up for 640 cp and loop back to the prior chest area (with one of the monsters), and the group of five will respawn.
It is possible for Snow to enter a "perfect defense" state with an advanced party. Equip him with his Winged Saint weapon or save the queen upgrade (for the improved Guard II ability); your three active party members must reach Role level 5 as Sentinels. Paradigm Shift to Tortoise (SEN + SEN + SEN) and have snow preform Steelguard or Mediguard. Any attack aimed at him during that time will inflict only 1% damage or less.
Use the following trick to get 6,600 CP in about two minutes. There are two Behemoth-like enemies fighting each other at Gran Pulse. When you encounter them, a preemptive attack will always happen. Use the following Optima set-up - Attacker/Enhancer/Enhancer. Wait until you get Haste and Fire elemental offense. Then, switch to Attacker/Blaster/Blaster. Kill the purple creature to make the white one is easier to defeat. Return near the save point to have them respawn.
Toward the end of Chapter 7, when you are at Hope's home, you will encounter an attack from groups of three PSICOM enemies. There is a save point, as well as a bunch of enemies to the left and right side of you. After defeating one set of enemies, fight the next set. Once you have defeated them, run around the room to the other side and the enemies will respawn. You can continue doing this and complete a battle each time under one minute by simply using the Relentless Assault and Diversity combinations. After each battle, you will receive 160 CP, as well as occasionally an item from the spoil that remains. By doing this, you can easily gain enough CP to use later on if you have already maxed out your current level, or you can max out your current level in the Crystarium system.
When you first arrive in Gran Pulse (Disc 3), you will be told to go to Vanille's village. On the way to the village, you must go through a tower called Taejin Tower. Do the following steps there: 1. Defeat the Boss at the apex of Taejin Tower.2. Take the elevator down to level four, and then the other elevator (the first room on the left when exiting the elevator) up to level 5.3. You will see a mission statue directly in front of the elevator (mission 24)4. Select the statue and re-accept the mission. The target will spawn in the same room.5. Kill the group of three that spawns and get 6,000 CP and an item that sells for 6,000 Gil.6. Go back to the statue, re-accept the mission again and complete it. Repeat the steps as desired.
You can use the following strategy and kill them in about 34 seconds with tier two weapons. Have your party consist of Snow, Vanille (use her tier two Marlboros Wand), and Lightning. Tactics: Default - Ravager, Ravager, Ravager ---- Other - Commando, Saboteur, Commando. Open up with the default Ravager x3 on the main target (in the middle and should be auto targeted) until he is staggering. Then, switch to your other tactic and continue auto-attacking the same enemy. With the help from Vanille (saboteur) he will die in a few combos while your other commando is already killing one of the side enemies. Keep attacking until he is dead. To make this easier, have the auto-haste gear called "Sprint Shoes" equipped.
During the assault on the Estheim house, run around the circular hallway instead of taking the red circle out of the room. The soldiers aren't hard to defeat, and you can gain anywhere from 120 to 200 CP per battle, as well as an incentive chip, which you can sell if desired. The simplest way to do this is to attack the soldiers at the window. Rather than turn around and go straight for the soldiers behind you, go around the hall and attack. By the time you make it back, the soldiers at the window will have respawned.
Whenever you have control of your character outside of battle, quickly move the analog stick left and right. Do this enough times (6 or so times) and your character will come to an abrupt stop and emote, expressing anger or fatigue.
Study Bones / Ooze / Tail are the three 80gil items which take 36 to equal a 3x multiplier. So, 2880 gil gets you 3x. If you're a Gil pincher, save money and wait until you can upgrade an item to max level in one shot. Save the investment to a one time shot at multiplier. Also, you won't need to level up any weapons until you're at a point you should be able to afford the expense.
If you prefer to play and level up, do that--don't worry about the gil it costs you; just have fun and be happy.
While Fluids and Oils may give more EXP, they're a waste becuasethe inorganic items are so much better. You are better offf getting to 3x as soon as possible, then switching to inorganic.
You can either find this item or make them. This is one of the methods to make them using a Tetradic Tiara. Follow the order exactly. Also, this works best if you have the accessory that makes you more likely to get a drop after a battle. Make sure you upgrade it to the top tier as well.
1. Buy Four Iron-Bangles (500 Gil each) 2. Make sure there are no Tetradic Tiaras in your inventory. 3. Repeatedly do mission 7 (Disc 3, Gran Pulse) until you get the rare drop of a Tetradic Tiara. 4. Save the game. 5. Break down all four Iron-Bangles. 6. Upgrade Tetradic Tiara level 1 to Tetradic Tiara ? (only one level till star). 7. Break down Tetra Tiara ? 8. Repeat the steps as desired.
The result should be one raw material that sells for 12,500 Gil, three Talisman and one pair of Sprint Shoes. You can do the same process if you get the drop of Tetradic Crown instead of the Tiara, however instead of breaking down four Iron-Bangles, just break down three. Also, instead of getting the Sprint Shoes you'll get something else called Herme's Shoes. If you upgrade this to the star level (just one level) then upgrade it with the correct crystal/stone/etc., it will turn into the Sprint Shoes. Alternately, you could take the Tetradic Crown, upgrade it to star level, then using the correct stone/crystal (Mnir Stone or something similar) you can turn it into Tetradic Tiara and do he process above.
This is an equation to understand how much experience you will need to spend to get any weapon capped at its current level:
n = Increase your weapon will grow after every level obtain. For example, at level 1 to 2 you need 1,000 experience. From level 2 to 3 you need 1,125 exp. n = 1125 minus 1000, which in this case is 125. So n for this weapon would equal 125.
x = The total number of levels you will need to cap (Star) your weapon. For example, from 1 to 21 (Star) for Tier 1 weapons requires 20 levels (21-1=20).
b = The base experience that your weapon has. For example, Axis Blade at level one needs 1,000 experience to reach level 2. 1,000 is the base experience.
The equation is as follows to determine how much experience it will cost to cap your weapon.
(xn-n)(x/2)+bx = Total experience to cap a weapon.
An easier way to consider this is x times n minus n. Then multiply that value by x divided by 2. Then, add b times x.
Set up two of the same Paradigms and have them close to each other in the top of the menu. You do not have to use the same ones, but do so if it is the best attack. Attempt this with your battle speed set to slow until you get used to the process. During turn 1, let your ATB charge. For example, if you have four attacks, during the third attack display the "Paradigm" menu, and highlight the next Paradigm. Once you see your fourth attack on screen or guess the timing for turn 2, use the extra ATB. After using this extra ATB during turn 3, charge your ATB so you can use it again. You must charge a turn to get an extra ATB. However, you cannot use an extra ATB to get another extra one. Note: You can just charge the ATB half way to get an extra one. For example:
Turn 1: Attack, then switch Paradigm at end of attack. Turn 2: Extra ATB attacks. Turn 3: Repeat turn 1.
The "Galuf's Grail", "Dorgann's Trophy", "Kelger's Cup", and "Xezat's Chalice" trophies (acquired for completing various levels of C'eith Stone missions) are a reference to the Dawn Warriors in Final Fantasy 5. Galuf was a playable character for half of the game and Dorgann was the main character's (Bartz Klauser) father. Kelger and Xezat were NPCs.
The town of Palompolum is a reference to the twin magicians Palom and Porom from Final Fantasy 4. When properly translated into the Western alphabet from Japanese kanji, Porom should be spelled "Polom" or "Polum." The town's name is the names of the twins combined into one word.
With an advanced party, it is possible for Snow to enter a "perfect defense" state. Equip him with his Winged Saint weapon or save the queen upgrade (for the improved Guard II ability); your three active party members must have reached Role level 5 as Sentinels. Paradigm Shift to Tortoise (SEN + SEN + SEN), and have snow preform Steelguard or Mediguard. Any attack aimed at him during that time will inflict only 1% damage or less.
Every character has one super weapon that can be obtained by fully upgrading one of his/her stock weapons.
Every player has seven stock weapons but the final result after maximum upgrades yields the same super weapon.
Upgrading is done through the shop at save points. There are two parts to upgrading:
(1) Spamming items which give a low amount of EXP to increase multipliers, and (2) Using items which give a lot of EXP, and that now give even more EXP due to your multiplier, to upgrade your weapon substantially.
An effective way to build the multiplier is to go to the Creature Comforts store and buy Vibrant Ooze. Apply 36 of those to your weapon and you will have a 3x multiplier. Then you can apply Perfect Conductor for 2577 EXP.
Try using Vanille/Fang/Hope in your party. Go into the battle with both smokes (power smoke is mainly for Haste) and use the optima Jammer/Defender/Healer. Your goal is to spam Death until Neochu dies instantly. If it doesn't land before his scream, simpl
y retry. Afterwards just take care of the Picochus. They can still kill you if you're not leveled, so you might want optimas such as Blaster/Defender/Healer, Blaster/Attacker/Healer, Healer/Attacker/Healer, etc.