Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "RPGUtilite.c" file in the "\Program Files\Playlogic\Age of Pirates 2\Program\characters" directory. Search for the extension named "void initMainCharacterItem()" and look those lines. You can edit the starting money by changing the "pchar.money = 500" line (for an adventurer) to "pchar.money = 99999999". The adventurer class will now start with this amount of money. Scroll up and you can edit the starting stats of the characters. For example, find the lines:
case "Merchant": SetSPECIAL(ch, 4,9,5,8,9,3,4); break;
Change all those numbers to 10, so it now reads:
case "Merchant": SetSPECIAL(ch, 10,10,10,10,10,10,10); break;
The merchant class will now start with 10 in all stats.
Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "_mod_on_off" file in the "\Age of Pirates 2\program\" directory. The file includes directions on how it is used. Changing a setting from "Off" to "On" will allow you to press F11 in the game, where you can add skills, money, etc. Note: You must exit the menu by clicking the "X" in the corner and not the "Ok" button. Also after using F11, go to the main menu, select "Options", then click the setting to restore the keyboard defaults.
To get the answers for the ship-related questions asked by NPCs in towns that will result in item rewards, use a text editor to view the "LSC_Q2Utilite.h" file in the "/Age of Pirates 2/Program/Text/characters" directory.