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Black And White 2 PC Cheats




Sort by     Cheats/Codes/Hints (21)   

3

game on

Becoming evil hints

-To become evil very fast, complete the first two lands so that you are in the land where you must take over the towns, but not in competition with a tribe leader. Capture the villages with platoons to start being evil and at the same time use any tribute to buy the Torture Pit, Prison, and if possible, Hovels or Houses. Build plenty of Hovels or Houses and some Villas and create many Disciple Breeders. Soon you should have a huge population. Win the land so the portal appears, but before you go into it, sacrifice everyone into the Torture Pits you built and place some in the Prisons if desired. Wait about ten minutes and you should become very evil. To speed up the process, destroy the buildings in the towns you captured with boulders and your Creature.

-Use the "Set building costs" cheat, then set your miracles to be cheap and gather some tribute. Make sure you have multi-pickup and buy a lot male or female villagers from your tribute miracle list. Pick a lot of them up and just throw them to get massive evil points for killing them with the throw. Alternatively, you can throw a lot of them in the torture pit. However, tossing them usually gets more points.

-Take over any town and remove all food and people. You should get evil points every few minutes because you are not feeding the town, even though nobody is living in it.

1 year ago

no game

2

game on

Recommended evil god wonders

Het the Siren wonder first if you are going to be an evil god with armies and such. Only cast it on the bigger armies so you can use them. Then, save up for the Volcano wonder. Get the ranged armory, but do not get the siege workshop. Just use your creature to break walls near the beginning. They usually will not rebuild it. When there are Epic miracles at work, get your creature to destroy them.

1 year ago

no game

2

game on

Set mana requirements

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "gamebalancemiracle.txt" file in the "\lionhead studios\black & white 2\data\balance\" directory. When you open the file, you will see the names of spells or miracles. Spells are at the top and miracles are at the bottom. The first number is the amount of mana required to cast that spell. After you change the them to the desired amount, save the file.

1 year ago

no game

1

game on

Sandbox mode

Completethe game to unlock Sandbox mode.

1 year ago

no game

1

game on

Control the Lionhead logo

-In the first Black And White you were able to control the opening logo for Lionhead. Lionhead Studios has brought this back. When you start the game, you can fool around with their physics engine and left click on the box that fills up with beads; and pull it away or up or down; or do whatever else desired. When you are ready to continue with the game, release the box and wait for the screen to change.

-During the loading screen with "Lion Head Studios" with the cubes falling into the box, click and hold to control the box. If you let release it for about two seconds it will continue loading.

1 year ago

no game

1

game on

Norseman tossing mini-game

Locate the path that goes down near the town that you start at in the fourth land. Follow the path to find a man in a cave. You can pick him up and throw him for a mini-game. The more distance tossed, the more tribute received.

1 year ago

no game

1

game on

Change time of day

Zoom out and look up so that you can see the horizon, then put your hand above the horizon then click and hold. A clock should appear, allowing you to set the time of day.

1 year ago

no game

1

game on

Killing enemy villagers

Use the following trick to completely slaughter the enemy villagers but not keep them. First, get the Siren and Volcano or Earthquake wonders. Charge them up so you can cast both of them at about the same time. Ccast the Siren wonder in a heavily populated area. As soon as they all come, cast the Earthquake, Volcano, or Hurricane where all the people are gathered or next to the Siren herself. They will not be able to build soldiers, and will all be dead quickly.

1 year ago

no game

1

game on

Cast miracles anywhere

On land 7 (The 2 Japanese Brothers), find the Norseman who will not die. You can pick him up anywhere except in your enemy's realm. Put him next to the desired target (armies, walls, creatures), then cast miracles on him. This will kill, destroy, or heal your target but not him. You can use this to heal your creature outside your realm. Note: You must cast the miracles directly on him. as it is difficult to throw them.

1 year ago

no game

1

game on

Nut Oil Part 2 Silver Scroll quest

Cast Fireballs instead of throwing the barrels. This gives you infinite tries (as long as you have Mana) and it becomes even easier if you build a Wonder to vastly increase your Influence so you can just drop Fireballs on the torches.

1 year ago

no game

1

game on

Replenishing platoons

You can replenish your platoons with female villagers (if the villager at the top of the hand multi-pickup group is male and you hold down with the action button), while only male villagers will form platoons. This effectively raises your military population. They will appear just like normal villagers while in the platoon, but will have the relevant equipment to the platoon. Note: This has only been tested with Greek melee infantry.

1 year ago

no game

1

game on

Burn down platoons and wonders

To rapidly decimate an enemy platoon or wonder, use a Fire Miracle on a fully grown tree within your influence. Take the burning tree and hold it over an enemy platoon until you see the word "Evil" keep appearing. This will burn them up, even outside your influence. This also is effective on enemy buildings, especially enemy wonders.

1 year ago

no game

1

game on

Flying fire

This trick lets you cause major destruction without having to leave your influence ring. Create an altar and purchased a spell (for example, Fire). You can now hurl the fireball through the air as if you were tossing a tree or rock. This causes a lot of chaos and easily starts forest fires. Note: You may also kill a lot of people easily.

1 year ago

no game

1

game on

Recommended city layout

To become a good god and build a beautiful city, first draw eight even lines outward from the Town Center and connect the ends of them to make a wheel shape. Next, plant as many farms as possible in the spaces between the "spokes". Build a Village Store on the outer circle of the wheel. Draw a circle of road around the Village Store. Make sure no buildings are obstructing the "spokes". Extend the "spokes" a bit further outward. Build Pot, Plant, and Statue Markets on the circle of road surrounding the Village Store. Construct a Granary in another area, but near the fields. If the Creature Pen is already built, place the Altar and Temple near it and connect them to the outer circle or to the extended sections of the "spokes". Construct Villas, Manors on the outer circle, near the Temple, but not too close to the Granary. The Villagers do not like living close to industrial buildings. Continue building the "spokes" outward and connecting the ends. Build Villas and Manors along these roads and inside the new sections. If you cannot continue outward, make paths going of and connecting other areas of your city. If your city has an elevated plateau or hill, build impressive buildings like Mansions, Village Stores, Amphitheaters, Baths, or even Wonders on top of them. Lastly, if you see Villagers not following roads, and cutting across the grass, draw a road there to ease travel. Do not forget to also place Statues, Fountains, and Columns.

1 year ago

no game

1

game on

Set building costs

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the building costs to make it much cheaper to construct. Use a text editor to edit the "gamebalancebuilding.txt" file in the "\lionhead studios\black & white 2\data\balance\" directory. Upon opening the file, you will see something as follows:

//Balance file for Black and White 2 Last Saved,#2005-08-24 22:58:35#,"probinson"
//Building
AZTEC_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5 150 0.7 0.6 0.5 0 0.4 -0.008

Each category (for example, AZTEC_ABODE_A, JAPANESE_ABODE_A, EGYPTIAN_ABODE_A, etc. until GREEK_MIRACLE_ENHANCER) has 26 numbers separated by a tab. These numbers correspond to the building's characteristics. However the only two numbers you need to be concerned about are the first two, which indicate the Wood (first number) and Ore (second number) requirements to construct that particular building. For example, the "AZTEC_ABODE_A" requires 280 wood and 0 ore. You can in turn edit all the GREEK buildings' cost requirements to whatever desired by changing the first two numbers that appear in each category.

For example, change the following line:

GREEK_TEMPLE 3000 1500 35 85.7142857142857 20 10 20 0 20 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005

to:

GREEK_TEMPLE 1 1 35 85.7142857142857 20 10 20 0 20 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005

The GREEK_TEMPLE originally cost 3000 Wood and 1500 Ore, but now only needs 1 Wood and 1 Ore after the edit. The following 24 numbers remain unchanged. This has been tested and works on v1.1, and can be applied to current games in progress. You may choose to start legitimately and only make use of this cheat at a later level.

1 year ago

no game

1

game on

Everything one Tribute

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "gamebalanceartefact" file in the "\lionhead studios\black & white 2\data\balance\" directory. Replace the content of the file with the following text, then start a new game.

//Balance file for Black and White 2            Last Saved,#2005-08-26 10:47:30#,"probinson"
//Artefact
ARTEFACT_ABODE_NUMBER_A 1       1       1       1       1       0
ARTEFACT_ABODE_NUMBER_B 1       1       1       1       1       0
ARTEFACT_ABODE_NUMBER_C 0       1       1       1       1       0
ARTEFACT_ABODE_NUMBER_D 1       1       1       1       1       0
ARTEFACT_ABODE_NUMBER_E 1       1       1       1       1       0
ARTEFACT_ABODE_NUMBER_SKYSCRAPER        1       1       1       1       1       0
ARTEFACT_ABODE_NUMBER_ALTAR     0       1       1       1       2       0
ARTEFACT_ABODE_NUMBER_STORAGE_PIT       0       1       1       1       3       0
ARTEFACT_ABODE_NUMBER_CRECHE    1       1       1       1       2       0
ARTEFACT_ABODE_NUMBER_SHRINE    0       0       1       1       0       0
ARTEFACT_ABODE_NUMBER_TEMPLE    1       1       1       1       2       0
ARTEFACT_ABODE_NUMBER_PUB       1       1       1       1       2       0
ARTEFACT_ABODE_NUMBER_TOWN_CENTRE       0       0       1       1       0       0
ARTEFACT_ABODE_NUMBER_CREATURE_PEN      0       1       1       1       1       0
ARTEFACT_ABODE_NUMBER_FIELD     0       1       1       1       3       0
ARTEFACT_ABODE_NUMBER_MELEE_ARMOURY     1       1       1       1       6       0
ARTEFACT_ABODE_NUMBER_RANGED_ARMOURY    1       1       1       1       6       0
ARTEFACT_ABODE_NUMBER_WORKSHOP  1       1       1       1       6       0
ARTEFACT_ABODE_NUMBER_STUDY     0       0       1       1       0       0
ARTEFACT_ABODE_NUMBER_UNIVERSITY        1       1       1       1       2       0
ARTEFACT_ABODE_NUMBER_PRISON    1       1       1       1       2       0
ARTEFACT_ABODE_NUMBER_SMELTER   1       1       1       1       3       0
ARTEFACT_ABODE_NUMBER_GRANARY   1       1       1       1       3       0
ARTEFACT_ABODE_NUMBER_LUMBERMILL        1       1       1       1       3       0
ARTEFACT_ABODE_NUMBER_MARKET_POT        1       1       1       1       3       0
ARTEFACT_ABODE_NUMBER_MARKET_STATUE     1       1       1       1       3       0
ARTEFACT_ABODE_NUMBER_MARKET_PLANT      1       1       1       1       3       0
ARTEFACT_ABODE_NUMBER_AMPITHEATRE       1       1       1       1       2       0
ARTEFACT_ABODE_NUMBER_GRAVEYARD 1       1       1       1       2       0
ARTEFACT_ABODE_NUMBER_OLD_PERSONS_HOME  1       1       1       1       2       0
ARTEFACT_ABODE_NUMBER_BATHHOUSE 1       1       1       1       2       0
ARTEFACT_ABODE_NUMBER_WALLTOWER_TECH0   0       1       1       1       4       0
ARTEFACT_ABODE_NUMBER_WALLTOWER_TECH1   1       1       1       1       4       0
ARTEFACT_ABODE_NUMBER_GATEHOUSE 0       1       1       1       4       0
ARTEFACT_ABODE_NUMBER_GATEHOUSE_F       0       2       1       1       4       0
ARTEFACT_EPIC_WONDER_NUMBER_HURRICANE   1       1       1       1       6       0
ARTEFACT_EPIC_WONDER_NUMBER_EARTHQUAKE  1       1       1       1       6       0
ARTEFACT_EPIC_WONDER_NUMBER_VOLCANO     1       1       1       1       6       0
ARTEFACT_EPIC_WONDER_NUMBER_VERDANT     0       0       1       1       0       0
ARTEFACT_EPIC_WONDER_NUMBER_STOPTIME    0       0       1       1       0       0
ARTEFACT_EPIC_WONDER_NUMBER_SIREN       1       1       1       1       6       0
ARTEFACT_EPIC_WONDER_NUMBER_WOMD        0       0       1       1       0       0
ARTEFACT_MAGIC_TYPE_LIFE_HEAL   1       1       1       1       7       0
ARTEFACT_MAGIC_TYPE_LIFE_LIFE   0       0       1       1       0       0
ARTEFACT_MAGIC_TYPE_DEATH_DECAY 0       0       1       1       0       0
ARTEFACT_MAGIC_TYPE_DEATH_DEATH 0       0       1       1       0       0
ARTEFACT_MAGIC_TYPE_FIRE_FIRE   1       1       1       1       7       0
ARTEFACT_MAGIC_TYPE_FIRE_LAVA   0       0       1       1       0       0
ARTEFACT_MAGIC_TYPE_EARTH_TREMOR        0       0       1       1       0       0
ARTEFACT_MAGIC_TYPE_EARTH_METEOR        1       1       1       1       7       0
ARTEFACT_MAGIC_TYPE_AIR_WIND    0       0       1       1       0       0
ARTEFACT_MAGIC_TYPE_AIR_TEMPEST 1       1       1       1       7       0
ARTEFACT_MAGIC_TYPE_WATER_RAIN  0       1       1       1       7       0
ARTEFACT_MAGIC_TYPE_WATER_STORM 1       1       1       1       7       0
ARTEFACT_CREATURE_MAGIC_TYPE_HEAL       1       1       1       1       8       0
ARTEFACT_CREATURE_MAGIC_TYPE_WATER      1       1       1       1       8       0
ARTEFACT_CREATURE_MAGIC_TYPE_FIREBALL   1       1       1       1       8       0
ARTEFACT_CREATURE_MAGIC_TYPE_LIGHTNING  1       1       1       1       8       0
ARTEFACT_CREATURE_TOY_GOOD      1       1       1       1       8       0
ARTEFACT_CREATURE_TOY_NEUTRAL   1       1       1       1       8       0
ARTEFACT_CREATURE_TOY_EVIL      1       1       1       1       8       0
ARTEFACT_CREATURE_ROLE_BUILDER_1        0       2       1       1       8       0
ARTEFACT_CREATURE_ROLE_BUILDER_2        1       1       1       1       8       0
ARTEFACT_CREATURE_ROLE_BUILDER_3        1       1       1       1       8       0
ARTEFACT_CREATURE_ROLE_BUILDER_4        0       0       1       1       8       0
ARTEFACT_CREATURE_ROLE_GATHERER_1       0       2       1       1       8       0
ARTEFACT_CREATURE_ROLE_GATHERER_2       1       1       1       1       8       0
ARTEFACT_CREATURE_ROLE_GATHERER_3       1       1       1       1       8       0
ARTEFACT_CREATURE_ROLE_GATHERER_4       0       0       1       1       8       0
ARTEFACT_CREATURE_ROLE_SOLDIER_1        0       2       1       1       8       0
ARTEFACT_CREATURE_ROLE_SOLDIER_2        1       1       1       1       8       0
ARTEFACT_CREATURE_ROLE_SOLDIER_3        1       1       1       1       8       0
ARTEFACT_CREATURE_ROLE_SOLDIER_4        0       0       1       1       8       0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_1    0       2       1       1       8       0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_2    1       1       1       1       8       0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_3    1       1       1       1       8       0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_4    0       0       1       1       8       0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN      0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN_GOOD 0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN_EVIL 0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE        0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE_GOOD   0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE_EVIL   0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN   0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN_GOOD      0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN_EVIL      0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE     0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE_GOOD        0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE_EVIL        0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_GARDEN     0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_GARDEN_EVIL        0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN      0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN_GOOD 0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN_EVIL 0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE        0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE_GOOD   0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE_EVIL   0       0       1       1       0       0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_FERTILITY_STATUE      1       1       1       1       5       0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_FOUNTAIN      1       1       1       1       5       0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_STREETLAMP    1       1       1       1       5       0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_TORTURE_PIT   1       1       1       1       5       0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_COLUMN        1       1       1       1       5       0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_GARDEN        1       1       1       1       5       0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_WELL  1       1       1       1       5       0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_SPIKE 1       1       1       1       5       0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_MIRACLE_ENHANCER      0       0       1       1       0       0
ARTEFACT_HAND_MULTIPICKUP       1       1       1       1       7       0
ARTEFACT_HAND_FISTING   1       1       1       1       7       0
ARTEFACT_HAND_GESTURES  1       1       1       1       7       0
ARTEFACT_LASTLAND_ONE_MAN       1       1       0       1.1     9       0
ARTEFACT_LASTLAND_ONE_WOMAN     1       1       0       1.1     9       0
ARTEFACT_LASTLAND_HUNDRED_SOLDIERS      1       1       1       1.1     9       0
ARTEFACT_LASTLAND_HUNDRED_ARCHERS       1       1       1       1.1     9       0
ARTEFACT_LASTLAND_SIEGE_ENGINE  1       1       1       1.1     9       0
ARTEFACT_TOME_AGE_OF_GODS       1       0       1       1       10      6
ARTEFACT_TOME_BARREN_SEAS       1       0       1       1       10      7
ARTEFACT_TOME_FATE_OF_THE_EGYPTIANS     1       0       1       1       10      8
ARTEFACT_TOME_FRAGMENT  1       0       1       1       10      9
ARTEFACT_TOME_GODLESS_MIRACLES  1       0       1       1       10      4
ARTEFACT_TOME_IMMORTAL  1       0       1       1       10      7
ARTEFACT_TOME_MISSIONARIES      1       0       1       1       10      6
ARTEFACT_TOME_ORIGIN_OF_CREATURES       1       0       1       1       10      4
ARTEFACT_TOME_PARCHMENT 1       0       1       1       10      8
ARTEFACT_TOME_POWER_OF_THE_AZTECS       1       0       1       1       10      9
ARTEFACT_TOME_GREEKS    1       0       1       1       10      4
ARTEFACT_TOME_JAPANESE  1       0       1       1       10      6
ARTEFACT_TOME_NORSE     1       0       1       1       10      4
ARTEFACT_TOME_PROPHECY  0       2       1       1       10      4
TOTAL_COST      76

1 year ago

no game

1

game on

Set building costs to 1 Wood and 1 Ore

Note: This procedure involves editing a game file; create a backup before proceeding. If you are having difficulties with the game, you can edit the building costs to make it much cheaper to construct. Use a text editor to edit the "gamebalancebuilding.txt" file in the "\lionhead studios\black & white 2\data\balance\" directory. Then replace all the text in the file, with the one standing here.

//Balance file for Black and White 2 Last Saved,#2005-08-24 22:58:35#,"probinson"
//Building
AZTEC_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5 150 0.7 0.6 0.5 0 0.4 -0.008
JAPANESE_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5 150 0.7 0.6 0.5 1 0.4 -0.008
EGYPTIAN_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5 150 0.7 0.6 0.5 0 0.4 -0.008
GREEK_ABODE_A 1 0 3.5 80 6 3 5 2 12 6 10 0 1 1 1.5 150 0.7 0.6 0.5 0 0.4 -0.008
NORSE_ABODE_A 280 0 3.5 80 6 2 3 2 3 2 10 0 1 1 1.5 150 0.7 0.6 0.5 1 0.4 -0.008
AZTEC_ABODE_B 300 0 4 75 7 2 3 2 5 3 12 0 1 1 2 150 0.7 0.6 0.5 0 0.4 -0.005
JAPANESE_ABODE_B 300 0 4 75 7 2 3 2 5 3 12 0 1 1 2 150 0.7 0.6 0.5 1 0.4 -0.005
EGYPTIAN_ABODE_B 300 0 4 75 7 2 3 2 5 3 12 0 1 1 2 150 0.7 0.6 0.5 0 0.4 -0.005
GREEK_ABODE_B 1 0 4 75 7 3 7 3 10 4 12 0 1 1 2 150 0.7 0.6 0.5 0 0.4 -0.005
NORSE_ABODE_B 300 0 4 75 7 2 3 2 5 3 12 0 1 1 2 150 0.7 0.6 0.5 1 0.4 -0.005
AZTEC_ABODE_C 320 0 4 80 8 2 3 2 5 2 14 0 1 1 2.5 150 0.7 0.6 0.5 0 0.5 0.001
JAPANESE_ABODE_C 320 0 4 80 8 2 3 2 5 2 14 0 1 1 2.5 150 0.7 0.6 0.5 1 0.5 0.001
EGYPTIAN_ABODE_C 320 0 4 80 8 2 3 2 5 2 14 0 1 1 2.5 150 0.7 0.6 0.5 0 0.5 0.001
GREEK_ABODE_C 1 0 4 80 8 4 7 2 8 2 14 0 1 1 2.5 150 0.7 0.6 0.5 0 0.5 0.001
NORSE_ABODE_C 320 0 4 80 8 2 3 2 5 2 14 0 1 1 2.5 150 0.7 0.6 0.5 1 0.5 0.001
AZTEC_ABODE_D 800 200 5 160 10 2 3 2 5 3 24 0 1 1 3 150 0.7 0.6 0.5 0 0.6 0.005
JAPANESE_ABODE_D 800 200 5 160 10 2 3 2 5 3 24 0 1 1 3 150 0.7 0.6 0.5 1 0.6 0.005
EGYPTIAN_ABODE_D 800 200 5 160 10 2 3 2 5 3 24 0 1 1 3 150 0.7 0.6 0.5 0 0.6 0.005
GREEK_ABODE_D 1 1 5 160 10 4 7 3 8 4 24 0 1 1 3 150 0.7 0.6 0.5 0 0.6 0.005
NORSE_ABODE_D 800 200 5 160 10 2 3 2 5 3 24 0 1 1 3 150 0.7 0.6 0.5 1 0.6 0.005
AZTEC_ABODE_E 1200 400 5.2 230.769230769231 12 2 3 2 3 2 35 0 1 1 4 150 0.7 0.6 0.5 0 0.7 0.008
JAPANESE_ABODE_E 1200 400 5.2 230.769230769231 12 2 3 2 3 2 35 0 1 1 4 150 0.7 0.6 0.5 0 0.7 0.008
EGYPTIAN_ABODE_E 1200 400 5.2 230.769230769231 12 2 3 2 3 2 35 0 1 1 4 150 0.7 0.6 0.5 0 0.7 0.008
GREEK_ABODE_E 1 1 5.2 230.769230769231 12 6 5 2 8 6 35 0 1 1 4 150 0.7 0.6 0.5 0 0.7 0.008
NORSE_ABODE_E 1200 400 5.2 230.769230769231 12 2 3 2 3 2 35 0 1 1 4 150 0.7 0.6 0.5 1 0.7 0.008
AZTEC_SKYSCRAPER 400 200 7 57.1428571428571 10 2 4 2 4 2 15 5 1 1 4 150 0.7 0.6 0.5 0 0.7 -0.005
JAPANESE_SKYSCRAPER 400 200 7 57.1428571428571 10 2 4 2 4 2 15 10 1 1 4 150 0.7 0.6 0.5 0 0.7 -0.005
EGYPTIAN_SKYSCRAPER 400 200 7 57.1428571428571 10 2 4 2 4 2 15 5 1 1 4 150 0.7 0.6 0.5 0 0.7 -0.005
GREEK_SKYSCRAPER 1 1 7 57.1428571428571 10 4 6 2 6 4 15 50 1 1 4 150 0.7 0.6 0.5 0 0.7 -0.005
NORSE_SKYSCRAPER 400 200 7 57.1428571428571 10 2 4 2 4 2 15 5 1 1 4 150 0.7 0.6 0.5 1 0.7 -0.005
AZTEC_MELEE_ARMOURY 2000 500 20 100 15 2 0 0 0 0 40 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
JAPANESE_MELEE_ARMOURY 2000 500 20 100 15 2 0 0 0 0 40 0 1 0 5 0 0.8 0.8 0.5 1 0.6 -0.003
EGYPTIAN_MELEE_ARMOURY 2000 500 20 100 15 2 0 0 0 0 40 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
GREEK_MELEE_ARMOURY 1 1 20 100 15 7 0 0 0 0 40 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
NORSE_MELEE_ARMOURY 2000 500 20 100 15 2 0 0 0 0 40 0 1 0 5 0 0.8 0.8 0.5 1 0.6 -0.003
AZTEC_RANGED_ARMOURY 2000 500 20 100 15 2 0 0 0 0 45 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
JAPANESE_RANGED_ARMOURY 2000 500 20 100 15 2 0 0 0 0 45 0 1 0 5 0 0.8 0.8 0.5 1 0.6 -0.003
EGYPTIAN_RANGED_ARMOURY 2000 500 20 100 15 2 0 0 0 0 45 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
GREEK_RANGED_ARMOURY 1 1 20 100 15 7 0 0 0 0 45 0 1 0 5 0 0.8 0.8 0.5 0 0.6 -0.003
NORSE_RANGED_ARMOURY 2000 500 20 100 15 2 0 0 0 0 45 0 1 0 5 0 0.8 0.8 0.5 1 0.6 -0.003
AZTEC_WORKSHOP 2500 500 15 166.666666666667 15 2 0 0 0 0 50 0 1 0 5 0 0.8 0.8 0.5 0 0.8 -0.004
JAPANESE_WORKSHOP 2500 500 15 166.666666666667 15 2 0 0 0 0 50 0 1 0 5 0 0.8 0.8 0.5 1 0.8 -0.004
EGYPTIAN_WORKSHOP 2500 500 15 166.666666666667 15 2 0 0 0 0 50 0 1 0 5 0 0.8 0.8 0.5 0 0.8 -0.004
GREEK_WORKSHOP 1 1 15 166.666666666667 15 7 0 0 0 0 50 0 1 0 5 0 0.8 0.8 0.5 0 0.8 -0.004
NORSE_WORKSHOP 2500 500 15 166.666666666667 15 2 0 0 0 0 50 0 1 0 5 0 0.8 0.8 0.5 1 0.8 -0.004
AZTEC_WALLS 0 1 3 0.333333333333333 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
JAPANESE_WALLS 0 1 3 0.333333333333333 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
EGYPTIAN_WALLS 0 1 3 0.333333333333333 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
GREEK_WALLS 0 1 3 0.333333333333333 40 20 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
NORSE_WALLS 0 1 3 0.333333333333333 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
AZTEC_HEAVY_WALLS 0 2 3 0.666666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
JAPANESE_HEAVY_WALLS 0 2 3 0.666666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
EGYPTIAN_HEAVY_WALLS 0 2 3 0.666666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
GREEK_HEAVY_WALLS 0 1 3 0.666666666666667 40 20 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
NORSE_HEAVY_WALLS 0 2 3 0.666666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
AZTEC_WALLTOWER 0 50 3 16.6666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
JAPANESE_WALLTOWER 0 50 3 16.6666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
EGYPTIAN_WALLTOWER 0 50 3 16.6666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
GREEK_WALLTOWER 0 1 3 16.6666666666667 40 20 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
NORSE_WALLTOWER 0 50 3 16.6666666666667 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
AZTEC_HEAVY_WALLTOWER 0 75 3 25 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
JAPANESE_HEAVY_WALLTOWER 0 75 3 25 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
EGYPTIAN_HEAVY_WALLTOWER 0 75 3 25 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
GREEK_HEAVY_WALLTOWER 0 1 3 25 40 20 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 0 1 0
NORSE_HEAVY_WALLTOWER 0 75 3 25 40 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.5 1 1 0
AZTEC_GATEHOUSE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
JAPANESE_GATEHOUSE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
EGYPTIAN_GATEHOUSE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
GREEK_GATEHOUSE 0 1 3 33.3333333333333 20 10 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
NORSE_GATEHOUSE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
AZTEC_HEAVY_GATEHOUSE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
JAPANESE_HEAVY_GATEHOUSE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
EGYPTIAN_HEAVY_GATEHOUSE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
GREEK_HEAVY_GATEHOUSE 0 1 3 50 20 10 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
NORSE_HEAVY_GATEHOUSE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
AZTEC_GATE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
JAPANESE_GATE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
EGYPTIAN_GATE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
GREEK_GATE 0 1 3 33.3333333333333 20 10 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
NORSE_GATE 0 100 3 33.3333333333333 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
AZTEC_HEAVY_GATE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
JAPANESE_HEAVY_GATE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
EGYPTIAN_HEAVY_GATE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
GREEK_HEAVY_GATE 0 1 3 50 20 10 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 0 1 0
NORSE_HEAVY_GATE 0 150 3 50 20 2 0 0 0 0 0 20 0 0 4 0 0.8 0.9 0.1 1 1 0
AZTEC_VILLAGE_HALL 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
JAPANESE_VILLAGE_HALL 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 1 1 0
EGYPTIAN_VILLAGE_HALL 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
GREEK_VILLAGE_HALL 1 0 1 1000 12 6 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
NORSE_VILLAGE_HALL 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 1 1 0
AZTEC_TOWN_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
JAPANESE_TOWN_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
EGYPTIAN_TOWN_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
GREEK_TOWN_CENTRE 1 0 1 1000 14 7 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
NORSE_TOWN_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 1 1 0
AZTEC_CITY_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
JAPANESE_CITY_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
EGYPTIAN_CITY_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
GREEK_CITY_CENTRE 1 0 1 1000 14 7 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
NORSE_CITY_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 1 1 0
AZTEC_METRO_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
JAPANESE_METRO_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
EGYPTIAN_METRO_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
GREEK_METRO_CENTRE 1 0 1 1000 14 7 0 0 0 0 60 0 1 0 3 0 1 1 0.5 0 1 0
NORSE_METRO_CENTRE 1000 0 1 1000 5 2 0 0 0 0 60 0 1 0 3 0 1 1 0.5 1 1 0
AZTEC_VILLAGE_STORE 1500 0 50 30 20 2 0 0 0 0 50 0 1 0 4 50 0.8 0.9 0.5 0 0.7 0.001
JAPANESE_VILLAGE_STORE 1500 0 50 30 20 2 0 0 0 0 50 0 1 0 4 50 0.8 0.9 0.5 1 0.7 0.001
EGYPTIAN_VILLAGE_STORE 1500 0 50 30 20 2 0 0 0 0 50 0 1 0 4 50 0.8 0.9 0.5 0 0.7 0.001
GREEK_VILLAGE_STORE 1 0 50 30 20 10 3 0 3 0 40 0 1 0 4 50 0.8 0.9 0.5 0 0.7 0.001
NORSE_VILLAGE_STORE 1500 0 50 30 20 2 0 0 0 0 50 0 1 0 4 50 0.8 0.9 0.5 1 0.7 0.001
AZTEC_ALTAR 3000 0 20 150 20 2 30 0 40 0 42.5 0 1 0 5 150 0.8 0.8 0.5 0 0.7 0.002
JAPANESE_ALTAR 3000 0 20 150 20 2 30 0 40 0 42.5 0 1 0 5 150 0.8 0.8 0.5 1 0.7 0.002
EGYPTIAN_ALTAR 3000 0 20 150 20 2 30 0 40 0 42.5 0 1 0 5 150 0.8 0.8 0.5 0 0.7 0.002
GREEK_ALTAR 1 0 20 150 20 10 30 0 40 0 42.5 0 1 0 5 150 0.8 0.8 0.5 0 0.7 0.002
NORSE_ALTAR 3000 0 20 150 20 2 30 0 40 0 42.5 0 1 0 5 150 0.8 0.8 0.5 0 0.7 0.002
AZTEC_FIELD 0 0 15 0 5 2 5 0 1 0 0 25 0 0 2 100 1 1 0.5 1 1 0
JAPANESE_FIELD 0 0 15 0 5 2 5 0 1 0 0 25 0 0 2 100 1 1 0.5 1 1 0
EGYPTIAN_FIELD 0 0 15 0 5 2 5 0 1 0 0 25 0 0 2 100 1 1 0.5 1 1 0
GREEK_FIELD 0 0 15 0 4 2 3 0 0.2 0 0 25 0 0 2 100 1 1 0.5 1 1 0
NORSE_FIELD 0 0 15 0 5 2 5 0 1 0 0 25 0 0 2 100 1 1 0.5 1 1 0
AZTEC_CRECHE 1500 0 1 1500 10 2 0 20 0 20 25 0 1 1 3 50 0.8 0.5 0.5 0 0.7 0.0005
JAPANESE_CRECHE 1500 0 1 1500 10 2 0 20 0 20 25 0 1 1 3 50 0.8 0.5 0.5 1 0.7 0.0005
EGYPTIAN_CRECHE 1500 0 1 1500 10 2 0 20 0 20 25 0 1 1 3 50 0.8 0.5 0.5 0 0.7 0.0005
GREEK_CRECHE 1 0 1 1500 10 5 0 20 0 20 25 0 1 1 3 50 0.8 0.5 0.5 0 0.7 0.0005
NORSE_CRECHE 1500 0 1 1500 10 2 0 20 0 20 25 0 1 1 3 50 0.8 0.5 0.5 1 0.7 0.0005
AZTEC_PUB 2000 0 12 166.666666666667 10 2 12 0 12 0 30 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.003
JAPANESE_PUB 2000 0 12 166.666666666667 10 2 12 0 12 0 30 0 1 1 4 50 0.8 0.5 0.5 1 0.6 0.003
EGYPTIAN_PUB 2000 0 12 166.666666666667 10 2 12 0 12 0 30 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.003
GREEK_PUB 1 0 12 166.666666666667 10 5 30 0 30 0 30 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.003
NORSE_PUB 2000 0 12 166.666666666667 10 2 12 0 12 0 30 0 1 1 4 50 0.8 0.5 0.5 1 0.6 0.003
AZTEC_TEMPLE 3000 1500 35 85.7142857142857 20 2 0 0 0 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005
JAPANESE_TEMPLE 3000 1500 35 85.7142857142857 20 2 0 0 0 0 55 0 1 1 5 50 0.8 0.5 0.5 1 0.6 0.005
EGYPTIAN_TEMPLE 3000 1500 35 85.7142857142857 20 2 0 0 0 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005
GREEK_TEMPLE 1 1 35 85.7142857142857 20 10 20 0 20 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005
NORSE_TEMPLE 3000 1500 35 85.7142857142857 20 2 20 0 20 0 55 0 1 1 5 50 0.8 0.5 0.5 0 0.6 0.005
AZTEC_UNIVERSITY 2000 500 20 100 15 2 0 0 0 0 45 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.002
JAPANESE_UNIVERSITY 2000 500 20 100 15 2 0 0 0 0 45 0 1 1 4 50 0.8 0.5 0.5 1 0.6 0.002
EGYPTIAN_UNIVERSITY 2000 500 20 100 15 2 0 0 0 0 45 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.002
GREEK_UNIVERSITY 1 1 20 100 15 7 10 0 10 0 45 0 1 1 4 50 0.8 0.5 0.5 0 0.6 0.002
NORSE_UNIVERSITY 2000 500 20 100 15 2 0 0 0 0 45 0 1 1 4 50 0.8 0.5 0.5 1 0.6 0.002
AZTEC_CREATURE_PEN 3000 0 20 150 20 10 0 0 0 0 47.5 0 1 0 6 50 0.7 0.7 0.5 0 1 0.003
JAPANESE_CREATURE_PEN 3000 0 20 150 20 10 0 0 0 0 47.5 0 1 0 6 50 0.7 0.7 0.5 1 1 0.003
EGYPTIAN_CREATURE_PEN 3000 0 20 150 20 10 0 0 0 0 47.5 0 1 0 6 50 0.7 0.7 0.5 0 1 0.003
GREEK_CREATURE_PEN 1 0 20 150 20 10 15 0 15 0 47.5 0 1 0 6 50 0.7 0.7 0.5 0 1 0.003
NORSE_CREATURE_PEN 3000 0 20 150 20 10 0 0 0 0 47.5 0 1 0 6 50 0.7 0.7 0.5 1 1 0.003
AZTEC_PRISON 1500 300 20 75 12 2 0 0 0 0 25 0 1 1 4 50 0.8 0.5 0.5 0 0.8 -0.006
JAPANESE_PRISON 1500 300 20 75 12 2 0 0 0 0 25 0 1 1 4 50 0.8 0.5 0.5 1 0.8 -0.006
EGYPTIAN_PRISON 1500 300 20 75 12 2 0 0 0 0 25 0 1 1 4 50 0.8 0.5 0.5 0 0.8 -0.006
GREEK_PRISON 1 1 20 75 12 6 20 0 20 0 25 0 1 1 4 50 0.8 0.5 0.5 0 0.8 -0.006
NORSE_PRISON 1500 300 20 75 12 2 0 0 0 0 25 0 1 1 4 50 0.8 0.5 0.5 1 0.8 -0.006
AZTEC_LUMBER_MILL 100 600 8 75 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.6 0
JAPANESE_LUMBER_MILL 100 600 8 75 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 1 0.6 0
EGYPTIAN_LUMBER_MILL 100 600 8 75 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.6 0
GREEK_LUMBER_MILL 1 1 8 75 15 7 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.6 0
NORSE_LUMBER_MILL 100 600 8 75 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 1 0.6 0
AZTEC_GRANARY 1500 500 8 187.5 15 2 8 0 12 0 30 0 1 1 4 100 0.8 0.6 0.5 0 0.5 0
JAPANESE_GRANARY 1500 500 8 187.5 15 2 8 0 12 0 30 0 1 1 4 100 0.8 0.6 0.5 1 0.5 0
EGYPTIAN_GRANARY 1500 500 8 187.5 15 2 8 0 12 0 30 0 1 1 4 100 0.8 0.6 0.5 0 0.5 0
GREEK_GRANARY 1 1 8 187.5 15 7 8 0 12 0 30 0 1 1 4 100 0.8 0.6 0.5 0 0.5 0
NORSE_GRANARY 1500 500 8 187.5 15 2 8 0 12 0 30 0 1 1 4 100 0.8 0.6 0.5 1 0.5 0
AZTEC_SMELTER 2000 100 8 250 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.5 0
JAPANESE_SMELTER 2000 100 8 250 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 1 0.5 0
EGYPTIAN_SMELTER 2000 100 8 250 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.5 0
GREEK_SMELTER 1 1 8 250 15 7 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 0 0.5 0
NORSE_SMELTER 2000 100 8 250 15 2 8 0 12 0 30 0 1 1 5 100 0.8 0.6 0.5 1 0.5 0
AZTEC_OLD_PERSONS_HOME 1500 300 1 1500 15 2 0 0 0 0 32.5 0 1 1 3 3 0.8 0.5 0.5 0 0.7 0.006
JAPANESE_OLD_PERSONS_HOME 1500 300 1 1500 15 2 0 0 0 0 32.5 0 1 1 3 3 0.8 0.5 0.5 1 0.7 0.006
EGYPTIAN_OLD_PERSONS_HOME 1500 300 1 1500 15 2 0 0 0 0 32.5 0 1 1 3 3 0.8 0.5 0.5 0 0.7 0.006
GREEK_OLD_PERSONS_HOME 1 1 1 1500 15 7 30 0 30 0 32.5 0 1 1 3 3 0.8 0.5 0.5 0 0.7 0.006
NORSE_OLD_PERSONS_HOME 1500 300 1 1500 15 2 0 0 0 0 32.5 0 1 1 3 3 0.8 0.5 0.5 1 0.7 0.006
AZTEC_BATH_HOUSE 2500 1000 12 208.333333333333 10 2 0 0 0 0 30 0 1 1 6 3 0.8 0.5 0.5 0 0.6 0.005
JAPANESE_BATH_HOUSE 2500 1000 12 208.333333333333 10 2 0 0 0 0 30 0 1 1 6 3 0.8 0.5 0.5 1 0.6 0.005
EGYPTIAN_BATH_HOUSE 2500 1000 12 208.333333333333 10 2 0 0 0 0 30 0 1 1 6 3 0.8 0.5 0.5 0 0.6 0.005
GREEK_BATH_HOUSE 1 1 12 208.333333333333 10 5 30 0 30 0 30 0 1 1 6 3 0.8 0.5 0.5 0 0.6 0.005
NORSE_BATH_HOUSE 2500 1000 12 208.333333333333 10 2 0 0 0 0 30 0 1 1 6 3 0.8 0.5 0.5 1 0.6 0.005
AZTEC_GRAVEYARD 2000 500 20 100 10 2 10 250 10 400 25 0 1 1 4 3 0.8 0.5 0.5 0 0.8 0.003
JAPANESE_GRAVEYARD 2000 500 20 100 10 2 10 250 10 400 25 0 1 1 4 3 0.8 0.5 0.5 1 0.8 0.003
EGYPTIAN_GRAVEYARD 2000 500 20 100 10 2 10 250 10 400 25 0 1 1 4 3 0.8 0.5 0.5 0 0.8 0.003
GREEK_GRAVEYARD 1 1 20 100 10 5 10 250 10 400 25 0 1 1 4 3 0.8 0.5 0.5 0 0.8 0.003
NORSE_GRAVEYARD 2000 500 20 100 10 2 10 250 10 400 25 0 1 1 4 3 0.8 0.5 0.5 1 0.8 0.003
AZTEC_AMPITHEATRE 5000 1500 20 250 25 2 0 0 0 0 70 0 1 1 8 3 0.8 0.5 0.5 0 0.8 0.007
JAPANESE_AMPITHEATRE 5000 1500 20 250 25 2 0 0 0 0 70 0 1 1 8 3 0.8 0.5 0.5 1 0.8 0.007
EGYPTIAN_AMPITHEATRE 5000 1500 20 250 25 2 0 0 0 0 70 0 1 1 8 3 0.8 0.5 0.5 0 0.8 0.007
GREEK_AMPITHEATRE 1 1 20 250 25 12 60 0 60 0 70 0 1 1 8 3 0.8 0.5 0.5 0 0.8 0.007
NORSE_AMPITHEATRE 5000 1500 20 250 25 2 0 0 0 0 70 0 1 1 8 3 0.8 0.5 0.5 1 0.8 0.007
AZTEC_MARKET_POT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
JAPANESE_MARKET_POT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
EGYPTIAN_MARKET_POT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
GREEK_MARKET_POT 1 1 3.5 85.7142857142857 8 4 4 2 2 2 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
NORSE_MARKET_POT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
AZTEC_MARKET_STATUE 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
JAPANESE_MARKET_STATUE 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
EGYPTIAN_MARKET_STATUE 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
GREEK_MARKET_STATUE 1 1 3.5 85.7142857142857 8 4 4 2 2 2 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
NORSE_MARKET_STATUE 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
AZTEC_MARKET_PLANT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
JAPANESE_MARKET_PLANT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
EGYPTIAN_MARKET_PLANT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
GREEK_MARKET_PLANT 1 1 3.5 85.7142857142857 8 4 4 2 2 2 15 0 1 1 2 50 0.8 0.5 0.5 0 0.6 0.002
NORSE_MARKET_PLANT 300 300 3.5 85.7142857142857 8 2 4 1 2 1 15 0 1 1 2 50 0.8 0.5 0.5 1 0.6 0.002
HURRICANE_WONDER 1 1 31.75 283.464566929134 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 0.9 0
EARTHQUAKE_WONDER 1 1 31.8 251.572327044025 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 0.8 0
VOLCANO_WONDER 1 1 31.8 314.465408805031 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 0.8 0
VERDANT_WONDER 1 1 31.8 314.465408805031 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 1 0
STOPTIME_WONDER 1 1 31.8 314.465408805031 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 1 0
SIREN_WONDER 1 1 31.8 220.125786163522 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 0.6 0
WOMD_WONDER 1 1 31.8 314.465408805031 20 4 40 0 50 0 120 0 1 0 8 160 0.8 0.7 0.5 0 1 0
AZTEC_FOUNTAIN 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
AZTEC_FOUNTAIN_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
AZTEC_FOUNTAIN_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
AZTEC_STATUE 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
AZTEC_STATUE_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
AZTEC_STATUE_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_FOUNTAIN 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_FOUNTAIN_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_FOUNTAIN_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_SHRINE 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_SHRINE_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_SHRINE_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_GARDEN 0 0 3.5 0 5 2 0 0 0 0 5 0 0 1 2 0 0.5 0.3 0.5 0 1 0.5
JAPANESE_GARDEN_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 0 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_FOUNTAIN 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_FOUNTAIN_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_FOUNTAIN_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_STATUE 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_STATUE_GOOD 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
NORSE_STATUE_EVIL 0 100 3.5 28.5714285714286 5 2 0 0 0 0 5 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
GREEK_FERTILITY_STATUE 0 1 3.5 51.4285714285714 5 2 0 0 0 0 9 0 1 1 2 0 0.5 0.3 0.5 0 0.5 0.002
GREEK_FOUNTAIN 0 1 3.5 57.1428571428571 5 2 0 0 0 0 10 0 1 1 2 0 0.5 0.3 0.5 0 0.7 0.002
GREEK_STREET_LAMP 0 1 3.5 28.5714285714286 5 2 0 0 0 0 4 0 1 1 2 0 0.5 0.3 0.5 0 0.5 0.002
GREEK_TORTURE_PIT 1 1 3.5 142.857142857143 5 2 0 0 0 0 15 0 1 1 2 0 0.5 0.3 0.5 0 0.7 -0.01
GREEK_COLUMN 0 1 3.5 42.8571428571429 5 2 0 0 0 0 4 0 1 1 2 0 0.5 0.3 0.5 0 0.5 0.006
GREEK_GARDEN 0 0 3.5 0 5 2 10 0 10 0 1 0 0 0 2 0 0.5 0.3 0.5 0 1 0.004
GREEK_WELL 1 1 3.5 142.857142857143 5 2 0 0 0 0 6 0 1 1 2 0 0.5 0.3 0.5 0 0.5 0.002
GREEK_HEAD_ON_A_SPIKE 1 0 3.5 71.4285714285714 5 2 0 0 0 0 6 0 1 1 2 0 0.5 0.3 0.5 0 0.7 -0.0008
GREEK_MIRACLE_ENHANCER 0 1 3.5 28.5714285714286 5 2 0 0 0 0 8 0 1 1 2 0 0.5 0.3 0.5 0 1 0.5
//BuildingPrereq
AZTEC_VILLAGE_HALL 0.5 0
JAPANESE_VILLAGE_HALL 0.5 0
EGYPTIAN_VILLAGE_HALL 0.5 0
GREEK_VILLAGE_HALL 0.5 0
NORSE_VILLAGE_HALL 0.5 0
AZTEC_TOWN_CENTRE 0.5 150
JAPANESE_TOWN_CENTRE 0.5 150
EGYPTIAN_TOWN_CENTRE 0.5 150
GREEK_TOWN_CENTRE 0.5 150
NORSE_TOWN_CENTRE 0.5 150
AZTEC_CITY_CENTRE 0.5 300
JAPANESE_CITY_CENTRE 0.5 300
EGYPTIAN_CITY_CENTRE 0.5 300
GREEK_CITY_CENTRE 0.5 300
NORSE_CITY_CENTRE 0.5 300
AZTEC_METRO_CENTRE 0.5 500
JAPANESE_METRO_CENTRE 0.5 500
EGYPTIAN_METRO_CENTRE 0.5 500
GREEK_METRO_CENTRE 0.5 500
NORSE_METRO_CENTRE 0.5 500
//BuildingAlignment
NORMAL 1 3 45 180 0.5 2.5
//MigrationValues
NORMAL 7 3 5 0.01 1.2 20 200 6200 2
//ObjectiveTweaks
NORMAL 0.5 0.8 -0.1 0.01 -0.01 0.85 -0.85
//Wall
AZTEC_WALL_TECH_1 5 0 100 0 1000 1 100 0 0.8 10 20
AZTEC_WALL_TECH_2 5 0 100 0 1000 1 100 0 0.8 10 20
AZTEC_WALL_TECH_3 5 0 100 0 1000 1 100 0 0.8 10 20
JAPANESE_WALL_TECH_1 5 0 100 0 1000 1 100 0 0.8 10 20
JAPANESE_WALL_TECH_2 5 0 100 0 1000 1 100 0 0.8 10 20
JAPANESE_WALL_TECH_3 5 0 100 0 1000 1 100 0 0.8 10 20
EGYPTIAN_WALL_TECH_1 5 0 100 0 1000 1 100 0 0.8 10 20
EGYPTIAN_WALL_TECH_2 5 0 100 0 1000 1 100 0 0.8 10 20
EGYPTIAN_WALL_TECH_3 5 0 100 0 1000 1 100 0 0.8 10 20
GREEK_WALL_TECH_1 5 0 100 0 1000 1 100 0 0.8 10 20
GREEK_WALL_TECH_2 5 0 100 0 1000 1 100 0 0.8 10 20
GREEK_WALL_TECH_3 5 0 100 0 1000 1 100 0 0.8 10 20
NORSE_WALL_TECH_1 5 0 100 0 1000 1 100 0 0.8 10 20
NORSE_WALL_TECH_2 5 0 100 0 1000 1 100 0 0.8 10 20
NORSE_WALL_TECH_3 5 0 100 0 1000 1 100 0 0.8 10 20

1 year ago

no game

1

game on

Afford anything

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "gamebalanceartifact.txt" file in the "\lionhead studios\black & white 2\data\balance\" directory. You will see the values for everything on the tribute menu. Look for something similar to

ARTIFACT_EPIC_WONDER_NUMBER_VOLCANO 100000

Disregard the other numbers. Change the value directly to the right of any artifact and you will change its tribute cost in the game. Do not change it below 1,000 because it may glitch the game. You can do this with every one, but make sure to change the total cost at the end of the file to whatever it now ads up to. This trick will not work on pre-saved games.

1 year ago

no game

1

game on

Increase population

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "placementdata" file in the "\lionhead studios\black & white 2\data\balance\" folder. Find the following line.

abode name="greek_abode_creche"

Look four lines below that to find the following line.

basevalue birthrate="0.06"

Change its value from "0.06" to "10.00".

1 year ago

no game

1

game on

Change villagers names

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the villager names file in the "\lionhead studios\black & white 2\data\text\" directory. Change the names in the file. Leaving the "M" or "F" before the name, like this "M". Load the game and press S to bring up all the names of the villagers to find your new names.

1 year ago

no game

1

game on

Unlimited ore

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit one of teh "land.bwe" files in the "\lionhead studios\black & white 2\data\landscape\bw2" directory. Scroll down until you see something like:

CREATE_ORE_LODE("912.90,514.99", "Ore Lode Normal", 2914, 1000, 0.000000)

Change the "Normal" value to "Infinite", and repeat this in every land file. Your changes will not take effect until you move to the next land.

1 year ago

no game
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