At the dojo, make your creature fight each of the creatures at least one time each. A blue mushroom will grow under the plinths of those you have defeated. After you have defeated them all, Naxo the rhino will appear and give your creature the Gauntlets Of Power.
To easily complete sub-quest, take over the Japanese village, move your creature near the dogs, then cast a teleport miracle near the creature and near the bear. After that, tell your creature to go through the teleport and trash the windmill the bear is leashed to.
-When he bowls, grab a rock and drop it in front of him. The ball will hit the rock and will not hit the pins. Remember to pick up the rock after the ball has hit the rock.
-Locate the rocks in the foggy pit near the cow challenge. Break it and take it outside the lane. Do not put it too close, or it will vaporize. Next, take the rock when he is throwing the ball. Put it in front of the ball. If the rock is large enough, it will stop the ball and you will win the mini-game.
When you get the little you (your creature's creature), use him in battle. Have him around and know the Lightning and Fireball spells. He will cast those on your opponent every once and a while, and will also heal you if given the chance.
When you slow down time, pause game play and go outside your influence. You will hear your influence draining. Put your pointer over something you want to grab. Just as you resume the game, if you click and hold [Action] and move the mouse fast enough, you will grab the item. You can steal your enemy's worshippers and make them live in your own village and worship you. You can drain enemy towns with this, and even put things down. You can also take all the people out of an enemy town, then put a missionary in the town. It is tough to make them be a missionary, but it is still possible. if you manage it, the town is yours.