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Crysis 2 Cheats "Suit Module Upgrades" (PC)

Game also available for:   PS3  |  XBOX 360




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Suit Module Upgrades

The following are all suit modules and their upgrades:

Armor
Air Stomp - Velocity based attack; more speed deals more damage. Requires elevation beyond a Power Jump.
Minimum Velocity Damage - 40 damage out to 2 meters.
Maximum Velocity Damage - 220 damage out to 7 meters.
Upgrade II - No damage from falling.
Upgrade III - 0.5x recovery time after Air Stomp.
Proximity Alarm - Sense enemy in a 30 meter horizontal radius (not vertical); updates every two seconds.
Upgrade II - Sensor updates every second.
Upgrade III - Sensor updates every half-second.
Armor Enhance - 0.5x energy consumption.
Upgrade II - +25% movement speed in Armor mode.
Upgrade III - Immune to Nanosuit Jammer Bonus.
Threat Tracer - Highlight bullet path within 6 meters.
Upgrade II - Highlight grenades within a 15 meter radius.
Upgrade III - Highlights explosives within 15 meter radius.
Nano Recharge - 2x health regeneration.
Upgrade II - 2x suit recharge (60 per second).
Upgrade III - 0.5x delay before health regeneration.
Detonation Delay - +2 seconds to grenade fuse when in blast radius.
Upgrade II - +2 seconds to C4 fuse when in blast radius.
Upgrade III - Fires Chaff against enemy JAW missiles.
Energy Transfer - Restores 20% energy with a kill.
Upgrade II - Restores 30% energy with a kill.
Upgrade III - Restores 50% energy with a kill.

Power
Side Pack - +1 primary magazine.
Upgrade II - +1 grenade/explosive.
Upgrade III - +1 attachment ammo.
Weapon Pro - 0.6x reload time.
Upgrade II - 0.5x aim down sight time.
Upgrade III - 0.4x weapon swap time.
Aim Enhance - Reduced recoil (unique to weapon).
Upgrade II - 0.4x view shake from explosions.
Upgrade III - 1.6x movement speed when aiming down sights (compared to whatever negative speed it offers).
Loadout Pro - Two primary weapons.
Upgrade II - No mobility loss from attachments.
Upgrade III - 1.5x speed while carrying HMG (compared to its 0.6x speed scale).
Rapid Fire - Higher rate of fire on primary weapons (unique to weapon).
Upgrade II - Higher rate of fire on secondary weapons (unique to weapon).
Upgrade III - Higher rate of fire on mounted weapons.
Point Fire Enhance - Reduces spread of primary weapons (unique to weapon).
Upgrade II - Reduces spread of secondary weapons (unique to weapon).
Upgrade III - Reduces spread of mounted weapons.
Mobility Enhance - 0.5x sprint and jump energy cost.
Upgrade II - 0.5x ledge grab climb time.
Upgrade III - 0.25x fire after sprint time.
Retriever - Automatically collect Dogtags.
Upgrade II - One less Dogtag required for support bonuses.
Upgrade III - 1.2x support bonus time.

Stealth
Stealth Enhance - Transition time to/from stealth is halved.
Upgrade II - No shadow cast in Stealth mode.
Upgrade III - 0.5x energy drain rate in Stealth mode.
Covert Ops - No player footstep sound.
Upgrade II - Invisible to Ceph Airstrike.
Upgrade III - 2x enemy footstep sound.
Cloak Tracker - Displays particles on Cloaked enemy within 20 meters.
Upgrade II - Causes enemy Cloak to flicker after 7 seconds in radius.
Upgrade III - Causes enemy Cloak to flicker after 5 seconds in radius.
Jammer - Scrambles the radar of enemies within a 10 meter range.
Upgrade II - Provides protection against enemy Radar Jammer attacks.
Upgrade III - Scrambles the radar of enemies within an increased range.
Blind Spot - Invisible to Maximum Radar.
Upgrade II - Immune to Visor Tagging.
Upgrade III - Become less visible to enemies in Nano Vision.
Tracker - Track enemy footsteps within 25 meters; updates every 0.6 seconds.
Upgrade II - Footstep direction tracks.
Upgrade III - Doubled track updates (every 0.3 seconds).
Visor Enhance - Automatically tag enemies when zoomed in.
Upgrade II - Enemy Flashbang grenade effect lasts 0.1x as long.
Upgrade III - Nano Vision energy drain 0.5x.

2 years ago

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