Use Nero's Devil Bringer to defeat Demonic Bosses. Before you daze any demonic Boss, get your Devil Trigger as high as possible and activate it as soon as the enemy is dazed. Use the uppercut on the enemy. Using it in different areas of the enemy's body results in a nice combo.
Nero or Dante can perform a launch jump off of ledges that sends them flying far forward much farther than a normal jump. This is useful for collecting secrets or as a shortcut. To perform it, stand facing a nearby ledge that you can jump off from, then perform the Streak or Stinger attack (while locked up, press [Up] + [Attack]) and Nero or Dante will dash forward. The ledge cuts off the attack animation and will instead launch your character far forward.
Unlock the following accomplishments by performing the corresponding tasks. To view your accomplishments, go to "Mission Menu" > "Network" > "My History":
ACCOMPLISHMENT - HOW TO UNLOCK A Comfortable Pace - Clear mission 11 in Human Mode. Easy Does It - Clear all missions in Human Mode. Half Way There - Clear mission 11 in Devil Hunter Mode. Done and Done - Clear all missions in Devil Hunter Mode. Rock and a Hard Place - Clear Mission 11 in Son of Sparda Mode Hardly A Simple Task - Clear All Missions in Son of Sparda Mode Easier Said Than Done - Clear Mission 11 in Dante Must Die Mode All Bow Before You - Clear All Missions in Dante Must Die Mode Step into the Light - Clear All Missions in Heaven or Hell Mode Tonight, We Dine in Hell - Clear All Missions in Hell or Hell Mode The Best of the Rest - Clear all missions in Human Mode with an S ranking. A Cut Above - Clear all missions in Devil Hunter Mode with an S ranking. A Stunning Feat - Clear all Missions in Son of Sparda Mode with an S Ranking Never Say Die - Clear all Missions in Dante Must Die Mode with an S Ranking A Throne of Glory - Clear all Game Modes Nothing Left Unsaid - Clear all Secret Missions The First Circle - Complete Stage 10 of the Bloody Palace The Second Circle - Clear stage 20 of Bloody Palace Mode The Third Circle - Clear stage 30 of Bloody Palace Mode The Fourth Circle - Clear stage 40 of Bloody Palace Mode The Fifth Circle - Clear stage 50 of Bloody Palace Mode The Sixth Circle - Clear stage 60 of Bloody Palace Mode The Seventh Circle - Clear stage 70 of Bloody Palace Mode The Eight Circle - Clear stage 80 of Bloody Palace Mode The Ninth Circle - Clear stage 90 of Bloody Palace Mode Covered in Blood - Clear All Bloody Palace Mode stages King of the Palace - Clear All Bloody Palace stages with an S Ranking Speak of the Devil - Clear the game with Super Nero (Dante) Smokin'! - Complete a Stylish Rank S (Smokin'!) combo. Smokin' Style!! - Complete a Stylish Rank SS (Smokin' Style!!) combo. Smokin' Sick Style!!! - Complete a Stylish Rank SSS (Smokin' Sick Style!!!) combo. Simply Spectacular - Complete a mission with an S ranking. Modus Vivendi - Extend the Vitality Gauge to maximum capacity Bat Out of Hell - Extend the Devil Trigger Gauge to maximum capacity River of Red - Acquire 10,000 Red Orbs. Your Cup Runeth Over - Acquire 100,000 Red Orbs. Red Orb Millionaire - Acquire 1,000,000 Red Orbs. Filled with Pride - Acquire 10,000 Proud Souls. Brimming with Pride - Acquire 100,000 Proud Souls. Proud Millionaire - Acquire 1,000,000 Proud Souls. Rookie Devil Hunter - Defeat a total of 100 enemies. Skilled Devil Hunter - Defeat a total of 1,000 enemies. Legendary Devil Hunter - Defeat a total of 10,000 enemies. Item Collector - Acquire a maximum number of all items Skill Collector - Nero - Acquire all of Nero's skills Skill Collector - Dante - Acquire all of Dante's skills
Use Devil Trigger followed by Roulette Spin on her head. If she turns into a spider, power up and use Buster on her egg sack. If she holds her forehead in pain, use Buster, the tap [Exceed] to give the attack extra power.
Unlock the following bonuses by performing the corresponding tasks:
BONUS - HOW TO UNLOCK Son Of Sparda mode - Complete Devil Hunter mode. Heaven Or Hell mode - Complete Son Of Sparda mode. Dante Must Die mode - Complete Son Of Sparda mode. Hell And Hell mode - Complete Dante Must Die mode. Super Dante costume - Complete Dante Must Die mode. Super Nero costume - Complete Dante Must Die mode. Bloody Palace - Complete Devil Hunter mode.
Unlock the following artwork by performing the corresponding tasks:
ARTWORK - HOW TO UNLOCK Demon Invasion - Complete Dante Must Die mode. Light From The Demon Blade - Complete Hell And Hell mode. The Cast - Complete Devil Hunter mode. The Demons and 12 publicity pictures - Complete Son Of Sparda mode. The Ladies Of Devil May Cry - Complete Heaven Or Hell mode. The Secret Festival Of The Sword - Complete Legendary Dark Knight mode. The Two Heroes and 29 character images - Complete Human mode or Devil Hunter mode.
Use Grim Grip to reel yourself toward his head and attack with your sword. Once the combos are done, use Grim Grip while still in the air. When his flames are gone, jump up to his head and grab it with the Devil Bringer. Then, once he lands from that, use Devil Bringer again to throw and punch him. After that, run away a small distance because he will release an explosion in the area around him. Make sure to pick up Green Orbs from the destroyed buildings and roll to avoid his flame geysers and sword attack. Continue attacking in this manner and use your Charge Shot to defeat him in under a minute.
To defeat a Blitz as Nero, quickly lower the Blitz "electricity shield" by using charged pistol shots with Devil Trigger activated. The most effective method seems to be as follows.
Charge a shot. Go into Devil Trigger. Release the shot, maybe a few more. Turn off Devil trigger, and repeat.
-This will give you Super Smokin Stylish before he has even dropped his shield. This will work even with a level 1 Charge Shot, and should be much easier if you have level 3. Once his shield his gone, use Devil Trigger again, then Devil Bringer to devastate him. Three throws is enough to send him into "red mode". Once he goes red he will attempt to grab you and suicide himself to significantly drain your life, or kill you. Shoot normal shots at him to get more Smokin Stylish points at this point, and finish him off handily.
-To defeat a Blitz as Dante, use Royal Guard style along with the Gilgamesh gauntlets. While the Blitz is in his yellow "electricity shielded" state, get close to him and press [Melee] + [Style] repeatedly and quickly. You will be performing a punch and canceling it with a Royal Block at a fast pace. Think of the [Style] move as the attack. Attempt to constantly use [Melee] + [Style] repeatedly. You will raise the letter grade of your style meter with each hit, and quickly lower the electric shielding. You are basically hitting the shield yourself, then blocking that hit so fast that you cannot see it happen. Again, just press [Melee] + [Style] at the same time. This might be tricky at first, but eventually becomes easy. Once his shield is lowered, immediately switch to swordmaster style and use Real Impact uppercut with the Gilgamesh gauntlets at least twice. Throw in a Kick 13 if time permits, and/or a Shocking. He will go into his overdriven "Red Mode". Quickly switch to Lucifer and perform Bondage. If done correctly you should finish him off and get a huge stylish ranking out of one Blitz.
To defeat Sanctus inside of Sparda in Mission 20, while Sanctus is airborne in his shield, get near and break it with sword attacks just like earlier in the game. However, he will sometimes block with the Sword of Sparda. When he does this, use the uppercut technique to break his guard. If you can, use the Devil Trigger while he is in the air to use a special combo and force him to the ground. If you fail to do the air combo, just let him fall to the ground. You may be able to get a few sword-based shots in, but do not try to rely on this as he may escape. At this point, use the uppercut in Devil Trigger form if possible. Afterward he will go back to being airborne again, in which case you should drop the Devil Trigger. After you have dropped his health down to about the 10% to 15% mark, he will use a charging sword attack (however, if you have perfected the aforementioned combo, you may bypass this). Defeating him requires precision. Time his charge towards you and uppercut to break his guard. Again, as soon as it is broken, get into the Devil Trigger uppercut and finish him off. During the second battle against Sanctus as the False Prophet, timing is once again vital. All you must do is uppercut his attacks away.
-An easy way to drop Sanctus' Shield during either of his encounters, have a full Exceed gauge (Ex-act or Max-act helps), then approach Sanctus, jump, and perform an Ex Calibur. If the full combo hits, his shield will be down. You can now proceed to make him fully vulnerable to attack using the above method, or however desired.
Use the Pandora's PF398 Revenge technique to knock Sparda on his butt by . With Pandora equipped, hold X and make two complete circles with the Left Analog-stick and fire at Sparda. It may require two shots, but he will fall as if you used the stationary cannon.
Complete mission 3 and play it again. At the start, run past the statue and into the first hall. Kill enemies to collect experience points and orbs, then find the hallway with a wooden wall. Break through the wall and break the crystal to collect 1,000 orbs, then exit the mission. Repeat this to collect a lot of orbs.
To collect 4,300 Red Orbs in about twenty seconds,destroy the rocks to the left of you at the start of the mission. Go into the tunnel and also destroy the rocks that are there to find the big red crystal near the Secret Mission. In order to get the most orbs, start with the Stinger and immediately go into Devil Trigger mode, then quickly mash away. Once done, press Start, go to "Systems", then "Retry Mission". This is the easiest way to get a lot of Red Orbs quickly.
-To win the board game in the Game Room, keep in mind that the number showing on the die before it is rolled is the number that will show up if you count properly. For instance, if you would like to roll a "3", wait for "3" to show up on the top of the dice. Count six rotations before you strike the die and you will roll a "3".
-If you use the Buster on the die (without locking target on the die), the number visible on top of the die before using Buster will always be set to the same number after punching the die into the air. Since you will only get the die rolling part with Nero, you do not have to worry about Dante.
Note: You must have a fully leveled up Royal Guard style and posses the ability called "Dreadnaught". Dreadnaught is performed by holding RB + Left Analog-stick Away + B. This ability encases you in invulnerable armor, depending on how full your royal gauge is. However, you can still perform Dreadnaught with an empty royal gauge and get about five seconds of invulnerability. You will also have limited movement during a Dreadnaught. Perform the Dreadnaught and, at the precise moment it runs out, switch your melee weapon (RT). If done fast enough, you will keep the Dreadnaught armor and be able to move freely. Note: You are still fully able to take damage, as well as move normally.
While fighting Dante in the Dante Must Die mode, it is easier to fight him if you jump in the air and use the buster to bring him up to you. Then, use the grab attack. Be careful however, as he might block and try to hit you.