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Browse PC Game Cheats




Dragon Age: Origins PC Cheats

Game also available for:   PS3  |  XBOX 360




Sort by     Cheats/Codes/Hints (53)    Guides/FAQs/Walkthroughs (25)   

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Redistribute already spent ability points

By using this trick, when your character gains a level, you can redistribute already spent ability points. Spend all ability points on the stat you want to reduce, then use the "Reset" button. Go to the stat which you added the points to, and you can now reduce the number of points in the stat by 3 (the number of points you spent in it before hitting reset). These extra stat points will be added to your available points and can be spent on any ability. There are a couple restrictions. This can only be done once per level, you cannot reduce the stat by more points than you spent in it, and you must spend the points in only one stat.

2 years ago

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Character appearance codes

Use the following entries with the "runscript appearance" code:
APPEARANCE CHEAT CODE
Blank model 1
Elf 2
Dwarf 3
Dragon, normal 4
Golem, shale 5
Golem, stone 6
Golem, steel 7
Bear, great 8
Bear, black 9
Broodmother 10
Bronto 11
Arcane Horror 12
Qunari 13
Wisp 14
Human 15
Hurlock, normal 16
Hurlock, alpha 17
Hurlock, emissary 18
Nug 20
Werewolf A 22
Shriek A 23
Succubus 24
Abomination 25
Revenant A 26
Rage demon 27
Corpse D 28
Corpse E 29
Corpse S 30
Shade 31
Ash Wraith 32
Deepstalker 33
Dog Mabari 34
Dog party member 35
Squirel 36
Rat, large 37
Human boy 38
Human, servant ambient 39
Human, library ambient 40
Rat, small 41
Human, guard ambient 42
Human, noble ambient 43
Human, male fat 44
Human, female fat 45
App NPC Duncan 46
App ogre A 47
Wolf 49
Genlock, normal 50
Genlock, alpha 51
Genlock, emissary 52
Witherfang 53
Ambient goat 54
Ambient mutt 55
Spider corrupted 57
Spider giant 58
Spider, poisonous 59
Human, dying ambient 60
Human, prelude wizard 61
Cat 63
Dragonling 64
Wild Sylvan 65
Dragon, high 66
Bear, beareskan 68
Skeleton A 69
Skeleton F 70
Skeleton S 71
Pride Demon 72
Broodmother Tentacle 73
Wolf, blight 74
Lady of the Forest 75
Pig 76
Deer 77
Ox 78
Ram 79
Dragon, drake 80
Spirit apparatus, head 81
Archdemon, wounded 82
Raven 84
Halla 85
Chicken 86
Owl 87
Grand Oak 88
Archdemon 89

2 years ago

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Unequipping party members items

In the origins stories, unequip the items of people in your party before they die. You can either use their items or sell them. For example, after returning from the Kokori Worlds and before you talk to Duncan, unequip all of Jory and Daveths items since they will eventually die.

2 years ago

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Easy experience hints

  • To easily gain experience use the "Easy gold" glitch to get lots of gold.After you save Arl of Redcliffe's life, a soldier will appear in yourcamp with a box for donating money to the army. You will gainexperience for each donation you make.

  • In Lothering, run to the right upon exiting Dane's Refuge to find a quest giver by the name of Allison. She will ask you to make three traps for her and reward you with a moderate amount of experience and 50 Silvers. Take advantage of this as the quest is repeatable and will no longer be exploitable as you progress in the game. To do this, go back into Dane's Refuge and purchase Trap Triggers. He has an infinite supply of them. Assuming you have Trap Making, create Spring Traps, which only cost approximately 3 Silvers to create. She wants 3 per turn in so it only costs you roughly 9 Silver for the quest. She will reward you with 41 Silvers profit per turn in, not to mention the experience that comes along with it. Note: Take advantage of this exploit because Lothering will be unavailable to you at various points in the game.

  • To gain more experience points earlier in the game, go to Denerim as soon as you leave Lothering and find a building named "Wonders of Thedas". Go inside it and purchase the Archivist's Belt. As long as it is equipped, you will get an experience point boost for everything in your Codex. For instance, books will increase from 50 experience points to 75 experience points.

2 years ago

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Easy gold

To easily get gold, place your most expensive item in the junk section of your inventory. Go to a merchant and highlight the item in your junk inventory. Then, quickly press Triangle, X. Your item will sell for twice its value.  Repeat as desired.

2 years ago

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Tainted God strategy

Have the final Boss follow you as you notice the oversized crossbows. When using these (ballista), keep in mind that, depending on where and how close the Tainted God is, you may not get a huge amount of damage. You just have to worry about the long range attacks and sometimes the dark spawn attacking. However, if you have party members then you should be fine. They can battle the dark spawn and you can remain focused on the dragon or Tainted God.

2 years ago

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Mass Effect easter egg

There is a book in the Orzammar underground section "The Dead Trenches" near the "Legionnaire Shrine" and at the end of a broken bridge. The book is called "Load Limit Reached" and the first line reads "'Mass will have an effect." he says. It also mentions a Dwarf named Shepard, the same name as the main character of Mass Effect.

2 years ago

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Extra backpack at Ostagar

To get an extra backpack at Ostagar, purchase the backpack from the Quartermaster. Complete the quest where you and the recruits enter into the Wilds. Complete the "Joining" ritual and become a Grey Warden. Before you attend the meeting with Duncan and the King, return to the Quartermaster. There will be another backpack available for the same price.

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Cheat Codes: Dragon Age: Origins - Awakening

Add the -enabledeveloperconsole command line parameter to end of the \"Target\" field in the \"Shortcut\" properties that are used to launch the game. Press ~ during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: You will not see what is being typed and you may need to press to remove the \"`\" character if it is present in the console window.

For the Steam version of the game, in the \"My Games\" Steam tab, Right Click \"Dragon Age: Origins\" and select \"Properties\". In the General tab, select \"Set launch options\", then enter -enabledeveloperconsole in that field. Press ~ during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: You will not see what is being typed and you may need to press to remove the \"`\" character if it is present in the console window.
CHEAT FUNCTION CHEAT CODE
Add Antivan Leather Boots, Dalish Gloves, Alistair\'s Mother\'s Amulet, Duncan\'s Shield, Andraste\'s Grace, Cute Nug to inventory runscript zz_party_addgifts
Add Jory and Daveth to party runscript e3_addparty
Add all companions and open party select screen runscript gxa_selectparty
Add approval to selected party member runscript zz_gxa_addapproval
Add companion to party runscript zz_gxa_addfollower\'
Add copper to players inventory runscript zz_coa_money
Add copper to players inventory runscript zz_money2
Add experience points to party runscript addxp
Add indicated experience runscript addxp
Add indicated talent to selected player runscript addtalent
Add trap to inventory runscript zz_set_trap
Adds Lyrium Sand to the inventory and begins Bombs Away quest runscript zz_lyrium_sand_debug
All Dragonbone Legion armor in inventory runscript zz_givearmor
Assault on Amaranthine debug runscript zz_aoa_debug
Briefly show factions runscript gxa_showteams
Character animates random finishing blow based on currently equipped weapon runscript zz_deathblow
City of Amaranthine debug runscript zz_coa_debug
Combat debug zone with every type of enemy runscript zz_gxa_crtest
Enchantment menu runscript zz_upgrade
God mode runscript pc_immortal
Kill all enemies runscript killallhostiles
Kill all enemies in the area runscript zzz_killallhostiles
Last Of The Legion debug runscript zz_ltl_debug
Main Awakening debug runscript zz_gxa_debug
Party select screen runscript zz_gxa_party
Remove all injuries from party runscript injury remparty
Removes all Awakening items from inventory runscript zz_item_debug
Restore health and stamina/mana to party runscript healplayer
Side Quest debug runscript zz_rxa_debug
Teleport to Debug area runscript zz_fab
Teleport to Model View area runscript zz_art
Teleport to Model View area runscript_ds
The Intro debug runscript zz_int_debug
The Main Vigil\'s Keep debug runscript zz_vgk_debug
Vigil\'s Keep Siege debug runscript zz_vgk_debuk_siege
Wending Wood debug runscript zz_trp_debug

2 years ago

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Achievements

ACHIEVEMENT HOW TO UNLOCK
A Dark Promise (50 points) Defeated the archdemon and, through a dark ritual with Morrigan, spared your own life.
Annulment Invoker (20 points) Sided with the templars in "Broken Circle".
Archmage (25 points) Main character achieved level 20 as a mage.
Bhelen's Ally (20 points) Sided with Bhelen in "A Paragon of Her Kind".
Blight-Queller (25 points) Killed 1000 darkspawn.
Bloodied (10 points) Completed an origin story without the main character ever falling in battle.
Bully (10 points) Succeeded at five difficult Intimidate attempts.
Casteless (10 points) Completed the Dwarf Commoner origin story.
Ceremonialist (20 points) Defied the Cult of Andraste in "The Urn of Sacred Ashes".
Conscripted (10 points) Completed the City Elf origin story.
Corrupted (10 points) Completed the Dalish Elf origin story.
Defender (20 points) Preserved the lives of half the troops at Denerim's Gates in "The Final Battle".
Dragonslayer (30 points) Defeated the dragon guarding the Urn of Sacred Ashes.
Easy Lover (10 points) Experienced the thrill of romance with Zevran.
Educated (15 points) Used a tome to improve the main character's attributes, talents, spells, or skills.
Elite (30 points) Main character learned two specializations.
First Knight (10 points) Experienced the thrill of romance with Alistair.
Grey Warden (20 points) Killed 100 darkspawn.
Harrowed (10 points) Completed the Magi origin story.
Harrowmont's Ally (20 points) Sided with Harrowmont in "A Paragon of Her Kind".
Heavy Hitter (10 points) Main character inflicted 250 damage with a single hit.
Hero of Redcliffe (20 points) Completed "The Arl of Redcliffe".
Hopelessly Romantic (25 points) Across all playthroughs, experienced all possible romances.
Kinslayer (10 points) Completed the Dwarf Noble origin story.
Last of Your Line (10 points) Completed the Human Noble origin story.
Last of the Wardens (20 points) Completed Ostagar.
Liberator (20 points) Destroyed the Anvil of the Void.
Magic Sympathizer (20 points) Sided with the mages in "Broken Circle".
Master Warden (25 points) Killed 500 darkspawn.
Master of Arms (25 points) Main character achieved level 20 as a warrior.
Menacing (20 points) Succeeded at 10 difficult Intimidate attempts.
Mercenary (20 points) Complete 15 job-board quests.
Perfectionist (50 points) Across all playthroughs, discovered all possible endings.
Persuasive (10 points) Succeeded at five difficult Persuasion attempts.
Pilgrim (10 points) Completed a Chanter's Board quest.
Poacher (20 points) Sided with the elves in "Nature of the Beast".
Pragmatist (20 points) Preserved the Anvil of the Void.
Rabble-Rouser (20 points) Completed "The Landsmeet".
Recruiter (25 points) Across all playthroughs, recruited all party members.
Sacrilegious (20 points) Sided with the Cult of Andraste in "The Urn Of Sacred Ashes".
Shadow (25 points) Main character achieved level 20 as a rogue.
Silver Tongued (20 points) Succeeded at 25 difficult Persuasion attempts.
Slayer (20 points) Sided with the werewolves in "Nature of the Beast".
Standard-Bearer (20 points) Used the Grey Warden treaties to recruit all possible allies.
The Ultimate Sacrifice (50 points) Made the ultimate sacrifice in defense of Ferelden.
Tinkerer (10 points) Crafted an item.
Traveler (35 points) Set foot in every area in the game.
Veteran (25 points) Main character learned a specialization.
Wine, Woman, and Song (10 points) Experienced the thrill of romance with Leliana.
Witch Gone Wild (10 points) Experienced the thrill of romance with Morrigan.

"The Stone Prisoner" achievements
ACHIEVEMENT HOW TO UNLOCK
Diabolist (25 points) Take advantage of Avernus's research.
Master of the Peak (25 points) Beat "Soldier's Peak". 
Rock and a Hard Place (25 points) Beat "The Golem in Honnleath".
Stone's Lament (25 points) Beat "A Golem's Memories".

"Awakening" achievements
ACHIEVEMENT HOW TO UNLOCK
Amaranthine's Last Hope (25 points) Saved the city of Amaranthine. 
Awakening (50 points) Completed Dragon Age - Origins - Awakening. 
Blind Vengeance (30 points) Escaped the silverite mines. 
Commander of the Grey (30 points) Reached level 30. 
Keeper of the Vigil (25 points) Saved Vigil's Keep.
Pride Before The Fall (30 points) Defeated the baroness. 
Savior of Kal'Hirol (30 points) Destroyed the broodmothers in Kal'Hirol. 
The Enduring Vigil (30 points) Acquired all upgrades for Vigil's Keep. 

"Return To Ostagar" achievements
ACHIEVEMENT HOW TO UNLOCK
In War, Victory (25 points) Defeated the ogre that killed King Calin. 

"Warden's Keep" achievements
ACHIEVEMENT HOW TO UNLOCK
Diabolist (25 points) Took advantage of Avernus's research. 
Master of the Peak (25 points) Completed "Soldier's Peak".

"Darkspawn Chronicles" achievements
ACHIEVEMENT HOW TO UNLOCK
Bane of Thedas (25) Handed victory to the archdemon by killing Ferelden's last Grey Warden. 
Enthralling (25) Earned maximum approval from all thrall types. 
Ogre's Keeper (25) Keep the initial ogre alive as your thrall throughout the entire module. 

"Leliana's Song" achievements
ACHIEVEMENT HOW TO UNLOCK
Provocateur (50 points) Collected and assembled the Battledress of the Provocateur. 
Turning Point (25 points) Heard Leliana's version of her betrayal. 
Vendetta (25 points) Destroyed the career of Guard Captain Eams.

"Golems Of Amgarrak" achievements
ACHIEVEMENT HOW TO UNLOCK
A Secret Stitched Together (25 points) Gather all of the research notes in Amgarrak.
Grim Reaper (50 points) Defeat the Harvester on Hard or Nightmare difficulty.
Reaper (25 points) Defeat the Harvester.

"Witch Hunt" achievements
ACHIEVEMENT HOW TO UNLOCK
A Time of Wood and Stone (25 points) Gathered the lost lore of Cadash Thaig. 
Through the Looking Glass (25 points) Completed the scrying ritual.
Varterral's Fall (25 points) Defeated the varterral on Hard or Nightmare difficulty. 
Witch Hunter (25 points) Completed "Witch Hunt". 

2 years ago

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Talents

Use the following entries with the addtalent or removetalent codes. Note: Talents, spells, and skills all use the same addtalent or removetalent commands. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues.

  • Champion (activate main Specialization first)
Main: 4013
War Cry: 3037
Rally: 3038
Motivate: 42
Superiority: 3039

  • Assassin (activate main Specialization first)
Main: 4014
Mark of Death: 3060
Exploit Weakness: 56
Lacerate: 3059
Feast of the Fallen: 3058

  • Bard (activate main Specialization first)
Main: 4015
Song of Valor: 3045
Distraction: 701
Song of Courage: 705
Captivating Song: 1000

  • Berserker (activate main Specialization first)
Main: 4016
Berserk: 700
Resilience: 48
Constraint: 3006
Final Blow: 3009

  • Reaver (activate main Specialization first)
Main: 4019
Devour: 3065
Frightening Appearance: 3066
Aura of Pain: 3067
Blood Frenzy: 713

  • Rogue (Activate main Specialization first)
Main: 4020

Branch 1
Dirty Fighting: 603
Combat Movement: 21
Coup De Grace: 3002
Feign Death: 3023

Branch 2
Below the Belt: 3026
Deadly Strike: 708
Lethality: 777
Evasion: 3069

Branch 3
Deft Hands: 100001
Improved Tools: 100002
Mechanical Expertise: 100003
Device Mastery: 100004

Branch 4
Stealth: 100075
Stealthy Item Use: 100076
Combat Stealth: 100077
Master Stealth: 100078

  • Templar (activate main Specialization first)
Main: 4021
Righteous Strike: 23
Cleanse Area: 3017
Mental Fortress: 52
Holy Smite: 25

  • Warrior (activate main Specialization first)
Main: 4022

Branch 1
Powerful: 14
Threaten: 808
Bravery: 17
Death Blow: 3021

Branch 2
Precise Striking: 19
Taunt: 3041
Disengage: 3016
Perfect Striking: 20


  • Ranger (activate main Specialization first)
Main: 4029
Summon Wolf: 1004
Summon Bear: 91
Summon Spider: 93
Master Ranger: 92

  • Duelist (activate main Specialization first):
Main: 4030
Dueling: 709
Upset Balance: 3050
Keen Defense: 3049
Pinpoint Strike: 3051
Shale: 4033

  • War Dog (activate main Specialization first)
Main: 4034

Branch 1
Growl: 90017
Dread Howl: 90048
Combat Training: 90049
Overwhelm: 90015

Branch 2
Fortitude: 90050
Charge: 90016
Shred: 90047
Nemesis: 90051

  • Dual Weapon
Branch 1
Dual-Weapon Training: 6
Dual-Weapon Finesse: 8
Dual-Weapon Expert: 5
Dual-Weapon Mastery: 3036

Branch 2
Dual Striking: 11
Riposte: 9
Cripple: 10
Punisher: 7

Branch 3
Dual-Weapon Sweep: 3044
Flurry: 3035
Momentum: 717
Whirlwind: 3043

  • Weapon and Shield
Branch 1
Shield Bash: 617
Shield Pummel: 1
Overpower: 3073
Assault: 38

Branch 2
Shield Defense: 704
Shield Balance: 37
Shield Wall: 12
Shield Expertise: 36

Branch 3
Shield Block: 3074
Shield Cover: 13
Shield Tactics: 3030
Shield Mastery: 2

  • Two-Handed
Branch 1
Pommel Strike: 3024
Indomitable: 28
Stunning Blows: 3000
Critical Strike: 3

Branch 2
Sunder Arms: 3025
Shattering Blows: 3001
Sunder Armor: 4
Destroyer: 3032

Branch 3
Mighty Blow: 3028
Powerful Swings: 718
Two-Handed Strength: 27
Two-Handed Sweep: 3031

  • Archery
Branch 1
Melee Archer: 34
Aim: 500
Defensive Fire: 33
Master Archer: 35

Branch 2
Pinning Shot: 803
Crippling Shot: 805
Critical Shot: 804
Arrow of Slaying: 802

Branch 3
Rapidshot: 3071
Shattering Shot: 3072
Surpressing Fire: 801
Scattershot: 800

2 years ago

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Unlimited Enhancement Crystals for Shale

To get unlimited Enhancement Crystals for Shale, in Redcliff convince the inkeeper to join the fight which will leave the barmaid in charge. The barmaid will give you anything in the shop for free. Go to your camp and come back to the shop to keep receiving more supplies.

2 years ago

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Increasing approval hints

  • Occasionally your party might not care for you or bluntly tells you that they could be off better somewhere else. This is easy to change. Each item that has "Gift" beside it can be given to a party member to increase their approval. For example, some of the demon things that you get in your travels (like the totem or demon statue) can be given to Sten. You will get at least a 5+ approval. Each item varies from person to person and some will yield more approval when given to a specific character. You must learn which item fits what person.
  • How you talk to a character can determine approval ratings. Some are minor changes, but still will be closer to the liking side or disgusted side however you so choose. The hardest two that you can speak to are Sten and Morhgan, but usually the correct words can lead to a loving moment and others to a long argument or a discussion, especially for learning about them. That is what takes the longest time. The only one you really never have to worry about is the Mabari of the group, or the dog in most cases. It will love you no matter what and will stay loyal forever. Give it a treat for being such a good loyal character!

2 years ago

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Unequipping characters

During the main story, be sure to remove all the items of those that accompany you (and leave your party) before they depart. You may need to save the game often during your first playthrough.. You can use these items to sell or equip as needed.

2 years ago

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Spells

Use the following entries with the addtalent or removetalent codes. Note: Talents, spells, and skills all use the same addtalent or removetalent commands. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues.

  • Arcane Warrior (activate main Specialization first)
Main: 4012
Combat Magic: 17023
Aura of Might: 17020
Shimmering Shield: 17022
Fade Shroud: 17021

  • Blood Mage (activate main Specialization first)
Main: 4017
Blood Magic: 10700
Blood Sacrifice: 10701
Blood Wound: 10702
Blood Control: 10703

  • Shapeshifter (activate main Specialization first)
Main: 4018
Spider Shape: 17008
Bear Shape: 17010
Flying Swarm: 17007
Master Shapeshifter: 17009

  • Mage (activate main Specialization first)
Main: 4023
Arcane Bolt: 200254
Arcane Shield: 200255
Staff Focus: 200256
Arcane Mastery: 200257

  • Spirit Healer (activate main Specialization first)
Main: 4025
Group Heal: 10509
Revival: 10504
Lifeward: 10506
Cleansing Aura: 10507

  • Primal
Branch 1
Flame Blast: 10001
Flaming Weapons: 10204
Fireball: 10003
Inferno: 10002

Branch 2
Rock Armor: 11002
Stonefist: 12004
Earthquake: 11116
Petrify: 11124

Branch 3
Winter's Grasp: 13001
Frost Weapons: 11007
Cone of Cold: 13002
Blizzard: 13000

Branch 4
Lightning: 14001
Shock: 14000
Tempest: 14002
Chain Lightning: 10211

  • Creation
Branch 1
Heal: 10104
Rejuvenate: 10200
Regeneration: 10210
Mass Rejuvenation: 10207

Branch 2
Heroic Offense: 10206
Heroic Aura: 10202
Heroic Defense: 10203
Haste: 10208

Branch 3
Glyph of Paralysis: 11001
Glyph of Warding: 10601
Glyph of Repulsion: 17000
Glyph of Neutralization: 17028

Branch 4
Spell Wisp: 11006
Grease: 11113
Spellbloom: 11005
Stinging Swarm: 12008

  • Spirit
Branch 1
Spell Shield: 10400
Dispel Magic: 10401
Anti-Magic Ward: 10900
Anti-Magic Burst: 11003

Branch 2
Mana Drain: 10704
Mana Cleanse: 11004
Spell Might: 17001
Mana Clash: 11000

Branch 3
Walking Bomb: 12005
Death Syphon: 10500
Virulent Walking Bomb: 12011
Animate Dead: 10508

Branch 4
Mind Blast: 12006
Force Field: 17019
Telekinetic Weapons: 10209
Crushing Prison: 11123

  • Entropy
Branch 1
Weakness: 11106
Paralyze: 11107
Miasma: 11122
Mass Paralysis: 11110

Branch 2
Vulnerability Hex: 11112
Affliction Hex: 11111
Misdirection Hex: 11114
Death Hex: 11100

Branch 3
Disorient: 11115
Horror: 11108
Sleep: 11121
Waking Nightmare: 11109

Branch 4
Drain Life: 15002
Death Magic: 17002
Curse of Mortality: 11101
Death Cloud: 15003

2 years ago

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Portal easter egg

Note: Sten must be in your party for this to work. At the end of the game, if you choose to perform the ritual with Morrigan, you will go to the coronation of the new king or queen. After the dialogue with Alistair, you can walk around and talk to your companions. Find Sten and he will say "Where is the cake? They promised there would be cake. The cake is a lie...", a clear reference to Portal.

2 years ago

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Superman easter egg

While traveling on the world map you may encounter a farmer and his wife who find a baby in a meteor crash, just after it happens. They decide to take the baby and raise it as their own, a clear reference to the plot of Superman. You will get the Meteor Ore that the baby came in, which can be made into armor by Wade in Denerim. Your best chance of getting this event is from one of the Chantry Board mission in Redcliffe. Travel straight from Redcliffe to Refugees.

2 years ago

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Cheat Codes

To activate the following cheats, add the "-enabledeveloperconsole" command line parameter to end of the "Target" field in the "Shortcut" properties that are used to launch the game. Then, while playing the game, press ~ to display the console window. Type any of the corresponding codes and press ENTER. Note: You will not be able to see what is being typed and may need to press BACKSPACE to remove the "`" character if it is present in the console window.

For the Steam version of the game, Right Click "Dragon Age: Origins", and select "My Games" > "Properties". In the General tab, select "Set Launch Options", and enter "-enabledeveloperconsole" in that field, and accept it. While playing the game, press ~ to display the console window. Then, type any of the corresponding codes and press ENTER to activate the corresponding cheat function. Note: You will not be able to see what is being typed and may need to press to remove the "`" character if it is present in the console window.
CHEAT FUNCTION CHEAT CODE
Invincibility runscript pc_immortal
Set main character's (self) Strength and Dexterity to 50 and Mana or Stamina to 1000 runscript zz_supercrit player
Set character's Strength and Dexterity to 50 and Mana or Stamina to 1000 [Note] runscript zz_supercrit gen00fl_[character name]
Restore full mana or stamina to selected character runscript restore
Add indicated amount of experience points runscript addxp [number]
Add indicated amount of copper runscript zz_money [number]
Add party member runscript zz_addparty [NPC name]
Add skill, spell, or talent to your character runscript addtalent [number]
Remove skill, spell, or talent from your character runscript removetalent [number]
Alternate character appearance runscript appearance [number]
Remove all injuries from party runscript injury remparty
Remove all injuries from self runscript injury remall
Add to companion approval rating runscript zz_addapproval [companion] [number]
Break the party companion limit runscript zz_addparty
Remove entire party runscript zz_dropparty
Heal player or party runscript healplayer
Selected melee character uses random finisher regardless of target's health for instant kill; only uses proper finisher on humanoid targets runscript zz_deathblow
Kill all enemies in area runscript killallhostiles
Knock back enemies and form a shield around you runscript bowlingforferelden
Toggle perceived enemies cannot use special abilities runscript ai abilities [0 or 1]
Toggle AI runscript ai [on or off]
Full map runscript zz_reveal_map
Display Enchantment menu runscript zz_upgrade
Party member plot gifts runscript zz_party_addgifts
Transform into level 2 Mage runscript wizard
Transform into level 2 Rogue runscript rogue
Transform into level 2 Warrior runscript warrior
Talk to nearest NPC runscript zz_talk_nearest
Teleport to Duncan's fire in Ostagar runscript zz_pre_strategy
Teleport to Ostagar runscript zz_pre_demo2
Teleport to random locations on current map runscript zz_jump_around
Advance to climax at Redcliffe castle runscript zz_cli_debug
Start character generation interface runscript chargen 0
Start character level up interface runscript chargen 1
Start Arl Eamon Debug Helper script; allows modification of plot states and teleporting runscript zz_arl_debug
Start Circle of Magi Debug Helper script; allows modification of plot states and teleporting runscript zz_cir_debug
Start Paragon of her Kind Debug Helper script; allows modification of plot states and teleporting runscript zz_orz_debug
Start Prelude Debug Helper script; allows modification of plot states and teleporting runscript zz_pre_debug
Start Urn of Sacred Ashes script; allows modification of plot states and teleporting runscript zz_urn_debug
All achievements runscript cheater
Origin screen runscript chargen
Party select screen runscript selectparty

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Skills

Use the following entries with the addtalent or removetalent codes. Note: Talents, spells, and skills all use the same addtalent or removetalent commands. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues.

  • Stealing
Stealing: 100021
Improved Stealing: 100022
Expert Stealing: 100023
Master Stealing: 100024

  • Trap-Making
Trap-Making: 100041
Improved Trap-Making: 100042
Expert Trap-Making: 100043
Master Trap-Making: 100044

  • Survival
Survival: 100051
Improved Survival: 100052
Expert Survival: 100053
Master Survival: 100054

  • Herbalism
Herbalism: 100061
Improved Herbalism: 100062
Expert Herbalism: 100063
Master Herbalism: 100064

  • Poison-Making
Poison-Making: 100071
Improved Poison-Making: 100072
Expert Poison-Making: 100073
Master Poison-Making: 100074

  • Combat Training
Combat Training: 100100
Improved Combat Training: 100101
Expert Combat Training: 100102
Master Combat Training: 100103

  • Combat Tactics
Combat Tactics: 100110
Improved Combat Tactics: 100111
Expert Combat Tactics: 100112
Master Combat Tactics: 100113

  • Coercion
Coercion: 100011
Improved Coercion: 100012
Expert Coercion: 100013
Master Coercion: 100014

  • Miscellaneous
Deletes Skills list entirely: 4002

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Free Specialization Books

To get Specialization Books for free, save the game and the purchase the book. Then, load the saved game and you will still have the Specialization Book and Gold you spent on it.

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Duplicating Items

To duplicate items, you must have two copies of the item. Place them in your "Junk" bag, and sell all the junk in your bag to a merchant. Then, buy all of the items back except for one. Select the item in your inventory and press Triangle and then X. Repeat until you have 99 of the items.

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Easy gold

To easily get gold, place your most expensive item in the junk section of your inventory. Go to a merchant and highlight the item in your junk inventory. Then, quickly press Triangle, X. Your item will sell for twice its value.  Repeat as desired.

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easter egg

When you get to where you must defend the Archdemon, notice that the dog that would normally be in your party is named Barkspawn. This is the same name mentioned by a character in a Penny Arcade comic depicting the DLC for Dragon Age Origins.

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Possessed child in Redcliffe hint

When you reach Redcliffe, there will be an option to enter the boy, aside from killing him and confronting the demon inside of the boy. Do not kill the boy. You will not gain much from his death and most likely your allies will disapprove. Instead, choose the option to enter the boy and let the Blood Mage do his ritual. Once you are inside, talk to the father. Once this is done, you must talk to the child "Possessed" and kill the demon inside him multiple times. Once you reach a certain part where you do not talk to the child, but the demon straightforward, try to converse with her. Conversing with her will get you more than just killing her. She will request that in exchange for her life, and the permission to enter the boy's body again in the near future, she will offer you gifts. One is a new specialization. Another is a certain rare item, armor, or weapon. Finally, is pleasure. Pleasure should not be an option, as it does not give you anything in exchange, not even an intimate scene. Select either the item or the specialization. However if you truly do not want to obtain anything useful, kill her.

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Armed Mages hint

Mages are more than just magic casters. Once you have acquired the Arcane Warrior style, you can easily exchange the strength of armor and weapons to wield or wear them for Magic. You can then use spells and a sword. The armor will protect you from physical damage and you don't have to keep your distance. Use all the spells desired and still get up close with your enemies. Note: This ability is obtained in the "Nature Of The Beast" quest with the Dalish Elves. You must go into the temple and find a vial that seems odd. A short cinematic starts and it speaks to you. After a long series of questioning, it offers to pass on its talents of an arcane warrior to you and your party in exchange for its freedom.

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Keening Blade Legendary weapon

Unlock the Keening Blade Legendary weapon by beating the Unbound quest by collecting the four journals in the following locations:

1. Adventurer's corpse in Ruined Temple on the "Urn Of Sacred Ashes" quest in the southwest corridor.
2. Brecilian Ruins' Lower Ruins in the south fire trap room.
3. Talk to an adventurer in Orzammar's Tapster's tavern.
4. Go to the dirty back alley in Denerim, and fight the demon.

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Item sets

Equip the following item sets to receive the corresponding stats bonuses:
ITEM SET STAT BONUS
Item Set 1 Griffon: Immunity to Flanking
Item Set 2 Effort: -10% Fatigue
Item Set 3 Juggernaut Plate: +3 Strength +3 Constitution
Item Set 4 Imperium Rings: +2 Armor
Item Set 5 Legion Of The Dead: +3 Damage +3 Constitution
Item Set 6 Dalish Leather: +5 Defense
Item Set 7 Duster Leather: +2 Armor
Item Set 8 Wade's Drakeskin: -10% Fatigue
Item Set 9 Wade's Dragonskin: -25% Fatigue
Item Set 10 Wade's Dragonscale: -20% Fatigue
Item Set 11 Wade's Dragonbone Plate: -10% Fatigue
Item Set 12 Leather Armor: -5% Fatigue
Item Set 13 Studded Leather Armor: +1 Defense
Item Set 14 Chainmail: -2.5% Fatigue
Item Set 15 Scale Armor: +4.5 Defense vs. Missiles
Item Set 16 Splint Mail: +1 Armor
Item Set 17 Dwarven Medium Armor: +1 Armor
Item Set 18 Ancient Elven Armor: +5 Defense
Item Set 19 Ceremonial Armor: +6 Defense vs. Missiles
Item Set 20 Diligence: +5 Willpower
Item Set 21 Dwarven Heavy Armor: +1 Armor
Item Set 22 Heavy Chainmail: -3% Fatigue
Item Set 23 Chevalier Armor: +3 Willpower +3 Constitution
Item Set 24 Commander's Plate: +5 Willpower
Item Set 25 Dwarven Massive Armor: +2 Armor
Item Set 26 Heavy Plate: +7.5 Defense vs. Missiles
Item Set 27 Wade's Superior Drakeskin: -10% Fatigue +5 Defense
Item Set 28 Wade's Superior Dragonskin: -25% Fatigue +5 Defense
Item Set 29 Wade's Superior Dragonscale: -20% Fatigue +5 Defense
Item Set 30 Wade's Superior Dragonbone Plate: -10% Fatigue +5 Defense
Secret Armor Of The River Dane Set: +6 Willpower +1 Cunning +6 Attack +4

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Urn of Sacred Ash Quest Ghost Bridge

To get across the Ghost Bridge in the Urn of Sacred Ash quest, follow these steps:

1: Right one, right two, left three.
2: Step on first section of ghost bridge.
3: Right two, left three, left six.
4: Step on second section of ghost bridge.
5: Right two, right four, left six.
6: Right four, left one, left six.
7: Step on third section of ghost bridge.
8: Right four, right five, left one.
9: Right five, left one, left five.

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Free storage hint

While in Lothering, travel towards a bridge on the edge of town. There is a bridge where a Dwarven father and son will be under attack. If you save them and are kind to them, they will be at your party's camp when you arrive shortly afterward. The father is a merchant and the son is an enchanting savant. The father has good items to start with. Go to him and buy them by using the "Easy gold" glitch if needed. He never seems to lose what you sell him and thus can essentially use him as free storage. This works well for players without the Warden's Keep downloaded content's bottomless chest, or if you just don't feel traveling to Soldier's Peak to retrieve your excess inventory.

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Unlockable Items

To unlock the following bonus items, register an account on the Electronic Arts web site that is linked to your profile in Dragon Age: Origins. Play the Dragon Age Journeys mini-game at www.dragonagejourneys.com, and perform the corresponding tasks:
ITEM HOW TO UNLOCK
Amulet Of the War Mage Sign in to your EA account in Dragon Age Journeys.
Embri's Many Pockets Save the Grey Warden Martine by completing The Missing Warden quest.
Helm Of The Deep Unlock all five achievements in Dragon Age Journeys: The Deep Roads.

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Unlocking specializations for all classes

Note: The Character Respec Addon V1.6 must be installed for this trick. In almost every town or village in Ferelden, you can find a raven (small black bird). Speak to the raven to get a free specialization respec potion. Talk to him again and choose "Look into his eyes". Then, select your class and you will unlock 2/4 of each character specializations for free. Note: You must switch between each character to unlock their individual specializations. You cannot do all of them at once.

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Blood Dragon Armor duplication

The code that comes with your Collector's Edition of the game for the rare Blood Dragon Armor is required. Note: This also works for other Collector's Edition downloadable content -- the tome, helmet etc. After entering the code and receiving the first piece of the armor and you have a merchant in your camp area with the rest of the pieces, save your game and go to the Download Content section of the main menu. Disable the Blood Dragon Armour content (and Collector's Edition content if you have it) and reload your game. It will give you a warning, but ignore it and force load the game, then quickly save your game and exit to the main menu once more. Enable the things we disabled before and reload your game to then have two sets of Blood Dragon Armor! You can repeat this as desired.

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Ghost Bridge on "Urn of Sacred Ash" hint

To get across the Ghost Bridge in the Urn of Sacred Ash quest, follow these steps:

1: Right one, right two, left three.
2: Step on first section of ghost bridge.
3: Right two, left three, left six.
4: Step on second section of ghost bridge.
5: Right two, right four, left six.
6: Right four, left one, left six.
7: Step on third section of ghost bridge.
8: Right four, right five, left one.
9: Right five, left one, left five.

2 years ago

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Infinite attributes glitch

Note: This has only been tested on the original release. A "sacrificial" stat is required -- one you don't require (for a Mage that would be Strength; for a Warrior or Rogue, Magic works). Go to the level up screen and put all of your points into the sacrificial stat. Click Next, then click Previous and then hit Reset. Manually remove the points to the sacrificial stat. You should now have 6 points rather then the 3 you put in. Select Next a couple times and then choose Play to save the changes made. Repeat this process. When the stat turns negative the game will regard it as 0 but you will still be getting points for it. However, in order to bring the stat back up you must put the amount you took from it back in, which is why the stat is "sacrificial." The most you can put in at a time is 100 points.

2 years ago

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Summon wolf and bear simultaneously

Only a rouges that has the Ranger talent and all skills can summon a wolf and a bear at the same time. Note: This trick does not work with the spider. When summoning the wolf and you cast time bar is almost over, click to summon the bear. Your character will summon the wolf first, then summon the bear. You can control both animals.

2 years ago

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Monty Python And The Search for the Holy Grail easter egg

During travel on the world map, you may encounter a group of people around a stump claiming that if you pull it out, you are destined to become king of Thedas. This prompts banter between them. "Pulling a drunken loggers axe out of stump is hardly something to base a system of government off of." and "He must be a king."; "Why do you say that?"; "Because he doesn't have dung all over him." This is a reference from the beginning of the movie Monty Python And The Search For The Holy Grail.

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Easy leveling

In the Tainted Blood mission in Ostargar, collect the three Vials of Darkspawn Blood, and do not collect the Grey Warden Treaties. Then, go talk to Duncan and choose "We have the blood, but not the scrolls." You will gain experience and this can be repeated.

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Unequipping party members items

In the origins stories, unequip the items of people in your party before they die. You can either use their items or sell them. For example, after returning from the Kokori Worlds and before you talk to Duncan, unequip all of Jory and Daveths items since they will eventually die.

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Unlimited gold

Complete the two Drakescale Armor quests with Wade the armor crafter in Denerim. During the "Search For The Urn of Sacred Ashes" quest, you will encounter a dragon. Defeat it to receive the "Dragon Scale" item. When you return to Denerim, do not go to Wade's. Instead, go to Gorim at the opposite side of the Open Market and sell him the Dragon Scale. Then, go to Wades, tell him you have the Dragon Scale, and ask him to make the strongest armor. After the dialogue, Wade will give you a complete set of Wade's Superior Dragonbone Plate Armor. Exit Wade's and go back to Gorim. Buy back the Dragon Scale. Exit the merchant and you will notice that the quest has been reissued. Talk to Gorim again and sell him back the Dragon Scale. After that, go back to Wade's and have him make another set of armor. Under normal conditions you can sell the entire set for around 8 gold pieces, but if you chose the Dwarf noble as your starting character Gorim will buy it from you for double that amount.

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Gifts

Each gift helps every character raise their liking of the "Warden" or main character you create. The following is a list of the gifts and the corresponding items that will increase your friendship with that character:
CHARACTER ITEMS
Alistair Alidtair's Mothers Amulet, Stone Warrior Statue, Stone Dragon Statue, Black Runestone, White Runestone, Duncan's Shield, Joining Chalice, Onyx Demon Statue, Small Carved Statue.
Liliana Andraste's Grace, Blue Satin Boots, Bronze, Steel and Gold Symbol of Andraste, Cute Nug, Etched Silver Symbol, Chantry Amulet, Silver Sword of Mercy.
Morigan Silver Chain. Gold Mirror, Flemeth's Grimoire, Flemeth's Real Grimoire, Gold Amulet, Golden Demon Pendant, Golden Rope Necklace, Locket, Silver Brooch, Silver Medallion.
Oghren All the alcoholic drinks you find.
Sten Sten's Sword, Totem and the paintings you find.
Wynne Fancy Scroll, Wine, the books you find.
Zevran Dalish Gloves, Antivian Leather Boots, gold and silver bars

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Lothering quest unlimited XP

Near the start of the game in the town of Lothering, if you speak to Allison you can get the quest "Traps are a Girl's Best Friend". You need three spring traps (which can be bought, looted or made) to complete the quest. After completing the quest, speak to Allison twice. The second time you speak to her, the quest is refreshed and you can repeat it again for 100 exp each time. As a bonus, you also get 50 silvers each time you complete it. This is a great way to gain plenty of cash and experience early in the game. If you need more traps, cross the road to Dane's Refuge and buy trap triggers from Barlin for 2 gold 57 silver per stack of 99. With 1 level of trap-making you can convert the triggers to spring traps. With each stack of 99 triggers you buy (and convert to spring traps) you can complete the Traps quest 33 times! So for each investment of 2 gold 57 silver you make to buy the triggers, you can make 16 gold 50 silvers by repeating the quest! What a deal!

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Legendary armor

Unlock the following Legendary armor by performing the corresponding tasks:

LEGENDARY ARMOR : HOW TO UNLOCK
Blood Dragon - Get the first piece from the DLC. Get the rest in Bodhan's shop.
Juggernaut - Examine the three tombstones in the Brecilian Forrest. Then, beat the Jug quest in the Ruins to get the last piece.
Legion Set - Located throughout the Deepwoods.
Reapers Vestment - Purchase it at the Wonders Of Thedas.
Robes Of Possession - Beat Morrigan's quest and then get them from the chest in Flemeth's hut.
Wade's - You will need 3x Drake Scales and the Dragon Scale. Wade of Wade's Emporium will make you three sets of armor after you get these items.

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Specialization classes

Reach the following specialization classes by performing the corresponding tasks. Specialization points are given at levels 7 & 14.
MAGE SPECIALIZATION HOW TO UNLOCK
Arcane Warrior Learn from The Presence in Brecilian Ruins.
Blood Mage Learn from Desire Demon in Fade.
Shapeshifter Learn from Morrigan or Varathorn.
Spirit Healer Learn from Wynne or Wonders of Thedas.

ROGUE SPECIALIZATION HOW TO UNLOCK
Assassin Learn from Zevran or Alarith's Store.
Bard Learn from Leliana or Alimar.
Duelist Learn from Isabela.
Ranger Learn from Bodann's Wares.

WARRIOR SPECIALIZATION HOW TO UNLOCK
Berserker Learn from Oghren or Gorim.
Champion Learn from Arl Eamon.
Reaver Learn from Kolgrim.
Templar Learn from Alistair or Bodahn's Wares.

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Extra backpack in Ostagar

To get an extra backpack in Ostagar, purchase the backpack from the Quartermaster. Complete the quest where you and the recruits enter into the Wilds. Complete the "Joining" ritual and become a Grey Warden. Before you attend the meeting with Duncan and the King, return to the Quartermaster. There will be another backpack available for the same price.

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Free Tier 4 mage staff and other items

Do the following to get some items and gifts before you leave the castle. When playing as a human noble, after you go to your brother Fergus' room but before you leave, to go to bed ask your dog "Do you see anything interesting?". If he brings nothing back, ask him again. By doing this you will obtain the following items:

  • Piece of wood, which is a tier 4 mage staff that has a +1 Constitution and +10% Nature Resistance.
  • Found cake.
  • Dirty pair of pantaloons.
  • Tangled ball of yarn
  • Bottle of Garbolg's backcountry reserve.
  • Greenstone or elfroot.
  • Unique but seemingly useless Codex entry.

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Easy money hint

You can purchase two packs from the quartermaster when you begin the Grey Warden Joining. Once you get them, you will have 100 item spaces in your inventory. Collect everything during the main and side quests. Trade with a merchant. Continue to add more to your inventory space. A pack is 10 spaces extra, but prices tend to vary from those you buy. The quartermaster in the beginning sells them at the same price. The dwarf merchant that follows your party to camp varies. The quartermaster at The Tower of Magi has one for a heavy price, but it is worth it because you can hold more items and sell more as you see fit. By doing this you can make a lot of coin by mid-game. What you buy and sell depends on the coin you get to carry through the game.

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Character codes

Use the following entries with the runscript zz_addparty and runscript zz_addapproval codes:
CHARACTER CODE
Alistair 1
Morrigan 3
Wynne 4
Shale 5
Sten 6
Zevran 7
Leliana 9
Self 11

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Other spells, talents, and skills

Use one of the following entries with the addtalent or removetalent codes:

SPELL/TALENT/SKILL : CHEAT CODE
const int ABILITY_TALENT_ACID_SPRAY - 90034
const int ABILITY_TALENT_AIM - 500
const int ABILITY_TALENT_ARROW_OF_SLAYING - 802
const int ABILITY_TALENT_ASSAULT - 38
const int ABILITY_TALENT_AURA_OF_CORRUPTION - 90033
const int ABILITY_TALENT_BELOW_THE_BELT - 3026
const int ABILITY_TALENT_BERSERK - 700
const int ABILITY_TALENT_BLOOD_FRENZY - 713
const int ABILITY_TALENT_BRAVERY - 17
const int ABILITY_TALENT_BROODMOTHER_CHARGE_LEFT - 90075
const int ABILITY_TALENT_BROODMOTHER_CHARGE_RIGHT - 90076
const int ABILITY_TALENT_BROODMOTHER_GAS - 90085
const int ABILITY_TALENT_BROODMOTHER_LEFT_V1 - 90031
const int ABILITY_TALENT_BROODMOTHER_LEFT_V2 - 90069
const int ABILITY_TALENT_BROODMOTHER_RANGED_SPIT - 12010
const int ABILITY_TALENT_BROODMOTHER_RESISTANCES - 90077
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V1 - 90032
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V2 - 90070
const int ABILITY_TALENT_BROODMOTHER_SCREAM - 90084
const int ABILITY_TALENT_BROODMOTHER_SWEEP - 90071
const int ABILITY_TALENT_BROODMOTHER_VOMIT_ALL - 90072
const int ABILITY_TALENT_BROODMOTHER_VOMIT_LEFT - 90073
const int ABILITY_TALENT_BROODMOTHER_VOMIT_RIGHT - 90074
const int ABILITY_TALENT_BROODMOTHER_GRAB_LEFT - 90098
const int ABILITY_TALENT_BROODMOTHER_GRAB_RIGHT - 90099
const int ABILITY_TALENT_CAPTIVATE - 1000
const int ABILITY_TALENT_CLEANSE_AREA - 3017
const int ABILITY_TALENT_CONSTRAINT - 3006
const int ABILITY_TALENT_CRIPPLE - 3069
const int ABILITY_TALENT_CRIPPLING_SHOT - 805
const int ABILITY_TALENT_CRITICAL_SHOT - 804
const int ABILITY_TALENT_CRITICAL_STRIKE - 3
const int ABILITY_TALENT_CRY_OF_VALOR - 3045
const int ABILITY_TALENT_DARKSPAWN_RESISTANCES - 90078
const int ABILITY_TALENT_DEADLY_STRIKE - 708
const int ABILITY_TALENT_DEATH_BLOW - 3021
const int ABILITY_TALENT_DEATH_FURY - 4051
const int ABILITY_TALENT_LACERATE - 3059
const int ABILITY_TALENT_DEFENSIVE_FIRE - 33
const int ABILITY_TALENT_DEMON_PROPERTIES - 90081
const int ABILITY_TALENT_DEMORALIZE - 705
const int ABILITY_TALENT_DESTROYER - 3032
const int ABILITY_TALENT_DEVOUR - 3065
const int ABILITY_TALENT_DIRTY_FIGHTING - 603
const int ABILITY_TALENT_DISENGAGE - 3016
const int ABILITY_TALENT_DISTRACTION - 701
const int ABILITY_TALENT_EVASION - 3069
const int ABILITY_TALENT_DODGE - 21
const int ABILITY_TALENT_COMBAT_MOVEMENT - 21
const int ABILITY_TALENT_EXPLOIT_WEAKNESS - 56
const int ABILITY_TALENT_DUAL_WEAPON_CRIPPLE - 10
const int ABILITY_TALENT_DUAL_WEAPON_DOUBLE_STRIKE - 11
const int ABILITY_TALENT_DUAL_WEAPON_FLURRY - 3035
const int ABILITY_TALENT_DUAL_WEAPON_MOMENTUM - 717
const int ABILITY_TALENT_DUAL_WEAPON_RIPOSTE - 9
const int ABILITY_TALENT_DUAL_WEAPON_SWEEP - 3044
const int ABILITY_TALENT_DUAL_WEAPON_TBD - 8
const int ABILITY_TALENT_DUELING - 709
const int ABILITY_TALENT_FEAST_OF_THE_FALLEN - 3058
const int ABILITY_TALENT_FEIGN_DEATH - 3023
const int ABILITY_TALENT_FINAL_BLOW - 3009
const int ABILITY_TALENT_FRIGHTENING - 3066
const int ABILITY_TALENT_GENLOCK_PROPERTIES - 90079
const int ABILITY_TALENT_GOLEM_KICK - 90058
const int ABILITY_TALENT_GOLEM_QUAKE - 90056
const int ABILITY_TALENT_GOLEM_RANGED_1 - 90057
const int ABILITY_TALENT_GOLEM_SLAM - 90055
const int ABILITY_TALENT_HIDDEN_ASSASSIN - 4014
const int ABILITY_TALENT_HIDDEN_BERSERKER - 4016
const int ABILITY_TALENT_HIDDEN_CHAMPION - 4013
const int ABILITY_TALENT_HIDDEN_DOG - 4034
const int ABILITY_TALENT_HIDDEN_DUELIST - 4030
const int ABILITY_TALENT_HIDDEN_RANGER - 4029
const int ABILITY_TALENT_HIDDEN_REAVER - 4019
const int ABILITY_TALENT_HIDDEN_ROGUE - 4020
const int ABILITY_TALENT_HIDDEN_SHALE - 4033
const int ABILITY_TALENT_HIDDEN_TEMPLAR - 4021
const int ABILITY_TALENT_HIDDEN_WARRIOR - 4022
const int ABILITY_TALENT_HURLOCK_PROPERTIES - 90080
const int ABILITY_TALENT_INDOMITABLE - 28
const int ABILITY_TALENT_INVALID_TALENT - 0
const int ABILITY_TALENT_KEEN_DEFENSE - 3049
const int ABILITY_TALENT_LETHALITY - 777
const int ABILITY_TALENT_MARK_OF_DEATH - 3060
const int ABILITY_TALENT_MASTER_ARCHER - 35
const int ABILITY_TALENT_MELEE_ARCHER - 34
const int ABILITY_TALENT_MIGHTY_BLOW - 3028
const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE - 90089
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE - 90090
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER - 90116
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH - 90117
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE - 90118
const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE - 90091
const int ABILITY_TALENT_MONSTER_AURA_HEALING - 90088
const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS - 90087
const int ABILITY_TALENT_MONSTER_BEAR_HUG - 90018
const int ABILITY_TALENT_MONSTER_BEAR_RAGE - 90020
const int ABILITY_TALENT_MONSTER_BEAR_SLAM - 90019
const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE - 90024
const int ABILITY_TALENT_MONSTER_BRONTO_STOMP - 90025
const int ABILITY_TALENT_MONSTER_CANINE_HOWL - 90067
const int ABILITY_TALENT_MONSTER_DOG_CHARGE - 90016
const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING - 90049
const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE - 90050
const int ABILITY_TALENT_MONSTER_DOG_GROWL - 90017
const int ABILITY_TALENT_MONSTER_DOG_NEMESIS - 90051
const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM - 90015
const int ABILITY_TALENT_MONSTER_DOG_SHRED - 90047
const int ABILITY_TALENT_MONSTER_FLANKING - 90023
const int ABILITY_TALENT_MONSTER_GOLEM_HURL - 90060
const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE - 90056
const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 - 90057
const int ABILITY_TALENT_MONSTER_GOLEM_SLAM - 90055
const int ABILITY_TALENT_MONSTER_MABARI_HOWL - 90048
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT - 90063
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT - 90062
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT - 90065
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT - 90064
const int ABILITY_TALENT_MONSTER_OGRE_GRAB - 90036
const int ABILITY_TALENT_MONSTER_OGRE_RAM - 90066
const int ABILITY_TALENT_MONSTER_OGRE_STOMP - 90038
const int ABILITY_TALENT_MONSTER_OGRE_SWEEP - 90037
const int ABILITY_TALENT_MONSTER_ORB_BLACK - 90044
const int ABILITY_TALENT_MONSTER_PARALYZE - 90043
const int ABILITY_TALENT_MONSTER_POISON_BITE - 90030
const int ABILITY_TALENT_MONSTER_POISON_SPIT - 90068
const int ABILITY_TALENT_MONSTER_RABID - 90083
const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE - 90086
const int ABILITY_TALENT_MONSTER_REVENANT_PULL - 90092
const int ABILITY_TALENT_MONSTER_SHRED - 90039
const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP - 90040
const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK - 90041
const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY - 90128
const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM - 90129
const int ABILITY_TALENT_MONSTER_SPIDER_WEB - 90029
const int ABILITY_TALENT_MONSTER_STALKER_SCARE - 90026
const int ABILITY_TALENT_MONSTER_STALKER_SLOW - 90028
const int ABILITY_TALENT_MONSTER_STALKER_SPIT - 90027
const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN - 90046
const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT - 90042
const int ABILITY_TALENT_MONSTER_WISP_ATTACK - 11131
const int ABILITY_TALENT_MOTIVATE - 42
const int ABILITY_TALENT_NATURE_I_COURAGE_OF_THE_PACK - 1004
const int ABILITY_TALENT_NATURE_II_HARDINESS_OF_THE_BEAR - 91
const int ABILITY_TALENT_MASTER_RANGER - 92
const int ABILITY_TALENT_ONE_MIND - 29
const int ABILITY_TALENT_ONE_MIND_II - 30
const int ABILITY_TALENT_ONE_MIND_III - 31
const int ABILITY_TALENT_ONE_MIND_IV - 32
const int ABILITY_TALENT_OVERPOWER - 3073
const int ABILITY_TALENT_OVERRUN - 3024
const int ABILITY_TALENT_PAIN - 3067
const int ABILITY_TALENT_PERFECT_STRIKING - 20
const int ABILITY_TALENT_PINNING_SHOT - 803
const int ABILITY_TALENT_PINPOINT_STRIKE - 3051
const int ABILITY_TALENT_POMMEL_STRIKE - 3024
const int ABILITY_TALENT_POWER_SLAM - 90045
const int ABILITY_TALENT_POWERFUL - 14
const int ABILITY_TALENT_POWERFUL_SWINGS - 718
const int ABILITY_TALENT_PRECISE_STRIKING - 19
const int ABILITY_TALENT_PUNISHER - 7
const int ABILITY_TALENT_RALLY - 3038
const int ABILITY_TALENT_RAPIDSHOT - 3071
const int ABILITY_TALENT_RESILIENCE - 48
const int ABILITY_TALENT_RESIST_DECEPTION - 52
const int ABILITY_TALENT_RIGHTEOUS_STRIKE - 23
const int ABILITY_TALENT_SCATTERSHOT - 800
const int ABILITY_TALENT_SHATTERING_BLOWS - 3001
const int ABILITY_TALENT_SHATTERING_SHOT - 3072
const int ABILITY_TALENT_SHIELD_BALANCE - 37
const int ABILITY_TALENT_SHIELD_BASH - 617
const int ABILITY_TALENT_SHIELD_BLOCK - 3074
const int ABILITY_TALENT_SHIELD_COVER - 13
const int ABILITY_TALENT_SHIELD_DEFENSE - 704
const int ABILITY_TALENT_SHIELD_EXPERTISE - 36
const int ABILITY_TALENT_SHIELD_MASTERY - 2
const int ABILITY_TALENT_SHIELD_PUMMEL - 1
const int ABILITY_TALENT_SHIELD_TACTICS - 3030
const int ABILITY_TALENT_SHIELD_WALL - 12
const int ABILITY_TALENT_HOLY_SMITE - 25
const int ABILITY_TALENT_SPIDER_PROPERTIES - 90082
const int ABILITY_TALENT_STRONG - 27
const int ABILITY_TALENT_STUNNING_BLOWS - 3000
const int ABILITY_TALENT_SUMMON_SPIDER - 93
const int ABILITY_TALENT_SUNDER_ARMOR - 4
const int ABILITY_TALENT_SUNDER_WEAPON - 3025
const int ABILITY_TALENT_SUPERIORITY - 3039
const int ABILITY_TALENT_SUPPRESSING_FIRE - 801
const int ABILITY_TALENT_TAUNT - 3041
const int ABILITY_TALENT_THREATEN - 808
const int ABILITY_TALENT_TRAINING_DEMONIC_COMBAT - 3078
const int ABILITY_TALENT_TRAINING_HUMANOID_COMBAT - 3077
const int ABILITY_TALENT_TRAINING_SIMPLE_COMBAT - 3076
const int ABILITY_TALENT_UPSET_BALANCE - 3050
const int ABILITY_TALENT_DUAL_WEAPON_EXPERT - 5
const int ABILITY_TALENT_DUAL_WEAPON_MASTER - 3036
const int ABILITY_TALENT_DUAL_WEAPON_TRAINING - 6
const int ABILITY_TALENT_WAR_CRY - 3037
const int ABILITY_TALENT_WEAPON_SWEEP - 3031
const int ABILITY_TALENT_DUAL_WEAPON_WHIRLWIND - 3043
const int ABILITY_SPELL_ABOMINATION_FLAME - 10004
const int ABILITY_SPELL_ANIMATE_DEAD - 10508
const int ABILITY_SPELL_ANTIMAGIC_BURST - 11003
const int ABILITY_SPELL_ANTIMAGIC_WARD - 10900
const int ABILITY_SPELL_ARCANE_BOLT - 200254
const int ABILITY_SPELL_ARCANE_HORROR_ATTACK - 14005
const int ABILITY_SPELL_ARCANE_MIGHT - 10208
const int ABILITY_SPELL_ARCANE_SHIELD - 200255
const int ABILITY_SPELL_AURA_OF_MIGHT - 17020
const int ABILITY_SPELL_BEAR - 17010
const int ABILITY_SPELL_BLIZZARD - 13000
const int ABILITY_SPELL_BLOOD_CONTROL - 10703
const int ABILITY_SPELL_BLOOD_MAGIC - 10700
const int ABILITY_SPELL_BLOOD_SACRIFICE - 10701
const int ABILITY_SPELL_BLOOD_WOUND - 10702
const int ABILITY_SPELL_BRANKA_AOE - 90004
const int ABILITY_SPELL_BRANKA_MIND_CONTROL - 90005
const int ABILITY_SPELL_BRANKA_ROCKSTRIKE - 90003
const int ABILITY_SPELL_CHAOS_DRAKE_BREATH - 14003
const int ABILITY_SPELL_CHAOS_MAGIC - 17028
const int ABILITY_SPELL_CLEANSING_AURA - 10507
const int ABILITY_SPELL_COMBAT_MAGIC - 17023
const int ABILITY_SPELL_CONE_OF_COLD - 13002
const int ABILITY_SPELL_CRUSHING_PRISON - 11123
const int ABILITY_SPELL_CURE - 10200
const int ABILITY_SPELL_DAZE - 11115
const int ABILITY_SPELL_DEAD_MAN_WALKING - 12005
const int ABILITY_SPELL_DEATH_CLOUD - 15003
const int ABILITY_SPELL_DEATH_MAGIC - 17002
const int ABILITY_SPELL_DEMON_AURA - 90053
const int ABILITY_SPELL_DEMON_LIFT - 90054
const int ABILITY_SPELL_DEMON_SCATTER - 90052
const int ABILITY_SPELL_DIVINE_RESTORATION - 10201
const int ABILITY_SPELL_DO_NOT_USE - 11126
const int ABILITY_SPELL_DRAGON_BREATH_EVIL - 15000
const int ABILITY_SPELL_DRAGON_BREATH_FIRE - 10005
const int ABILITY_SPELL_DRAIN_LIFE - 15002
const int ABILITY_SPELL_EARTHQUAKE - 11116
const int ABILITY_SPELL_EARTHRAGE - 12000
const int ABILITY_SPELL_EARTHRAGE_II - 12001
const int ABILITY_SPELL_EARTHRAGE_III - 12002
const int ABILITY_SPELL_EARTHRAGE_IV - 12003
const int ABILITY_SPELL_ELEMENTAL_AURA - 10601
const int ABILITY_SPELL_ELEMENTAL_CONDUIT - 17000
const int ABILITY_SPELL_FADE_SHROUD - 17021
const int ABILITY_SPELL_FIRE_ELEMENTAL_LASH - 10006
const int ABILITY_SPELL_FIREBALL - 10003
const int ABILITY_SPELL_FIREFIELD - 10007
const int ABILITY_SPELL_FLAME_BLAST - 10001
const int ABILITY_SPELL_FLAMING_WEAPONS - 10204
const int ABILITY_SPELL_FLYING_SWARM - 17007
const int ABILITY_SPELL_FROSTWALL - 11007
const int ABILITY_SPELL_GAS_EXPLOSION - 10008
const int ABILITY_SPELL_GLYPH_OF_NEUTRALIZATION - 17028
const int ABILITY_SPELL_GLYPH_OF_PARALYSIS - 11001
const int ABILITY_SPELL_GLYPH_OF_REPULSION - 17000
const int ABILITY_SPELL_GLYPH_OF_WARDING - 10601
const int ABILITY_SPELL_GOLEM_HURL - 90060
const int ABILITY_SPELL_GREASE - 11113
const int ABILITY_SPELL_GUARDIAN_GLYPH - 11001
const int ABILITY_SPELL_HEAL - 10104
const int ABILITY_SPELL_HEROIC_DEFENSE - 10203
const int ABILITY_SPELL_HEROIC_OFFENSE - 10206
const int ABILITY_SPELL_HEROS_ARMOR - 10202
const int ABILITY_SPELL_HIDDEN_ARCANE_WARRIOR - 4012
const int ABILITY_SPELL_HIDDEN_BARD - 4015
const int ABILITY_SPELL_HIDDEN_BLOODMAGE - 4017
const int ABILITY_SPELL_HIDDEN_SHAPESHIFTER - 4018
const int ABILITY_SPELL_HIDDEN_SPIRIT_HEALER - 4025
const int ABILITY_SPELL_HIDDEN_WIZARD - 4023
const int ABILITY_SPELL_HORROR - 11108
const int ABILITY_SPELL_IMMOBILIZE - 11100
const int ABILITY_SPELL_INFERNO - 10002
const int ABILITY_SPELL_INVALID_SPELL - 10000
const int ABILITY_SPELL_LIFEWARD - 10506
const int ABILITY_SPELL_LIGHTNING - 14001
const int ABILITY_SPELL_LIGHTNING_WEAPONS - 10205
const int ABILITY_SPELL_MAGE_BASE_ATTACK - 11130
const int ABILITY_SPELL_MANA_CLASH - 11000
const int ABILITY_SPELL_MANA_CLEANSE - 11004
const int ABILITY_SPELL_MASS_CORPSE_DETONATION - 12011
const int ABILITY_SPELL_MASS_PARALYSIS - 11110
const int ABILITY_SPELL_MASS_SLOW - 11112
const int ABILITY_SPELL_MIND_BLAST - 12006
const int ABILITY_SPELL_MIND_FOCUS - 10209
const int ABILITY_SPELL_MIND_ROT - 11109
const int ABILITY_SPELL_MONSTER_OGRE_HURL - 90061
const int ABILITY_SPELL_MONSTERBUFFER3 - 90006
const int ABILITY_SPELL_MONSTERBUFFER4 - 90007
const int ABILITY_SPELL_MONSTERBUFFER5 - 90008
const int ABILITY_SPELL_NIGHTMARE - 11125
const int ABILITY_SPELL_PARALYSIS_EXPLOSION - 90173
const int ABILITY_SPELL_PARALYZE - 11107
const int ABILITY_SPELL_PETRIFY - 11124
const int ABILITY_SPELL_PURIFY - 10207
const int ABILITY_SPELL_REANIMATE - 10500
const int ABILITY_SPELL_REGENERATION - 10210
const int ARCHDEMON_VORTEX - 90000
const int ARCHDEMON_SMITE - 90001
const int ARCHDEMON_DETONATE_DARKSPAWN - 90002
const int ARCHDEMON_CORRUPTION_BLAST - 90172
const int ABILITY_SPELL_REVIVAL - 10504
const int ABILITY_SPELL_ROOT - 11114
const int ABILITY_SPELL_SHAPESHIFTER - 17009
const int ABILITY_SPELL_SHARED_FATE - 11101
const int ABILITY_SPELL_SHIELD_PARTY - 10401
const int ABILITY_SPELL_SHIMMERING_SHIELD - 17022
const int ABILITY_SPELL_SHOCK - 14000
const int ABILITY_SPELL_SLEEP - 11121
const int ABILITY_SPELL_SLOW - 11111
const int ABILITY_SPELL_SPELL_BOOST - 17015
const int ABILITY_SPELL_SPELL_BOOST_II - 17016
const int ABILITY_SPELL_SPELL_BOOST_III - 17017
const int ABILITY_SPELL_SPELL_BOOST_IV - 17018
const int ABILITY_SPELL_SPELL_MIGHT - 17001
const int ABILITY_SPELL_SPELL_SHIELD - 10400
const int ABILITY_SPELL_SPELL_WISP - 11006
const int ABILITY_SPELL_SPELLBLOOM - 11005
const int ABILITY_SPELL_SPIDER_SHAPE - 17008
const int ABILITY_SPELL_STEAM_CLOUD - 10009
const int ABILITY_SPELL_STINGING_SWARM - 12008
const int ABILITY_SPELL_STONEFIST - 12004
const int ABILITY_SPELL_STORM_OF_THE_CENTURY - 14004
const int ABILITY_SPELL_SUPPORT_THE_WEAK - 10509
const int ABILITY_SPELL_TBD_WAS_DANCE_OF_MADNESS - 11122
const int ABILITY_SPELL_TEMPEST - 14002
const int ABILITY_SPELL_TREMOR - 11117
const int ABILITY_SPELL_TREMOR_II - 11118
const int ABILITY_SPELL_TREMOR_III - 11119
const int ABILITY_SPELL_TREMOR_IV - 11120
const int ABILITY_SPELL_WALKING_BOMB - 12005
const int ABILITY_SPELL_WALL_OF_FORCE - 17019
const int ABILITY_SPELL_WALL_OF_STONE - 11002
const int ABILITY_SPELL_WEAKNESS - 11106
const int MONSTER_TALENT_WILD_SYLVAN_ROOTS - 12007
const int ABILITY_SPELL_WINTERS_GRASP - 13001
const int ABILITY_SPELL_WYNNES_SEAL_PORTAL - 10704
const int ABILITY_TALENT_BACKSTAB - 3002
const int ABILITY_SKILL_DWARVEN_RESISTANCE - 3080
const int ABILITY_SKILL_HERBALISM_1 - 100061
const int ABILITY_SKILL_HERBALISM_2 - 100062
const int ABILITY_SKILL_HERBALISM_3 - 100063
const int ABILITY_SKILL_HERBALISM_4 - 100064
const int ABILITY_SKILL_INVALID_SKILL - 100000
const int ABILITY_SKILL_LOCKPICKING_1 - 100001
const int ABILITY_SKILL_LOCKPICKING_2 - 100002
const int ABILITY_SKILL_LOCKPICKING_3 - 100003
const int ABILITY_SKILL_LOCKPICKING_4 - 100004
const int ABILITY_SKILL_PERSUADE_1 - 100011
const int ABILITY_SKILL_PERSUADE_2 - 100012
const int ABILITY_SKILL_PERSUADE_3 - 100013
const int ABILITY_SKILL_PERSUADE_4 - 100014
const int ABILITY_SKILL_PET_ATTACK - 100090
const int ABILITY_SKILL_PET_DEFEND - 100092
const int ABILITY_SKILL_PET_FOLLOW - 100091
const int ABILITY_SKILL_PET_SPECIAL_ABILITY - 100093
const int ABILITY_SKILL_POISON_1 - 100071
const int ABILITY_SKILL_POISON_2 - 100072
const int ABILITY_SKILL_POISON_3 - 100073
const int ABILITY_SKILL_POISON_4 - 100074
const int ABILITY_SKILL_COMBAT_TRAINING_1 - 100100
const int ABILITY_SKILL_COMBAT_TRAINING_2 - 100101
const int ABILITY_SKILL_COMBAT_TRAINING_3 - 100102
const int ABILITY_SKILL_COMBAT_TRAINING_4 - 100104
const int ABILITY_SKILL_SENSE_DARKSPAWN - 4050
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_BURNING - 100083
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_GOLEM - 100080
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_MOUSE - 100081
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_SPIRIT - 100084
const int ABILITY_SKILL_STEALING_1 - 100021
const int ABILITY_SKILL_STEALING_2 - 100022
const int ABILITY_SKILL_STEALING_3 - 100023
const int ABILITY_SKILL_STEALING_4 - 100024
const int ABILITY_SKILL_STEALTH_1 - 100075
const int ABILITY_SKILL_STEALTH_2 - 100076
const int ABILITY_SKILL_STEALTH_3 - 100077
const int ABILITY_SKILL_STEALTH_4 - 100078
const int ABILITY_SKILL_STEALTHY_ATTACK - 12009
const int ABILITY_SKILL_SURVIVAL_1 - 100051
const int ABILITY_SKILL_SURVIVAL_2 - 100052
const int ABILITY_SKILL_SURVIVAL_3 - 100053
const int ABILITY_SKILL_SURVIVAL_4 - 100054
const int ABILITY_SKILL_TRAPS_1 - 100041
const int ABILITY_SKILL_TRAPS_2 - 100042
const int ABILITY_SKILL_TRAPS_3 - 100043
const int ABILITY_SKILL_TRAPS_4 - 100044
const int ABILITY_SKILL_COMBAT_TACTICS_1 - 100110
const int ABILITY_SKILL_COMBAT_TACTICS_2 - 100111
const int ABILITY_SKILL_COMBAT_TACTICS_3 - 100112
const int ABILITY_SKILL_COMBAT_TACTICS_4 - 100113
const int ITEM_ABILITY_HEALING_SALVE - 200001
const int ITEM_ABILITY_HEALING_SALVE_1 - 200010
const int ITEM_ABILITY_HEALING_SALVE_2 - 200011
const int ITEM_ABILITY_HEALING_SALVE_3 - 200012
const int ITEM_ABILITY_HEALING_SALVE_4 - 200013
const int ITEM_ABILITY_UNIQUE_POWER_UNLIMITED_USE - 200203
const int ITEM_ABILITY_KOLGRIMS_HORN - 200262
const int ABILITY_TRAIT_CLUMSY - 150003
const int ABILITY_TRAIT_COLD_IMMUNITY - 150011
const int ABILITY_TRAIT_COLD_VULNERABILITY - 150012
const int ABILITY_TRAIT_CRITICAL_HIT_IMMUNITY - 150007
const int ABILITY_TRAIT_DEMONIC_CASTER - 150008
const int ABILITY_TRAIT_EXPLOSIVE - 150009
const int ABILITY_TRAIT_FIRE_IMMUNITY - 150010
const int ABILITY_TRAIT_FIRE_VULNERABILITY - 150013
const int ABILITY_TRAIT_NATURE_IMMUNITY - 150014
const int ABILITY_TRAIT_SPIRIT_IMMUNITY - 150015
const int ABILITY_TRAIT_LIGHTNING_IMMUNITY - 150016
const int ABILITY_TRAIT_STURDY - 90300
const int ABILITY_TRAIT_FRAGILE - 150001
const int ABILITY_TRAIT_GHOST - 150004
const int ABILITY_TRAIT_HIGH_MORALE - 150005
const int ABILITY_TRAIT_LOW_MORALE - 150006
const int ABILITY_TRAIT_SENILE - 150002
const int ABILITY_TRAIT_WEAKLY - 150000
const int ABILITY_TALENT_MONSTER_REVENANT_MASS_PULL - 90100
const int ABILITY_MONSTER_ARCANEHORROR_SWARM - 90115
const int MONSTER_TALENT_WILD_SYLVAN_STOMP - 90119
const int MONSTER_TALENT_WILD_SYLVAN_RAGE - 90120
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BL - 90111
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BR - 90122
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FL - 90123
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FR - 90124
const int MONSTER_TALENT_MONSTER_CORRUPTION_BURST - 90127
const int MONSTER_ASHWRAITH_WHIRLWIND - 90134
const int MONSTER_ASHWRAITH_LEAP - 90135
const int MONSTER_ASHWRAITH_SLAM - 90136
const int MONSTER_SUCCUBUS_DANCE - 90137
const int MONSTER_SUCCUBUS_SCREAM - 90138
const int MONSTER_DRAGON_BREATH - 90094
const int MONSTER_DRAGON_TAIL_SLAP - 90140
const int MONSTER_DRAGON_WING_BUFFET - 90141
const int MONSTER_DRAGON_SHRED - 90142
const int MONSTER_DRAGON_RAKE - 90143
const int MONSTER_DRAGON_ROAR - 90144
const int MONSTER_DRAGONLING_BREATH - 90145
const int MONSTER_PRIDE_DEMON_FIRE_BLAST - 90146
const int MONSTER_PRIDE_DEMON_FROST_BLAST - 90147
const int MOSNTER_PRIDE_DEMON_MANA_WAVE - 90148
const int MONSTER_PRIDE_DEMON_FIRE_BOLT - 90149
const int MONSTER_PRIDE_DEMON_FROST_BOLT - 90150
const int ABILITY_TALENT_MONSTER_AURA_FIRE - 90151
const int MONSTER_RAGE_DEMON_FIRE_BOLT - 90152
const int MONSTER_RAGE_DEMON_LAVA_BURST - 90153
const int MONSTER_RAGE_DEMON_SLAM - 90154
const int MONSTER_HIGH_DRAGON_BREATH - 10005
const int MONSTER_LARGE_ATTCK_BACK_LEFT - 90063
const int MONSTER_LARGE_ATTCK_BACK_LEFT2 - 90157
const int MONSTER_LARGE_ATTCK_BACK_LEFT3 - 90158
const int MONSTER_LARGE_ATTCK_BACK_RIGHT - 90062
const int MONSTER_LARGE_ATTCK_BACK_RIGHT2 - 90155
const int MONSTER_LARGE_ATTCK_BACK_RIGHT3 - 90156
const int MONSTER_LARGE_ATTCK_RIGHT - 90064
const int MONSTER_LARGE_ATTCK_RIGHT2 - 90159
const int MONSTER_LARGE_ATTCK_RIGHT3 - 90160
const int MONSTER_LARGE_ATTCK_LEFT - 90065
const int MONSTER_LARGE_ATTCK_LEFT2 - 90161
const int MONSTER_LARGE_ATTCK_LEFT3 - 90162
const int MONSTER_HIGH_DRAGON_WING_BUFFET - 90163
const int MONSTER_HIGH_DRAGON_ROAR - 90164
const int MONSTER_HIGH_DRAGON_TAIL_FLAP - 90165
const int MONSTER_HIGH_DRAGON_SWEEP - 90166
const int MONSTER_HIGH_DRAGON_STOMP - 90167
const int MONSTER_HIGH_DRAGON_FIRE_SPIT - 90168
const int MONSTER_HIGH_DRAGON_GRAB_LEFT - 90169
const int MONSTER_HIGH_DRAGON_GRAB_RIGHT - 90170
const int MONSTER_BEAR_OVERWHELM - 90130
const int MONSTER_STALKER_OVERWHLEM - 90131
const int MONSTER_DRAGON_OVERWHELM - 90132
const int MONSTER_SPIDER_OVERWHELM - 90133
const int MONSTER_ARCANE_HORROR_BUFF - 90171
const int ABILITY_TALENT_STEALTH - 100075
const int ABILITY_TALENT_COMBAT_STEALTH - 100077
const int ABILITY_SPELL_WYNNE_SPECIAL - 10510

2 years ago

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Easy experience

To easily gain experience use the "Easy gold" glitch to get lots of gold. After you save Arl of Redcliffe's life, a soldier will appear in your camp with a box for donating money to the army. You will gain experience for each donation you make.

2 years ago

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All talents and specializations on one character glitch

Note: This trick allows you to be a Templar, Berzerker, Reaver, and a Champion all on the same character, as well as have every Talent ability and a massive stat boost. Start the game and get to your party camp for the first time. You will see the Tomes that increase your stats by one and give you a talent to use. Buy it, but do not use it. Instead, save these tomes until you get a second one. When you get the second tome, use the "Duplicate items" glitch and copy as many as desired. Before you use it, be sure to save the game. Also, do not choose any specializations until after you have every talent possible. When that is done, use the tome and select a specialization. When doing the stats, choose "Auto Level Up". If you keep doing this, it should unlock the specializations for that character and you can use the talents for said specialization. Make sure you plan out your stat choices.

2 years ago

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game on

Pick up items during battle

Usually during battle you cannot pick up items. However, if you go within range of the item or corpse, open your radial menu by holding R2 and center it on the item or corpse and press X, when you let go of R2, the pick up box will appear. This can be helpful if you are in need of poultices and a dead enemy may have one on them.

2 years ago

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"Silver Tongued" achievement hint

In Orzammar, there is a man in the Chamber of Assembly named Vartag. Talk to him about earning Lord Behlen's trust and he should give you papers that state that Lord Harrowmont sold the same piece of land to two people. After he gives you the papers, go to the Shaperate in the Diamond Quarter. It is at the opposite end of the entrance to the Commons. Once you are in the Shaperate, speak with the Shaperate and give him the papers. He will tell you that they are forged. After that, return to Vartag and tell him the papers are forged. After you have done this, there is a Persuade line in which you can say. Repeat as many times as desired. Note: It helps if you have a high Coercion skill or high Cunning. Also, if you made a Dwarf Commoner, your sister will take you directly to Vartag once you have entered the Diamond Quarter.

2 years ago

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Legendary weapons

Unlock the following Legendary weapons by performing the corresponding tasks:
LEGENDARY WEAPON HOW TO UNLOCK
Ageless Before you choose a new King in Orzammar, click the King's throne. Set three party members on pressure plates, and a fourth to click the throne again. Then, kill the dragon.
Marjorlaneses Recurve Beat Leliana's quest.
Staff Of The Magister Lords Purchased in the Wonders Of Thedas in Denerim.
Starfang Longsword Get the random encounter with the crater, then take the Starmetal to Wardens Keep.
Summersword Defeat Loghain's general.
The Rose's Thorn Can be purchased at the shop in Orzammar.
Topsiders Honor In Deep Roads, find the three pieces and then reassemble them in Ortan Thaig.
Wintersbreath Purchase it at the Wonders Of Thedas.
Yusaris Greatsword Beat the "Statue" quest on the third floor of the Magi Tower.

2 years ago

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Dragon Age: Origins PC Q&A

Answer from TheColeTrain

There are eight Revenants total, actually: Caridin's Cross. Denerim. West Brecilian Forest. East Brecilian Forest. Circle Tower. Orzammar Royal Palace. Redcliffe Castle. Werewolf Lair.

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Answer from iosgamer4life

Make sure you have a tank, healer, and two DPS. First, kill the tentacles.After that, attack the Brood Mother until she summons her tentacles and darkspawn adds. Take out the tentacles/darkspawn and repeat.

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Answer from codbeast99

Here you go. Obviously some have to be unlocked: Mage: Blood Mage, Arcane Warrior, Spirit Healer,Shapeshifter Warrior: Berserker, Champion, Templar, Reaver Rogue: Bard, Ranger, Duelist, Assassin

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Answer from alwayszergrush

You get it from Isabela in the Pearl brothel in Denerim. You have to unlock the Pearl from a quest from the sergeant in the market to make the mercs leave the brothel. Once there, you can talk to her and she challenges you to a card game where you can eit

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Answer from alwayszergrush

ther catch her hand as she tries to cheat or you can try to cheat at the game without her catching you. It\'ll prove to her that you are quick and graceful by not allowing her to see or catch you cheating.

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What mage specialization is the most effective?

Answer from CrazyLoch

Shapeshifter is different as you can't cast any normal mage spells or maintain sustained spells while shifted. However, the forms are pretty effective. If you don't like casting mage spells (why you're a mage?) then this is the specialization for you.

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Answer from CrazyLoch

It really depends on your style of play but here's a short explanation of each: Blood Mage is all about DPS. Its spells are quite effective, and you can use your health when your mana runs out.

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Answer from CrazyLoch

Arcane Warrior gives big defensive bonuses, comparable to a warrior for tanking ability. However, these come in the form of sustained spells, so you won't have that much mana left for casting normally while you're doing it.

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Answer from CrazyLoch

Spirit Healer should be pretty obvious. For a support mage nothing beats keeping your other party members alive. I'm not sure how useful Cleansing Aura though since it is a great heal but it drains all your mana fast in combat.

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I'm using vista btw.

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