Fallout 3 PC Cheats

Rating 10

Perk and aid effect codes

Use the following values with the "player.addspell " code:

Action Boy 00031D90
Action Girl 0007B200
Adv. Rad Poison 00032DEF
Agility Boost 000630F1
Alcohol Withdrawal 0006AA60
Ant Senses 000C2527
Ant Strength 000C2526
Atomization 0005B141
Average Water 00000147
Bad Water 00045656
Barkskin 0006F590
Barter Boost 000630F3
Better Rivet City Prices 0006F592
Big Guns Boost 000630F4
Bloody Mess 00077641
Bloody Mess 00079AE3
Buffout Withdrawal 00033066
Burning Explosion 000A73D7
BurningNormal 00060C12
BurningNormalSkin 00061DE1
Charisma Boost 000630E8
Concussion 0006533A
Crit. Rad Poison 00032DED
Cyborg 00031D8D
Daddy's Boy (1) 0004494B
Daddy's Boy (2) 0004494C
Daddy's Boy (3) 0004494D
Daddy's Girl (1) 00077789
Daddy's Girl (2) 0007778A
Daddy's Girl (3) 0007778B
Deadly Rad Poison 00032DF0
Disintegration 0005C6C3
Disintegration 000BDA30
EMP Disable 0005B148
Enclave Eyebot Broadcast 0003E616
Endurance Boost 000630E7
Energy Weapons Boost 000630F5
Explosives Boost 000630F6
Fatal Rad Poison 000448E2
Finesse (1) 00094EC0
Galaxy News Broadcast Effect 000C0548
Good Luck 000C34D1
Good Water 00020517
Gooification 00092C48
Gun Nut (1) 0004494F
Gun Nut (2) 00044950
Gun Nut (3) 00044951
Head Crippled 00067572
Immune to Fire 000B7CC9
Immune to Radiation 00060C16
Imolation 00044AF6
Impartial Mediation 00044CA3
Improved Barter 000A5F21
Improved Barter 000A5F23
Improved Medicine 000A5F1E
Improved Medicine 000A5F24
Improved Repair 000A5F20
Improved Repair 000A5F25
Improved Science 000A5F1F
Improved Science 000A5F26
Improved Speech 000A5F22
Improved Speech 000A5F27
Intelligence Boost 000630F0
Iron Fist (1) 00031DA0
Iron Fist (2) 00031DA1
Iron Fist (3) 00031DA2
Jet Withdrawal 00033067
Kamikaze 00094EC3
Lethal Water 00020D76
Life Giver (1) 00031D88
Life Giver (2) 00031D8A
Life Giver (3) 00031D8B
Little Leaguer (1) 00031D9F
Little Leaguer (2) 00044949
Little Leaguer (3) 0004494A
Lockpick Boost 000630F8
Luck Boost 000630F2
Med-X Withdrawal 0002AE29
Medicine Boost 000630F9
Melee Weapons Boost 000630FA
Mentats Withdrawal 00033063
Mesmetron Migraine 0001E004
Minor Rad Poison 00032DEE
More Burning 0001DEA8
Nectar Withdrawal 0005E2AD
Nerd Rage! 00044CA4
Night Person 00094EBE
Ninja 0007B201
Paralyzing Palm 0006B20B
Perception Boost 000630E6
Poison (1) 0004D844
Poison (2) 0004D843
Poison (3) 0006B20E
Poison Immunity 0007D4F3
Psycho Withdrawal 00033064
Purified Water 000B878F
Qtm. Cola Withdrawal 0009ADE7
Rad Poisoning 0009ADE8
Rad Resistance 00031D85
Rad. Limb Healing 0006F5A2
Radiation Burst 0006191A
Radiation Healing 000617BE
Radiation Resistance 000617BD
Radiation Resistance 0006E770
Repair Boost 000630FB
Sawbones' Precision 000BD074
Science Boost 000630FC
Scoundrel (1) 00044CA5
Scoundrel (2) 00044CA1
Scoundrel (3) 00044CA2
Sharpshooter 0005C6B9
Silent Running 00031D8C
Size Matters (1) 0009982F
Size Matters (2) 00099830
Size Matters (3) 00099831
Sly Wasteland Survival Assistant 0006F59E
Sly Wasteland Survival Expert 0006F599
Sly Wasteland Survival Guru 0006F594
Small Guns Boost 000630FD
Smart Wasteland Survival Assistant 0006F5A0
Smart Wasteland Survival Expert 0006F59B
Smart Wasteland Survival Guru 0006F596
Sneak Boost 000630FE
Snide Wasteland Survival Assistant 0006F59D
Snide Wasteland Survival Expert 0006F598
Snide Wasteland Survival Guru 0006F593
Solar Powered 00031D94
Speech Boost 000630FF
Stealth Boy Invis Spell 0007E474
Stealth Shield 0008AF5C
Strength Boost 000630E5
Suit Med-X 0006CABE
Terrible Water 00020D77
Thief (1) 00031D92
Thief (2) 00031D95
Thief (3) 00031D9B
Tough Wasteland Survival Assistant 0006F59F
Tough Wasteland Survival Expert 0006F59A
Tough Wasteland Survival Guru 0006F595
Toughness 00031D7D
Ultrajet Withdrawal 000C9CF5
Unarmed Boost 00063100
Wasteland Survival Assistant 0006F5A1
Wasteland Survival Expert 0006F59C
Wasteland Survival Guru 0006F597
WaterBreathing 0005876C
Well Rested (1) 00062696
Well Rested (2) 00062697

Rating 9

Surviving falls

To survive a jump off of a really high building activate V.A.T.S. just before you land and attack something.

Rating 9

Teleport to middle in Vault 87

In Vault 87 you must enter through Camp Little Light's cave system since the vault door entrance has 500+ rads per sec around it. However, even if you do get to the entrance to Vault 87, the door will never open-- even with Lockpicking 100. This is because it is labeled as impossible. If you enter through Camp Little Light and go into Vault 87, find the room where you see the back of Vault 87's door and go to the yellow box (as you did in the prelude of the game, when escaping from Vault 101) to open Vault 87's. When it opens, you will see a gas-like wall of a brownish color. Walk through it to be teleported to the middle of Vault 87. Therefore, you can never walk between the outside door and the cog-like door of Vault 87 as you will always be teleported back to the middle of Vault 87.

Rating 8

Stealing Tips

  • To steal an item when there are a lot of people around, get it in your crosshairs and the pick it up. Then, walk to an area without any people, drop it, and steal it. For example, use the Bottle Cap Mine in the Craterside Supply on the work bench, pick it up, then drop it at the end of the desk to the right, next to the two metal boxes. Enter Sneak mode, get next to the desk once your indicator says hidden, and steal it.

  • To steal items without getting caught, get in Crouch mode when the "hidden" description is displayed on the screen. Some heavily guarded items require a high Sneak skill; use the "Grab" ability to steal those items. Then, move to a darker part of the room until "detected" changes to "hidden".

Rating 7

Easy caps hints

  • To get easy caps, go to the Strictly Business quest and capture Susan Lancaster to collect the reward. Then speak with her in the slave quarters part of Paradise Falls. You will need to pickpocket a key from one of the slavers to enter slave quarters. When she asks for help, choose the option "You're a slave. Deal with it.". When you return to grouse he will think you captured her again and reward you. Repeat as desired.

  • Note: Try this only if you want to take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Then sell it all to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, just kill the owner of the property and get the key from their body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in pretty much any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Then fast travel to Rivet City or some other marketplace, swhat you have, and return to Megaton to repeat the process.

  • Save all pre-war books you find (not scorched or ruined) and go to the Arlington library. At the southeastern corner is an NPC that will buy those books for 100 caps each. You will get 10 experience points for each book you sold.

  • Do the "Riley's Rangers" side quest. Once you rescue Riley and escort her back to her base, she will ask if you want to help her out by mapping the area. Do not tell her that you will help her just yet. Instead, first reach level 20 and use the "Explorer" Perk. Once you have revealed every location on the map, go back to her and tell her that you will help her out, then tell her you have got some new locations for her. Depending on whether or not you have already done it, you can make upwards of 2,200 caps.

  • This process is very short. Set the difficulty to "Very Hard", then get a very strong follower, such as Fawks or Charon, and travel to the Citadel. Travel the exact path as you did when you did the "Taking It Back" quest . There will be a fair amount of Enclave personnel; let your followers take out the trash opponents. All you have to do is collect the armor and weaponry, repair it, then sell it. The giant robot will be at the end of the road, assisting you for the kills. Note: This will only work if you have activated the quest "Taking It Back".

  • This trick requires a good amount of patience, but it works on patched versions of the game and will not crash it. First, own a house in Megaton or a Tenpenny Suite. Talk to the butler robot and repeatedly tell him you are thirsty to receive purified water. After about seven times, he will say that his condensation condensers need to recharge. Sell the water for caps or give it to a beggar for good karma. Wait one week and ask for water again. He will give you seven more. This can be done indefinitely. Since you have to wait a week, all the shopkeepers will have enough caps to buy the water.

Rating 7

Unlimited good karma in Megaton

Go to Megaton, where you'll find the church for the Children of the Atom. Go to the priest who is by the bomb or in their building. Give him donations, and you’ll get karma.

Rating 7

S.P.E.C.I.A.L. hints

It is vital that you plan ahead when setting your special values. Make sure you know what each attribute does before selecting how many points to put into it. The following is a list of things to consider while distributing points:

Will your character need it?
If you are never going to use melee weapons or wear power armor, do not put many points into Strength. A Perception of 5 will generally put your enemies on the radar well before they see you.

Will you be getting a Bobblehead?
A Strength of 10 is useless because the Bobblehead is in Megaton. The same goes for Intelligence; you will be going to Rivet City at some point. However, this is not true for Charisma; Vault 108 is a bit out of the way.

What kind of armor/clothing will you be wearing?
Most hats increase Perception by 1. Most Wasteland clothing increases Agility and Endurance by 1 each.

Will you be using perks to further increase your S.P.E.C.I.A.L. attributes?
The Ant Might, Ant Sight, and Special Training perks all do this.

Your Luck does not have to be over 5
This is because the "Lucky Getup" consisting of Lucky Shades, Lucky 8 Ball, Three-Dog's Head Wrap, any Lauck-increasing armor/clothing item, and the Bobblehead (the first two of which count towards your permanent Luck total).

Rating 7

Die Hard series easter egg

During the quest "Those!", after you and Brian Wilks arrive in Grayditch, he will tell you about his father and where his home is (other things may be asked as well). After you agree to check if his father is alive, Brian will go into one of the radiation preservation shelters. When he enters, sooner or later the phrase "Now I know what a TV dinner feels like" can be heard; a reference to a line Bruce Willis mutters when he is crawling through an air conditioning vent in one of the Die Hard movies.

Rating 6


To survey the area around you for foes you missed, hit the VATS button repeatedly as you make your character spin.

Rating 6

Easy XP and caps

To get easy XP and caps, save all pre-war books you find and go to the Arlington library. At the southeastern corner there is an NPC that will buy them for 100 Caps each. In addition you will gain 10 experience points for each book sold.

Rating 6

Ozzy Osbourne easter egg

In the Underworld (located inside the Museum of History), there is a ghoul named "Mister Crowley"-- a reference to a song by Ozzy Osbourne called "Mr.Crowley".

Rating 6

Nuka Grenade hint

This is a schematic weapon built from the following; a Nuka-Cola Quantum, a tin can, turpentine, and Abraxo Cleaner. One of the schematics are found on the bottom floor of the Yao Guai Cave, in the northwestern-most area, under a pile of skeletons. Doc Hoff sells another and Sierra Petrovita in Girdershade has the third, which she rewards you with for the Nuka-Cola Challenge quest. Every schematic increases the number of grenades created per set of materials, up to a maximum of three. Its damage is 501 plus fire damage plus radiation.

Rating 6

Infinite Experience in Big Town

To get unlimited Experience in Big Town, perform the following steps. You must have a high Speech skill:

  • 1.) Go to Big Town and find the NPC named Pappy.
  • 2.) Select the dialogue choice “You came here with Bittercup, right?” If this dialogue choice does not come up, find Bittercup, exhaust all of her conversation chains, and then try speaking with Pappy again. should appear next to the dialogue choice if your Speech skill is at its highest.
  • 3.) Selecting the dialogue option successfully will earn you six experience points. Repeat as desired.

Rating 5

Callahan's Magnum in Broken Steel

When you are asked to blow up the Enclave base on your last mission, go to the satellite. Rather than blowing it up, blow up the Citadel. Sentinel Lyons will still pick you up. After you complete that, they will try to make contact with the Citadel but it will not go through. They will go directly to the Citadel, see all the remains, and confront you. After that, enter the Citadel courtyard to find a huge hole in the middle. Drop down all the way and look for a door that says "Armory". Go inside and quickly look behind the little "office". You should see a safe and a terminal. Open the safe to obtain a powerful .44 called Callahan's Magnum. Its damage is 66. After that, search around and you should find the Armory very easily, with many weapons and ammo.

Rating 5

Failsafe code in Vault 112

During the quest to find your father, stop by Vault 112. Once you enter the Tranquility Lane, stop by and talk to Betty. Once you have talked to her, go make the boy cry, then talk to her again afterward. Make your way into the abandoned house and activate these objects in the following order: radio, pitcher, garden gnome, pitcher, cinder block, garden gnome, and empty bottle. This will activate the portal to your right. Go to the terminal and follow through there.

Rating 4

Item Codes - Consumables

Use the following values with the "player.additem , , " and "player.removeitem , " codes:

Ant Meat 0003C345
Ant Queen Pheromones 00033068
Beer 00015197
Berry Mentats 000BF7C6
Blamco Mac and Cheese 0008C556
Bloatfly Meat 0007C10D
Blood Pack 00034051
Brahmin Steak 00015198
Bubblegum 0008C560
Buffout 00015163
Cave Fungus 00038E0C
Cram 0008C552
Crispy Squirrel Bits 00031948
Crunchy Mutfruit 0001519C
Dandy Boy Apples 0008C554
Dirty Water 000151A4
Dog Meat 00034050
Fancy Lads Snack Cakes 0008C55A
Fire Ant Nectar 00085ABB
Fresh Apple 00015196
Fresh Carrot 00015199
Fresh Pear 0001519F
Fresh Potato 000151A0
Grape Mentats 000BF7C5
Gum Drops 0008C564
Hatchling Mirelurk Meat 00065175
Human Flesh 0003404F
Ice Cold Nuka-Cola 00040DCB
Iguana Bits 0001519A
Iguana on a Stick 0001519B
InstaMash 0008C558
Jet 00015164
Junk Food 0003359C
Med-X 00050F8F
Mentats 00015165
Mirelurk Cakes 0003404D
Mirelurk Meat 0003404E
Miss. Quantum Pie 00049076
Mole Rat Meat 0003404C
Mole Rat Wonder Meat 000ABD17
Mutfruit 00034049
Noodles 0001519D
Nuka-Cola 0001519E
Nuka-Cola Quantum 000284F9
NukaLurk Meat 00095F48
Orange Mentats 000BF7C7
Pork N' Beans 0008C55E
Potato Crisps 0008C562
Psycho 00015166
Purified Water 000151A3
Radroach Meat 0009C957
Salisbury Steak 000293A9
Scotch 000151A1
Softshell Mirelurk Meat 000552CE
Squirrel on a Stick 00031949
Squirrel Stew 0003194A
Stimpaks 00015169
Strange Meat 0002E376
Strange Meat Pie 0007E173
Sugar Bombs 0008C551
Sweetroll 00030A23
Ultrajet 000C9CF4
Vodka 00032C74
Whiskey 00032C75
Wine 0003404A
Yao Guai Meat 0003404B
YumYum Deviled Eggs 0008C55C

Rating 4

Stowing goods on dead bodies

Place your own goods onto a corpse and get them later.

Rating 4

Clover the slave girl

At Euology in Paradise Falls you can buy a slave girl named Clover. She costs 1000 caps and uses a knife and sawed off shotgun.

Rating 4

Investing in Traveling Merchants at Canterbury Common

Go to the area on the very eastern side of the map, in the very middle to discover a town called Canterbury Commons. Once the two costumed NPCs finish fighting, talk to the person named Uncle Roe. Select to talk to him about the caravan merchants, then about organizing them into a special group. Once you can nvest your caps in the merchants, the caravans will have better and more varied merchandise, while the merchants themselves will have better repair skills and more caps on hand at a time. Every initial investment in each merchant will cost 200 caps, while the second will cost 500 caps. With the Master Trader perk, each investment will be cut in half. You are only able to invest twice in each merchant. Once you fully invest in each caravan, the vendor will give you a special gift. Doc Hoff will give you several Stimpaks the next time you talk to him. The amount of Stimpaks varies depending on your level. At the maximum level he gives you seven of them. Lucky Harith will give you one Mini-Nuke, Crow will give you his special Eyebot Helmet, and Crazy Wolfgang will give you a varying amount of Stealth Boys (at the maximum level he gives 6). The merchants and what they carry is below.

Crazy Wolfgang Miscellaneous goods and junk, also has best repair skill (at 75) when fully invested.
Crow Armor and clothing.
Doc Hoff Food and chems.
Lucky Harith Weapons and ammunition.

Rating 4

Avoid exceeding weight limit

If you have more items than you can carry, grab a 55 gallon drum and drop the items inside it. You will be able to carry the drum. You will have to pick up the drum again when you reach your destination.

Rating 4

Text adventure mini-game at Hubris Comics

At the Publishing wing of Hubris Comics you can play a text adventure game named "Reign of Grelok" on some of the terminals. The objective of this game is to kill Grelok. Type "N", "S", "E", or "W" to move around and simple one word commands to interact with the objects and people. You can also type in obscenities for funny responses.

Rating 4

Brahmin tipping hint

Find a solitary Brahmin and sneak next to it while unarmed. While crouched, interact with it to tip it over.

Rating 4

Skip Megaton storyline in Vault 112

After leaving Vault 101, look around the wastes in the east section towards Tenpenny Tower. When you encounter military robots, kill them to make the process easier (assuming you do not encounter a Robobrain or a Mister Gutsy). You will find a repair shop called "Smith Casey's Garage" and go inside. There will be Mole Rats and Radroaches. Kill them and go into the repair bay area. Look for an electrical switch and push it. You will find yourself going lower into the garage. Eventually you will come across a vault door (Vault 112). Go inside and a friendly Robobrain will say that you do not have the proper clothing and give you a Vault 112 jumpsuit. Walk through the Vault to find chairs that are occupied by people. Find an empty chair and you will find yourself as a child. One of the adults will tell you to talk to Betty (Dr. Braun), whom will tell you to hit another kid. Do so and go back to her. She will tell you that you did a good job. She will also tell you to go break up a family's marriage. Instead of doing this, go in the abandoned house and look inside to find some items that can be activated. Press them in the following order: radio, pitcher, garden gnome, pitcher, cinder block, garden gnome, and empty Nuka Cola bottle. A huge computer will appear. Activate the option with the Chinese soldiers, then step outside and you will see the Chinese killing every inhabitant in Tranquility Lane, except Betty. Talk to her and you will be free to go. Leave the simulation and you will meet your father again and will have skipped most of the storyline.

Rating 4

Hitting enemies with guns glitch

Note: Doing this may freeze the game. Press the button to activate V.A.T.S. while simultaneously switching weapons set on a hotkey. For example, if you are wielding a hammer and you have a gun set to a hotkey, activate V.A.T.S. and you will hit a person with the gun equipped as if it was the hammer. You can use this to hit people with the rifle or even a bottle cap mine.

Rating 4

Item Codes - Ammo, Bobbleheads, Books

Use the following values with the "player.additem , , " and "player.removeitem , " codes:

.308 Caliber Round 0006B53C
.32 Caliber Round 000207F7
.44 Round Magnum 0002937E
10mm Round 00004241
5.56mm Round 00004240
5.56mm Round 00078CC4
5mm Round 000615A8
5mm Round 0006B53D
Alien Powercell 00029364
BB Ammo 0002935B
Bottlecap Mines 0000433A
Dart 0002936E
Dart 00047419
Electron Charge Pack 000615AF
Electron Charge Pack 0006B53E
Energy Cell 00020772
Energy Cell 00078CC2
Flamer Fuel 00029371
Flamer Fuel 00078CC1
Frag Grenades 00004330
Frag Mines 0000433C
Mesmetron Power Cell 0006A80D
Microfusion Cell 00004485
Microfusion Cell 00078CC3
Mini Nuke 00020799
Missile 0005F706
Missile 00078CC5
Missile 000B8791
Missiles 00029383
Pulse Grenades 00004331
Railway Spikes 00029384
Shotgun Shell 00028EEA
Shotgun Shell 0004C5F9
Sonic Energy 00056634

Agility 000388E5
Barter 000388F3
Big Guns 00038906
Charisma 00038850
Endurance 00038834
Endurance 00038834
Energy Weapons 0003892F
Explosives 00038930
Intelligence 0003885C
Lockpick 00038931
Luck 000388E6
Medicine 00038950
Melee Weapons 00038951
Perception 00038833
Perception 00038833
Repair 00038952
Repair 00038952
Science 00038953
Small Guns 00038954
Sneak 00038955
Speech 00038956
Strength 00038832
Unarmed 00038958 

Big Book of Science 0002D3A4
Big Book of Science 0003403C
Chinese Army: Spec. Ops. Training Manual 00034045
D.C. Journal of Internal Medicine 00034043
Dean's Electronics 0003403D
Duck and Cover! 0006A80C
Footlocker 000199C2
Grognak the Barbarian 00034040
Guns and Bullets 0003403E
Lying, Congressional Style 00034044
Motivational Secrets of the Stars 0002D3A3
Nikola Tesla and You 00034041
Paradise Lost 000BACFE
Pugilism Illustrated 0003403F
Survival Guide Manuscript 0002D3B2
Tales of a Junktown Jerky Vendor 00034042
Tumblers Today 00034046
U.S. Army: 30 Handy Flamethrower Recipes 00034048
Wasteland Survival Guide 000C5634
You're SPECIAL! 000AB2EF

Rating 4

Pimp clothing items

Find the following articles of clothing in the corresponding locations:

Eulogu Jones Paradise falls.
Mr. Burke Megaton or pre-war business wear.
Shadey Hat Wasteland survival guide mission.
Tenpenny Tenpenny tower.

Rating 4

Infinite experience points

To earn easy experience points, go to Craterside Supply in Megaton with a few frag mines. Place a mine close to the wall that the mercenary is leaning against. Quickly pick it up to earn 5 experience points. Repeat as desired.

Rating 4

Perk Codes

Use the following values with the "player.addperk " and "player.removeperk " codes. Note: All "Survival" and "Junior Survivor" are perks from "The Wasteland Survival Guide" quest line.

Action Boy 00031DBA
Action Girl 0007B202
Adamantium Skeleton 00094EC4
Animal Friend 00031DB5
Ant Senses (Quest Perk) 000C1A6C
Ant Strength (Quest Perk) 000C1A6B
Barkskin (Quest Perk) 00035E04
Better Criticals 00031DBB
Black Widow 00094EB8
Bloody Mess 00094EBA
Cannible 00094EBC
Chem Resistant 00099827
Chemist 0009982D
Child at Heart 00003142
Commando 00099828
Comprehension 00031DE1
Computer Wiz 00031DC4
Concentrated Fire 00044CAF
Contract Killer 00044CA8
Cyborg 00044CAB
Daddy's Boy 00044948
Daddy's Girl 00069310
Demolition Expert 00031DAB
Dream Crusher (Quest Perk) 00030FEB
Educated 00031DD8
Entomologist 00031DD9
Explorer 00031DE5
Fast Metabolism 00094EBF
Finesse 00094EC1
Fortune Finder 00031DE3
Grim Reaper Spirit 00099834
Gun Nut 0004494E
Gunslinger 00094EBB
Hemophiliac (Quest Perk) 00003131
Here and Now 00031DAC
Impartial Meditation 00044CAD
Infiltrator 00044CB0
Intense Training 00044CB1
Iron Fist 00031DDB
Junior Survivor (A) (Quest Perk) +5 Max Health, +2% Rad, Poison Resistance 0002D3A2
Junior Survivor (B) (Quest Perk) +4 Medicine and Science, +2% Rad and Poison Resistance 000331D4
Junior Survivor (C) (Quest Perk) +2% Damage and Rad, Poison Resistance 000331D5
Junior Survivor (D) (Quest Perk) +2 Speech and Sneak, +2% Rad and Poison Resistance 000331D6
Junior Survivor (E) (Quest Perk) +1% Critical Chance, +2% Rad and Poison Resistance 000331D7
Lady Killer 00094EB9
Law Bringer 00044CAC
Lead Belly 00044CA9
Life Giver 00031DB1
Light Step 00031DB7
Little Leaguer 00014B97
Master Trader 00031DB8
Mister Sandman 00031DAD
Mysterious Stranger 00031DBC
Nerd Rage 00044CA7
Night Person 00094EBD
Ninja 00031DCC
Paralyzing Palm 00044CAA
PowerArmor Training (Quest Perk) 00058FDF
PyroManiac 00031DB2
Rad Regeneration (Quest Perk) 0003066B
Rad Resistance 00031DA9
Robotics Expert 00031DC2
Scoundrel 00044CA6
Scrounger 00031DAA
Silent Running 00031DB3
Size Matters 0009982E
Sniper 00031DB4
Solar Powered 00031DC5
Strong Back 00031DDE
Survival Expert (A) (Quest Perk) +10 Max Health,+ 4% Rad and Poison Resistance 0002D3A1
Survival Expert (B) (Quest Perk) +4 Medicine and Science, +4% Rad and Poison Resistance) 000331D8
Survival Expert (C) +4% Damage and Rad, Poison Resistance 000331D9
Survival Expert (D) (Quest Perk) +4 Speech and Sneak, +4% Rad and Poison Resistance) 000331DA
Survival Expert (E) (Quest Perk) +2% Critical Chance, +4% Rad and Poison Resistance) 000331DB
Survival Guru (A) (Quest Perk) +15 Max Health, +6% Rad, and Poison Resistance 0002D3A0
Survival Guru (B) (Quest Perk) +6 Medicine and Science, +6% Rad and Poison Resistance 000331DC
Survival Guru (C) (Quest Perk) (+6% Damage and Rad, and Poison Resistance 000331DD
Survival Guru (D) (Quest Perk) +6 Speech and Sneak, +6% Rad, and Poison, Resistance 000331DE
Survival Guru (E) (Quest Perk) +3% Critical Chance, +6% Rad and Poison Resistance 000331DF
Swift Learner 00031DD3
Tag 00031DBD
Thief 00031DD6
Toughness 00031DE0
Well Rested 00061822
Wired Reflexes (Quest Perk) 00024D5C

Rating 3

Get both rewards from "The Replicated Man" quest

When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first and convince him to go to Zimmer on his own. He will reward you. After that, go to Zimmer in the science lab and tell him about the android's identity. He will also reward you. Note: You will still get bad karma.

Rating 3

Extra weapons in "Anchorage"

When in control of your strike team, you can get specific weapon loadouts from a terminal. Give the weapons to the Quartermaster to get another loadout. Drop all the new weapons and speak with the Quartermaster to receive your weapons, but without ammunition. Go to the ammunition dispenser to restock, then pick up the weapons that you dropped. You can repeat this as needed.

Rating 3

Cheat Codes

Activate the following cheats by pressing ~ to bring up the console window. Then, type the corresponding cheats and press ENTER. The values for , , etc. are listed below the cheats list:

Activates the last door you clicked on in the console that is locked but needed to be opened from another place. (doors that unlock doesn't work on) activate
add # special points addspecialpoints #
Advance one level advlevel
Ages the targetted character with 1, and de-ages them with -1 agerace #
Ages yourself with 1, and de-ages you with -1 player.agerace #
All mapmarkers tmm 1
Allows player to wear Brotherhood of Steel armor without the training prerequisite. SetPCCanUsePowerArmor 1
Allows you to add blood to your screen. Higher numbers make more blood spots. 0 = none. tsb [number]
Allows you to change your field of view (by angle) fov [1-180]
Allows you to spawn any NPC next to you. player.placeatme
Alters the speed in which the in-game time passes. set timescale to #
Ammo for Instant-Kill Magnum Player.AddItem 2937e 500
Automatically kill the target you selected in Console Mode Kill
Become a giant! 1 = giant ; -1 =normal player.modScale
Center on cell. Teleports you to the cell you specify. coc [Cell ID]
Change your name for free, no court fees! ShowNameMenu
Changes how high your player will jump. Replace the # with the desired height. (default = 64) setgs fJumpHeightMin #
changes leve to #, doesn't affect anything else. player.setlevel #
Changes run speed. Replace the # with the desired speed. (default = 4) setgs fMoveRunMult #
Changes size of any targeted object/NPC. Replace # with a number between -10 and 10. Default size is 1. setscale #
changes the chosen stat by adding the given number. e.g. lmodpca luck 3 would take your 5 luck to 8. modpca (s.p.e.c.i.a.l) #
changes the sex of the player character SexChange
Closes all open menus cam
Complete quest objectives CompleteAllObjectives / CompleteQuest
Directly set your skill values. player.ForceAV
Disables all mines allowing you to pick them up, without them blowing up. disableallmines
Disables enemy AI, enemies stand still and do not fire back. tcai
Disables mines DisableAllMines
displays xp needed for next level getXPfornextlevel
Dogmeat is marked Essential (Unkillable) setessential 6a772 1
Everyone wants to be a kid again! SetPCYoung
Free repair up to your repair level player.srm
Gets info on the selected targers value (such as getavinfo luck) GetAVInfo [Actor Value]
Gives achievement with the number you put in(1-53) ex. addachievement 23 addachievement xx
Gives player ownership of selected item Setownership
God Mode tgm
I'm working on finding and making an ObjectID list, but for now, just use the ones we know: 000000A(Pins) & 000000F(money) player.PlaceAtMe
if the item_id exists in the selected target's inventory, it will be equipped EquipItem
if the item_id exists in the selected target's inventory, it will be unequipped UnEquipItem
Just in case... CloseAllMenus
Kills everyone in the area, if you are outside it kills everything outside. Killall
Loads a saved game. load [name]
Makes V.A.T.S incredibly perfect when it comes to aiming. SetGS fVATSDistanceFactor 0.0001
Matches the geometry of another NPCs face Player.MatchFaceGeometry #
Modifies player's desired skill. (player.modav luck 10) player.modav skill #
Move around during "locked" cinematics EnablePlayerControls
Moves the player to the current quest marker movetoqt
Moves you to the specified NPC. player.moveto #
Multiplies Pick pocket skill by 100 SetGS fPickPocketActorSkillMult 100
No clipping mode tcl
open the character creation screen showracemenu
Open the haircut menu. showbarbermenu
Open the plastic surgery menu. showplasticsurgeonmenu
Opens a text file with all objects (items, npcs, props) and their corresponding ID Form codes (unique for every savegame) save fred 1
Permanently modifies players max action points. player.modav actionpoints #
Permanently modifies players max hp player.modav health #
Permanently modifies players max weight. player.modav carryweight #
Purge cell buffer, which frees up memory if you have lots of cells loaded, increasing performance. pcb
Quits the game fast with no promps QQQ
Remove all the Weapons and Cloths from Selected NPC (inc kids!) Removeallitems
Removes "XXX" number of items from your inventory of type. Useful for removing quest flagged items player.removeitem "XXX"
Replace "XXX" with the amount of caps(money) you want. player.additem 0000000F "XXX"
Replace xxx with the number of experience points to receive rewardxp xxx
Resets a quest... assuming you would want to do such a thing? ResetQuest
Restores equiped weapon to 100% Player.SetWeaponHealthPerc 100
Returns 1 if the quest with QuestID has been completed and 0 if it hasn't GetQuestCompleted/GetQC [QuestID]
revives dead target resurrect
reward # karma points to player rewardKarma #
roll credits/end gameplay exit vats
Saves your game with a custom save name. save [name]
Secret Weapon: Instant-Kill Magnum Player.AddItem 50f92 1,100
Select player, or NPC and acts as a full heal Resethealth
Selects an object. Useful for selecting yourself in first person view (use 'PRID player"). PRID [name]
set selected targets x coordinate (you can also use Y and Z with this function; click an object while in the console to select it) SetPos X
Set the melee damage inflicted by your character. (Note, other variables will affect your final damage output.) (Insert desired damage in place of ##) player.setav meleedamage ##
set the number of special points to # setspecialpoints #
Set the percent chance to score a critical hit when inflicting damage. (Note, input desired percentage in place of ## [0-100]) player.setav critchance ##
Set the percentage of fire damage absorbed by your player. (Note, input desired percentage in place of ## [0-100]) player.setav fireresist ##
Set the percentage of physical (Gunshot or melee) damage absorbed by your player. (Note, input desired percentage in place of ## [0-100]) player.setav damageresist ##
Set the percentage of poison damage absorbed by your player. (Note, input desired percentage in place of ## [0-100]) player.setav poisonresist ##
Set the percentage of radiation absorbed by your player. (Note, input desired percentage in place of ## [0-100]) player.setav radresist ##
Set the unarmed damage inflicted by your character. (Other variables will affect your final damage output.) (Insert desired damage in place of ##) player.setav unarmeddamage ##
Sets how much an NPC has to trade with SetBarterGold [amount]
Sets skill level to #. Max 100. this sets all skill bonuses but those from gear, tag skills, or attributes. player.setav #
Sets the base force for lock breaking to 100% so that you can open any lock by forcing it. SetGS fLockSkillBase 100
Sets the maximum level that your character can reach through experience gain. Replace the ### with the desired maximum level. setgs iMaxCharacterLevel ###
Sets the name of the selected NPC. Use "player.setactorfull name" to change your character's name. Last name (and any further spaces) optional. setactorfullname "Firstname Lastname" (Use the quotes if the name has spaces)
Sets the NPC as essential. SetEssential 1
Sets the typed attribute to the number provided. (1-10) player.setav #
shows all items and their id's, of the selected target, in the console (click an object while in the console to select it) showinventory
Speed up SNEAK MODE * = speed times this number setgs fmovesneakmult *
Starts a quest, useful if you want to reset "startquest " eg startquest 00014ea3 which starts "Trouble on the Homefront"
This code breaks the hard-coded 85% pick pocket success chance SetGS fPickPocketMaxChance 100
Toggle on/off grass. TG
Toggle on/off trees. TT
toggle wirefram mode on/off TWF
Toggles AI processing on/off. Freezes the AI tai
toggles free camera mode (useful for character screenshots) tfc
Toggles ONLY combat AI on/off. AI will still be active, but enemies will not attack. tcai
turns off/on the HUD (useful for character screenshots) tm
Unlocks any selected physical lock (doors, chests, etc) and terminals. unlock
Use this code to delete a character without having to kill or harm them (Perfect for those pesky kids!) Disable
view selected targets x coordinate (you can also use Y and Z with this function; click an object while in the console to select it) GetPos X
View some polygons and boxes of collisions. tmg
Warp Back coc megatoncommonhouse
Warp to Room with All Items coc testqaitems
Warp to your quest' target location MoveToQuestTarget/movetoqt

Rating 3

Gone With The Wind easter egg

When you first arrive at the citadel and proceed to Scribe Jameson, you will tell her that you had found a "Brotherhood of Steel Holotag". She will then say, "I have an offer for you". Scroll down to the bottom and one of the replies will be "Frankly, I don't give a damn"; a reference to Gone With The Wind.

Rating 3

Unlimited Caps and supplies

To get unlimited Caps and supplies, you will need around 3,000 caps and two of the same weapon; one weapon in very good condition and the other in bad condition. Go to the merchant and purchase everything desired. Then, sell the merchant both of the weaopns. Buy back the cheap one and then sell it back. The merchant will give you the weapon in good condition every other time that you sell it and buy back the cheap one. You can now sell it back to the merchant for 3x what you bought it for. Repeat this until you have all you Caps back and everything that the merchant owns.

Rating 3

Early detection hint

While wandering around in the world or towns, do the following to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score, which allows you to know what is there and thus you can figure out a plan of attack or how best to sneak around it.

Rating 3

Tommy James And The Shondells easter egg

At Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards--a reference to a song by Tommy James And The Shondells called "Crimson And Clover".

Rating 3

Extra weapons in Operation: Anchorage DLC

When in control of your strike team, you can get weapon loadouts from a terminal. Give the weapons to the Quartermaster, and return to the terminal to get anouther loadout. Drop all the weapons and talk to the Quartermaster; he will give you the weapons back, but without ammo. Go to the ammo dispenser to restock and pick up the dropped weapons. Repeat as desired.

Rating 3

Continuous hacking

You have 4 attempts to hack successfully. Try 3 times, bail out, then try again; repeat this process.

Rating 3

Behemoth locations

Behemoths are located in: evergreen mills, galaxy news radio, jury station, takoma industrial, and the capitol building.

Rating 3

Wasteland survival hint

Level up enough to get the "Animal friend" perk, then get to the quest where you test out the Repellent Stick on the Mole Rats. Normally the Mole Rats will attack on first sight, but because you have got the perk, they won't. You can hit the Mole Rats with the Repellent Stick once without them attacking, even if there are others nearby. Note: This will not affect the completion of the quest.

Rating 3

Indestructible weapons and mass ammunition in "Anchorage"

Use the "Extra weapons" glitch to obtain all the weapons from the simulation. You can acquire as much ammo as desired for every weapon they give you, except the missile launcher, grenades, mines and Gauss rifle. Before you start the simulation, find the corpse of "Gary" in the building. Pick him up and place him on the chair where you sit to do the simulation. Do not sit him down but just place him. Talk to the woman who starts the simulation and start Operation Anchorage. You will sit "through" the corpse of Gary. Do mission 1and get to the military base. Get briefed and have your weapon forms filled out, then select your favorite set. Go out and talk to the man who gives you your weapons. Try the speech and you can get your Gauss rifle from the first mission of Anchorage. As soon as you get the desired weapons, and optionally the Gauss rifle, ask to change your gear. Note: You can only do this once; make sure it is what you want. You can choose heavy weapons and close combat gear for more items. Before you requisition what you just filled out, drop all the weapons and ammo you have in front of the weapons person, then ask him for your gear change and he will take all the weapons you had. If done correctly, all the weapons he will take will be on the floor and he will not be able to take them from your inventory. He will give you the new set. Collect the rest of your weapons on the ground and go inside the tent behind the person with the weapons. Pick up all the ammunition. Note: You can get extra grenades, mines, missiles, and Micro Fusion cells if you do not use them in this part of Operation Anchorage. Drop all your ammunition and activate the dispenser (big metal box). You will have full ammo. Drop it again and reactivate the dispenser. Note: Collect your old ammunition after awhile to make larger amounts for your ammo boxes to be easier to pick up without having to look for them all over the floor. You can do this as many times as desired, however, remember to do this before you leave for the last objective of the mission. Note: At the end of Operation Anchorage's last objective, you will wake up in the chair and not the base. The last Boss (final objective) is very hard to kill. You can try to talk him into suicide, but your Speech must be high. Alternately, save the game before you enter the compound and try as many times as you want. Once he is dead, General Chase will approach you. After he is done talking, quickly press A repeatedly. The simulation will end and a character inventory box will appear for Gary (the corpse placed on the chair). Put all the gear you have with you on Gary, then exit the simulation and search Gary for all your items. All the items from Operation Anchorage should be on Gary. The Winterized Combat Armor is indestructible, and so are the guns and knives.

Rating 3

Lock Picking Tip

To avoid breaking bobby pins when attempting to pick a lock, before the bobby pin is about to break, exit that screen and then return to it.

Rating 3

Unique Weapons

The following is a list of unique weapons and how to obtain them:

  • The Vengeance
In the Deathclaw Sanctuary (northwest corner of the world map), follow the caves down and be prepared for many a Deathclaw encounter. In the southeastern corner of the caves is a pool of blood under a column of rock. In this pool there is a heap of gore with the Vengeance, an overpowered Laser Gatling Gun.

  • Waser Wifle
After getting access to Little Lamplight, you’ll find a child named “Biwwy” who will sell you the Waser Wifle, an augmented Laser Rifle, for 500 caps. If you have the Child at Heart Perk, you can get it for free (choose “You said you didn’t need it, why not just give it to me for free?”).

  • Abe Lincoln’s Repeater Rifle
Enter the Museum of Natural History and go to the lower levels. In the Museum Offices, there is a central room with a gun case. Lincoln’s Repeater Rifle is here, a strong Hunting Rifle that uses .44 rounds.

  • The Kneecapper
In Girdershade, in the southwest corner of the world map, the town letch, Ronald, has a Sawed-Off Shotgun named the Kneecapper. You’ll have to kill him to get it, passively (via a pissed off radscorpion) or actively (a shot to the head).

  • Terrible Shotgun
In Evergreen Mills, in the southwest corner of the world map, you’ll find a heavily protected raider hideout, including a Super Mutant Behemoth. Inside the center building is a series of caves where the raiders have set up a brothel and a bar. One of these raiders won’t attack you, and his name is Smiling Jack. He’s a trader, but you should trade him a bullet to the head for his Terrible Shotgun, a better Combat Shotgun.

  • The Firelance
One random event while exploring the capitol wastes is an inexplicable explosion. Head to this area to find the Firelance, a souped-up Alien Blaster and some scattered ammo.

  • Jack the Ripper
This upgraded Ripper can be found at the lower-middle of the S-shaped map of the Deathclaw Sanctuary. It’s on a dead Enclave Officer in a pile of bodies, next to a giant ant.

  • Sydney's 10mm "Ultra" SMG
Inside or just the outside Museum of History in Downtown DC you'll find a Super Mutant-fighting Ghoul named Sydney. She asks for help defending the area from Super Mutants. You can help her and if she dies, take her "Ultra" SMG or just kill her and steal it.

  • A3-21's Plasma Rifle
In the "Replicated Man" sidequest, don't to turn Harkness in to Dr. Zimmer. Instead speak with Harkness and chose to unlock his repressed memories. Once you do this, speak with him again and tell him that he should not kill Dr. Zimmer, but instead tell him to run away. He will thank you and give you his old (albeit more-powerful) Plasma Rifle! You may be able to kill him for it too.

  • Smugglers End
Once you gain access to the Brotherhood Citadel you can take, search or lockpick anything that you want. When you are in the Solar room you can lockpick the Elder Lyons safe (if your lockpick skill is high enough) and find 300 caps, other misc. items and Smugglers End, a powerful laser pistol.

  • O1' Painless rifle
In the Republic of Dave, in the northeast corner of the world map, kill Dave to get his key and access to his safe. Inside is the Ol' Painless Rifle.

  • Xuanlong Assault Rifle
This powerful Chinese Assault Rifle is located on the body of Jiggs in the diner ner the Jury Street Metro Station. This location can be discovered via the Museum of Technology mini quest, Jiggs' Loot.

  • Reservist's Rifle
This is dropped by the Drifter in Dickerson Tabernacle Chapel (upper west of world map). It is an augmented sniper rifle.

  • Victory Rifle
This augmented Sniper Rifle is in a Very Hard locker in the Sniper Shack to the west of Rockbreaker's Last Gas (Middle west of worldmap).

  • Protectron's Gaze
The Mechanist has this augmented laser pistol. Get it by giving him the Antagonizer's costume. Note: this results in negative Karma.

  • Miss Launcher
This powerful missile launcher also is 5 WG less in weight than its normal counterpart. Find it in the storage room in the lower level of Fort Independence.

  • Zhu-Rong v418 Chinese Pistol
Found in the east wing of L.O.B. Enterprises in a Very Hard Locked case on a desk upstairs, the Zhu-Rong is a pistol that will ignite flammable substances.

  • Blackhawk
The augmented Scoped .44 Magnum can be obtained from Agatha after completing both Agatha's song and an additional Sheet Music fetch quest (in the Springvale school). You must request a reward from here in the dialog tree for this.

  • The Burnmaster
In the very bottom of Falls Church/Mason St. Metro you will find a radiated ghoul camp; here you will find the Burnmaster, an improved Flamer.

  • Stabhappy
Stabhappy is an upgraded Combat Knife in the "Raid Shack", a house of Raiders. Just head directly East from the Bethesda Ruins and you will see a fenced in house called the Raid Shack. Kill the Raiders inside and one of them carries Stabhappy!

  • Fisto!
In the MDPL-13 power station, enter the door on the right. You will be in an office and on the table in the center of the room is Fisto! the upgrade to the Power Glove. Beware of Ghouls.

  • Fawkes Super Sledge
When you first meet Fawkes after freeing him from the locked door, talk to him and trade equipment with him. He will already have an item called the Fawkes Super Sledge in his inventory which you can take from him.

  • The Break
The Break is a unique pool cue which can be found laying on top of the pool table outside of "Eulogy's Crib" in the middle of Paradise Falls.

  • Board Of Education
The Board Of Education is a unique nail board located in one of the abandoned shacks in the "Clifftop Shacks" area just outside of the Oasis. It is laying next to a skeleton lying on one of the beds.

  • Junders' Valid Points
Junders' Valid Points are a set of unique spiked knuckles. They can be obtained from the body of Junders Plunkett after you kill him. his hideout is located inside Arlington Cemetery and is on the top of a hill. (Note: if you have enough good karma and have the note stating he is a wanted man, his dead body will also contain his finger which can be redeemed for a nice 1000 cap reward. If you don't have the note is can be found on the body of a dead Regulator on the steps of the nearby metro station).

  • Butch's Toothpick
Slightly more powerful switchblade, can be gotten from Butch after the Trouble at the Home Front quest. Kill him or ask him to follow you.

  • Vampire's Edge
This sword is locked in a hard locked cabinet named "sword cabinet" in Vance's room upstairs in Meresti Station.

  • The Shocker
Found in the flooded metro, the Shocker is a more powerful power fist (24 damage if 100% repaired).

  • Occam's Razor
Occam's Razor is an augmented combat knife found on the CO in the very bottom of Ft. Bannister.

  • Eugene
Eugene is an improved Minigun which can be given to you by your choice after completing the side quest Reilly's Rangers. Reilly rewards you for helping them you have a choice between Eugene and armor.

  • The Strike
In the slaver camp of paradise falls (you may have to go there in the main quest), on a pool table outside in the main are (outside the shops Eulogy Jones' pad and the slave cages)there will be an augmented version of the pool cue. Beware of slavers, people with good karma.

  • Highwayman's Friend
In Canterbury Commons, located in the far middle east part of the world map, you will find a Tire Iron called the Highwayman's Friend. The weapon is on a shelf in the back room of Dominic and Machete's house.

  • Terrible Shotgun
In Evergreen Mills (NE of Girdershade) There you will discover a raider hangout including full bar and brothel. A fellow named Smiling Jack resides here and will not shoot you. Kill him for the Terrible Shotgun, a souped up Combat Shotgun.

  • Experimental MIRV
This gun is a unique variation of The Fat Man that shoots 8 mini nukes at once. It is the most powerful weapon in the game and can be found on a table in a secret room in the armory of the National Guard Depot. There is a computer that asks for a 4 digit passcode. The passcode can only be found by piecing together the Keller Family Holotapes. It comes with 5 mini nukes.

  • The Infiltrator
This high powered Sniper Rifle can only be found in The Pitt add-on. In the Arena, beat the final challenger and search his body for the Infiltrator.

  • Alien Blaster
Obtained from the body of a dead alien lying a few feet away from his crashed spaceship. The alien crash site is found north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. It has unique ammo as well, the Alien Power Cell, which is incredibly rare. The chance of a critical strike with this gun is nearly 100%. It can be repaired with the Firelance, but degrades rapidly. Its damage is 100.

  • Colonel Autumn's Laser pistol
This gun is a modified, fully automatic version of the standard laser pistol with a rate of fire comparable to the Gatling laser. It has a 30 round magazine, uses minimal action points, and is repaired with the common laser pistol. The weapon does 75 damage while using the same Energy Cell ammo as a standard pistol. This version is also lighter than a standard laser pistol, with a weight of 2. This unique pistol is considered a quest item and cannot be dropped. The only way it can be removed is by using it as spare parts to repair a regular laser pistol, but this will destroy it permanently. Also, since it is a quest item, the weapon can only be repaired manually. It is located from Citadel to the Jefferson Memorial's rotunda.

  • Mesmetron
The guard at the front entrance of Paradise Falls has it. He will give it to you if you ask him if he needs help.

  • Colonel Autumn's 10mm Pistol
This is a unique pistol that does double the damage of the standard variety. It can be repaired using standard 10mm pistols and is obtained from Colonel Autumn's body at 100% condition the Jefferson Memorial rotunda during the "Waters Of Life" quest.

  • Dart Gun
The first part of the schematic for the Dart Gun is at the MDPL-05 Power Station, on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the Lincoln Memorial quest for the slaves. The last schematic is located in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are as follows: a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs and thus is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds.

  • Shishkebab
This is a schematic weapon built from the following: a motorcycle gas tank, motorcycle handbrake, lawnmower blade, and pilot light. One of its schematics is found with Vance, who gives one to you after the Blood Ties quest. Lucky Harith, the wandering merchant, has another. There is a final set near a workbench in a Red Brotherhood Outcast shack, to the southwest of SatCom Array NN-03d. The shack does not appear on the map, but is at the base of the hill the array is built on. Every schematic obtained increases the condition of the weapon when it is built. Its damage is 40 plus 10 fire damage over five seconds.

  • Tenderizer
This is a unique sledgehammer found at the Anchorage War Memorial, inside the storage room with the broken door. It can be repaired with sledgehammers. The Tenderizer damages enemy armor on each hit by 5 points and is the only "enchanted" weapon.

Rating 3

Have Jaeriko join you

If you mention to Jaeriko about going back into the wastes, he will join you for 1,000 caps for supply money.

Rating 3

Pick Pocketing Bombing

Place a grenade or mine in someone's pocket and it will become live; exploding after a few seconds.

Rating 3

Robots in the Wastelands strategy

Since some robots have problems shooting upwards at a steep angle, run up steep hills while shooting at them to destroy them easily.

Rating 3

Susan Lancaster disappears in Strictly Business

While on the "Strictly Business" quest, where you enslave people from around the Wasteland, Susan Lancaster will sometimes disappear from Tenpenny Tower. After hitting her with the Mesmetron and being caught, reload a saved game and try again. She may be nowhere to be found. The quest marker on the map will state you have to go to Paradise Falls. After picking Eulogy Jones' pocket for the "Box Key", gain access to the slave pens. Susan Lancaster can be found inside the adult slave barracks without a collar. Zap her with the Mesmetron and collect the payment.

Rating 2

Cheaper Stimpaks

Instead of paying 37 Caps or more for Stimpaks, go to Tenpenny Tower. Go to the bar, save the game, hack the terminal, and activate the 50% VIP Discount and 10% Holiday Discount to get everything on the menu for what it is worth. You will be able to purchase the following items for the corresponding Caps:

Beer 2 Caps
Stimpak 25 Caps
Vodka 20 Caps
Whiskey 10 Caps
Wine 10 Caps

Rating 2

Saving VATS Action Points

If you are sure you can hit an enemy or group of enemies, aim at one in VATS, but do not fire. You will keep your Action Points but remain aimed at the part of the enemy's body targeted in VATS. If you shoot fast enough, you should still strike the targeted area without expending any Action Points.

Rating 2

Both Fawkes and Star Paladin Cross as followers

Play until to the point where you meet Fawkes. After he is freed and gives you the G.E.C.K, leave and complete the Raven Rock quest. When you see Fawkes outside, tell him to be your follower, then proceed to the Citadel and talk to Star Paladin Cross. When she says "I have something to ask you", respond with the second answer. She will say you have a wry wit like your father and asks to join you. Say that you would be honored and she will automatically join you. You now have both Fawkes and Star Paladin Cross as your followers.

Rating 2

Super Mutant Behemoth locations

There are five Super Mutant Behemoths that can be found and killed in the following locations. Note: Once they are killed they do not respawn:

Galaxy News Radio

This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).

Evergreen Mills
At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.

The Capitol Building
Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.

Takoma Industrial
Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.

Jury Station
Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.

Rating 2

Wolverine easter egg

When you get to level 14, you can get the Adamantium Skeleton perk--a reference to the X-Men Origins: Wolverine movie where Logan is bonded to Adamantium and becomes Wolverine.

Rating 2

The terrible shotgun

To unlock the terrible shotgun, go to Evergreen Mills near Casey Smith's gas station and kill Smiling Jack. It does around 80 damage when fully repaired.

Rating 2

Project Purity code

The code that activates Project Purity at the end of the game is "216".

Rating 2

Hidden sniper rifle cache in Megaton

There is a sniper rifle and other supplies hidden in a rock near Megaton.

Rating 2

Owning two houses at once

To own two houses at once, first disarm the bomb in Megaton to obtain the key to "My Megaton House". Make your way to Tenpenny Tower, enter the lobby, and use the elevator behind the main desk to get to the penthouse suites. Convince the guard to let you into Tenpenny's suite, then get on the balcony overlooking Capital Wasteland. There will be four doors: two will be boarded up while onedoor will be described as "Empty suite locked-key required". You can still open the door without the key and treat it as your own house, as if you destroyed Megaton. Note: You cannot open the suite from the inside. This is why you need to get into Tenpenny's suite. You can only enter or leave from the balcony.

Rating 2

Gifts in Megaton

To get random people to give you gifts every time you return to Megaton you must own a house in Megaton and have a rating of at least Paladin.

Rating 2

Lucky Shades

The Lucky Shades give you +1 Luck.

Rating 2

Alien Blaster in Broken Steel

There is an Alien blaster in a case. During the last part where you destroy the big mobile base, in the middle of the base is a blue shield that has a broken panel. Note: Make sure you have full health because you must run through the shield. In the door there are some weapons. When you get in the door, on the right is a case that has a lock pick requirement of 75 (hard). Below it are some ammunition cases with some alien blaster ammunition.

Rating 2

Skipping storyline hint

In main storyline, when you first enter the Wasteland level up until at least level 2, instead of going to Megaton or the GNR radio station, go to Rivet City and talk to Doctor Li. If this is done when you get to the GNR radio station part of the storyline, you can skip that entire section. Note: Rivet City is located near the end of the map in the southwest region.

Rating 2

The Elder Scrolls 3: Morrowind easter egg

Early in the game, when you are turning ten, Lady Palmer will give you a sweetroll. After the robot destroys the cake, the local bully will demand your sweetroll. This is a reference to one of the questions in Morrowind during the class questionnaire and during The Elder Scrolls 4: Oblivion, where sometimes you will hear an NPC in Skingraad mention being accosted by a bully for their sweetroll.

Rating 2

Fear Factory easter egg

Enter the museum and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype. At the end it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved".

Rating 2

T-51b power armor location

After completing the "You've Gotta Shoot Them In The Head" mission return to Mr. Crowley once you have all four keys. Follow him out of underworld, and take back the keys. Go to Fort Constantine and enter the little house on the left named the "CO Quarters". Go downstairs, and use the key on the "launch control bunker" door. You will find doors for all the keys. The T-51b is in the last room under glass. Use the computer to free it.

Rating 2

The Incredible Hulk easter egg

While searching for you, some robots can overheard saying "Don't make me angry, you wouldn't like me when I'm angry"--a line that David Banner says repeatedly in The Incredible Hulk.

Rating 1

Item Codes - Weapons

Use the following values with the "player.additem , , " and "player.removeitem , " codes:

.32 Pistol 0000080A
.44 magnum 00050F92
10mm Pistol 0000434F
10mm Pistol 0001A334
10mm Pistol 0006F210
10mm SMG (Sydney's "Ultra") 0006E7CC
10mm Sub Machine gun 00004321
A3-21's Plasma Rifle 0006B539
Acid Spit 0006E8CE
Acid Spit 000B8793
Alien Blaster 00004322
Ant's Sting 000C553E
Assault Rifle 0001FFEC
BB Gun 00004323
BB Gun 000C0327
Baseball Bat 0000421C
Black Bart's Bane 0006B535
Blackhawk 000303A2
Board of Education 000C310F
Bottlecap Mine 0000433A
Brass Knuckles 00004324
Breaker 000CB546
Butch's Toothpick 00078440
Buzzsaw 0003BC6F
Chinese Assault Rifle 0000080B
Chinese Assault Rifle 00046BDD
Chinese Officer's Sword 0002B3CB
Chinese Officer's Sword 0006415D
Chinese Pistol 00004325
Chinese Pistol (Zhu-Rong v418) 00060C2C
Clover's Cleaver 000C80B8
Col. Autumn's 10mm Pistol 0006B531
Col. Autumn's Laser Pistol 000ABBE4
Combat Knife 00004326
Combat Knife 00064093
Combat Shotgun 00004327
Combat Shotgun 0003713D
Curse Breaker 000C80BB
Dart Gun 0000432A
Deathclaw Gauntlet 0000432B
Electrical Zap 00022FF1
Eugene 0006B538
Excalibat 000C80BC
Experimental MIRV 0003422B
Fat Man 0000432C
Fawkes' Super Sledge 0007843F
Fire Hydrant 00021367
Firelance 000C80BA
Fisto! 000CB601
Flamer 0000432D
Flamer 00039550
Flamer 00078C60
Flamer 0007C10B
Flamer 0009E8DF
Flamer 000A0C02
Flamer 000C58EE
Frag Grenade 00004330
Frag Mine 0000433C
Frag Mine 00028172
GasTrap Dummy 000001F6
Gatling Laser 0000432E
Gatling Laser 0000432E
Hand Laser 00018B9E
Highwayman's Friend 00078442
Hunting Rifle 00004333
Jack 000C6E5B
Knife 00004334
Laser 00050ED0
Laser 0007B237
Laser 0007B23A
Laser Pistol 00004335
Laser Pistol 00063E8A
Laser Pistol 000B4178
Laser Rifle 00004336
Laser Rifle 00074795
Law Dog 0006B532
Lead Pipe 00004337
Liberty Laser 00033FE2
LibertyPrimeWeapBomb 0005932F
Lincoln's Repeater 0003C07A
Love Tap 000C80B9
Mesmeron 00004339
Mesmetron 000BF5A4
Minigun 0000433F
Mirelurk Bait Grenade 00030664
Miss Launcher 000B2644
Missile Launcher 00004340
Missile Launcher 00057E8F
Nail Board 00063FDC
Nail Board 000A01DD
Nuka-Grenade 00004342
O'Grady's Peacemaker 0007843D
Occam's Razor 000CB602
Ol' Painless 00066C76
Plasma Grenade 00004332
Plasma Gun 0003954F
Plasma Gun 0007C10C
Plasma Mine 0000433D
Plasma Pistol 00004343
Plasma Rifle 00004344
Plunkett's Valid Points 000CAFA9
Police Batton 00004345
Pool Cue 00004346
Power Fist 00004347
Protectron's Gaze 000C553F
Pulse Grenade 00004331
Pulse Mine 0000433E
Radioactive Spit 00058717
Railway Rifle 00004348
Repellent Stick 0002D3B7
Reservist's Rifle 00092966
Ripper 00004349
Rock-it launcher 0000434B
Rolling Pin 00029769
Rolling Pin 000B2943
Sawed-Off Shotgun 0000434C
Sawed-Off Shotgun 000AE8AE
Scoped .44 Magnum 0000434D
SentryBot Laser Gatling 000389AF
SentryBot Minigun 00057E8E
Shishkebab 0000434E
Shriek 0007F598
Silenced 10mm Pistol 00004350
Slasher Knife 0002869C
Sledge Hammer 00004351
Sledgehammer 00063FA2
Smuglers End (Laser Pistol) 0006B536
Sniper Rifle 00004353
Spiked Knuckels 00004354
Stabhappy 000C80BE
Super Sledge 00004352
Super Sledge 000B0E7C
Switchblade 000289C3
Switchblade 0006407F
Sydney's 10mm "Ultra" SMG 0005DEEE
The Break 00066C77
The Kneecapper 0006B53A
The Shocker 000BFF62
The Tenderizer 000A874B
The Terrible Shotgun 0006B534
Tire Iron 00004328
Vampire's Edge 00078441
Vertibird Bomb Gun 0003E5E2
Vertibird Gun 00089C51
Victory Rifle 000CB548
Wazer Wifle 00061793

Rating 1

Item Codes - Armor (Part 1)

Use the following values with the "player.additem , , " and "player.removeitem , " codes:

Advanced Radiation Suit 0003307A
All-Purpose Science Suit 000CB605
Apocalypse Gladiator Armor 000CB5F6
Apocalypse Gladiator Helmet 000CB5F7
Armored Vault 101 Jumpsuit 00034121
Armored Vault 101 Jumpsuit 0006C587
Army Power Armor 00061A72
Athlete of the Wastes Outfit 000340FB
Ballcap with Glasses 00028FFA
Bandana 00073D57
Biker Goggles 0009B188
BirthSkirt 0007CFF0
Blast Off Helmet 0007494C
Blast Off Pajamas 0005B6EA
Boogeyman's Hood 0008F775
Brahmin-Skin Outfit 00018DE5
Brotherhood Power Armor 00075201
Brotherhood Power Helmet 00075203
Brotherhood Scribe Robe 000854CF
Brotherhood of Steel Powered Armor 00075203
Brotherhood of Steel Powered Helmet 00075201
Button's Wig 0008A6DD
Child Blastoff Helmet 0007C109
Chinese Commando Hat 00078646
Chinese Jumpsuit 000340D2
Colonel Autumn's Uniform 0005157E
Combat Armor 00020420
Combat Helmet 00020426
Commando Armor 000CB544
Composite Recon Armor 000CB5FA
Composite Recon Helmet 000CB5FB
Crow's Eyebot Helmet 000B17A0
Crow's Eyebot Helmet 000B17A0
Dad's Wasteland Outfit 00079F09
Defender Armor 000CB543
Dirty Chinese Jumpsuit 000340D3
Dirty Chinese Jumpsuit 000CB603
Dirty Pre-War Businesswear 0005C682
Dirty Pre-War Casualwear 000340CF
Dirty Pre-War Kid's Outfit 000340C4
Dirty Pre-War Parkstroller Outfit 0005BB70
Dirty Pre-War Relaxedwear 0005BB6F
Dirty Pre-War Spring Outfit 000340D1
Dirty Pre-War Spring Outfit 00066C71
Doctor Li's Glasses 0005C9A0
Doctor Li's Outfit 000340DA
Elder Lyons' Robe 00087274
Enclave Officer Hat 00078647
Enclave Officer Uniform 000340DE
Enclave Power Armor 00023B62
Enclave Power Armor 0004443E
Enclave Scientist Outfit 0001B5BD
Enclave Shocktrooper Armor 000CB5F3
Enclave Shocktrooper Helmet 000CB5F4
Environment Suit 000C09D4
Eulogy Jones' Hat 00034126
Explorer's Gear 000CB549
Eyebot Helmet 0004E6A0
Eyeglasses 000340FD
Ghoul Mask 0001DC1C
GlassesReadingChild 0005DC82
Grimy Pre-War Businesswear 000B1056
Hand-Me-Down Raider Armor 000CB5FE
Handyman Jumpsuit 000BF6FD
Hat of the People 000CB604
Head Wrap 00074296
Head Wrap 00074334
Head Wrap 00074335
Head Wrap 00074336
Highway Scar Armor 000CB5FF
Hockey Mask 00033598
Junior Officer Outfit 000340F9
Kid's Ballcap with Glasses 0009B185
Kid's Baseball Cap 000340C1
Kid's Cave Rat Outfit 000340E4
Kid's Murray the Mole Hat 00078643
Kid's Party Hat 00028FF8
Kid's Police Hat 000340E1
Lab Technician Outfit 000340D7
Leather Armor 00020423
Leather Armor 0002DC05
Leather Armor 00066C72
Leather Armor 00066C74
Ledoux's Hockey Mask 0007401C
Lesko's Lab Coat 000C24F9
Lincoln's Hat 0004445B
Linden's Outcast Power Armor 00070877
Lucky Shades 000CB54B
Lyons' Pride Power Armor 00061A73
MacCready's Helmet 0002D11B
Makeshift Gas Mask 000C111A
Maple's Garb 0005A6CA
Mayor MacCready's Outfit 000340E7
Merc Adventurer Outfit 00034124
Merc Charmer Outfit 00034122
Merc Charmer Outfit 000CB606
Merc Cruiser Outfit 000C5D34
Merc Cruiser Outfit 000CB60B
Merc Grunt Outfit 000A3045
Merc Grunt Outfit 000CB60A
Merc Troublemaker Outfit 00034123
Merc Veteran Outfit 0008C83C
Metal Armor 0003307F
Metal Helmet 00033080
Modified Utility Jumpsuit 0007C17C
Motorcycle Helmet 0009B186
Mysterious Stranger Hat 0006B467
Mysterious Stranger Outfit 0006696D
Naughty Nightwear 000C8E07
Oasis Druid Hood 0009B18A
Oasis Exile Hood 000C942D
Oasis Robe 000340E8
Oasis Villager Robe 000340E9
Outcast Power Armor 00060C70
Outcast Power Helmet 00060C72
Outcast Recon Helmet 000645ED

Rating 1

Hacking hints

  • You have 4 attempts to hack successfully. Try 3 times, bail out, then try again; repeat this process.
  • If you move your cursor throughout the symbols, occasionally you will highlight a group of symbols. Choosing these "duds" will remove one of the words that is wrong from your choices. Also, it may grant you an extra attempt if you have already gotten a selection wrong.
  • Search around both fields to find a string of symbols that you can enter as the password. It starts with "(", "

Rating 1

Person and Object Codes - Part 2

Use the following values with the "player.placeatme , , , " code. Note: Use "1" for the value of the x axis and y axis. You can use the same values with the "player.removeitem , " code to remove the same item.

Harith's Pack Brahmin 00027DE7
Hoff's Pack Brahmin 00031189
Hooligan 0007DCF5
Invader Ant 00034777
Jitters 0002F585
Liberty Prime 0005FD26
Mad Brahmin 000CAAC0
Maintenance Protectron 0002D509
Marigold Ant Queen 0003181D
Mark I Turret 000603AA
Mark II Turret 0006F772
Mark II Turret 0007B235
Mark II Turret 0008646A
Mark II Turret 0008646B
Mark II Turret 0008646C
Mark II Turret 0008F7B0
Mark IV Turret 0007B23B
Mark IV Turret 0008646D
Mark IV Turret 0008646E
Mark IV Turret 0008646F
Mark V Turret 000A8A5C
Mark VI Turret 0003118D
Mark VI Turret 0007C166
Masterbrain 0001EE61
Meat 0002B8E7
Metro Protectron 0001D6E2
Metro Protectron 0003CAC5
Milo, Shipping Foreman 0004D5B7
Mirelurk 0001CF83
Mirelurk 0004E5EB
Mirelurk 000A289F
Mirelurk 000A29F4
Mirelurk Hunter 0001CF84
Mirelurk King 0002D3BD
Mirelurk King 00047E87
Mirelurk King 0007D410
Mister Buckingham 0001E746
Mister Gutsy 00021EBD
Mister Gutsy 00021EBE
Mister Gutsy 00021EC0
Mister Gutsy 00021EC1
Mister Gutsy 000391AE
Mister Gutsy 0007BDA7
Mister Gutsy 0009487F
Mister Handy 0002977A
Mister Handy 00033581
Mister Handy 00036F89
Mister Handy 00058A0C
Mister Handy 000AC5F3
Mister Mulberry 0001D770
Mole Rat 0001CF9F
Mole Rat 000526E2
Mole Rat 00053389
Mole Rat 00054D75
Mole Rat 0005BB10
Mole Rat 0008840C
Mole Rat 000A3D15
Mr. Handy 000296C5
Muffy 0003358A
Mutated Forager Ant 00032909
Muttface 0007DD0B
Nuka-Cola Security 00030522
Outcast Protectron 00071896
Outcast Robobrain 0006C5CD
Pete 0007DD0D
Private Jones 0001E747
Protectron 0001CF8B
Protectron 0001CF8D
Protectron 0001CF8E
Protectron 0001CF8F
Protectron 00031810
Protectron 00036F87
Protectron 0003995B
Protectron 00039AF9
Protectron 0005AC77
Protectron 0005BB02
Protectron 0005C3AA
Protectron 0006639E
Protectron 0006639F
Protectron 000663A4
Protectron 00067386
Protectron 00094868
Protectron 000A4426
Protectron 000A4524
Protectron 000A4527
Protectron 000A4528
Protectron 000A4529
Protectron 000A53F0
Protectron 000A592B
Protectron 000ABD6F
Protectron 000B2997
Pumpkin 000C79DE
Radroach 0001CF7C
Radroach 0001EFE3
Radroach 00020AF7
Radroach 0002A171
Radroach 0002D4C7
Radroach 0002D6F7
Radroach 000306CC
Radroach 00030D89
Radroach 00032D2C
Radroach 0003E592
Radroach 000522DB
Radroach 000569B2
Radroach 0005B3BE
Radroach 0006490C
Radroach 0006B238
Radroach 0006B970
Radroach 0009E897
Radroach 000A11FA
Radroach 000A25B1
Radroach 000C595E
Radroach 000C8231
Radscorpion 0001CF9D
Radscorpion 00044DCE
Raider Guard Dog 0001CF87
Rex 0007DD14
Robobrain 0001CF6D
Robobrain 0001CF70
Robobrain 0001CF74
Robobrain 0001CF89
Robobrain 0004B03D
Robobrain 000500B8
Robobrain 0009487E
Robobrain 000A5C6C
Rotting Brahmin Corpse 0001D3CD

Rating 1

Finding your confiscated items in "The Pitt"

After defeating the last arena opponent, check the footlocker behind the arena master woman to recollect your items.

Rating 1

Item Codes - Armor (Part 2)

Use the following values with the "player.additem , , " and "player.removeitem , " codes:

Party Hat 00050E44
Party HatStanley 000B75E2
Pint-Sized Slasher Mask 000340FC
Pip-Boy 3000 00015038
Pip-Boy 3000 000236D8
Pip-Boy Glove 00025B83
Police Hat 000AB491
Poplar's Hood 0005A6CB
Power Armor 00025083
Power Armor 00014E13
Power Armor 00066C73
Power Helmet 00014C08
Power-Suit Armor 000CB60C
Pre-War Baseball Cap 00028FF9
Pre-War Bonnet 000340CD
Pre-War Casualwear 0001EA6D
Pre-War Casualwear 000CB60D
Pre-War Hat 000340C8
Pre-War Kid's Outfit 000340C3
Pre-War Outfit and Watch 0008198C
Pre-War Outfit and Watch 000ABBE2
Pre-War Parkstroller Outfit 0005BB66
Pre-War Parkstroller Outfit 000CB60F
Pre-War Relaxedwear 0005BB63
Pre-War Spring Outfit 000340D0
Prototype Medic Power Armor 0007836E
Pyro Helmet 000CB600
Radiation Suit 00033078
Ragamuffin Outfit 000340F8
Ragamuffin Tophat 00074950
Raider Arclight Helmet 00078644
Raider Badlands Armor 0003307D
Raider Blastmaster Armor 0003307E
Raider Blastmaster Helmet 0005B6E8
Raider Painspike Armor 0002042F
Raider Psycho-Tic Helmet 00020432
Raider Sadist Armor 0003307C
Raider Wastehound Helmet 00078645
Ranger Armor 00023030
Ranger Battle Armor 00023030
Ranger Battle Helmet 00034105
Recon Armor 0003064D
Recon Armor Helmet 00028EAD
Red Racer Jumpsuit 0003411B
Red's Bandana 000340EB
Red's Jumpsuit 000340EA
Regulator Duster 0003E54A
Rivet City Security Helmet 000239CB
Rivet City Security Uniform 000239CC
Road Rascal Leather Armor 000CB5F5
RobCo Jumpsuit 0003411A
Robo-Thor Helmet 000CB5F8
Roving Trader Hat 00078648
Roving Trader Outfit 0002B385
Scientist Outfit 000340D9
Sexy Sleepwear 000340E6
Shady Hat 0007C17D
Sharp-Dressed Raider's Armor 000CB5FC
Shellshocked Combat Armor 000CB5EF
Shellshocked Combat Helmet 000CB5F0
Sheriff's Duster 00020429
Sheriff's Hat 0002DD80
Slave Collar 0002F563
Slave Collar 0003D1FE
Sleepwear 000CB60E
Stormchaser Hat 0009B189
Sunglasses 0005C99F
Surgical Mask 0003E591
T-51b Power Armor 000A6F77
T-51b Power Helmet 000A6F78
Takoma Park Little Leaguer Cap 000C72FB
Talon Combat Armor 000A6F76
Talon Combat Armor 000CB5F2
Talon Combat Helmet 000B0278
Talon Combat Helmet 000CB5F1
Talon Company Armor 000A6F76
Tenpenny Security Helmet 0005B6EB
Tenpenny Security Uniform 00034119
Tenpenny's Suit 00096CB7
Tesla Armor 0006B464
Tesla Armor 0008F571
Tesla Helmet 0006B465
The AntAgonizer's Costume 0003411D
The AntAgonizer's Helmet 0003411F
The Devil's Pigtails 000CB5FD
The Mechanist's Costume 0003411E
The Mechanist's Helmet 00034120
The Surgeon's Lab Coat 000C71E1
Three Dog's Glasses 000ACDA4
Three Dog's Head Wrap 00073FEC
Tinted Reading Glasses 0001C295
Torcher's Mask 000C7C4E
Tortiseshell Glasses 0005C9A1
Tunnel Snake Outfit 0002042E
Tunnel Snake Outfit 00061D98
Underwear 00089B52
Vance's Longcoat Outfit 00083C5C
Vault 101 Child's Jumpsuit 000340F2
Vault 101 Security Armor 0001CBDD
Vault 101 Security Helmet 0003411C
Vault 101 Utility Jumpsuit 000425BA
Vault 106 Jumpsuit 000B73F2
Vault 108 Jumpsuit 000B73F1
Vault 112 Jumpsuit 000340EF
Vault 77 Jumpsuit 000CAFBE
Vault 87 Jumpsuit 000340ED
Vault 92 Jumpsuit 000B73F3
Vault Lab Uniform 0001CBDC
Wanderer's Leather Armor 000C7C54
Wasteland Doctor Fatigues 000340FE
Wasteland Legend Outfit 000CB609
Wasteland Scout Hat 00074952
Wasteland Scout Uniform 000340FA
Wasteland Surgeon Outfit 000340FF
Wasteland Wanderer Outfit 0001BA00

Rating 1

Hacking, Speech, and Stealing

If you are going to fail when hacking a computer, pick pocketing, lock picking, or starting a dialogue with a Speech bonus, make you save the game before attempting it. If you fail, then simply reload the saved game file.

Rating 1

Locating Dogmeat

To find Dogmeat, go to the scrapyard, northeast from megaton, and over the river.

Rating 1

Easy items

To easily get items, you will need a Sneak skill of 60 or higher. Go to Fort Independence with some scrap metal and speak to Protector Casdin. Tell him that you have junk(scrap metal) that you want to give to him. He will then offer you 5.56mm rounds, Stimpaks, RadAways, and frag grenades. Save the game. Steal the scrap metal back from Protector Casdin and then sell it back to him again to repeat the process.

Rating 1

Dune easter egg

The aid items "Mentats" and "Mentat's Tablets" are a reference to the famous science fiction novel series by Frank Herbert titled Dune. Mentats are "human computers" -- people who are trained and molded with the abilities to filter and process data with incredible precision and speed. These people came about in the series due to the "Butlerian Jihad" or "Machine Crusade" where thinking machines became the enemy of the human race.

Rating 1

Prototype medic power armor location

Set the difficulty to "Very Easy", and go to Old Olney in the northeast section of the map. On the southern-most street of the town is a grate on the sidewalk. Step on it, and it will open out from underneath you. Go through the sewers and you will find a ladder on your left. Keep going straight to find a brotherhood of Steel Initiate wearing the armor. The armor talks and will inject you with med-X when your limbs are crippled.

Rating 1

Easy items at Fort Independence

To easily get items, you will need a Sneak skill of 60 or higher. Go to Fort Independence with some scrap metal and speak to Protector Casdin. Tell him that you have junk(scrap metal) that you want to give to him. He will then offer you 5.56mm rounds, Stimpaks, RadAways, and frag grenades. Save the game. Steal the scrap metal back from Protector Casdin and then sell it back to him again to repeat the process.

Rating 1

Infinite Karma Rivet City

Your sneak must be at least 60. First, donate all of your Caps to the priest in Rivet City. After this is done, you can pick-pocket him. Your Karma will only go down 5 points, which pales in comparison to how much Karma you gained from donating (varies on how much was donated).

Rating 1

Scrubs easter egg

In the Republic Of Dave during the election, tell Dave's son Bob that he is not meant to lead. He will reply, "Oh yeah? Well... .er... So's your face!"--a reference to an episode of the television show Scrubs where whenever Dr. John Dorian (JD) gets insulted, he only replies "So's your face."

Rating 1

Metal Blaster on "The Pitt"

To acquire this unique upgraded laser rifle with spread shot, turn in 50 ingots to the person outside the steelyard.

Rating 1


Agatha's Song (20 points) Completed "Agatha's Song".
Ambassador of Peace (20 points) Reached Level 14 with Good Karma.
Big Trouble in Big Town (20 points) Completed "Big Trouble in Big Town".
Blood Ties (20 points) Completed "Blood Ties".
Data Miner (20 points) Hacked 50 terminals.
Doesn't Play Well with Others (20 points) Killed 300 people.
Escape! (20 points) Completed "Escape!".
Finding the Garden of Eden (20 points) Completed "Finding the Garden of Eden".
Following in His Footsteps (20 points) Completed "Following in His Footsteps".
Galaxy News Radio (20 points) Completed "Galaxy News Radio".
Harbinger of War (20 points) Reached Level 14 with Bad Karma.
Head of State (20 points) Completed "Head of State".
Last, Best Hope of Humanity (30 points) Reached Level 20 with Good Karma.
Mercenary (10 points) Reached Level 8 with Neutral Karma.
Oasis (20 points) Completed "Oasis".
Paradigm of Humanity (30 points) Reached Level 20 with Neutral Karma.
Picking up the Trail (20 points) Completed "Picking up the Trail".
Pinnacle of Survival (20 points) Reached Level 14 with Neutral Karma.
Protector (10 points) Reached Level 8 with Good Karma.
Reaver (10 points) Reached Level 8 with Bad Karma.
Reilly's Rangers (20 points) Completed "Reilly's Rangers".
Rescue from Paradise (20 points) Completed "Rescue from Paradise".
Scientific Pursuits (20 points) Completed "Scientific Pursuits".
Scourge of Humanity (30 points) Reached Level 20 with Bad Karma.
Silver-Tongued Devil (20 points) Won 50 Speech Challenges.
Slayer of Beasts (20 points) Killed 300 creatures.
Stealing Independence (20 points) Completed "Stealing Independence".
Strictly Business (20 points) Completed "Strictly Business".
Take it Back! (40 points) Completed "Take it Back!".
Tenpenny Tower (20 points) Completed "Tenpenny Tower".
The American Dream (20 points) Completed "The American Dream".
The G.O.A.T. Whisperer (10 points) Took the G.O.A.T..
The Nuka-Cola Challenge (20 points) Completed "The Nuka-Cola Challenge".
The Power of the Atom (20 points) Completed "The Power of the Atom".
The Replicated Man (20 points) Completed "The Replicated Man".
The Superhuman Gambit (20 points) Completed "The Superhuman Gambit".
The Wasteland Survival Guide (20 points) Completed "The Wasteland Survival Guide".
The Waters of Life (20 points) Completed "The Waters of Life".
Those! (20 points) Completed "Those!".
Tranquility Lane (20 points) Completed "Tranquility Lane".
Trouble on the Homefront (20 points) Completed "Trouble on the Homefront".
Vault 101 Citizenship Award (10 points) Got the Pip-Boy 3000.
Weaponsmith (30 points) Made one of every custom weapon.
You Gotta Shoot 'Em in the Head (20 points) Completed "You Gotta Shoot 'Em in the Head".

Rating 1

Nuka-Cola collection in Girdershade:

North of the Dunwich Building, in the southwestern part of the map, is a town called "Girdershade". There, you will find two shacks with one having the name Sierra Petrovita. Enter her shack and you will find the only Nuka-Cola collection in the game.

Rating 1

Person and Object Codes - Part 1

Use the following values with the "player.placeatme , , , " code. Note: Use "1" for the value of the x axis and y axis. You can use the same values with the "player.removeitem , " code to remove the same item.

Andy 0006B237
Andy 00074163
Andy 0009B172
AudioTemplateAntQueen 000B15F9
AudioTemplateBlowFly 0009B91A
AudioTemplateBrahmin 00028047
AudioTemplateBrahminPack 000AA7C0
AudioTemplateDeathclaw 000A7B1E
AudioTemplateDog 0003E632
AudioTemplateFeralGhoul 00065712
AudioTemplateMirelurk 00078803
AudioTemplateMirelurkKing 000C4977
AudioTemplateMoleRat 0007079D
AudioTemplateRadRoach 0003AEF7
AudioTemplateRadScorpion 000AF619
AudioTemplateRobotMrHandy 0004D036
AudioTemplateRobotProtectron 0005FCCB
AudioTemplateRobotRobobrain 0005CC52
AudioTemplateRobotSentrybot 0005CC51
AudioTemplateSentryTurret 000B9B5C
AudioTemplateSuperMutantBehemoth 00024103
AudioTemplateTurretCeiling 0001E821
AudioTemplateYaoGuai 0003FB04
Backup Protectron Unit 000C053E
Bandit 0007DCFB
Bloatfly 00092C3D
Brahmin 0001CFA2
Brahmin 0001F67C
Brahmin 00021490
Brahmin 00027FAD
Brahmin 0007E1B4
Brahmin 0008B5FE
Brahmin 000A4E5D
Brahmin 000A5396
Brahmin 000CA032
Button Gwinnett 00003A78
Centaur 0001CF90
Centaur 00068646
Cerberus 0002B8EA
Clancy 0002D3BE
Crow's Pack Brahmin 00027DEB
Dean Dewey 0002F582
Deathclaw 0001CF72
Deathclaw 0001CF9A
Deathclaw 00031E29
Deathclaw 0003210D
Deathclaw 0004E140
Deathclaw 0004EE09
Deathclaw 000AF836
Deathclaw 000B0449
Deathclaw 000BCC4D
Deathclaw 000C290A
Deathclaw 000C3280
Deputy Steel 0001D76F
Deputy Weld 0002040E
Doc 0004E79C
Dog 0001CF9C
Dog 00076926
Dogmeat 0006A772
Enclave Eyebot 0001CF73
Enclave Eyebot 00043EC0
Enclave Eyebot 00059BC0
Enclave Eyebot 0005AE49
Enclave Eyebot 00062DEA
Enclave Eyebot 00062EAC
Enclave Eyebot 0006A901
Enclave Eyebot 00079F2B
Enclave Eyebot 00097161
Enclave Sentry Bot 000AEC21
Enclave Sentry Bot 000AEC51
Enclave Sentry Bot 000AF5E4
Enclave Sentry Bot 000AF5E5
Ethyl 0002B8E5
Eye Intercom 00034020
Eye Intercom 0008F086
Eye Intercom 000BC11C
Factory Protectron 000BAE92
Failed FEV Subject 0007B861
Fawkes 0003D34E
Feral Ghoul 00003AD8
Feral Ghoul 0001CF7A
Feral Ghoul 00052B9A
Feral Ghoul 0005C342
Feral Ghoul 00072B59
Feral Ghoul 00072B87
Feral Ghoul 0009FAFA
Feral Ghoul 000AE86C
Feral Ghoul 000BAD1A
Feral Ghoul Roamer 0001CF77
Feral Ghoul Roamer 00072B79
Feral Ghoul Roamer 00072B7F
Feral Ghoul Roamer 00072B88
Feral Ghoul Roamer 00072B8A
Feral Ghoul Roamer 000A09CF
Fire Ant 000C8063
Fire Ant Nest Guardian 0006020B
Fire Ant Soldier 000393ED
Fire Ant Soldier 000854D5
Fire Ant Soldier 000AEDE4
Fire Ant Warrior 000C58EF
Fire Ant Warrior 000C72C9
Fire Ant Worker 000393EC
Fire Ant Worker 00083EB5
Fire Ant Worker 000AEDE3
Fluffy 0001FEC8
Four Score 00027FA7
Giant Ant 0001FB34
Giant Ant 00027053
Giant Ant 0002F005
Giant Ant 000BF5B8
Giant Ant Queen 0001CF7F
Giant Ant Queen 00034785
Giant Radscorpion 0001CF9E
Giant Radscorpion 000307C2
Giant Radscorpion 00032D2B
Giant Soldier Ant 0001CF80
Giant Soldier Ant 00029036
Giant Soldier Ant 00032D2A
Giant Worker Ant 0001CF81
Ginger 0007DD06
Glowing One 0001CF7B
Glowing One 0003D807
Glowing One 00058772
Glowing One 00072B82
Glowing One 00073204
Godfrey 0007F476

Rating 1

Bobblehead locations

Collect hidden Bobbleheads in the corresponding locations to add +10 skill or +1 stat:

Agility Greener pastures disposal, in the office
Charisma Vault 108, in the cloning lab
Endurance Deathclaw sanctuary entrance
Intelligence Rivet city, on table in the science lab
Luck Arlington cemetery north, in the basement below the stairs in the arlington house
Perception Republic of dave, on a bookshelf in the museum of dave
Strength Megaton, in lucas simms house

Barter: Evergreen mills market bazaar
Big Guns: Fort constantine CO quarters
Energy Weapons Ravenhold
Explosives: WKML broadcast station sealed cistern
Lockpick: Bethesda Bethesda offices east
Medicine: Vault 101 Dad's desk
Melee Weapons: Dunwich building virulent underchambers
Repair: Aerefu Evan kings house
Science: Vault 106 Living quarters
Small Guns: National guard depot National guard armory
Sneak: Yao guai tunnels Yao guai den
Speech: Paradise falls Euology's pad
Unarmed: Rockopolis Head directly west from casey smith's garage, look for tattered banners strung up

Rating 1

Secret weapons cache in National Guard Armory

There is a hidden area in the National Guard Armory containing an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.

Rating 1

Reverse pick pocketing hint

The following method is used to place something into the target's pockets, rather than removing things. You also can be caught doing this, which still results in Karma loss, but it does have some interesting uses. Any mine or grenade placed in someone's pocket will explode after a few seconds, which is why there is a Pants Exploded statistic in your Pip-Boy records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load and you will be able to pickpocket his unique head wrap (Charisma +1. Luck +1). Many items are obtained through reverse pick pocketing that cannot be obtained otherwise without needless death. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating. Note: using this trick to obtain weapons may not always work.

Rating 1

Death Claws strategy

Go to the alien crash site and pick up the weapon that is found there, making sure to collect all the ammunition you can for it. Go to the town named Old Olmeny (found northwest of the mine field) to find a lot of Death Claws. Make sure you are good on health. The weapon obtained from the alien crash site takes out Death Claws in one or two shots.

Rating 1

Star Trek: Voyager easter egg

Inside the Citadel there is a robot doctor that, when spoken, to he will say "Please state the nature of the medical emergency"--a reference to the emergency medical holographic doctor from the television series Star Trek: Voyager and movie Star Trek: First Contact. This is the same thing he says when he is switched on.

Rating 1

Free caps and slave collar hint

During the "Strictly Business" quest, capture Susan Lancaster and receive your reward. Afterward, speak with her in the slave quarters part of Paradise Falls. Note: One of the slaver's keys is required to access the slaves quarters; pickpocket one. After entering the slave quarters, speak with Susan and when she asks for help, select the option "You're a slave. Deal with it." Return to Grouse to collect your reward again. Grouse will think that you captured her again. You can repeat this for 250 caps and a slave collar each time.

Rating 1

The Infiltrator in "The Pitt"

To acquire this unique high-powered sniper rifle, d the final challenger in the Arena and search his body.

Rating 1

Ghoul mask

To unlock the Ghoul mask, complete the Tenpenny Tower quest. The Ghoul mask makes Feral ghouls completely ignore you.

Rating 1

Three followers hint

Get a contract follower (for example, Fawks, Charon, Jericho, etc.) and travel to the Scrapyard to get Dogmeat. Once completed, activate the "Stealing Independence" quest and soon as you enter the building, speak to the girl named Sydney. You can get her to follow you for the quest. You can complete it but cannot get her to follow you again. You should have three current followers.

Rating 1

Blade Runner easter egg

The .233 pistol's design is a reference to the pistol carried by Rick Deckard, Harrison Ford's character,  in the movie Blade Runner.

Rating 1

"Data Miner" achievement hint

This trophy requires you to hack 50 computers--there are 100 in the Capitol Wasteland. It can be difficult if you do not have a high Science level. However, if you save the game before you hack a terminal, you can try it again repeatedly until you get it correct.

Rating 1

Locating Dogmeat

To find Dogmeat, go to the scrapyard, northeast from megaton, and over the river.

Rating 1

Wear four head gear items at once

After acquiring the Chinese Stealth Armor, equip it and select up to four hats ( such as the Eulogy's Hat, Winterized Power Helmet, Shady Hat, and Ledoux's Hockey Mask). When you have the desired hats, you can equip any armor desired. Do not unequip the hats or you will have to do the stealth armor trick again.

Rating 0

Person and Object Codes - Part 3

Use the following values with the "player.placeatme , , , " code. Note: Use "1" for the value of the x axis and y axis. You can use the same values with the "player.removeitem , " code to remove the same item.

Samuel 000CAADA
Sawbones 0002131F
Scavenger's Dog 0007323E
Scavenger's Dog 00073242
Scavenger's Dog 00073E07
Scavenger's Dog 00073E10
Scavenger's Dog 00073E1D
Scavenger's Dog 000C938B
Scavenger's Yao Guai 0007323F
Scavenger's Yao Guai 00073243
Scavenger's Yao Guai 00073244
Scavenger's Yao Guai 00073E08
Scavenger's Yao Guai 00073E12
Scavenger's Yao Guai 00073E1E
Scavenger's Yao Guai 00073E23
Scavenger's Yao Guai 0007480F
Sentry Bot 0001CF6E
Sentry Bot 0001CF71
Sentry Bot 0001CF75
Sentry Bot 0001CF8A
Sentry Bot 0002D06B
Sentry Bot 0003A6FF
Sentry Bot 0005F9CA
Sentry Bot 0005F9CB
Sentry Bot 0005F9CC
Sentry Bot 0005F9D1
Sentry Bot 00094880
Sentry Bot 00094881
Sentry Bot 000A5C6E
Sentry Bot 000A5D4E
Sentry Bot 000AB4A1
Sergeant RL-3 00094867
Shakes 00018FAE
Stefan 0006C559
Super Mutant 00014C50
Super Mutant 00014C79
Super Mutant 0001CF93
Super Mutant 0001D529
Super Mutant 0001D6EA
Super Mutant 0001D6EC
Super Mutant 000205D9
Super Mutant 00020776
Super Mutant 000251B2
Super Mutant 00027FB4
Super Mutant 00029035
Super Mutant 0002AB96
Super Mutant 0002DB93
Super Mutant 0002DB94
Super Mutant 0003A147
Super Mutant 0004147C
Super Mutant 0004147E
Super Mutant 000513EE
Super Mutant 00094EC5
Super Mutant 00094EC6
Super Mutant 0009E8E3
Super Mutant 0009E8E4
Super Mutant 0009E8E5
Super Mutant 0009E8E6
Super Mutant 0009E8E7
Super Mutant 0009E8E8
Super Mutant 0009E8E9
Super Mutant 0009EE04
Super Mutant 000B05E3
Super Mutant 000B05E4
Super Mutant 000B05E5
Super Mutant 000BE92D
Super Mutant 000C34D2
Super Mutant 000C8513
Super Mutant Behemoth 0001CF95
Super Mutant Behemoth 0001F567
Super Mutant Behemoth 00028FED
Super Mutant Behemoth 0004BAF8
Super Mutant Behemoth 0006F587
Super Mutant Behemoth 00097F30
Super Mutant Brute 00027FB3
Super Mutant Brute 00027FB6
Super Mutant Brute 0003A148
Super Mutant Brute 000513F1
Super Mutant Brute 00092C4C
Super Mutant Brute 00092C4F
Super Mutant Brute 00094EC7
Super Mutant Brute 00094EC8
Super Mutant Brute 00094EC9
Super Mutant Brute 00094ECA
Super Mutant Brute 0009E8DE
Super Mutant Brute 0009E8E0
Super Mutant Brute 0009E8E1
Super Mutant Brute 0009E8E2
Super Mutant Master 00027FB2
Super Mutant Master 0003A149
Super Mutant Master 00092C4D
Super Mutant Master 00092C4E
Super Mutant Master 00094ECB
Super Mutant Master 00094ECC
Super Mutant Master 00094ECD
Super Mutant Master 00094ECE
Talon Company Guard Dog 0008F0CF
Thomas Jefferson 000C053F
Uncle Leo 0004F793
Vicious Dog 0001D418
Vicious Dog 000381DF
Vicious Dog 000406AA
Vicious Dog 0005CC80
Vicious Dog 000AB48B
Wadsworth 0007F477
Wolfgang's Pack Brahmin 00027DE5
Yao Guai 0001CFA0
Yao Guai 000838B4
Yao Guai 000C394C

Rating 0

Lucky Eight Ball hint

After saving Red and helping Big Town from the Super Mutants, go into Red's Clinic. There should be someone laying on the bed randomly. Heal him to receive a Lucky Eight Ball. Your Luck will be increased by 1 as long as it is held.

Rating 0

Increasing your experience

To quickly increase your experience, set the game's difficulty to very hard; next, hack the computer or do some lock picking.

Rating 0

Bottlecap Mine hint

This is a schematic weapon built from the following; a lunchbox, a cherry bomb, a sensor module and ten bottle caps. The schematics are obtained from Moira in Megaton, Knick-Knack in Little Lamplight, Herbert Dashwood's sale in Tenpenny Tower, and Jocko's Pop & Gas Stop. Every schematic increases the number of mines created per set of materials, up to a maximum of three. Its damage is 501.

Rating 0

Full armor and energy weapon repair at Fort Independence

To repair your armor and energy weapons to full health, go to Fort Independence and accept the technology side quest. When you give the person Power Armor, Enclave Power Armor, or any energy-based weapon, as soon as he gets it, the item will be repaired to 100%. You have to kill him to get the items back. Note: This can only be done once, so use it wisely.

Rating 0

Falling long distances without dying

  • If you find yourself falling off a bridge or cliff, simply save the game in mid-air while near the ground and reload it. You will land safely on the ground without harm

  • Jump off a very high location and before you land, activate V.A.T.S. and attack something.

Rating 0

Karma level achievements hint

In order to get multiple "Reach level ? with ? Karma" trophies, try remaining neutral for the duration of the game. When you are getting close to one of the notable trophy  l, or 20), save the game and turn evil or good by completing a quest that gives you good karma or murdering random characters. This will send you into the good or bad karma statuses while giving you experience. Once you get the trophy for reaching evel with bad or good karma, reload your saved game and continue as usual with neutral actions. It is easier to neutrally level somewhere with a lot of enemies, such as the D.C. area with Super Mutants, or subways or caves with Ghouls and Mirelurks. Note: Using this trick is easier with a neutral/bad character because once you get close to reaching a notable level, you can just go to Megaton, Rivet City, or another major settlement and kill people to get experience. After leveling, reload the game and no one will be mad at you.

Rating 0

Conserve your AP

When battling a foe or group of foes, aim at them in VATS, but don't shoot. You'll keep your AP but still be aiming at the part of the foe's body you were in VATS.

Rating 0

The Elder Scrolls 4: Oblivion easter egg

There is a certain location where you can find a building named Fort Faragut, the name of the fort where Lucien Lachance lives for the Dark Brotherhood side story in The Elder Scrolls 4: Oblivion.

Rating 0

Crashed UFO and alien location

Move north and slightly to the west of Minefield to find the VAPL-66 Power Station. Follow the power lines north until you hear a radio signal Athena. While staying in range of that signal, search the surrounding rocky area until you find the UFO ship.

Rating 0


There are 8 followers in the game. You must have a certain Karma level for most of them. Get the following followers in the corresponding locations:

Butch In Rivet City, after completing Trouble on the Homefront [Neutral Karma]
Charon A ghoul whose contract must be purchased Ahzrukhal in The Underworld
Clover A slave bought in Paradise Falls [Evil Karma]
Dogmeat A dog found in the Scrap Yard
Fawkes Must be saved in Vault 87 [Good Karma]
Jericho Found in Megaton [Evil Karma]
Sergeant Rl-3 A robot who can be bought of a wasteland wandering salesman named Tinker [Neutral Karma]
Star Paladin Cross Found in the Citadel [Good Karma]

Rating 0

Infinite mutant karma

Go to big town at night; The town will be attacked from a super mutant raiding party; slay each super mutant to acquire more karma.

Rating 0

Rigged election on "Shoot Em In The Head" quest

During the "Shoot Em In The Head" side quest in the Republic of Dave, win the Speech challenges to receive the key and be allowed to stay. Ask Dave if there is anything to do to help with the elections. He will tell you to get everyone to vote. Go to Bob and Rosie and get them to run for President and get everyone to vote. Inform Dave you are finished, then run to the ballot box and hide behind it. It is locked but keep pressing on it until Dave comes to open it. You will see the ballots and can now rig the election.

Rating 0

Abraham Lincoln shrine in Arlington Cemetery North

The house with the Luck bobblehead also has a hidden shrine to Abraham Lincoln.

Rating 0

Argument dialog in "Anchorage"

After completing the Operation Anchorage simulator, run to the sealed chamber, unlock it, and grab items. You will suddenly find yourself in the middle of a firefight. Instead of fighting, stand back and do not rush to hear an argument between two parties about whether if they should open it, then they will start the fight.

Rating 0

Extra inventory space

  • You can use your followers to store extra inventory. Just trade them what you don't need.

  • You can also place items onto enemy corpses. Since the corpses remain almost indefinitely, you can drop items onto the corpse of an enemy and return at a later time to recollect them.

Rating 0

Torcher's Mask

The Torcher's Mask is located at the MOPL Mass Relay Station. It gives +5 Big Guns and +5 Explosives.

Rating 0

Super Mutants strategy

The hunting rifle is the best common weapon against them. Head shots (in or out of V.A.T.S.) work well, while the Chinese assault rifle and combat shotgun work great up close. The scoped .44 Magnum and sniper rifle are great if you have the ammo. Use grenades and missiles for groups. Be sure to aim low with the missile launcher because it tends to wander a bit in flight. If you have a few seconds of distance between you, drop a few mines for them to run over. The Centaurs are like Super Mutant guard dogs because they are always near Super Mutants. Killing the Centaurs is necessary at times, but they are almost always empty upon searching the corpse. Also, when in a area controlled by Super Mutants, always check the gore bags. It may be gross, but it is a good place to scrounge for items.

Rating 0

"Silver-Tongued Devil" achievement hint

  • At any point, travel to Big Town on the map and speak to Buttercup about her dating Pappy. After that,, initiate the speech challenge with Pappy and keep on clicking the "Speech" option. Since it will never go away, you can just keep clicking it until you get the "Silver Tongued Devil" trophy. This trick works best if you speech is at least 30 to succeed in the Speech challenge. Note: This requires the unpatched version of the game.

  • Note: This can be done in the patched version of the game. Go to Little Lamplight at any point after you exit Vault 101 and get inside via Speech Challenge or rescuing other children from Paradise Falls. Go back to the "Great Chamber" and find Knock Knock to ask her how she got her name. Have her tell you a joke. She has only one joke and, with a decent Intelligence, you can interrupt it for a better ending. Then there is a Speech Challenge to convince her that it was a funny joke. Continuously cycle through the joke and Speech Challenge repeatedly. Because she is a child, the Speech challenge is also not too difficult.