$SITE_TITLE

Mass Effect PC Cheats


Rating 6

Star Wars: Knights Of The Old Republic easter eggs

  • The rift station where you fight theRachni is the same structure as the Selkath underwater base in Star Wars: Knights Of The Old Republic.

  • The Thorian race refers to the Ithorians from Star Wars: Knights Of The Old Republic.

Rating 5

Achievement numbers

Use the following numbers with the unlockachievement code:

ACHIEVEMENT NUMBER
Medal of Honor 1
Medal of Heroism 2
Distinguished Service Medal 3
Council Legion of Merit 4
Honorarium of Corporate Service 5
Long Service Medal 6
Distinguished Combat Medal 7
Medal of Valor 8
Pistol Expert 9
Shotgun Expert 10
Assault Rifle Expert 11
Sniper Expert 12
Lift Mastery 13
Throw Mastery 14
Warp Mastery 15
Singularity Mastery 16
Barrier Mastery 17
Stasis Mastery 18
Damping Specialist 19
AI Hacking Specialist 20
Overload Specialist 21
Sabotage Specialist 22
First Aid Specialist 23
Neural Shock Specialist 24
Invalid; may be Colonial Savior; Complete the Bring Down the Sky downloadable content 25
Scholar 26
Completionist 27
Tactician 28
Medal of Exploration 29
Rich 30
Dogs of War 31
Geth Hunter 32
Soldier Ally 33
Sentinel Ally 34
Krogan Ally 35
Turian Ally 36
Quarian Ally 37
Asari Ally 38
Power Gamer 39
Extreme Power Gamer 40
Renegade 41
Paragon 42
Paramour 43
Spectre Inductee 44
Charismatic 45
Search and Rescue 46

Rating 4

Talk to your crew

After you complete a major plot, talk to your crew to receive experience points for clues and boost the crew's morale.

Rating 4

Weapon types

Use the following entries with the giveitem self code:

assault_rifle
sniper_rifle
shotgun
pistol
qa_supergun

Note: An example of the qa_supergun code is giveitem self 10 qa_supergun manf_geth_weap this results in a Geth-style pulse rifle with the following stats: 35,000 damage, 35.9 shots before overheating, and 81 accuracy. The manufacturer portion of the code affects the description and stats of the rifle spawned. The appearance does not t seem to vary; all are rendered as a Geth Pulse Rifle. However, damage and other stats can vary significantly. For example, the damage can vary between 30,000 and 40,000, depending on which manufacturer string is used.

The Geth Pulse Rifle, which is some type of pulse energy weapon vs. a projectile weapon, is spawned differently than other weapons. Enabling the giveitem self 10 assault_rifle manf_geth weap code works, but does not summon an actual Geth Pulse Rifle, but rather a "generic" assault rifle with the description of a Geth Rifle. The "correct" code is giveitem self 10 gethgun_pulse_player manf_geth_weap which summons the actual "player-legal" Geth Pulse Rifle that your character occasionally picks up late in the game. Note that these rifles do not appear to have mod/upgrade slots. However, if the following code is used, the game will spawn a working pulse rifle with two upgrade slots, with caveats: giveitem self 10 gethgun_pulse manf_geth_weap. The problem with the aforementioned code is that the weapon description will identify it as pistol, even though it is rendered as an assault rifle when you equip it. Furthermore the targeting reticule does not appear to function properly with this particular version of the weapon. Accordingly, it is probably best just to use the gethgun_pulse_player summoning format.

Rating 3

Omnitool manufacturer codes

Use the following entries with the giveitem self code. Note: The game appears to have only one type of Omnitool. For example, enter giveitem self 10 omnitool manf_aldrin_omniTool as a code.

Manf_Aldrin_OmniTool
Manf_Ariake_OmniTool
Manf_Armali_OmniTool
Manf_Elkoss_OmniTool
Manf_Serrice_OmniTool
Manf_Sitta_OmniTool
Manf_Spectre01_OmniTool
Manf_Spectre02_OmniTool
Manf_Spectre03_OmniTool

Rating 3

Giant worm in "Edolus" strategy

You will encounter a large worm creature during the mission about the missing Marines. To defeat it, jump right before the projectile acid the worm spits. Meanwhile, attack it with missiles (RB) and constant gunfire (RT) and it will soon fall.

Rating 3

Finding all the elements

The best way to find the elements, minerals, and anomalies on planets that you can explore is by driving along the edges of the operational area (the red area). Drive the Mako in a circle around the area to where you can hardly see the edge of the red line to find at least two elements/minerals on each planet that can be explored. There are rare things that will not show up on your map and you will also have to drive around like this to find them. There are a couple more items than you are required to find, but it is good to go ahead and get them if you need the experience points. Also, if you say the correct things to the Asari Consort, she will give you a trinket that allows you to activate a Prothean Orb found on Eletania, or the "monkey" planet, in the Hercules system. It contains the memories of a Cro-Magnon that was observed by the Protheans. The orb will show up as an anomaly on your map, in the lower left corner.

Rating 3

Armor manufacturers

Input the following values into the "giveallarmor [manufacturer name]" code:

Manf_Aldrin_Armor_Agent
Manf_Aldrin_Armor_Hydra
Manf_Aldrin_Armor_Onyx
Manf_Ariake_Armor_Mercenary
Manf_Armax_Armor_Predator
Manf_Armor_UCantSeeMe
Manf_Batarian_Armor
Manf_Batarian_Armor_Partisan
Manf_Batarian_Armor_Skirmish
Manf_Cerberus_Armor
Manf_Cerberus_Armor_Freedom
Manf_Cerberus_Armor_Hoplite
Manf_Devlon_Armor_Explorer
Manf_Devlon_Armor_Liberator
Manf_Devlon_Armor_Survivor
Manf_Devlon_Armor_Thermal
Manf_Elanus_Armor_Duelist
Manf_Elanus_Armor_Guardian
Manf_Elanus_Armor_Warlord
Manf_Elkoss_Armor_Assassin
Manf_Elkoss_Armor_Gladiator
Manf_Geth_Armor_BattleMaster
Manf_Geth_Armor_Berserker
Manf_Geth_Armor_Rage
Manf_HK_Armor_Homet
Manf_HK_Armor_Mantis
Manf_HK_Armor_Predator
Manf_HK_Armor_Scorpion
Manf_HK_Armor_Ursa
Manf_HKShadow_Armor
Manf_HKShadow_Armor_Janissary
Manf_HKShadow_Armor_Spectre
Manf_Jorman_Armor
Manf_Jorman_Armor_Crisis
Manf_Jorman_Armor_Hazard
Manf_Kassa_Armor_Colossus
Manf_Rosen_Armor_Titan
Manf_Serrice_Armor_Phantom
Manf_Sitta_Armor_Phoenix
Manf_Spectre01_Armor
Manf_Spectre02_Armor
Manf_Spectre03_Armo

Rating 3

Character classes

  • Adepts
Adepts are biotic specialists. They start out equipped with pistols and light armor. Their upgradeable implants give them biotic powers. The powers can be used to lift or throw objects, shield the party, and disable or destroy enemies.

  • Engineers
Using the holographic OmniTool, they can heal their party, disrupt enemy weapons or shields, decrypt security systems, and repair or modify technical equipment. They can unlock the ability to reverse enemy engineer technology and wear light armor.

  • Infiltrators
Infiltrators specialize in killing or disabling enemies at long range. They are trained to use OmniTools, but focus on decryption and offensive abilities. They can learn to wear medium armor and train with pistols or sniper rifles.

  • Sentinels
Sentinels use biotic abilities and advanced healing skills to defend allies. They can only use light armor and can not receive advanced weapon training.

  • Soldiers
Soldiers start out with pistol and assault rifle training and medium combat armor. They can unlock assault training, shotgun/sniper skills, heavy combat armor, and perform first aid.


  • Vanguards
Vanguards specialize in close range attack. They train with pistols and shotsguns, and can wear medium armor.

Rating 3

Overheat-proof weapon

For a weapon that doesn't overheat, have a HMWA X assault rifle with Frictionless Materials, Combat Optics X, and Snowblind Rounds X as upgrades.

Rating 3

Star Wars: Knights Of The Old Republic 2 easter egg

The first Spectre you meet, Nihlus, is a reference to Darth Nihlus in Star Wars: Knights Of The Old Republic 2. They even have the same face paint.

Rating 3

Easy aiming hint

To have an easier time hitting fast-moving enemies (such as Geth Hoppers and Geth Drones), open up the command wheel when engaging them in combat to pause the game. However, you will still be able to aim. Once you have aimed at a fast-moving enemy, exit the the command wheel. This will result in direct hits.

Rating 3

Unlockables

Unlock the following bonuses by performing the corresponding tasks. The bonuses will become unlocked the next time a new game is started:

Rating 3

Thresher Maw in "Edolus" strategy

To easily defeat the Thresher Maw, after it has initially launched out of the ground to drive off, stay at a relative distance and drive circles around it while firing. Due to your distance, it will not use its long-ranged attack or inflict melee damage. It will go back underground after a time or when certain amount of damage is inflicted and will change location where it pops up. Repeat the circular attack and you will get away undamaged.

Rating 3

Reversed Earth glitch

After landing on Luna, Earth's moon, look for the view of Earth. When you zoom in on Earth, noticed that its image is reversed. For example, Florida is where California should be and vice versa.

Rating 3

Talent numbers

Use tollowing numbers with the givebonustalent code. For example, enter givebonustalent 14 as a code to get the Shotguns talent.

TALENT - CODE
Assault Rifles - 7
Shotguns - 14
Sniper Rifles - 21
Throw - 49
Lift - 50
Warp - 56
Singularity - 57
Barrier - 63
Stasis - 64
Electronics - 84
Damping - 86
Hacking - 91
Decryption - 93
First Aid - 98
Medicine - 99

Rating 2

Mako Repairs

If you want to repair the Mako without wasting Omni-Gel doing so, press X and opt to return to the Normandy. You'll be reinserted in a specific place when you decide to go back to the planet in question, but your Mako will be fully repaired for reinsertion.

Rating 2

Sniping hint

Equip any decent sniper rifle (powerful and accurate) with High Explosive Rounds (highest level preferably). This combination will kill nearly every normal enemy you hit directly and severely damages enemies in their proximity, if not killing them as well. For fun, if you shoot the enemy's feet or the ground he is standing directly on top of, he will jettison into the air. Note: High Explosive Rounds work best only with sniper rifles since they are meant to kill with one shot. If it is used with a pistol, assault rifle, or shotgun, the weapon will overheat in around five shots (depending on the type of weapon), regardless of upgrades and decency of the gun. This will make yourself vulnerable to enemies.

Rating 2

"Scholarship" achievement codec locations

This achievement requires that you locate information on all primary Alien:

  • Council Races
Asari - Speak with Captain Anderson after the first meeting with the council.
Salarians - Speak with Captain Anderson after the first meeting with the council.
Turians - In the beginning of the game if you miss it, you can get it by speaking to people about Specters and Saran. Otherwise, it should appear after your first encounter with Ashley.

  • Extinct Races
Rachni - Speak with the VI Avina near the Consort Chambers/Krogran Statue about the Rachni wars.
Protheans - Speak with Captain Anderson and Nihlus on the Normandy at the beginning of the game in the Communications Room. This is your only chance in the game to get this codec. If you miss it, you will not be able to recover it later in the game.


  • Non-Council Races
Batarians - After you become a Spectre, speak with Captain Anderson about his Spectre activities at the Docking Bay.
Elcor - Speak with the diplomat Calyn in the embassy. He is located at the end of the hallway to the right of the Embassy Clerk next to Udina's office.
Geth - While on the mission Eden Prime you will receive this codec automatically.
Hanar - Speak with the Hanar Shopkeeper at the Emporium.
Keepers - Speak with the VI Avina in the northwest part of the Presidium. She is very close to the Preaching Hanar and C-Sec Turian whom are arguing.
Krogan - You get this automatically by entering Choras Den. A scene will play showing the Krogran Wrex.
Quarians - Speak with Garrus in the medical center after fighting the thugs.
Volus - Talk to the VI Avina closest to the Embassy Clerk. You will get this by asking the VI why the Volus were the first race to get an embassy.

Rating 2

Easy credits in Quasar

In Quasar, bet Y on odd and X on even for easy credits.

Rating 2

Scan the Keepers in Citadel

The following are the locations of the Keepers:

  • Wards
In the hanger bay through C-Sec.
In the right-most room in the Presidium Wards Access corridor.
In the alleyway next to the market and Choras Den.
In the upper market area.
In the C-Sec Requisition Office.
In the Traffic Control Room in C-Sec.
Inside Flux, by the quasar machines in the back left.
To the right of the Med Clinic entrance.
At the C-Sec Academy entrance.

  • Presidium
Four are inside Citadel Tower.
In the back room of the Emporium, turn left.
On the balcony of the Embassy lounge.
In the rectangular room at the right of the C-Sec HQ at the embassy.
Outside Citadel Tower to the left of Avina.
In the Volus/Elcor office at the Embassy.
Opposite of Avina, halway between the Consort Chambers and the Emporium.
Outside the entrance of the Consort Chambers.
Outside the Wards Access entrance, very close to the arguing Preaching Hana and C-Sec officer.

Rating 2

Cheat Codes

To activate the following cheats, you will need to edit a game file; create a backup before proceeding. Use a text editor to edit the "BIOInput.ini" file in the "\My Documents\BioWare\Mass Effect\Config" folder. Add the following line under the "" heading:

ConsoleKey=Tilde

During gamplay, press ~ to bring up the console window. Type any of the corresponding codes and press ENTER:

NOTE 1: For example, enter giveitem self 8 assault_rifle manf_ariake_weap to spawn a Ariake Technologies Tsumani VIII assault rifle. Note that the numerical value after giveitem self portion of the code represents the level of the item or weapons spawned.

NOTE 2: You normally can only have a maximum of five grenades or doses of Medigel in your inventory. However these maximums can be increased by changing entries in the "DefaultGame.ini" file.

NOTE 3: The Mako tends to take some damage upon landing from increased height. You will have to re-enable this code whenever you return to or from the Normandy, or anytime you land on a new planet.

CHEAT FUNCTION CHEAT CODE
Add indicated number of credits into your account initcredits
Add indicated number of talent points for player givetalentpoints
Adjust credits plus or minus the amount entered adjustcredits
All Krogan armor giveallarmorkrogan
All Quarian armor giveallarmorquarian
All Turian armor giveallarmorturian
All grenades giveallgrenades
All human armor giveallarmorhuman
All weapons giveallweapons
All weapons and armor mods giveallxmods
Disable ghost and fly codes walk
End game quit
Flight mode when you climb stairs fly
Get Bioamps from indicated manufacturer giveallbioamps
Get Omnitools from indicated manufacturer giveallomnitools
Get armor from indicated manufacturer giveallarmor
Get indicated amount of experience points givexp
Get one of every weapon and modifier item level 1-X giveall
Get the indicated talent, regardless of your character's class givebonustalent
Geth assault rifle that inflicts 25000 points of damage givesupergun
Increase jump height of Mako ATV [NOTE 3] upgradevehicle vehthrusterforcebooster
May increase armor value of Mako ATV upgradevehicle veharmorboost
Set paragon to indicated value setparagon
Set renegade to indicated value setrenegade
Show game settings show
Spawn indicated item [NOTE 1] giveitem self
Spawn indicated number of Medigel doses [NOTE 2] initmedigel
Spawn indicated number of Omnigel "doses" initsalvage
Spawn indicated number of grenades [NOTE 2] initgrenades
Suit of light "Survivor X" armor with 8000 shields givesuperarmor
Teleport to pointer teleport
Unlock the indicated achievement unlockachievement
Walk through walls and fly ghost

Rating 2

Unlimited health

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "BioGame.ini" file in the "/Documents/Bioware/Mass Effect/Config" directory. Look below the "[BIOC_Base.BioPawnBehavior]" header and note the following lines:

m_fBleedOutMinDamageResistance
m_fBleedOutCasualMinDamageResistance
m_fBleedOutMinHealthRegenRate
m_fCasualBonusHealthRegenRate
m_fHenchDamageResistance
m_fHenchCasualDamageResistance

Set their values as follows for unlimited health.

m_fBleedOutMinDamageResistance=0.0f
m_fBleedOutCasualMinDamageResistance=0.0f
m_fHenchDamageResistance=0.0
m_fHenchCasualDamageResistance=0.0

Rating 2

Unlimited credits

To gain unlimited credits, first complete the side quest with Dr. Michel and her blackmailer to get a discount from the goods she sells. Sell her all of your expensive equipment. Then, go to the Wards Markets and buy your items back from the merchant name Expat for cheaper. Repeat as desired.

Rating 2

Ammunition mods

Usethe following entries with the giveitem self code. Note: The game appears to have only one type of ammunition mod. For example, enter giveitem self 8 x_wammo_ap as a code to spawn level VIII armor-piercing ammunition.

X_WAmmo_AntiPersonnel
X_WAmmo_AP
X_WAmmo_Chemical
X_WAmmo_Cryo
X_WAmmo_Hammerhead
X_WAmmo_Harpoon
X_WAmmo_HE
X_WAmmo_HyperRail
X_WAmmo_Incendiary
X_WAmmo_Inferno
X_WAmmo_Phasic
X_WAmmo_Polonium
X_WAmmo_Proton
X_WAmmo_Radioactive
X_WAmmo_Shredder
X_WAmmo_Sledgehammer
X_WAmmo_SnowBlind
X_WAmmo_Striker
X_WAmmo_Tungsten

Rating 2

Extra experience from battles

To earn extra experience whhen in battle, get out of the Mako for the final hit. You only get 60% experience if you kill enemies in the Mako.

Rating 1

Armor upgrade mods

Use the following entries with the giveitem self code. Note: The game appears to have only one type of armor upgrade mod. For example, enter giveitem self 10 x_armor_motojoints as a code to spawn a level X motor joints armor upgrade mod (+20% to strength).

X_Armor_AblCoating
X_Armor_CombatExo
X_Armor_CushGel
X_Armor_EnerWeave
X_Armor_EnvSeals
X_Armor_Exoskel
X_Armor_FieldRegen
X_Armor_FirstAid
X_Armor_HardWeave
X_Armor_HazardSeals
X_Armor_KineticBuff
X_Armor_KineticExo
X_Armor_MedicalExo
X_Armor_MedicalIntf
X_Armor_MotoJoints
X_Armor_Plating
X_Armor_PressSeals
X_Armor_RegenPlating
X_Armor_ShieldBatt
X_Armor_ShieldMod
X_Armor_ShieldVI
X_Armor_ShockAbs
X_Armor_StimPack

Rating 1

Saren (after resurrection) strategy

Your crew and yourself should use biotic powers everytime Saren stops to shoot (usually when he is hanging on the wall). Only do it once when he stops, otherwise you are wasting abilities.

Rating 1

Shopping hint

Save before talking to merchant for first time when looking for certain items or armor. The merchandise is random so, if you do not get anything you want, reload the game and talk to the merchant again. This trick can be used around three times whenever enough game time has elapsed for merchants to respawn new items.

Rating 1

Cheat Mode (alternate)

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "DefaultGame.ini" file in the "C:\Games\Mass Effect\BioGame\Config" directory in Windows XP. Change any of the following lines to activate the corresponding cheat:

To get more inventory space, set the value of the "m_nMaxInventoryItems" entry to "9999".

To increase your grenade capacity, change the value of the "m_nMaxGrenades" entry to any number up to "999".

To increase your Medigel capacity, change the value of the "m_fMaxMedigel" entry to any number up to "999".

Rating 1

Weapon mod manufacturer codes

Use the following entries with the giveitem self code. Note: There appears to be only one type of weapon mod. For example, enter giveitem self 10 x_wgear_frictionlessmat as a code to spawn a level X Frictionless Materials weapon mod (+7% damage, -28% heat accumulation).

X_WGear_CombatScanner
X_WGear_CombatSensor
X_WGear_CombatVI
X_WGear_FrictionlessMat
X_WGear_HeatSink
X_WGear_HighCaliber
X_WGear_HyperRail
X_WGear_ImpSighting
X_WGear_KineticCoil
X_WGear_KineticStab
X_WGear_RailExt
X_WGear_RecoilDamp
X_WGear_ScramRail
X_WGear_TargettingVI

Rating 1

Bioamp manufacturer codes

Use the following entries with the giveitem self code. Note: The game appears to have only one type of Bioamp. For example, enter giveitem self 10 bioamp manf_aldrin_bioamp as a code.

Manf_Aldrin_BioAmp
Manf_Armali_BioAmp
Manf_Armax_BioAmp
Manf_Kassa_BioAmp
Manf_Serrice_BioAmp
Manf_Sitta_BioAmp
Manf_Spectre01_BioAmp
Manf_Spectre02_BioAmp
Manf_Spectre03_BioAmp

Rating 1

Signal tracking in Citadel

The following are the locations that the Quasar Machine's signal traces to in order:

  • Wards Access Corridor
Starting at the Medical Clinic, go up the elevator toward the Presidium. Take the corridor to an area where people are talking. Look at the terminal on the wall.

  • Financial District
At Volus' Office, behind Volus.

  • Emporium
After exiting Volus' office, turn right and go past the Emporium Shopkeeper to a back hallway. Then, turn right again. You will encounter an A.I. that threatens to blow you and itself up. After the conversation, select the A.I., and input the following code to override: TRIANGLE, SQUARE, TRIANGLE, CIRCLE, SQUARE, CIRCLE, CIRCLE. Finish before it is done Siphoning off credit to get the credits.

Rating 1

Saren (before resurrection) strategies

  • Use your rifle while strafing to avoid his rocket fire.

  • To defeat Sarren without fighting him the first time in the Citadel, if you have your Charm or Intimidation up all the way, use the new chat options. This will eventually make Sarren kill himself.

Rating 1

Weapon manufacturer codes

Use the following entries with the giveitem self code:

Manf_Ariake_Weap
Manf_Armax_Weap
Manf_Batarian_Weap
Manf_Cerberus_Weap
Manf_Devlon_Weap
Manf_Elanus_Weap
Manf_Elkoss_Weap
Manf_Geth_Weap
Manf_Haliat_Weap
Manf_HK_Weap
Manf_HK_WeapAppr2
Manf_HKShadow_Weap
Manf_Jorman_Weap
Manf_Kassa_Weap
Manf_Rosen_Weap
Manf_Spectre01_Weap
Manf_Spectre02_Weap
Manf_Spectre03_Weap

Rating 0

Armor types

Use the following entries with the giveitem self code.

light_armor
medium_armor
heavy_armor
qasuperarmor

Note: The qasuperarmor code can be used as in the following example, giveitem self 10 qasuperarmor manf_jorman_armor_hazard. This spawns a level X suit of Jormangund Technologies light armor, with the following stats: 99 physical protection, 20,000 shields, and 99 Tech/Biotic protection. There appears to be no way to specify medium or heavy armor types. The stats and appearance will vary greatly depending on which manufacturer string is used.

Rating 0

Grenade ammo type mods

Use the following entries with the giveitem self code. Note: The game appears to have only one type of grenade ammo mod. For example, enter giveitem self 8 X_gammo_incendiary as a code to spawn a level VIII incendiary grenade ammo mod.

X_GAmmo_AntiThorian
X_GAmmo_Cryo
X_GAmmo_Fusion
X_GAmmo_HE
X_GAmmo_Incendiary
X_GAmmo_Proton

Rating 0

Ally achievements hint

To unlock all six ally achievements with only three playthroughs, when you start the game, focus on getting all six of your teammates. select two of them to play through the game with and keep those two until you complete the majority of the game. You will get the ally achievement for the teammate you recruited first. After getting it, replace that teammate with another one as soon as possible. After the next assignment you complete, you will then unlock the ally achievement for the second teammate.

Rating 0

ExoGeni PSI puzzle in Feros

In the ExoGeni facility, there is an objective where you have to add the correct amount of water presure to fill the gauge between the two arrows. After reaching the correct amount of water pressure enter 7, 11, 13, and then activate it to solve the puzzle.

Rating 0

Puzzle solution in Noveria

Perform the following steps to solve the puzzle after you enter the Core at Mira. 1=Upper most ring, 4=Lowest ring:

  • Step 1
Move 1 to the middle.
Move 2 to the right.
Move 1 to the right on top of 2.
Move 3 to the middle.

  • Step 2
Move 1 to the left.
Move 2 to the middle on top of 3.
Move 1 to the middle on top of 2.
Move 4 to the right.

  • Step 3
Move 1 to the right.
Move 2 to the left.
Move 1 to the left on top of 2.
Move 3 to the right on top of 4.

  • Step 4
Move 1 to the middle.
Move 2 to the right.
Move 1 to the right.

Rating 0

Saving weapon points hint

If you are a Soldier, level up weapons to use their bonuses and no further. For example, Carnage is the shotgun's bonus. By doing this, you will have extra points for a desired weapon and points to level everything else completely out. You do not need the damage and accuracy bonus from the points as when you become a Spectre, the best of every weapon becomes unlocked for you in the Normandy or at the C-SEC requisitions office.

Rating 0

Hades Gamma Cluster hidden missions

To play the hidden mission in the Plutus system of the Hades Gamma Clusteret, get 75% Renegade. To play the mission the Cacus system, get 75% Paragon

Rating 0

Recommended weapon upgrades

  • The following upgrades are the best for any gun: Frictionless Materials X (28% heat damping, +7% damage), Kinetic Coil X (28% weapon stability, +7% damage), and Slegdehammer Rounds X (50% weapons force, + 60% poison damage, - 20 heat damping). Overall, the weapons stats you will end up with are as follows: 14% damage, +28 weapon stability, +50% weapon force, +60 poison, +8% heat damping. The poison damage also prevents shield regeneration. Also, any of the following combo of any grade is the best.

  • For the most powerful weapons in the game, use the following builds. For assault rifles, shotguns, and pistols, use Frictionless Materials, Scram Rail, and Inferno Rounds. Once you can get the "X" level equipment, these will be the most powerful weapons in the game. The combination should be used at any point you find these materials. For the sniper rifle, use two Frictionless Materials and High Explosive Rounds. The assault rifle will not overheat much at all, but for an assault rifle that doesn't overheat, you can use two Scram Rails and Snowblind Rounds. It is not as powerful as the first method, but nonetheless efficient.

Rating 0

Recommended career

Play as a War Hero Soldier first so that during your second play through, you will have all of the money, weapons, and armor to use for the other careers.

Rating 0

Unlimited Paragon and Renegade Points

To gain unlimited Paragon and Renegade points, when you get to the part of the game where Lorik Quinn is going to testify against Anoleis, speak to Lorik Quinn and convince him to testify. This will give you twenty-five Renegade poionts. Then, walk away from him, return to him, and ask him something unrelated to the case. You'll then be given the option to "Answer another question", at which point you'll be able to convince him to testify again, for another twenty-five Renegade points. Repeat as desired.

Rating 0

Unlimited Experience

To gain unlimited Experience, at the freighter on Feros in the Zhu's Hope Colony, there is a computer terminal that, when decrypted, will alert you to investigate supply shipments that have diverted course in the Voyager Cluster. If you then save your game, and subsequently reload it, you'll be able to decrypt the computer again for the same information you just got. This is a slow process, but gives you access to infinite experience points.

Rating 0

Mako controls

Press any of the following buttons to perform the corresponding with the Mako:

RB FIRE ROCKETS.
A Undercarriage Rockets.
B Exit Mako for on-foot exploration.
Click Right Analog-stick while holding LT Zoom.
Hold LT First person view.
RT Fire main gun.
X Return to the Nomandy.

Rating 0

No Biotic cooldown

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "BioGame.ini" file in the "/Documents/Bioware/Mass Effect/Config" directory. Locate the following line:

m_bSkipPowerCooldown=FALSE

and change it to:

m_bSkipPowerCooldown=TRUE

Note: This affects the game globally, including the NPCs which allows them to continuously cast their Biotic powers without any break in-between.

Rating 0

Skill achievements hint

The fastest way of gaining the skill achievements (Lift, Warp, Sabotage, etc.) is to stand outside the Mako and use it for a target. Do each skill with your current character 75 times to get the achievements for each one. However, two things must be noted. First off, Neuroshock does damage to the Mako. When you see it begin smoking, repair it. Second, AI Hacking does not apply at all here and you must actually hack 75 AIs or hack a few repeatedly before you must destroy them. The best way to get this one is to play the mission where you must go to the Earth's moon, or "Luna", and stop the AIs in the training facility. Save the game before you go into one of the bunkers and keep hacking them until you are finished, or reload and play again.