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Orange Box, The Cheats "Half-Life 2: Episode One" (PC)

Game also available for:   PS3  |  XBOX 360


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Half-Life 2: Episode One

Cheat Codes:
Open Steam, go to your "Play Games" menu, and select Half-Life 2: Episode One. Right click on it and select "Properties". Click the "Launch Options" button then type -console. Click "Ok", then close. Double click "Half-Life 2: Episode One" to start the game. Once it is loaded and you are playing, press ~ to display the console window. Then, enter sv_cheats 1 and press [Enter] to enable cheat mode. You can now enter the following codes at the console window. Also, any code can be used as a command line parameter by prefixing it with the "-" character. Note: For games that were downloaded from Steam, to use cheats in single player mode, start the game with the -applaunch -dev -tconsole command line parameter. Additionally, most other codes from the original Half-Life 2 can be used.:

God mode (server only) - god
Spawn indicated item - give <item name>
Full ammo for current weapon; only refills secondary ammo if it was last fired; does not refill empty weapons - givecurrentammo
Reduce your health - buddha
Damage player - hurtme <amount>
All weapons - impulse 101
Ignored by NPCs - notarget
Walk through objects (server only) - noclip
List maps - maps
Load indicated map - map <map name>
Spawn indicated NPC - npc_create <name>
Set max ammo for .357 Magnum - sk_max_357 <number>
Set max ammo for Pulse Rifle - sk_max_ar2 <number>
Set max ammo for Pulse Rifle energy orbs - sk_max_ar2_altfire <number>
Set max ammo for shotgun - sk_max_buckshot <number>
Set max ammo for crossbow - sk_max_crossbow <number>
Set max ammo for hand grenades - sk_max_grenade <number>
Set max ammo for pistol - sk_max_pistol <number>
Set max ammo for RPG - sk_max_rpg_round <number>
Set max ammo for submachine gun - sk_max_smg1 <number>
Set max ammo for SMG grenades - sk_max_smg1_grenade <number>
Set damage value for pistol - sk_plr_dmg_pistol <number>
Set damage value for .357 Magnum - sk_plr_dmg_357 <number>
Set damage value for Pulse Rifle - sk_plr_dmg_ar2 <number>
Set damage value for shotgun - sk_plr_dmg_buckshot <number>
Set damage value for crossbow - sk_plr_dmg_crossbow <number>
Set damage value for crowbar - sk_plr_dmg_crowbar <number>
Set damage value for grenades - sk_plr_dmg_grenade <number>
Set damage value for RPG rockets - sk_plr_dmg_rpg_round <number>
Set damage value for submachine gun - sk_plr_dmg_smg1 <number>
Set damage value for SMG grenades - sk_plr_dmg_smg1_grenade <number>
Enable use of wired Xbox 360 controller - exec 360controller

Map names:
Use any of the following entries with the map code:

Looking up at the citadel (glitch) - ep1_background01
Looking in the car garage (glitch) - ep1_background01a
Looking off into the damaged City 17 (glitch) - ep1_background02
Beginning of Chapter 3 - ep1_c17_00
City 17 after the first load point - ep1_c17_00a
Beginning of Chapter 4 - ep1_c17_01
Chapter 4 City 17 after the first load point - ep1_c17_02
Chapter 4 City 17 after the second load point - ep1_c17_02a
Chapter 4 City 17 after the third load point - ep1_c17_02b
Last Chapter - ep1_c17_05
Last Chapter near the end - ep1_c17_06
Introduction - ep1_citadel_00
Citadel after the first load point - ep1_citadel_01
Citadel after the second load point - ep1_citadel_02
Citadel before the lift ride - ep1_citadel_02b
Citadel after the third load point - ep1_citadel_03
Near the end of the Citadel - ep1_citadel_04

NPC names:
Use any of the following entries with the npc_create code:

Alyx: npc_alyx
Antlion guard: npc_antlionguard
Antlion: npc_antlion
Barnacle: npc_barnacle
Barney: npc_barney
Breen: npc_breen
Ceiling Turret: npc_turret_ceiling
City 17 Citizen: npc_citizen
Combine Scanner: npc_cscanner
Combine Soldier: npc_combine_s
Crow: npc_crow
Dog: npc_dog
Fast Zombie: npc_fastzombie
Hunter (early version): npc_hunter
Pigeon: npc_pigeon
Seagull: npc_seagull
Stalker: npc_stalker
Strider: npc_strider
Vortigaunt: npc_vortigaunt
Zombie without legs: npc_zombie_torso
Zombie: npc_zombie
Zombine (Combine Zombie): npc_zombine

Item names:
Use any of the following entries with the give code.

Black Hole grenade: weapon_hopwire

Commentary track:
Successfully complete the game. Start a new game and choose a level to get an option to play it with an audio commentary track.

How to defeat the Strider:

After you climb the ladder and get up on the platform, you will notice a box containing rockets behind one of the metal sheets. If you get on it, you will be able to see a small part of the Strider but it will not see you. Observe its pattern of movement and fire a rocket just before it takes a new position. You will not miss by doing this. Keep firing at it until your cover breaks down. Until then you can easily score about five hits on it without losing any life. Then, move behind another metal sheet and finish off the Strider easily with one or two hits.

2 years ago

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