Portal 2 PC Cheats

Rating 3

Singing turrets

Find the turret inside a ventilation grate just past the elevator in Test Chamber 16 and jump over it to get the Refraction Cube. Then, use the laser to destroy that turret to open the grate. Enter to find four turrets singing a song.

Rating 2

"Pit Boss" achievement hint

On Chapter 9, after Wheatley's surprise, portal away from the platform just as Wheatley sends arms to crush you. Instead of running, stay nearby and Wheatly will beg you to come back. Stand at the edge of the pit overlooking his trap until he asks you to just jump in the pit. Jump in and the achievement is yours.

Rating 2

Steam achievements

Air Show Perform 2 aerial gestures before touching the ground in co-op.
Asking for Trouble Taunt GLaDOS in front of a camera in each of the five co-op courses.
Bridge Building Complete all test chambers in the Hard-Light Surfaces co-op course.
Bridge Over Troubling Water Complete the first Hard Light Bridge test.
Can't Touch This Dance in front of a turret blocked by a hard light bridge in co-op.
Confidence Building Complete all test chambers in the Mass and Velocity co-op course.
Door Prize Examine all the vitrified test chamber doors.
Drop Box Place a cube on a button without touching the cube.
Dual Pit Experiment Do the same test twice.
Empty Gesture Drop your co-op partner in goo while they are gesturing by removing the bridge under them.
Final Transmission Find the hidden signal in one of the Rat Man's dens.
Four Ring Circus Enter 4 different portals without touching the ground in co-op.
Friends List with Benefits While playing co-op, hug 3 different people on your friends list.
Gesticul-8 Perform all 8 gestures of your own volition in co-op.
Good listener Take GLaDOS' escape advice.
High Five Celebrate your cooperative calibration success.
Iron Grip Never lose a cube in Chamber 6 of the Mass and Velocity co-op course.
Lunacy That just happened.
Narbacular Drop Place a portal under your co-op partner while they are gesturing.
No Hard Feelings Save a turret from redemption.
Obstacle Building Complete all test chambers in the Excursion Funnels co-op course.
Overclocker Complete Test Chamber 10 in 70 seconds.
Party of Three Find the hidden companion cube in co-op test chamber.
Pit Boss Show that pit who's boss.
Portal Conservation Society Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements.
Portrait of a Lady Find a hidden portrait.
Preservation of Mass Break the rules in Test Chamber 07.
Professor Portal After completing co-op, complete Calibration Course online with a friend who hasn't played before.
Pturretdactyl Use an Aerial Faith Plate to launch a turret.
Rock Portal Scissors Win 3 co-op games of rock-paper-scissors in a row.
SaBOTour Make a break for it.
Scanned Alone Stand in a defective turret detector.
Schrodinger's Catch Catch a blue-painted box before it touches the ground.
Ship Overboard Discover the missing experiment.
Smash TV Break 11 test chamber monitors.
Stalemate Associate Press the button!.
Still Alive Complete Course 4 with neither you nor your co-op partner dying.
Stranger Than Friction Master the Propulsion Gel.
Tater Tote Carry science forward.
Team Building Complete all test chambers in the Team Building co-op course.
The Part Where He Kills You This is that part.
Triple Crown Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each.
Tunnel of Funnel Master the Excursion Funnel.
Vertically Unchallenged Master the Repulsion Gel.
Wake Up Call Survive the manual override.
White Out Complete the first Conversion Gel test.
You Made Your Point Refuse to solve the first test in Chapter 8.
You Monster Reunite with GLaDOS.
You Saved Science Complete all test chambers in all courses of co-op.

Rating 2

"Preservation Of Mass" achievement hint

On Chapter 2 "Test Chamber 7", keep track of the Companion Cube in this chamber. You may return to get it after using it to depress the button at the end of the level. Ignore GLadOS's comments and carry the cube through the broken "Emancipation Grill" at the end of the chamber and the achievement is yours.

Rating 2

Alternate Title Screen

Complete the game to unlock an alternate title screen.

Rating 2

Super 8 Themed Level

On the PC/Mac versions of the game, there is a bonus level available from the Extras menu called "Super 8," a playable level based on Spielberg's movie Super 8.

Rating 2

Cheat Codes

Add the "-console" command line parameter to end of the "Target" field in the "Shortcut" properties that are used to launch the game, then start the game and the console window will appear at the starting menu. Enter sv_cheats 1 to enable cheat mode, then active one of the following functions by entering the corresponding codes at the console window. Note: You can also press ~ during game play to open and close the console window.

Changes speed of game, 0.1 = 10% of original game speed, 2 = twice the original game speed host_timescale # (default=1)
Changes the acceleration of the speed gel sv_speed_paint_acceleration (default = 500.0f)
Changes the maximum speed obtainable from speed gel sv_speed_paint_max (default = 800.0f)
Changes the minimum speed (in seconds) in which the portal gun shoots when you hold click. (Affected by portalgun_fire_delay) portalgun_held_button_fire_fire_delay (default = 0.5)
Changes the minimum speed (in seconds) in which you can fire a portal gun portalgun_fire_delay (default = 0.20)
Changes view to first person firstperson
Changes view to third person thirdperson
Creates a Companion Cube ent_create_portal_companion_cube
Creates a Weighted Sphere ent_create_portal_weighted_sphere
Creates a reflector cube for lasers ent_create_portal_reflector_cube
Creates the 1900s version of the Weighted Storage Cube (from "The Fall" chapter ent_create_portal_weighted_antique
Creates the original Weighted Storage Cube (the normal one) ent_create_portal_weighted_cube
Invincibility god
Lets you change the gravity in the game sv_gravity # (600=normal)
Lets you go through walls and fly around noclip
Place portals anywhere sv_portal_placement_never_fail # (1 or 0)
Player can take damage but won't die buddha
Shoots conversion gel out of your face ent_create_paint_bomb_portal
Shoots propulsion gel out of your face ent_create_paint_bomb_speed
Shoots repulsion gel out of your face ent_create_paint_bomb_jump
Shoots water out of your face ent_create_paint_bomb_erase
Shows FPS Rate cl_showfps 1
Turns Cheats on/off sv_cheats (0=off/1=on)
Turrets won't shoot at you notarget
Used to see your position and speed cl_showpos 1 
gives you the basic portal gun. Upgrade with upgrade_portalgun give_portalgun

Rating 1

"No Hard Feelings" achievement hint

On Chapter 5 "The Escape", reach the conveyor belts carrying droids to the incinerator. Use a portal to get onto the conveyor belt and walk on the belt until a droid with a working laser beam appears. Pick it up and the achievement is yours.

Rating 1

"Schrodinger's Catch" achievement hint

On Chapter 6 "The Fall", reach the 1958 "28" room. There is a cube that's trapped in a glass box and Blue Gel streaming out of a pipe in one corner in this room. Save the game, then shoot a portal under the Gel and over the crate to coat the cube. The cube will bounce until it breaks the glass and eventually break out of the glass. Catch this cube before it touches the ground and the achievement is yours.. Note: Stand between the entrance and the gel spout.

Rating 1

"Ship Overboard" achievement hint

On Chapter 6 "The Fall", reach the 1971-era test facility and Cave will begin talking about testing on hobos. Below one of the test spheres and a giant Aperture logo is a room marked "CONTROL ROOM" with yellow letters. Use a portal to get high above the Control Room. Enter the small office. Enter the door behind the cabinet and follow the hidden hallway to a dock. At the end of the walkway, near the docks, is a orange life preserver marked "BOREALIS". Examine it and the achievement is yours.. Note: This is a reference to the Aperture ship "Borealis" that is seen at the end of Half Life 2: Episode 2.

Rating 1

Unlockable Store Items

Unlock the following items for purchase at the store by performing the corresponding tasks:

Bionic Beanie Complete "Lunacy".
WCC Flag Complete "High Five".

Rating 0

"Final Transmission" achievement hint

On Chapter 2 "Test Chamber 6", get the radio that appears in a clump of garbage into a window above the chamber after you hit a button. Make your way back through the level and place a portal on the pad across from the window, then use the launchers to get through the portal and into the room past the window, with radio in hand. Take the radio up to the wall and the achievement is yours.

Rating 0

"Door Prize" achievement hint

When going for the "Ship Overboard" achievement, there are three metal doors in the hallway once you enter the door behind the filing cabinet . If you activate the doors, Cave Johnson talks about the tests. Activate all three doors and the achievement is yours.