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Browse PC Game Cheats




Prey PC Cheats

Game also available for:   XBOX 360




Sort by     Cheats/Codes/Hints (9)    Guides/FAQs/Walkthroughs (3)   

2

game on

Simplified third person view

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "preyconfig.cfg" file in the game folder. Add the following line to the file.

bind "p""toggle pm_thirdperson"

Then, press P during game play to toggle third person view.

1 year ago

no game

1

game on

Cheat Codes

Start the game with the +set com_allowconsole 1 command line parameter. Hold CTRL + ALT + ~ during game play to display the console window, then activate the following cheats by entering the corresponding codes. Note: Some console commands only work in developer mode. Use the devmap command first.

CHEAT FUNCTION - CHEAT CODE
List commands - listcmds
Center view - centerview
Clear the console - clear
Close a portal - closeportal
Dump console text to \base\.txt - condump
Damage indicated entity; use listentities for entities - damage
Load a map in developer mode - devmap
Exit game - exit
Display current map name in console - getmapname
Teleport to putpos saved location - getpos
Display current view position - getviewpos
Spawn indicated item - give
Give indicated gun energy for the Leech Gun - giveenergy
God mode - god
Heart beat pulse on health - healthpulse
Hide all entities of a class or name - hide
Suicide - kill
Remove all monsters - killmonsters
Remove all moveables - killmoveables
Remove all ragdolls - killragdolls
Kill targeted object - killthis
List active game entities - listactiveentities
List game classes - listclasses
List game entities - listentities
List entity defs - listentitydefs
List all models - listmodels
List monsters - listmonsters
List spawn arguments of an entity - listspawnargs
List system commands - listsystemcmds
list tool commands - listtoolcmds
List type info - listtypeinfo
Load indicated map - map
No clipping mode - noclip
Disable the player as a target - notarget
Open a portal - openportal
Display current playtime - playtime
Possess the player - possessplayer
Print extra map keys of targeted object - print
Save location; used with getpos - putpos
Quit the game - quit
Record the current view position with notes - recordviewnotes
Remove all entities of a class or name - remove
Set player gravity - setplayergravity
Set current view position - setviewpos
show all entities of a class or name - show
Show any view notes for the current map; repeat to see next note - showviewnotes
Spawn a game entity - spawn
Spawn indicated number of entities - spawnabunch
Heart beat pulse - spiritpulse
Take notes about the current map from the current view - takeviewnotes
Teleport to an entity location - teleport
Enter or exit a shuttle with guns - toggleshuttle
Toggle talon targets - toggletalontargets
Trigger targeted object - triggerthis
Unpossess the player - unpossessplayer
Display current view position - where

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game on

Commands

The following commands can be used as console commands or as command line parameters (by prefixing + to the command).

CHEAT FUNCTION - CHEAT CODE
Shows AAS stats - aasstats
Adds a debug arrow - addarrow
Internal use - core to game chat lines - addchatline
Adds a debug line - addline
Spawns a creature and forces him to use a specific reaction - ai_reactioncheck
Sets the target reaction which will be used for ai_reactioncheck - ai_reactionset
Assert so you can use debugger - assert
Writes AVIs for a command demo - avicmddemo
Writes AVIs for a demo - avidemo
Writes AVIs for the current game - avigame
Benchmark - benchmark
Binds a command to a key - bind
Binds ragdoll at the current drag position - bindragdoll
Binds a key but unbinds it first if there are more than two binds - bindunbindtwo
Blinks a debug line - blinkline
Call a script function from console - call
Centers the view - centerview
Check if a new version of the game is available - checknewversion
CHECK reachability of ai_generic_nodes - checknodes
Clears the console - clear
Clears all lights - clearlights
Drop current weapon - clientdropweapon
Ingame gui message mode - clientmessagemode
Voice chats: clientVoiceChat - clientvoicechat
Team voice chats: clientVoiceChat - clientvoicechatteam
close a portal - closeportal
Close the view showing any notes for this map - closeviewnotes
Shows collision model info - collisionmodelinfo
Combines six images for roq compression - combinecubeimages
Compresses a demo file - compressdemo
Dumps the console text to a file - condump
Connects to a server - connect
Causes a crash - crash
Restart the cvar system - cvar_restart
Apply damage to an entity - damage
Debug a specific entity - debug
Switch to debugger in pointer mode - debug_pointer
Launches the Script Debugger - debugger
Decrement a cvar - dec
Deletes selected entity - deleteselected
Writes a screenshot for a demo - demoshot
Loads a map in developer mode - devmap
Dialog sound mode - dialogmode
Print a dictionary - dict
Lists a folder - dir
Lists a folder with subfolders - dirtree
Disassembles script - disasmscript
Disconnects from a game - disconnect
Display demo loading banner - displaye3loading
Compiles a map - dmap
Mark entities of a class as NOT neverdormant - dormant
Prints text - echo
Launches the in-game Articulated Figure Editor - editafs
Launches the in-game Declaration Editor - editdecls
Launches the GUI Editor - editguis
Launches the in-game Light Editor - editlights
Launches the level editor Radiant - editor
Launches the in-game Particle Editor - editparticles
Launches the in-game PDA Editor - editpdas
Launches the in-game Script Editor - editscripts
Launches the in-game Sound Editor - editsounds
Print size taken by entities - entitysize
Takes an environment shot - envshot
Erase the currently displayed note - eraseviewnote
Cause an error - error
Execute a config file - exec
Set cvars based on com_imageQuality - execimagequality
Execute a config file immediately - execnow
Exits the game - exit
Exits a command demo - exitcmddemo
Export DDA info to file - exportdda
Exports models - exportmodels
Finishes the build process - finishbuild
Forces the specified image to be included in makedds.bat - forcebuildimage
Freezes the game for a number of seconds - freeze
Displays game class info - game_memory
Causes a game error - gameerror
Same as kick, but recognizes player names - gamekick
Print entities bound to an entity - getbinds
Print current map name to console - getmapname
Teleport to saved location - getpos
Prints the current view position - getviewpos
Show graphics info - gfxinfo
Gives one or more items - give
Give energy gun energy - giveenergy
Enables god mode - god
Healthpulse - healthpulse
Send a heartbeat to the the master servers - heartbeat
Hide all entities of a class or name - hide
Hitches the game - hitch
Restarts the input system - in_restart
Increment a cvar - inc
Keeps the last test model in the game - keeptestmodel
Kick a client by connection number - kick
Kills the player - kill
Removes all monsters - killmonsters
Removes all moveables - killmoveables
Removes all ragdolls - killragdolls
Kill thing that player is pointing at - killthis
Scans LAN for servers - lanscan
Lists active game entities - listactiveentities
Lists articulated figures - listaf
Lists all animations - listanims
Lists beams - listbeams
Lists key bindings - listbinds
Lists game classes - listclasses
Lists commands - listcmds
Lists collision models - listcollisionmodels
Lists cvars - listcvars
Lists all decls - listdecls
Lists all keys used by dictionaries - listdictkeys
Lists all values used by dictionaries - listdictvalues
Lists game entities - listentities
Lists entity defs - listentitydefs
Lists FX systems - listfx
Lists game commands - listgamecmds
Lists guis - listguis
Lists decl text character frequencies - listhuffmanfrequencies
Lists images - listimages
Lists all debug lines - listlines
Lists materials - listmaterials
Lists model defs - listmodeldefs
Lists all models - listmodels
Lists all video modes - listmodes
Lists monsters - listmonsters
Lists particle systems - listparticles
Lists the entity defs - listrenderentitydefs
Lists renderer commands - listrenderercmds
Lists the light defs - listrenderlightdefs
Lists scanned servers - listservers
Lists skins - listskins
Lists sound commands - listsoundcmds
List active sound decoders - listsounddecoders
Lists all sounds - listsounds
Lists sound shaders - listsoundshaders
List the spawn args of an entity - listspawnargs
Lists system commands - listsystemcmds
Lists tables - listtables
Lists script threads - listthreads
Lists tool commands - listtoolcmds
List type info - listtypeinfo
Lists vertex cache - listvertexcache
Loads a game - loadgame
Create test files that show gui parms localized and ignored. - localizeguiparmstest
Localize guis - localizeguis
Localize maps - localizemaps
Create test files that shows which strings will be localized. - localizemapstest
Localize subtitles - localizesubs
Makes an ambient map - makeambientmap
Processes giant images - makemegatexture
Loads a map - map
Launches the Material Editor - materialeditor
Creates a memory dump - memorydump
Creates a compressed memory dump - memorydumpcompressed
Prints out system memory usage - memstats
Prints out process memory usage - memstatsprocess
Modifies shader parms on all lights - modulatelights
Mark entities of a class as neverdormant - neverdormant
Increment aas_test and print out info - nextaas
Shows next animation on test model - nextanim
Shows next animation frame on test model - nextframe
Teleport the player to the next func_static with a gui - nextgui
Loads the next map on the server - nextmap
Disables collision detection for the player - noclip
Disables the player as a target - notarget
Open a portal - openportal
Prints tokenized string - parse
Lists search paths - path
Circumvent a driver bug by pre-initializing the pbuffer - pbufferinit
Takes a screenshot using the pbuffer - pbuffershot
Plays back a command demo - playcmddemo
Plays back a demo - playdemo
Sets the given model on the player - playermodel
Prints current playtime - playtime
Removes the last created light - poplight
Possess the player - possessplayer
Shows previous animation on test model - prevanim
Shows previous animation frame on test model - prevframe
Prints an articulated figure - printaf
Print all models - printallmodels
Prints a beam - printbeam
Print DDA info - printdda
Prints an entity def - printentitydef
Prints an FX system - printfx
Print info about hand - printhandinfo
Prints a material - printmaterial
Prints memory debugging data - printmeminfo
Prints model info - printmodel
Prints a model def - printmodeldefs
Prints a particle system - printparticle
Prints a skin - printskin
Prints a sound shader - printsoundshader
Prints a table - printtable
Print extra map keys of the thing that player is pointing at - printthis
Profiler command - prof_capture
Profiler command - prof_in0
Profiler command - prof_in1
Profiler command - prof_in10
Profiler command - prof_in11
Profiler command - prof_in12
Profiler command - prof_in13
Profiler command - prof_in14
Profiler command - prof_in2
Profiler command - prof_in3
Profiler command - prof_in4
Profiler command - prof_in5
Profiler command - prof_in6
Profiler command - prof_in7
Profiler command - prof_in8
Profiler command - prof_in9
Profiler command - prof_mode
Profiler command - prof_ms
Profiler command - prof_out
Profiler command - prof_release
Profiler command - prof_smooth
Profiler command - prof_toggle
Prompt and sets the CD Key - promptkey
Save location - putpos
Quits the game - quit
Sends remote console command to server - rcon
Reconnect to the last server we tried to connect to - reconnect
Records a demo - recorddemo
Record the current view position with notes - recordviewnotes
Reexports models - reexportmodels
Regenerates all interactions - regenerateworld
Reloads animations - reloadanims
Reloads ARB programs - reloadarbprograms
Reloads decls - reloaddecls
Reloads the engine down to including the file system - reloadengine
Reloads guis - reloadguis
Reloads images - reloadimages
Reload language dict - reloadlanguage
Reloads models - reloadmodels
Reloads scripts - reloadscript
Reloads all sounds - reloadsounds
Reloads the decl and images for selected surface - reloadsurface
Remove all entities of a class or name - remove
Removes a debug line - removeline
Renders a bump map - renderbump
Renders a flat bump map - renderbumpflat
Checks all referenced images for duplications - reportimageduplication
Lists all used materials sorted by surface area - reportsurfaceareas
Internal - rescan serverinfo cvars and tell game - rescansi
Resets a cvar - reset
Reset E3 demo sequence - resete3demos
Encodes a roq file - roq
Compiles an AAS file for a map - runaas
Compiles AAS files for all maps in a folder - runaasdir
Calculates reachability for an AAS file - runreach
Restarts the sound system - s_restart
Saves a game - savegame
Saves all lights to the .map file - savelights
Save all moveables to the .map file - savemoveables
Saves all lights to the .map file - saveparticles
Save all ragdoll poses to the .map file - saveragdolls
Saves the selected entity to the .map file - saveselected
Text chat - say
Team text chat - sayteam
Takes a screenshot - screenshot
Executes a line of script - script
Force all players ready - serverforceready
Shows server info - serverinfo
Restart the current game - servermaprestart
Change to the next map - servernextmap
Sets a cvar - set
Sets a cvar and flags it as archive - seta
Set dda difficulty to specific value - setdda
Detects system capabilities and sets com_machineSpec to appropriate value - setmachinespec
Set player gravity - setplayergravity
Sets a cvar and flags it as server info - sets
Sets a cvar and flags it as tool - sett
Sets a cvar and flags it as user info - setu
Sets the current view position - setviewpos
Show all entities of a class or name - show
Shows memory used by dictionaries - showdictmemory
Shows memory used by interactions - showinteractionmemory
Shows memory used by strings - showstringmemory
Shows memory used by triangle surfaces - showtrisurfmemory
Show any view notes for the current map, successive calls will cycle to the next note - showviewnotes
Makes the rendered view smaller - sizedown
Makes the rendered view larger - sizeup
Spawns a game entity - spawn
Spawn a specified number of entities - spawnabunch
Spawns an artificial player entity - spawnartificialplayer
Spawn a debris mass - spawndebrismass
Spawns a server - spawnserver
Spiritpulse - spiritpulse
Spiritwalk sound mode - spiritwalkmode
Prepares to make a build - startbuild
Stops demo recording - stoprecording
Take notes about the current map from the current view - takeviewnotes
Extended take view notes - takeviewnotes2
Teleports the player to an entity location - teleport
Tests an animation - testanim
Tests animation blending - testblend
Tests an FX system bound to a joint - testbonefx
Tests a damage def - testdamage
Tests death - testdeath
Tests an FX system - testfx
Tests a gui - testgui
Output the string for the specified id. - testid
Isplays the given image centered on screen - testimage
Tests a light - testlight
Tests a map - testmap
Tests a material - testmaterial
Tests a model - testmodel
Tests particle stop time on a Test model - testparticlestoptime
Tests a point light - testpointlight
Writes out a Test savegame - testsave
Test a save game for a level - testsavegame
Sets a shaderParm on an existing TestModel - testshaderparm
Test SIMD code - testsimd
Tests a skin on an existing TestModel - testskin
Tests a sound - testsound
Fixup in-game text codes - testtext
Displays the given cinematic - testvideo
Times a command demo - timecmddemo
Times a demo - timedemo
Times a demo and quits - timedemoquit
Toggles a cvar - toggle
Toggles FPU exceptions on and off - togglefpuexceptions
Display in-game help - togglehelp
Magically enter or exit a shuttle - toggleshuttle
Toggle talon targets - toggletalontargets
Touches a decl - touch
Touches a file - touchfile
Touches a list of files - touchfilelist
Touches a gui - touchgui
Touches a model - touchmodel
Trigger all entities or a class or name - trigger
Trigger thing that player is pointing at - triggerthis
Unbinds any command from a key - unbind
Unbinds any commands from all keys - unbindall
Unbinds the selected ragdoll - unbindragdoll
Unpossess the player - unpossessplayer
Internal - cause a sync down of game-modified userinfo - updateui
Restarts renderSystem - vid_restart
Inserts the current value of a cvar as command text - vstr
Delays remaining buffered commands one or more frames - wait
Projects a blood splat on the player weapon - weaponsplat
Prints the current view position - where
Writes a bindings file - writebindings
Writes a command demo - writecmddemo
Writes a config file - writeconfig
Write game state - writegamestate
Writes precache commands - writeprecache

1 year ago

no game

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game on

Object names

Use one of the following entries with the spawn or give code.

monster_centurion
monster_fodder
monster_hound
monster_hunter
monster_mutate
weapon_wrench
weapon_bow (spiritbow)
weapon_rifle
weapon_hiderweapon (acid rifle )
weapon_autocannon
weapon_rocketlauncher
weapon_soulstripper
weapon_crawlergrenade

Use one of the following entries with the give code.

ammo_rifle
ammo_autocannon
ammo_autocannon_grenade
ammo_acid
ammo_hiderweapon
ammo_rocketlauncher
ammo_lifeforce_small (gives 8 points of lifeforce energy)
ammo_lifeforce_medium (gives 12 points of lifeforce energy)
ammo_lifeforce_large (gives 25 points of lifeforce energy)
ammo_lifeforce_wraith (gives 100 points of lifeforce energy)

1 year ago

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Simplified console

Start with the +set com_allowConsole 1 command line parameter. This allows you to access the console in game by pressing ~.

1 year ago

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game on

Casino mode

Complete the game. Then, select "New Game" at the main menu. The "Casino Mode" option will now appear above the normal difficulty setting. Select that option to play the casino games in Jen's bar.

1 year ago

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Cherokee mode

Complete the game. Then, select "New Game" at the main menu. The "Cherokee Mode" option will now be unlocked.

1 year ago

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game on

Concept art galleries

To unlock the first gallery, complete the game under the normal difficulty setting. To unlock the first gallery, complete the game under the Cherokee difficulty setting.

1 year ago

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Little Shop Of Horrors easter egg

Once you reach the Spatial Anomaly Corridors (hallways with all the mirrors on the walls), take the first left then the first right. Walk ahead until you reach a corner, where you must take a left. Walk ahead towards the wall. Look to your left to see a mirror. Walk towards the mirror. Crouch below the bars and approach the mirror. You will see what looks like a face, made of two health pads for eyes, and a Mutant "slit" door. When you get close enough to the "face," it will say something to you. 

1 year ago

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