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Quake PC Cheats




Sort by     Cheats/Codes/Hints (6)    Guides/FAQs/Walkthroughs (7)   

3

game on

Make everything disappear glitch

In map Episode 1 Map 4 (Grisly Grotto), kill the knight but do not use the buttons to make the platform fall at the start of the level. Instead, jump into the indent in the floor and enable the noclip code. After that, activate the buttons and the platform will fall through you. Deactivate the noclip code and enable the sv_gravity 10000 code. When you close the console window you will instantly fall about 100 feet below the level. Enable the noclip code and hold [Swim Up]. When you come back up through the floor, walk through the level. You will find that nothing is present. There will be no buttons, doors, weapons, ammo, monsters, etc. All that remains are the level limits and textures.

2 years ago

no game

2

game on

Cheat Codes

VIDEO COMMANDS
CHEAT CODE - CHEAT FUNCTION
BF - flashes the screen green
GAMMA - gamma correct, 1 is default, less than 1 is brighter more than 1 is darker
R_CLEARCOLOR - color of clear sides
R_ALIASSTATS - debugging
R_DMABUF - Unknown
R_DRAWENTITIES  0|1 - draw entities (objects)
R_DRAWFLAT - Unknown
R_DRAWORDER     0|1 - weird when set to 1
R_DSPEEDS       0|1 - debugging
R_EDGECOUNT     0|1 - debugging
R_FULLBRIGHT - light amp goggles
R_GRAPHHEIGHT  - height of r_timegraph
R_SHOWPOLYS - highlight polygons
R_SHOWVERTS - Unknown
R_SPEEDS        0|1 - debugging
R_TIMEGRAPH     0|1 - some sort of graph showing amount of calculations that are being done
R_WAVE 0|1 - underwater mode
SIZEDOWN - shrink the screen
SIZEUP - enlarge the screen
TIMEREFRESH - spins around and gives you the framerate
VID_DESCRIBECURRENTMODE - describes current mode, see video.txt
VID_DESCRIBEMODES - lists video modes, see video.txt
VID_NUMMODES - counts the number of modes, see video.txt
VID_TESTMODE - tests a videomode, see video.txt
VID_WAIT - sets video adapter waiting, see video.txt

SOUND COMMANDS
CHEAT CODE - CHEAT FUNCTION
DECIMATE_SFX - decimate a cached sound, see sound.txt
DECIMATE_SFX_SPEED - decimate sfx speed
DECIMATE_SFX_WIDTH - decimate sfx width
GRABEXTSND - Unknown
NOSOUND - no sound, see sound.txt
NUMCHANNELS - set the number of channels, see sound.txt
PLAY - play a sound, see sound.txt
PLAYVOL - play a sound with volume, see sound.txt
SAVESND - save a sound, see sound.txt
SBINFO - sound blaster info, see sound.txt
SFX_ASYNCH - enable asynchronous sound
SOUND - some sort of sound control
SOUNDINFO - displays info on sound system, see sound.txt
SOUNDLIST - list sounds in sound.txt
SND_TIMING - displays sound timing info
STOPSOUND - disables sound


GAMEPLAY COMMANDS
CHEAT CODE - CHEAT FUNCTION
BIND - keyboard setup, see readme.txt
CL_ANGLESPEEDKEY - Unknown
CL_BACKSPEED - speed of backwards movement, see readme.txt
CL_FORWARDSPEED - speed of forward movement, see readme.txt
CL_MOVESPEEDKEY - Unknown
CL_NOLERP - Unknown
CL_PITCHSPEED - Unknown
CL_ROLLANGLE - Unknown
CL_SHOWNET - Unknown
CL_SIDESTEP - speed of strafing, see readme.txt
CL_TICRATE - Unknown
CL_UPSPEED - upwards movement speed (for flying)
CL_YAWSPEED - turning speed
COLOR# [enter # between 1-13] - character color, see readme.txt
FLY [ON|OFF] - switch on flying mode
GOD [ON|OFF] - god mode (swim in lava, yeah)
IMPULSE# [enter # between 1-9] - get a weapon
KILL - restart a level
LOOKSPRING - centres freelook, see readme.txt
MAP - load a level, see readme.txt
MOUSE# - assign mouse buttons, see readme.txt
NOCLIP [ON|OFF] - no clipping!
NOTARGET - toggles auto-target
PAUSE - pause the game
PAUSEABLE 0|1 - ability to pause the game in multiplayer
QUIT - quit
RECORD - record a demo
RESTART - restarts a level
SCREENSHOT - screenshot
SENSITIVITY - mouse sensitivity, see readme.txt
SV_FRICTION - friction of player
SV_GRAVITY - sets gravity
SV_MAXSPEED - maximum speed of player
SV_NOSTEP 0|1 - if this is on (SV_NOSTEP 1) you cannot walk
up stairs
SV_STOPSPEED - how much you skid around the plane

MODEM/NETWORK COMMANDS
CHEAT CODE - CHEAT FUNCTION
<-/+>CTS - sets "clear to send"
<-/+>DSR - sets "data set ready"
<-/+>CD - sets "carrier detect"
8250 - selects the 8250 uart
16550 - selects the 16550 uart
ANSWER - selects answer the phone/server mode
BAUD - sets the baud rate to n
CONNECT - connect in multiplayer, see network.txt
COM# - setup com port, see network.txt
DIAL - selects client mode
DISABLE - disables com ports
ENABLE - enables com ports
FRAGLIMIT - number of frags in a network game, see
readme.txt
HOST_SPEEDS - display the hosts speed
HOST_LINEREFRESH - Unknown
HOST_FRAMERATE - sets the speed from 0-0.01
IRQ - sets the com ports interrupt to n
KILLSERVER - kills the server and ends the game
MESSAGEMODE - send messages in multiplayer
NAME - multiplayer name, see readme.txt
NET_STATS - some sort of network status
NET_MESSAGETIMEOUT - Unknown
NET_NAKGRACETIME - Unknown
NET_PACKETTIMEOUT - Unknown
PORT - sets the com ports port address to n
RESET - resets the com port
SAY - message in multiplayer
SHUTDOWN - sets the modem shutdown string
SLIST - server list, see readme.txt
STARTUP - sets the modem startup string
TEAMPLAY - co-op mode
TIMELIMIT - timelimit for multiplayer, see readme.txt

MISC. COMMANDS
CHEAT CODE - CHEAT FUNCTION
ALIAS - substitutes one command for another
CLEAR - clear the console
ECHO - echo string onto console (useless)
ENTITES - turn on monsters
EXEC - run a configuration file, see readme.txt
PROFILE - displays profiling info
SCR_COLORCON - console color
SCR_CONSPEED - speed that the console scrolls
SCR_SHOWCACHETHRASH - Unknown
SCR_XPARCON - Unknown
STATUS - displays status abuout the game in progress
TOGGLECONSOLE - same as key
VERSION - displays build version

UNKNOWN COMMANDS
CHEAT CODE - CHEAT FUNCTION
CMD - Unknown
EDICTCOUNT - Unknown
FOV - Unknown
POINTFILE - Unknown
RMSR - Unknown
R_CSHIFT - Unknown
SPAWN - Unknown
SV_AIM - Unknown
SV_IDEALPITCHSCALE - Unknown
SV_MAXVELOCITY - Unknown
SYS_TICRATE - Unknown
TEMP1 - Unknown

2 years ago

no game

1

game on

Raven

During Episode 2 Map 7 (secret level), shoot all of the gargoyle faces once. They will bleed. After that, go to the long, flashing corridor where you encounter two Hell Knights in alcoves. Shoot the wall of the second alcove to reveal a hidden room containing the initials of Tim Willits and Teresa Chasar, along with a raven symbol for the raven levels that they made for Doom 2.

2 years ago

no game

1

game on

Change gravity

Enable the sv_gravity code. Regular gravity is at 800. Ziggurat Vertigo (Episode 1 Map 8) is at 100. You can make the gravity any number, including negatives and values larger than 10,000. At negative gravity, your character will rise up quickly or slowly, depending upon what the negative is set to. To control yourself during altered gravity, enable the fly code. By using SWIM UP and SWIM DOWN, you can fly around while Fiends jump. Grenades from both you and the ogres will be affected by the changes.

2 years ago

no game

0

game on

Well Of Wishes secret

-This is a secret extra for the Crypt Of Decay (Episode 2 Map 3). After the spiked hall, go forward, turn backwards, then look to your right. There is a room there where you must take a leap of faith to cross. Get the quad and keep going towards the wall until you reach a hall. Enter it and go down and swim. The Dope Fish is in this location. Go to the left of the fish and shoot to find the exit to the secret level.

-After finding the Well Of Wishes, go down into the well and look on the wall. The big green stupid looking fish with uneven buck teeth is the Dope Fish from the Commander Keen series of games.

2 years ago

no game

0

game on

Nine Inch Nails logo

Look closely at the nailgun ammoboxes to see the "NIN" logo for Nine Inch Nails, the band that did the music for the game.

2 years ago

no game
Quake PC Q&A

I haven't played this for a long while now, and am looking to get back to it.

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