VIDEO COMMANDS CHEAT CODE - CHEAT FUNCTION BF - flashes the screen green GAMMA - gamma correct, 1 is default, less than 1 is brighter more than 1 is darker R_CLEARCOLOR - color of clear sides R_ALIASSTATS - debugging R_DMABUF - Unknown R_DRAWENTITIES 0|1 - draw entities (objects) R_DRAWFLAT - Unknown R_DRAWORDER 0|1 - weird when set to 1 R_DSPEEDS 0|1 - debugging R_EDGECOUNT 0|1 - debugging R_FULLBRIGHT - light amp goggles R_GRAPHHEIGHT - height of r_timegraph R_SHOWPOLYS - highlight polygons R_SHOWVERTS - Unknown R_SPEEDS 0|1 - debugging R_TIMEGRAPH 0|1 - some sort of graph showing amount of calculations that are being done R_WAVE 0|1 - underwater mode SIZEDOWN - shrink the screen SIZEUP - enlarge the screen TIMEREFRESH - spins around and gives you the framerate VID_DESCRIBECURRENTMODE - describes current mode, see video.txt VID_DESCRIBEMODES - lists video modes, see video.txt VID_NUMMODES - counts the number of modes, see video.txt VID_TESTMODE - tests a videomode, see video.txt VID_WAIT - sets video adapter waiting, see video.txt
SOUND COMMANDS CHEAT CODE - CHEAT FUNCTION DECIMATE_SFX - decimate a cached sound, see sound.txt DECIMATE_SFX_SPEED - decimate sfx speed DECIMATE_SFX_WIDTH - decimate sfx width GRABEXTSND - Unknown NOSOUND - no sound, see sound.txt NUMCHANNELS - set the number of channels, see sound.txt PLAY - play a sound, see sound.txt PLAYVOL - play a sound with volume, see sound.txt SAVESND - save a sound, see sound.txt SBINFO - sound blaster info, see sound.txt SFX_ASYNCH - enable asynchronous sound SOUND - some sort of sound control SOUNDINFO - displays info on sound system, see sound.txt SOUNDLIST - list sounds in sound.txt SND_TIMING - displays sound timing info STOPSOUND - disables sound
GAMEPLAY COMMANDS CHEAT CODE - CHEAT FUNCTION BIND - keyboard setup, see readme.txt CL_ANGLESPEEDKEY - Unknown CL_BACKSPEED - speed of backwards movement, see readme.txt CL_FORWARDSPEED - speed of forward movement, see readme.txt CL_MOVESPEEDKEY - Unknown CL_NOLERP - Unknown CL_PITCHSPEED - Unknown CL_ROLLANGLE - Unknown CL_SHOWNET - Unknown CL_SIDESTEP - speed of strafing, see readme.txt CL_TICRATE - Unknown CL_UPSPEED - upwards movement speed (for flying) CL_YAWSPEED - turning speed COLOR# [enter # between 1-13] - character color, see readme.txt FLY [ON|OFF] - switch on flying mode GOD [ON|OFF] - god mode (swim in lava, yeah) IMPULSE# [enter # between 1-9] - get a weapon KILL - restart a level LOOKSPRING - centres freelook, see readme.txt MAP - load a level, see readme.txt MOUSE# - assign mouse buttons, see readme.txt NOCLIP [ON|OFF] - no clipping! NOTARGET - toggles auto-target PAUSE - pause the game PAUSEABLE 0|1 - ability to pause the game in multiplayer QUIT - quit RECORD - record a demo RESTART - restarts a level SCREENSHOT - screenshot SENSITIVITY - mouse sensitivity, see readme.txt SV_FRICTION - friction of player SV_GRAVITY - sets gravity SV_MAXSPEED - maximum speed of player SV_NOSTEP 0|1 - if this is on (SV_NOSTEP 1) you cannot walk up stairs SV_STOPSPEED - how much you skid around the plane
MODEM/NETWORK COMMANDS CHEAT CODE - CHEAT FUNCTION <-/+>CTS - sets "clear to send" <-/+>DSR - sets "data set ready" <-/+>CD - sets "carrier detect" 8250 - selects the 8250 uart 16550 - selects the 16550 uart ANSWER - selects answer the phone/server mode BAUD - sets the baud rate to n CONNECT - connect in multiplayer, see network.txt COM# - setup com port, see network.txt DIAL - selects client mode DISABLE - disables com ports ENABLE - enables com ports FRAGLIMIT - number of frags in a network game, see readme.txt HOST_SPEEDS - display the hosts speed HOST_LINEREFRESH - Unknown HOST_FRAMERATE - sets the speed from 0-0.01 IRQ - sets the com ports interrupt to n KILLSERVER - kills the server and ends the game MESSAGEMODE - send messages in multiplayer NAME - multiplayer name, see readme.txt NET_STATS - some sort of network status NET_MESSAGETIMEOUT - Unknown NET_NAKGRACETIME - Unknown NET_PACKETTIMEOUT - Unknown PORT - sets the com ports port address to n RESET - resets the com port SAY - message in multiplayer SHUTDOWN - sets the modem shutdown string SLIST - server list, see readme.txt STARTUP - sets the modem startup string TEAMPLAY - co-op mode TIMELIMIT - timelimit for multiplayer, see readme.txt
MISC. COMMANDS CHEAT CODE - CHEAT FUNCTION ALIAS - substitutes one command for another CLEAR - clear the console ECHO - echo string onto console (useless) ENTITES - turn on monsters EXEC - run a configuration file, see readme.txt PROFILE - displays profiling info SCR_COLORCON - console color SCR_CONSPEED - speed that the console scrolls SCR_SHOWCACHETHRASH - Unknown SCR_XPARCON - Unknown STATUS - displays status abuout the game in progress TOGGLECONSOLE - same as key VERSION - displays build version
In map Episode 1 Map 4 (Grisly Grotto), kill the knight but do not use the buttons to make the platform fall at the start of the level. Instead, jump into the indent in the floor and enable the noclip code. After that, activate the buttons and the platform will fall through you. Deactivate the noclip code and enable the sv_gravity 10000 code. When you close the console window you will instantly fall about 100 feet below the level. Enable the noclip code and hold [Swim Up]. When you come back up through the floor, walk through the level. You will find that nothing is present. There will be no buttons, doors, weapons, ammo, monsters, etc. All that remains are the level limits and textures.
Enable the sv_gravity code. Regular gravity is at 800. Ziggurat Vertigo (Episode 1 Map 8) is at 100. You can make the gravity any number, including negatives and values larger than 10,000. At negative gravity, your character will rise up quickly or slowly, depending upon what the negative is set to. To control yourself during altered gravity, enable the fly code. By using SWIM UP and SWIM DOWN, you can fly around while Fiends jump. Grenades from both you and the ogres will be affected by the changes.
-This is a secret extra for the Crypt Of Decay (Episode 2 Map 3). After the spiked hall, go forward, turn backwards, then look to your right. There is a room there where you must take a leap of faith to cross. Get the quad and keep going towards the wall until you reach a hall. Enter it and go down and swim. The Dope Fish is in this location. Go to the left of the fish and shoot to find the exit to the secret level.
-After finding the Well Of Wishes, go down into the well and look on the wall. The big green stupid looking fish with uneven buck teeth is the Dope Fish from the Commander Keen series of games.
During Episode 2 Map 7 (secret level), shoot all of the gargoyle faces once. They will bleed. After that, go to the long, flashing corridor where you encounter two Hell Knights in alcoves. Shoot the wall of the second alcove to reveal a hidden room containing the initials of Tim Willits and Teresa Chasar, along with a raven symbol for the raven levels that they made for Doom 2.