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Browse PC Game Cheats




Resident Evil 3: Nemesis PC Cheats




Sort by     Cheats/Codes/Hints (60)    Guides/FAQs/Walkthroughs (50)   

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Get Mikhail to kill Zombies with the oil drum

Get everything except the oil, then go to the trolley. If you destroyed the oil drum, Mikhail will toss a grenade to kill the zombies. But if you did not destroy the oil drum, Mikhail will kick it towards the Zombies and shoot it with his gun, killing them.

2 years ago

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Opening the emergency door

The emergency exit door at the sub-station can not be opened other than by choosing to open it on the live selection when the zombies attack when you come out of the door.

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Locker combination

When entering the Police Station and going into the door in the top left corner, you will come across a room with zombies. After killing them, enter the next room, which contains the lockers. Go to the other side to find a locker with a light on it. The game will prompt for a code. The code (varies by game) is either "0131", "0513", "4011", or "4312".

2 years ago

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Two Nemesis with rocket launchers glitch

Get to the alley behind the bar, then walk out into the alleyway until you see stairs. Nemesis will appear with a rocket launcher, but before he can shoot a second Nemesis will shoot at you but will hit the first Nemesis and knock him down.

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Mercenary mode

Complete the game one time to unlock mercenary mode and save the "Next Game" file. Start a new game, select that saved game, then select mercenary mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to the starting room with a two minute timer. Killing the various opponents and rescuing civilians during the journey will add more time to the clock. A rank and money will be awarded after the game is completed. The money can be used toward better weapons for the next mercenary mode game.

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Epilogues

-Complete the game under the hard difficulty setting to unlock Epilogues, short diary descriptions of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Getting better ratings can unlock the other epilogues. There are eight total Epilogues that can be unlocked.

-To get Jill's Diary (a file), collect all thirty files in the game in order. Then, the first file (Instructions Manual, blue) will become Jill's Diary.

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Barry Burton ending

The only way to see Barry is by unlocking ending B. To get this ending, jump off the bridge when fighting Nemesis Type B. After the jump off decision, the last area of the game will take a somewhat different path. You will have to fight off Nicholai in a chopper. It is recommended that you bring a Magnum and Grenade Launcher (or Rocket Launcher if it has been found). You can also choose to negotiate with him.

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Barry Burton ending 2

Jump off the bridge, then play until you reach the room with the Radar Tracker. Take it, and try to leave the room using the door you entered. Nicholai will call you. After killing him, Carlos will enter. After talking with him, leave the room (do not use the hatch to the Rail Cannon). Turn around and get in the radar device room again. Carlos and Jill will listen to a radio call from Barry and the game will continue with the final scenes.

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Improved Weapons/Ammo

Enhanced ammo can only be created while playing under the hard difficulty setting. When creating ammo with the reloading tool, save enough gunpowder to mix up the same type of ammo eight times. On the eighth time, the game will prompt "Do you want to create the enhanced ammo?". Select "Yes". This ammo is stronger, may have slightly different effects, and once loaded into a weapon will change it into an "enhanced weapon". You can only create two types of enhanced ammo: 9mm handgun bullets and shot gun shells. The only different effects the new bullets have is that they are far more powerful.

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Saving A.R. ammunition

While low on ammo, go to a nearby storage system and take out A.S. rounds. Combine it with the A.R. and put the rounds back into storage. You will be restored and still have space for more items.

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Conserving shotgun shells

-Wait for a zombie to get close, then aim up and you will shoot him in the head, killing him with a single shot.

-Wait for two zombies to line up close to each other, then aim up and fire to shoot both their heads off.

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Sneak past monsters

If you can walk behind a monster, repeatedly tap RUN. Jill will not make any sound of footsteps and seems to "glide". The monsters cannot hear you and subsequently will not turn around and attack. Note: This works best with the Drain Deimos.

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Additional slots

When you first reach the trolley, Carlos will give you a "fanny" pack. After you finish the game, you will keep those additional two slots in the game.

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Starting the trolley

The oil additive needed to start the trolley is located in a locked store room inside the sales office. To unlock it, pick up the flashy remote on a desk to turn on a TV. You will see a commercial about some product from Ubrella Corp. Make note of that product (Safsprin, Adravil, Aquacure, etc.). Go to the nearby computer where Carlos just shot his zombied friend. You will be prompted for a password. Type in the name of the product to unlocked the storeroom.

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Nemesis strategies

-The Nemesis is left-handed and uses that hand to grab you. While fighting him, shoot him two times and run past his right side. Shoot twice and repeat the process. Note: This only works when he does not have his Rocket Launcher and if you are using the handgun.

-To defeat Nemesis in mercenary mode, select Mikhail. He has the hardest and best weapons. Before you reach the bar, you will hear footsteps and two Nemesis with rocket launchers will appear. Equip your launcher and aim it at Nemesis. The first shot will knock them down, then fire at the second one. You can now do one of things; run (be careful as the first Nemesis will be getting to its feet, or fight it out. If you decide to fight, wait until Nemesis stands and shoot him. You will get 20 seconds when you shoot them the second time.

-In easy mode, if Nemesis has a rocket launcher use the assault rifle at him. If he aims at you, quickly avoid him. If he does not have a rocket launcher, use the shotgun. Duck when he tries to catch you. When he is holding you, press all buttons as fast as possible because he will kill you. If his body is shaking while he is lying down, it indicates that he is still alive.

-On hard mode, use the grenade launcher to defeat him. If he is in the ground, look carefully at his body. If it is shaking it indicates that he is still alive. Shoot him while he is lying down. If you are in a small room, go to a larger room to run or to defeat him in the larger room (for example, the main hall in the police station or before the entrance to the police station).

-If you need some room to fight Nemesis, do the following. When you fight Nemesis in the restaurant/newspaper building, fight him in the restaurant. It is a loss of Carlos' help, but when he appears, hide in the kitchen. After he gets knocked out from the explosion, if in hard mode, take the package(EAGLE Parts B), and run out. After speaking with Carlos, go to the shopping district save point and get ready to fight Nemesis. Bring a handgun. You can now fight him in the area between the city hall gates, newspaper office, and alley. There is a First Aid Spray in the newspaper building and a safe room nearby. You should have enough room to even defeat him with the handgun.

-When you have to fight Nemesis on the train, instead of fighting him, go back through the door you came in. A short intermission sequence will start.

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Nemesis Type 2 in mercenary mode and 220 second bonus

Get to the parking garage, then exit out of the door. If you still have over two minutes left, run to the end of the bus and you will see Nemisis Type 2. He will jump down and chase you. You can run around him to avoid his attacks and conserve ammo or you can kill him for 220 seconds. Note: This trick best works with Mikhail

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Kill regular Nemesis for 60 seconds of bonus time

Knocking him down the first time is worth a 20 second bonus, while knocking him down a second time will cause him to look dead with a pool of blood around him and is worth a 40 second bonus.

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Destroy Nemesis' Rocket Launcher

-This trick requires plenty of health items and first aid sprays. When you fight the Nemesis with the Rocket Launcher, aim up. If he targets you, run and try making him waste ammunition. After four to seven shots from him, he will reload, but the rocket launcher will turn red and explode.

-When you hear the reload sound he makes with his launcher and he aims at you, shoot him when he is about to shoot you. Usually the launcher will backfire and explode.

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Help from Nemesis

While in Sub Station, after getting the fuse the game prompts for a live selection. Do not do anything. You will have to kill all the Zombies by yourself. When you get outside, a short intermission sequence will play. Zombies will attack you, and Nemesis will blow them up with his rocket launcher. However, you are his next target.

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Avoiding Nemesis

To avoid fighting Nemesis, go through the door you need to enter. While you are in S.T.A.R.S., you will need a key. To get it without the card go to the password machine (where you get the blue gem) and enter "4011".

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Fighting a Doggie

-Knock down a Doggie, then aim down to fire faster on it. If you do not aim down, you have to wait until the Doggie stands up.

-Shoot a Doggie once with a handgun, then knife it until it dies. If the Doggie appears in group, use a shotgun.

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Humanoid sighting

When facing the Nemesis for the last time in the Rail Gun Room, you will see a figure in the background that looks like Nemesis. Closely observe the creature to see that it is the Humanoid, or the Mutated William Burken from Resident Evil 2. When you press Action, Jill describes it as "One of Umbrella's New Biotech Weapons".

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Alternate meeting with Carlos

You can meet Carlos at the top floor of the newspaper building instead of the restaurant when you first come out of the area after fighting the first Licker. You will hear Carlos taking out a few zombies. Ignore that and go to Jill's left. Enter the door at that location. You will now be at the alley directly behind the restaurant. From here, make your way to the newspaper office. After you meet Carlos, Nemesis appears. You will get to make a choice to "Jump out the window", or "Hide in the back". Note: To get the green gem, go back to the restaurant and go down the ladder. Then, check the police officer down there. He should have it.

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Aqua Hunter caution as Carlos

While in control of Carlos, beware of the Aqua Hunters that are in the Artificial Environment tank. When battling them, keep firing your weapon as much as possible. When they grab you, tap on the buttons as much as you can or they will eat you whole.

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The Worm

You don't have to fight the Worm the first time you meet him, when you fall into the sewer. After he pops out of the wall the first time, just run to your right and hit the first switch (make sure the worm comes out of the wall). After that, run to the other side of the sewer and hit the second switch (this one may be difficult -- also make sure the worm comes out again). Then, press the button for the ladder and you just saved yourself some life and ammunition.

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Worm strategy

Use the following trick to defeat the Worm without wasting good ammo. Walk slightly into the Worm's little section slowly until the screen starts to shake and he appears. Back up to the wall and shoot him with the handgun. If the worm does reach you, which is not very often, Jill will usually evade to the right. Repeat until it is defeated. To defeat the second Worm, run around for two minutes and try not to take damage. After that time, the light pole will begin to spark. Use the handgun to shoot in the direction of the two sparking poles and they will fall into a puddle. Stand near (not in) the puddle, then wait for the worm to go into the water and fry to death.

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Custom shotgun

While playing under the hard difficulty setting, defeat Nemesis for the fourth time and pick up the small silver box that he dropped. It will contain M37 Parts A. Defeat Nemesis a fifth time and get the M37 Parts B. Combine these two parts to get a western custom shotgun with six rounds. This gun uses the standard 12 gauge shotgun shells.

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Grenade Launcher or Magnum

Your timing determines whether the Grenade Launcher or the Magnum can be found at the S.T.A.R.S. Office. If you go to the cabinet before the radio goes off, when you try to leave you will get the Grenade Launcher. If you go to the cabinet after the radio goes off you will get the Magnum. Whichever weapon is obtained, the other will be found in the power plant.

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Grenade launcher

-Use the S.T.A.R.S Card in the computer in the main entrance of the Police Station. When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office. When you are in the office, go to the big locker next to the out-of-commission message receiver. Open the locker and you will get a Grenade Launcher.

-There are two different ways to acquire the Grenade launcher. There is one in the Sub-Station when the game is first played. The other is available after the game has been completed once. Go to the S.T.A.R.S. office and go were the Magnum gun was originally obtained.

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Rocket launcher

In the dead factory, go to the machine near the water sample puzzle and use the facility key where that game states a small plastic card can be inserted. Take the other facility key that is given and go to the steaming room where the small card activated elevator is located .Go down and use the facility key on the door where that game states a small plastic card can be inserted. You will find a rocket launcher with four shots at this location.

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STI Eagle handgun

Kill Nemesis two times under the hard difficulty setting to obtain the two parts for it. Combine them to get the STI Eagle handgun.

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Assault rifle with unlimited ammo (hard mode)

Kill Nemesis seven times in your first game and he will drop the assault rifle. Kill him seven times in your second game and he will drop an infinite ammo case.

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Save assault rifle ammunition

Set the mode to "Manual". Each time you shoot, only three rounds will be used and the total percentage of ammo left will decrease by about 1%. Use the assault rifle like this until you can fire it without wasting large amounts of ammo when it is set to "Auto".

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Get vaccine

While playing as Carlos in the Hospital 4F, go to the unlocked Sickroom and look at the corner where the movable cabinet is located. Remember where it is. Read the note on the dead doctor's hands in that room and use the Sickroom Key on the next room over. In that room, push the cabinet in the opposite corner of where the cabinet in the previous room was found. For instance, if the first cabinet is in the upper left corner of the first sickroom, than push the second cabinet into upper right corner of the second sickroom. A painting in the room will slide, revealing a machine holding the vaccine base. Enter the numbers that were on the dead doctor's note in order to obtain the vaccine base.

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Vaccine medium combination

A combination when making the vaccine medium in the hospital is I, III, and A.

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Unlimited money and time in mercenaries mode

Reach the alley that has three dogs and a crate. Kill two of the dogs get on the crate. Repeatedly dodge the remaining dog for a time and money bonus for dodging.

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Civilian locations in mercenaries mode

The civilians that must be saved in mercenaries mode are located at the following locations. Note: You must save them in this order or some of them will die. Also, You must kill all the enemies in the room with the civilians or they will not be saved.

1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Ba

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Mercenary mode item box

After completing mercenary mode with each character and purchasing all the weapons, you can access the item box, but it only contains a knife.

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330 seconds in mercenary mode

Reach the part of the mercenary mission with two Nemeses and take out your knife. The Nemeses will kill each other, and you will earn 330 seconds.

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78 second bonus in mercenary mode

As any character, get to the branched zone, directly after the Raven's nest, You will see a barrel with zombies nearing your position. Simply shoot the barrel; it does not matter if you do not kill all of them. However, the more you kill, the more time you receive. This usually results in a 78 second bonus.

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44 second bonus in mercenary mode

While playing as Mikhail, go past the city grounds gate and towards the Raccoon City Press. Before you reach the Press building, you will encounter tons of zombies. Equip the shotgun and blast away towards the densely occupied areas, thus resulting in a 44 second bonus. If you blast more than that, you will get an additional 22 second bonus. Note: Do not use the 44 second bonus if you are low on ammo.

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Larger reward in mercenary mode

Try reaching the area near the goal (just after the dimly lit hallway, near the intersection) with more than four minutes remaining on the game clock. Two more of the STARS-killing Nemeses will appear, both armed with makeshift rocket launchers!. This achievement results in a larger reward from the Big Fat Boss.

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Saving ammunition as Mikhail in mercenary mode

-When in mercenary mode, it is easy to waste ammo. The following is a list of guns and the enemies they are most effective against when playing as Mikhail.

Magnum: Hunters
Shotgun: Zombie dogs and zombies
Rocket Launcher: Nemesis
Running past: Crows (especially) and most zombies

-Note: If you save the civilian in the third floor of the Raccoon City Press, you will get Shotgun Shells. If you save the civilian in the basement of the restaurant (which is just a cleaner Brad from the start of the game) you will get Magnum Bullets. Running past zombies is also a good way to save ammo.

-While in Mercenary mode, if you are fast enough, you do not have to shoot any crows at all, which in return saves ammo for any gun.

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Extra Nemesis fight in mercenary mode

In the parking lot, there will be a few zombies. If you do not kill the last two nearest to the door, when you go out in front of the bus you will have to face Nemesis as you did when you were playing as Carlos in the actual game (with all of his tentacles). If you do not stop running, you most likely will not have to face him. Note: He only comes down when you go to the viewpoint in which you can see the top of the bus. Also, it is not smart to fight him because it must be done with a rocket launcher and some zombied friends.

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Save ammunition against Nemesis in mercenary mode

While facing Nemesis in the room after the bus (with the other zombies), try getting a zombie between you and Nemesis. Nemesis will not hesitate to attack the zombie to get to you, which takes less bullets to get past that room.

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Identity of the rewarder in mercenary mode

The identity of the fat man that hands out the reward money in mercenary mode is Brian Irons, the police chief. To confirm this, look at his shirt.

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Get the S.T.A.R.S. card faster

This trick allows you to get the S.T.A.R.S. card quicker without having to go further into the police station and wasting ammo for Jill's card for the computer to get the password to the drawer where the S.T.A.R.S. Room Key is located. After Brad is dead near the entrance of the police station, you most choose between fighting the monster or entering the police station. Select to fight the monster. When you do this, remember that Nemesis is left handed. When he comes at you, run past his right side and you will not get hurt. You should get near Brad's body so you can check it. If completed, you can grab his card case and dodge Nemesis to enter the doors of the police station. While inside, go into the items menu and check on the card case to get his S.T.A.R.S. card. You can use it on computer for the password for the S.T.A.R.S. Room Key.

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Killing Zombies faster (hard mode)

When using shotgun rounds, wait until the zombie is directly in front of you, then aim up to fire. This will blow their head off, killing them instantly and saving one round of shotgun ammo per zombie. If you are using handgun rounds, carry your knife, and only shoot them until they fall. Then, finish them off with the knife.

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Checking zombies

-To determine if zombies are still active after they are hit, leave the room. If the zombie is still on the floor, he is still active.

-Walk back and forth in front of their head or enable the auto aim feature and press AIM.

-If you are unsure whether a zombie or a dead body is present, look for a shadow. If there is a shadow under the corpse, it is still alive. When you see no shadow or when it lies in a pile of blood, it is dead.

-Walk near to the zombie (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.

-Walk past a zombie on the floor. If its head moves to look at you, it is alive.

-After shooting a zombie a couple of times and he falls, check to see if any blood comes from him.

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Run on one foot

When running, rapidly and repeatedly tap Square. Jill will run on one foot, and her other foot will never touch the ground.

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Campaign sign

Go to the end of the hall with the save room behind the restaurant to find political campaign signs. Look carefully to see a sign that says "OTOM for U...S Senat".

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Park fountain solution

When using the water control unit in Raccoon Park to drain the fountain, you have to align the gray and black gears. The gears must be moved in the following order to correctly align them and drain the fountain. Move the bottom left black gear up. Move the top center gray gear down. Move the top right gray gear to the left. Move the bottom right black gear up. Move the top center gray gear down. Move the top left black gear to the right.

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Stranded zombie

After putting out the fire with the hose (where the first Cerebus dogs appeared) go to the first alley ahead of you. Enter the door and move up so the camera angle changes. To your left will be a row of windows. Look in the first window to see a zombie cop. You cannot shoot him, he cannot attack you, and there is no way into the building that he is in.

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More background information

When you face Nicholai with the helicopter, it is better to negotiate with him to get more information from the UBCS plans. It is also wiser to talk with him because it wastes ammo and health if you fight him.

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Alternate costumes

-Complete the game under the easy difficulty setting with any rank better than F to unlock Jill's costume from the original Resident Evil and Regina's costume from Dino Crisis. To unlock three additional costumes, complete the game under the hard difficulty setting with a rank of A. This will unlock police miniskirt, disco, and biker costumes.

-The boutique will be sealed in this version. You can, however, choose from seven costumes at the start of the game at the title screen.

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Loose parts from Nemesis

-Every time kill Nemesis in Hard Mode, you can always pick up a package that he drops, containing gun parts. Once these are assembled, they form the Eagle 6.0 STI. This gun is more convenient than the standard handgun. Once you get close to a zombie, aim directly at its head and fire. If performed correctly, you will shoot its head off just like what a magnum regularly would, and it only consumes regular handgun bullets.

-The following is the list of loose parts from Nemesis. To obtain these items you must defeat Nemesis under the Hard difficulty.

First defeat: EAGLE Parts A.
Second defeat: EAGLE Parts B.
Third defeat: F. Aid Box.
Fourth defeat: M37 Parts A.
Fifth defeat: M37 Parts B.
Sixth defeat: F. Aid Box / Assault Rifle.
Seventh defeat: Infinite Ammo Kit.
Note: The Infinite Ammo Kit can be very useful if you keep it until you get the Rocket Launcher and combine it.

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Mine Thrower with tracking, enhanced shots

Either get $9999 in Mercenary mode and purchase infinite ammo or use the infinite ammo kit obtained from Nemesis on the Mine Thrower. The Mine Thrower will have tracking bullets which will show the directions to the zombies.

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S rank in mercenary mode

Get the combat knife, kill several monsters, rescue all civilians, and do not use healing items. Then kill every monster with the knife. You should end up with over an hour and some change.

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Spinning Jill

Note: A controller with an auto-fire feature is required for this trick. Turn on the auto-fire, then have Jill walk backwards and press the button to have her turn around. If done correctly, she will spin around on one foot.

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Water sample solution

When using the water sample machine in the abandoned Waste Processing Plant (Dead Factory), you must align the three lines of the water sample correctly to process the sample. There are four possible solutions (varies by game): A: 4 Right, B: 2 Right, C: 2 Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right, B: 3 Right, C: 4 Left. This will unlock half of the lock to the door by the elevator.

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Resident Evil 3: Nemesis PC Q&A

I installed RE3 on my laptop just now, VAIO VGN-NW25GF, but i can't have any character run to the left!

Answer from TheColeTrain

Press F5 to enter the menu/options and try fixing your controls.

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