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Browse PC Game Cheats




Rome: Total War - Barbarian Invasion Cheats "Cheat Codes" (PC)




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game on

Cheat Codes

Press ~ during game play to display the console window, then activate the following cheats by entering the corresponding codes:

CHEAT FUNCTION - CHEAT CODE
Display help for desired command - ?
10% cheaper units in campaign mode - gamestop or bestbuy
40% bigger elephants in campaign mode - oliphaunt
Walls fall down in siege in battle map mode - jericho
Increase money by 20,000 - add_money 20000
Add population to indicated city - add_population
Attacker or defender automatically wins next auto resolved battle. - defender>
Creates a unit in the selected settlement or characters army with the stats you input - create_unit
Toggle fog of war - toggle_fow
Give character the trait at indicated level - give_trait
Complete all building in construction queue; can only be used once - process_cq
Complete all military units in recruitment queue; can only be used once - process_rq
Lists all traits - list_traits
Move indicated character to desired coordinates - move_character
Give points for indicated character's trait - give_trait_points
Force opponent to accept diplomatic proposal - decline|off>
General invincible in combat - invulnerable_general
Changes date - date
Kill indicated character - kill_character
Change season - winter>
Capture indicated city - capture_settlement
Toggle tabbed output window display - toggle_tow
Toggle camera restrictions - toggle_restrictcam
Give character an ancillary - give_ancillary
Reset character to start of turn settings - character_reset
Show cursor position and region ID - show_cursorstat
Toggle the terrain to display various data sets; no parameter resets to normal - toggle_terrain
Give character points for trait - give_trait_points
List all available ancillaries - list_ancillaries
Give the character movement points - mp
List all characters in the world or those belonging to a faction - list_characters
Show landing positions available to the AI from a given region; default hides them - show_landings
Apply filter to world map coastlines - filter_coastlines
Toggle strategy map coastline display - toggle_coastlines
Set health of building of the specified type in a settlement - set_building_health
Set maximum speed of turn processing during AI round - ai_turn_speed
Set aerial map overlay depth bias for minimum zoom - amdb_min
Set aerial map overlay depth bias for maximum zoom - amdb_max
Set aerial map overlay offset towards camera - amdb_offset
Zoom to specified aerial map zoom - zoom
Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 - set_ranking_interval
Regenerate radar - regenerate_radar
Adjust sea bed to specified height - adjust_sea_bed
Reload all vertex shaders - reload_shaders
Reload all textures - reload_textures
Fire - toggle|reload|int>
Toggle everyone's spying ability to perfect and infinite range - toggle_perfect_spy
Toggle building debug mode - building_debug
Force display reset cycle - reset_display
Toggle underlay - toggle_underlay
Toggle overlay - toggle_overlay
Set diplomatic stance between the two factions - diplomatic_stance
Unknown - shadow
Unknown - ie
Add all ancillary to the character info display - test_ancillary_localisation
Toggle display of simple performance times of game update vs. display - perf_times
Ignite all piggy winks - burn_piggies_burn
Test the event message specified in descr_event_enums.txt - test_message
Display defensive terrain features - show_terrain_lines
Toggle message collation (sets all factions) - message_collation_set
Toggle show all messages to all factions - show_all_messages
Clear all stacked messages - clear_messages
Unknown - puppify_my_love
Unknown - reapply_rigid_model_influence
Toggle display of campaign map flowing water - toggle_flowing_water
Toggle display of network stats - nw_stats
Toggle pr mode - toggle_pr
List all units in an army - list_units
Show victory message for faction for short or long campaign - victory
Trigger advice - trigger_advice
Damage wall of settlement - gate|breach>
Open victory scroll declaring that the given faction is the victor - test_victory_scroll
Trigger unit upgrade effect - upgrade_effect
Force local player's alliance to win the battle - force_battle_victory
Force local player's alliance to lose the battle - force_battle_defeat
Output positions of all units in the battle to the specified file - output_unit_positions
Show all valid processed paths in pathfinder - show_battle_paths
Show all valid processed paths in pathfinder for specific unit given a unit ID - show_battle_paths_for_unit
Show the street plan for the settlement - show_battle_street_plan
Display a marker at x, y for t seconds - show_battle_marker
Display a circle at x, y of r radius for t seconds - show_battle_circle
Remove faction from the game - kill_faction
Create diplomacy mission - diplomacy_mission
create event at position - event
Switch player control to specified faction; old faction may not act correctly as AI faction - control
Create building of the specified type in a settlement - create_building
Disable AI - disable_ai
Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given - halt_ai
Restarts an AI turn sequence - run_ai
Casual Adulterer family trait - give_trait "" "Girls"1
Confident Attacker family trait - give_trait "" "GoodAttacker"1
Confident Commander family trait - give_trait "" "GoodCommander"1
Confident in Defence family trait - give_trait "" "GoodDefender"1
Foul Mouthed family trait - give_trait "" "Feck"2
Good Attacker family trait - give_trait "" "GoodAttacker"2
Good Commander family trait - give_trait "" "GoodCommander"2
Good Defender family trait - give_trait "" "GoodDefender"2
Great Attacker family trait - give_trait "" "GoodAttacker"4
Great Commander family trait - give_trait "" "GoodCommander"4
Great Defender family trait - give_trait "" "GoodDefender"4
Heroic Attacker family trait - give_trait "" "GoodAttacker"5
Heroic Defender family trait - give_trait "" "GoodDefender"5
Irredeemably Foul Mouthed family trait - give_trait "" "Feck"4
Legendary Commander family trait - give_trait "" "GoodCommander"5
Remove Aggressively Perverse family trait - give_trait "" "Arse"-3
Remove Catamite family trait - give_trait "" "Arse"-2
Remove Drunkard family trait - give_trait "" "Drink"-3
Remove Drunken Lout family trait - give_trait "" "Drink"-4
Remove Grotesquely Perverse family trait - give_trait "" "Arse"-4
Remove Incompetent Attacker family trait - give_trait "" "BadAttacker"-2
Remove Incompetent Commander family trait - give_trait "" "BadCommander"-2
Remove Incompetent Defender family trait - give_trait "" "BadDefender"-2
Remove Indifferent Attacker family trait - give_trait "" "BadAttacker"-1
Remove Indifferent Commander family trait - give_trait "" "BadCommander"-1
Remove Indifferent Defender family trait - give_trait "" "BadDefender"-1
Remove Likes a Drink family trait - give_trait "" "Drink"-2
Remove Minion family trait - give_trait "" "Arse"-1
Remove Paralytic family trait - give_trait "" "Drink"-6
Remove Pathetic Attacker family trait - give_trait "" "BadAttacker"-4
Remove Pathetic Commander family trait - give_trait "" "BadCommander"-4
Remove Pathetic Defender family trait - give_trait "" "BadDefender"-4
Remove Poor Attacker family trait - give_trait "" "BadAttacker"-3
Remove Poor Commander family trait - give_trait "" "BadCommander" -3
Remove Poor Defender family trait - give_trait "" "BadDefender"-3
Remove Sot family trait - give_trait "" "Drink"-5
Social Drinker family trait - give_trait "" "Drink"1
Strong Language family trait - give_trait "" "Feck"1
Superior Attacker family trait - give_trait "" "GoodAttacker"3
Superior Commander family trait - give_trait "" "GoodCommander"3
Superior Defender family trait - give_trait "" "GoodDefender"3
Swears Like a Trooper family trait - give_trait "" "Feck"3

2 years ago

no game