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Browse PC Game Cheats




Rome: Total War Cheats "Cheat Codes" (PC)




3

game on

Cheat Codes

Press ~ (unshifted) during game play to display the console window, then activate the following cheats by entering the corresponding codes:

CHEAT FUNCTION - CHEAT CODE
Display help for desired command - ?
10% cheaper units in campaign mode - gamestop or bestbuy
40% bigger elephants in campaign mode - oliphaunt
Walls fall down in siege in battle map mode - jericho
Increase money [NOTE 1] - add_money <1-40000>
Add population to indicated city - add_population
Attacker or defender automatically wins next auto resolved battle. - auto_win
Creates a unit in the selected settlement or characters army with the stats you input - create_unit
Toggle fog of war - toggle_fow
Give character the trait at indicated level - give_trait
Complete all building in construction queue; can only be used once - process_cq
Complete all military units in recruitment queue; can only be used once - process_rq
Lists all traits - list_traits
Move indicated character to desired coordinates - move_character
Give points for indicated character's trait - give_trait_points
Force opponent to accept diplomatic proposal - force_diplomacy
General invincibile in combat - invulnerable_general
Changes date - date
Kill indicated character - kill_character
Change season - season
Capture indicated city - capture_settlement
Toggle tabbed output window display - toggle_tow
Toggle camera restrictions - toggle_restrictcam
Give character an ancillary - give_ancillary
Reset character to start of turn settings - character_reset
Show cursor position and region ID - show_cursorstat
Toggle the terrain to display various data sets; no parameter resets to normal - toggle_terrain
Give character points for trait - give_trait_points
List all available ancillaries - list_ancillaries
Give the character movement points - mp
List all characters in the world or those belonging to a faction - list_characters
Show landing positions available to the AI from a given region; default hides them - show_landings
Apply filter to world map coastlines - filter_coastlines
Toggle strategy map coastline display - toggle_coastlines
Set health of building of the specified type in a settlement - set_building_health
Set maximum speed of turn processing during AI round - ai_turn_speed
Set aerial map overlay depth bias for minimum zoom - amdb_min
Set aerial map overlay depth bias for maximum zoom - amdb_max
Set aerial map overlay offset towards camera - amdb_offset
Zoom to specified aerial map zoom - zoom
Set denominator of the faction ranking graph interval
(calculated as number_of_turns divided by denominator);
if 0, then denominator will be set to number_of_turns
for an interval of 1 - set_ranking_interval
Regenerate radar - regenerate_radar
Adjust sea bed to specified height - adjust_sea_bed
Reload all vertex shaders - reload_shaders
Reload all textures - reload_textures
Fire - toggle_game_update
Toggle everyone's spying ability to perfect and infinite range - toggle_perfect_spy
Toggle building debug mode - building_debug
Force display reset cycle - reset_display
Toggle underlay - toggle_underlay
Toggle overlay - toggle_overlay
Set diplomatic stance between the two factions - diplomatic_stance
Unknown - shadow
Unknown - ie
Add all ancillary to the character info display - test_ancillary_localisation
Toggle display of simple performance times of game update vs. display - perf_times
Ignite all piggy winks - burn_piggies_burn
Test the event message specified in descr_event_enums.txt - test_message
Display defensive terrain features - show_terrain_lines
Toggle message collation (sets all factions) - message_collation_set
Toggle show all messages to all factions - show_all_messages
Clear all stacked messages - clear_messages
Unknown - puppify_my_love
Unknown - reapply_rigid_model_influence
Toggle display of campaign map flowing water - toggle_flowing_water
Toggle display of network stats - nw_stats
Toggle pr mode - toggle_pr
List all units in an army - list_units
Show victory message for faction for short or long campaign - victory
Trigger advice - trigger_advice
Damage wall of settlement - damage_wall
Open victory scroll declaring that the given faction is the victor - test_victory_scroll
Trigger unit upgrade effect - upgrade_effect
Force local player's alliance to win the battle - force_battle_victory
Force local player's alliance to lose the battle - force_battle_defeat
Output positions of all units in the battle to the specified file - output_unit_positions
Show all valid processed paths in pathfinder - show_battle_paths
Show all valid processed paths in pathfinder for specific unit given a unit ID - show_battle_paths_for_unit
Show the street plan for the settlement - show_battle_street_plan
Display a marker at x, y for t seconds - show_battle_marker
Display a circle at x, y of r radius for t seconds - show_battle_circle
Remove faction from the game - kill_faction
Create diplomacy mission - diplomacy_mission
create event at position - event
Switch player control to specified faction; old faction may not act correctly as AI faction - control
Create building of the specified type in a settlement - create_building
Disable AI - disable_ai
Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given - halt_ai
Restarts an AI turn sequence - run_ai

NOTE 1: You must do this on the campaign map, and can only be done once per game. After the first time, you must save, quit, and restart the game to use it again. However, the latest patch will allow the codes to be used multiple times.

1 year ago

no game