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Sid Meier's Alpha Centauri PC Cheats




Sort by     Cheats/Codes/Hints (24)   

2

game on

View unexplored locations

Hold the LEFT MOUSE BUTTON when getting ready to move a unit. Move the unit over the map grid. As it passes over every grid square, coordinates and distance will be displayed, along with text associated with landmarks and cities, even if the square is unexplored (blacked out).

2 years ago

no game

2

game on

Cloud base

Always try to establish an air-orientated base to produce and maintain a fleet of fighters and helicopters with all the usual upgrades required. It is also useful to have somewhere to base some missiles.

2 years ago

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2

game on

Shore the cities

To let cities produce and use land, sea, and air units more efficiently, cities should be built along the coast (but not sea squares adjacent to the land).

2 years ago

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2

game on

Cheaper Seaformers glitch

When Seaformers are on automatic, they don't need to pay to raise the seafloor, unlike when on manual.

2 years ago

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1

game on

Map editor

Press Ctrl + K during game play to enter the map editor, then activate the following cheats by entering the corresponding codes. Note: Using this method will mark you as a cheater.

EFFECT - CHEAT CODE
Change year - SHIFT + F5
Create unit - SHIFT + F1
Discovery technology - SHIFT + F2
Edit energy credits - SHIFT + F4
Edit Faction diplomacy - SHIFT + F9
Full map - Y
Kill opponent - SHIFT + F6
Switch sides and reset view - SHIFT + F3
View FMV sequences - SHIFT + F8
View replay - SHIFT + F7

2 years ago

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1

game on

Easy win hints:-

Always try allying other factions (treaty or truce). If you can ally everyone, vendetta one at a time to focus on one faction while not getting attacked by others.

-Once you can, connect all your bases with Mag Tubes. This Really helps with defense against the odd Mindworm or Rogue Faction. Also, equip all or most of your units with the Clean Reactor, which means you don't have to worry about support. Near the end of the game, get the Cloning Vats secret project. It cuts the negative effects of "Power" and "Endumonic" social modes.

2 years ago

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1

game on

Air cover

Land units cannot attack air units and air units cannot attack air units. Unless you have SAMs, air units are invulnerable. However, not only are the air units invulnerable, but so are any ground or sea units in the same square. If you do not want your ships or ground troops attacked as they make the slow march to an enemy base, just park a plane on top.

2 years ago

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1

game on

Ambush helicopters

Helicopters that have run out of fuel and are sitting in the open can be attacked by anyone, not only SAM units.

2 years ago

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1

game on

Start with Advanced Units

When you start, select "Load Game" then select a game from far in the future where your tech is extremely high. Cancel out instead of actually starting the game, then start a new game. You can then build a wide assortment of units from the game you were about to load and your first Scout might be a Scout Hovertank. You will not be able to build any of them for awhile due to lack of minerals, but once your population starts getting higher, you can use them to conquer all with ease.

2 years ago

no game

1

game on

Save money

Instead of hurrying production, choose "Hurry", then select "Make Partial Payment". Instead of using the paying the full amount to complete the construction, you can choose to pay an amount to get production down to one turn to go. For example, if rushing production would cost 350 minerals with 5 turns to go, you would make a partial payment of about 4*(350/5)=280 minerals. Production is still done the next turn, since you have paid 4 turns worth of minerals.

2 years ago

no game

1

game on

Free support

If you can get your unit inside a base you, can support it from that base. This includes bases belonging to your ally. Take your troops to allied bases and support from there. You will no longer have to support your units. This does not even affect your ally's minerals.

2 years ago

no game

1

game on

Unlimited fuel

Once you can build any air unit, tell it to explore. It will fly away and stop. When it stops, keep pressing / to explore. Do this until your fuel goes to 0, then press / again. Your fuel will go back to 10. This way, you can explore the map much faster and your air unit does not need to stop at a base.

2 years ago

no game

1

game on

Destroying enemy satellites

The Orbital Defense Pod not only defends against enemy planet busters, they also destroy enemy satellites. Build an Orbital Defense Pod and go into the "Orbital And Space Status" menu on the left. It will ask which faction do you wish to attack and a list factions who have built orbital improvements will appear. Click on one. A list of satellites will appear on the right. Click on one. Under the revolving planet, the "Attack" button will appear. Click it to attack the satellite.

2 years ago

no game

1

game on

How to cross the harbor safely

Transport Cruisers or Transport Foils cannot attack subjectively, and thus are easily destroyed when carrying land units. Building or capturing Isle Of The Deep can alleviate this problem, as they can transport and attack at the same time.

2 years ago

no game

1

game on

Convoy the unused land

Bases should not be built too near to each other, as this lowers the production. Leaving space between bases and using Supply Crawlers to tap resource from the space between the bases may raise the production significantly, as your productive squares can expand beyond twenty squares by doing this.

2 years ago

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1

game on

Fungus

Always clear fungus from around your bases. However, it will not help if you also do not clear the sea fungus because it grows onto land.

2 years ago

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1

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AI assistance

Set Terraformers on autopilot and let Governors handle your bases, then watch what the AI does to learn some strategies.

2 years ago

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1

game on

Building hints

-Nutrient-boosting Farms are far more useful for city growth than mines. Energy-producing Solar Collectors directly contribute to your income and research.

-Make a single Skunkworks city to build a unit with new components as soon as they are researched. This will defray the prototype cost for other cities, keeping you prepared if you suddenly have to change your production in the event of war.

2 years ago

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1

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Mindworms

-Explore with paired Rovers or Scouts. When one of them encounters a Mindworm, the other unit can attack it.

-Clear fungus from the squares around your base to keep Mindworms from moving adjacent to them and attacking in the same turn.

2 years ago

no game

1

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Gain bigger city glitch

Trade any city being attacked by enemies to any faction to gain a size 15 city.

2 years ago

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1

game on

Support glitch

Enter a Pact Brother's city and support a unit from there. You will control it while no one must support it.

2 years ago

no game

0

game on

Cheat Mode

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the text file in the "/firaxis/sid meiers alpha century/" folder. Inside these files are the variables the game uses to start with. For example, in the Spartans file, look for the word TECH in the first few paragraphs. Next to it is the number "1". Change this to any number, such as "20". Start the game and choose the spartan Faction. After you land you will get to immediately select 20 technological advances. Although you can change a lot of these variables in the game, some of them can freeze or shut down the game.

2 years ago

no game

0

game on

Drop anyone

To drop any unit (an all your units) all you need it one drop unit. Press the DROP hot key and the cursor will change to the parachute, then select the unit you want to drop. It can be anything -- a probe team, former, colony pod, ground troop without drop capability, helicopter, or even a boat. Then all you have to do is drop the unit where you desire, as you usually would. You can even capture bases with aircraft this way. It is also great for extending your aircraft's range and very powerful with orbital insertions.

2 years ago

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0

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Driving away Ecological Damages and Xenofungi

Ecological Damages and Xenofungi can be easily driven away if you plant forests or kelps by pressing SHIFT + F when Land Formers are activated, and F when Sea Formers are activated. Also keep in mind that Fungus grows only if there are ecological damages; and high mineral production raises ecological damages.

2 years ago

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Sid Meier's Alpha Centauri PC Q&A

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