Thief: Deadly Shadows PC Cheats

Rating 2

General tips

-Save the game, mess around with your equipment on what it does, how you can use it, and how it works best. For example, always load up on items commonly used but save 2000 to 3000 for the odd item.

-Puddles dry up immediately after an NPC reacts to it. Either use more than one bottle or get a group to enter the puddle together. Holy Water may stop one undead from passing through, but the second can get by after puddle dries up from first undead. Aim carefully; hitting an undead with Holy Water directly will hurt it, but having the puddle under it will finish it off.

-Water Arrows hitting an outer edge of a Moss Arrow carpet will spread the carpet a lot farther. Moss Arrow at someone's mouth will keep them busy choking long enough to slip by without attracting attention or wasting Flash Bombs.

-Save before you sneak around Hammer or Pagan sites. If you can move around without being seen or detected, you can steal items without getting penalized. Otherwise if you are running haphazardly, they will know that you took it and you will lose faction status.

-Avoid being seen around any corpses or puddles of blood. Even if an NPC killed the body, you will still be blamed and hunted down for it.

-The docks is a good place to make bodies disappear in water, although this will kill unconscious bodies.

Rating 1

Keeper Guards strategy

Use a mine or be extra careful when sniping Keeper Guards. If sniping, you must hit them in the back of the head. If you are stealthy enough, you can try backstabbing them, because the blackjack has no effect on them.

Rating 1

How to defeat Zombies

If a Zombie is unaware of you, one flashbomb will kill it. If it is aware, two are all that is required.

Rating 1

Defeating the undead

If several undead or Hammer Haunts are on a floor, toss down a Holy Water into a doorway. Then, lure the undead to chase you and run across the holy water. The undead will follow, killing themselves on the Holy Water. This is a good way to conserve Holy Waters.

Rating 1

Fond Memories of the Cradle

Note: "Memory" is in cradle's memory aspect, as inmate with staff roaming the halls. "Normal" is when Garrett and puppets roam the halls. After talking to Laurel in the attic you can decide to skip sneaking around with the toys by closing yourself in the cell and using your arsenal against the staff. You can avoid racing through your arsenal by using the knife to backstab the puppets and staff when they are not looking. Staff will keel over and when dead, puppets back off. Quick save and directly hit them with flashbombs after stabbing them to keep them down. -Instead of grabbing and using one toy at a time, grab all the toys. You now can enter or leave the memories at will at any of the special spots. That way, you can avoid losing the toys by going back to "normal", going to the special spot nearest to your destination, and entering "memory" there. You can ease you journey through "memory" by picking and opening all the doors and leaving traps such as mines, holy water puddles, or burning oil puddles while in "normal" before you cross over to "memory". For example, in the lobotomy theater where you get the dissolution serum, make a holy water puddle between the stairs and operating table. When you go into "memory", the staff worker patrolling around the table will walk into the puddle and keel over, making it easier to get to the serum.

Rating 1

Easy faction increase with Pagans

Purchase about 15 fire arrows. Get at least one of each of the other elemental arrows (water, moss, and gas). You can get a gas arrow by climbing the wall by the Pagans that are standing by the note from Shaman Dyan. Note: Climbing gloves are sold in the store at the Docks for 2K gold. Go to the Pagan territory in the Docks, but make sure you are already neutral with them so you will not get attacked because the fire arrows make a lot of noise and produce a massive amount of light that you cannot escape from. Stand anywhere outside of the entrance to the territory so you can get a shot at the elemental cocoon (the two big tusks sticking out of the ground with blue orbs strapped to them). Shoot one of each of your elemental arrows at it, as described in the "Notes" section of your goals. After that you can use the fire arrows and continue shooting the cocoon with them and gain faction. Do this until your status with the Pagans is "Allied". You can now enter the Pagan territory without getting mauled. If you try to use any other arrow besides the fire arrows, the Pagan standing by the boxes will comment "You be a fool", therefore hinting that you cannot use that arrow again yet.

Rating 0

Getting to the sunken Citadel in the docks

Once you first arrive at the docks, go towards the store. Stop immediately after you pass the Quarantine gate. There is a box in front of you. Destroy it. Go down the ladder and follow the stairs.

Rating 0

Getting rid of guards on

Toss an oil bomb at the end of the dock by the water, then get in the shadows and shoot a noise maker arrow by the oil. When they run to see what made the noise, they will slip, go into the water, and die.

Rating 0

Easy money

Go to a fence that buys metal and sell all of your loot, then go to your landlord's stash nearby Heartless Perry. Get the purse of coins (worth 50 g), then go around town and pickpocket purses from unsuspecting citizens. Whenever you get a purse it will say it is worth 25 g, but it will actually be worth 50 g. You can only do this once a night. Collect as many purses as you can. Once you sell those purses to a fence, any other purses you collect that night will be worth their regular amount.

Rating 0

Cheat Mode

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "default.ini" file in the "system" folder in the game directory. Find the "[Difficulty]" heading, then change the following values of the indicated lines for the corresponding difficulty setting. Using "0" as a value usually disables that attribute. Start a new game to play with the added effects. This cannot be used with an existing saved game.

"AI visual acuity multiplier" for how well the AI can see.
"AI auditory acuity multiplier" for how well the AI can hear.
"AI tactile acuity multiplier" for how well the AI can feel.
"AI hitpoints multiplier" for the AI starting hit points.
"AI-to-player damage multiplier" for how much damage the AI takes.