Reaching Level 50 will allow your pilots to "regenerate"-- which is essentially the Titanfall version of 'Prestiging' in Call of Duty. Regenerating resets all your challenges and unlocks, and revert you to level 1. In return, you will gain experience at a faster rate during the next generation and display a special chip next to your gamertag. You will also keep all Burn Cards and unlocked Titans. Reaching the following Generation Levels will earn you the corresponding experience boosts:
Spectres are bots that can be hacked by approaching them and pressing X (E on PC). Once hacked, they will essentially become an ally and fight for you until you die, giving you an additional boost in firepower.
Burn Cards offer special abilities lasting for one life and are awarded to Titanfall players for performing certain tasks. Burn Cards are equipped before a match and become available upon reaching Level 7, with an additional slot unlocked at Level 9 and the final third slot becoming available at Level 11. The following Burn Cards have the corresponding effects:
Replaces Pilot Tactical Ability with longer lasting Cloak.
Permanently stimmed as a Pilot, in addition to having your Pilot Tactical Ability.
Replaces Anti-Titan Weapon with an Archer firing powerful Titanhammer missles.
Replaces Primary Weapon with a sonar scope Longbow-DMR Sniper.
Replaces Primary Weapon with a Kraber-AP Sniper that fires explosive rounds.
Replaces Primary Weapon with a rapid-fire Spinfire LMG.
Amped Mag Launcher
Replaces Anti-Titan Weapon with a high-capacity, automatic Mag Launcher.
Replaces Sidearm Weapon with a burst-fire Hammond P2011.
Replaces Primary Weapon with a more lethal R-101C Carbine.
Replaces Primary Weapon with a more lethal R-97 Compact SMG.
Replaces Primary Weapon with a more lethal RE-45 Auto-Pistol.
Replaces Anit-Titan weapon with a double capacity Sidewinder.
Amped Smart Pistol
Replaces Primary Weapon with a more lethal Smart Pistol Mk5.
Call in an Atlas Titan.
Replaces Pilot Tactical Ability with a longer lasting Active Radar Pulse.
Nearby friendy Grunts fight for you - their kills count toward your score.
40 seconds off Build Time or Titan Core Charge.
Grunts, Spectres, Auto-Titans, and Turrets ignore you.
Active Radar Pulse is permanently active, in addition to having your Pilot Tactical Ability.
You earn Double XP.
Permanently cloaked as a Pilot, in addition to having your Pilot Tactical Ability.
Full minimap vision.
Your Titan Eject causes an extended nuclear explosion.
Most Wanted List
Scoring hits on Pilots earns extra XP and reduces Build Time.
You automatically generate Active Radar Pulses periodically.
Faster pilot movement speed.
80 seconds off Build Time or Titan Core Charge.
Respawn where you died.
Call in an Ogre Titan.
Reveal all enemies on the minimap every 10 seconds.
Replaces Ordnance Weapon with infinite, magnetic Arc Grenades.
Call in a Stryder Titan.
You are a Spectre.
There is an audible warning when enemy players are nearby.
Your Titan has a pre-charged Titan Core ability.
Thin The Ranks
Scoring hits on Grunts earns extra XP and reduces Build Time.
Scoring hits on Titans earns extra XP and reduces Build Time.
Scoring hits on Spectres earns extra XP and reduces Build Time.
One way to take down a Titan is to jump right onto it, pull off the panel to expose the inner circuitry, and keep shooting the weak spot until the Titan goes down. The risk of this method is that you expose yourself to the enemy team (whether they are on the ground, on roofs, or also in Titans). If the player is inside their Titan, they can also jump out and attempt to engage you, which is one of the most effective ways for them to counter. If you’re in a team, another way is to find a good vantage point and together use your rocket launchers, being careful to keep moving and take cover.
There are currently three types of Titans that each offer their own strengths and weaknesses:
Ogre Class Sacrifices speed and mobility for the heaviest armor of all the Titans, making it the best option for those who play defensively in battles. Although it can take plenty of hits, it only has one dash and so your best bet for taking out enemies is to stay in short range.
Atlas Class The most balanced Titan featuring decent armor and speed, meaning that a good player can be effective against any other Titan class. The Atlas holds a max of 2 dash units and has a finishing move that involves punching through the enemies armor, grabbing the pilot, and tossing them away.
Stryder Class Opposite of the Ogre class, the Stryder Class boasts not only the best speed and agility but also three dashes. Since it has the worst armor of the three and thus you want to avoid direct confrontation, the best strategy is to secure rapid deployment objectives while weaving between buildings to avoid damage. The Stryder's finishing move involves punching through the enemies armor, taking hold of the pilot, and squashing them to death.