Game Rating
No Ratings
-
Your Rating
Be the first to rate this game!
0/10

Browse PC Game Cheats




Tom Clancy's Splinter Cell: Chaos Theory PC Cheats

Game also available for:   NDS




Sort by     Cheats/Codes/Hints (10)   

2

game on

Movie trailer

To unlock the movie trailer, complete the Lighthouse mission in solo mode.

2 years ago

no game

2

game on

Elite difficulty

To unlock Elite difficulty, successfully complete Co-Op Mission mode.

2 years ago

no game

2

game on

Aquarius: Killer area

Go to the pirate room and go to the left. Go to the little hallway to the Techroom. When you are on your way (if you are still in the hallway) look to one of the sides to find a little box area. Crouch into it. If someone presses the button on the outside, the area will be closed and you won't be able to get out. If you stay there too long, the area will fill up with water and you will die. The only way to stay alive is if someone presses the button again and the water drains out.

2 years ago

no game

1

game on

Cheat Codes

Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the ".ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\" folder. Bind one of the following codes to a function key or unbound key as indicated, then press it during game play to toggle the corresponding cheat. For example, make the corresponding changes to that file.

F2=invisible  
F3=invincible
F4=ammo  

CHEAT FUNCTION - CHEAT CODE
Flight mode - fly
Invisible to NPCs - invisible 1
Invincibility - invincible 1
Get health - health
Get ammunition - ammo
No clipping mode - ghost
Disable no clipping and flight modes - walk
Freeze enemies - playersonly
Kill all enemies - killpawns
Spawn airfoil round - summon echeloningredient.eringairfoilround
Spawn flashbang - summon echeloningredient.eflashbang
Spawn frag grenade - summon echeloningredient.efraggrenade
Spawn smoke grenade - summon echeloningredient.esmokegrenade
Spawn sticky camera - summon echeloningredient.estickycamera
Spawn sticky shocker - summon echeloningredient.estickyshocker
Spawn wallmine - summon echeloningredient.ewallmine
Spawn gas grenade - summon echeloningredient.egazgrenade
Spawn 20mm ammo - summon echeloningredient.eammosniper
Spawn Shotgun ammo - summon echeloningredient.eammoshotgun
Spawn NATO 5.56x45mm - summon echeloningredient.eammof2000
Spawn Fn7 ammo - summon echeloningredient.eammofn7

2 years ago

no game

1

game on

Keypad codes

Mission 1: Lighthouse
No keypad locked doors

Mission 2: Cargo Ship
No keypad locked doors

Mission 3: Bank
Keypad to left security booth on first floor: 3624
Keypad to right security booth on first floor: 3624
Keypad to main security room: 2306
Keypad to treasurer's office: 8645
Keypad to bank's back door: 3901
Keypad before president's office: 3490
Keypad to safe in president's office: Code unknown, must be hacked

Mission 4: Penthouse
Keypad to Dvorak room: Code unknown, must be hacked

Mission 5: Displace
Keypad to door between meeting room and lobby on second floor: 8136
Keypad to door between meeting room and lobby on first floor: 8136
Keypad to CEO's meeting room: 2346
Keypad to CEO's office: 2609
Keypad to fire escape: 3485
Keypad to central server room: Code 2109
Keypad to R&D server room: 9205

Mission 6: Hokkaido
No keypad locked doors

Mission 7: Battery
Keypad to shipping area: 1879
Keypad to elevator: Code unknown, must be hacked

Mission 8: Seoul
No keypad locked doors

Mission 9: Bathhouse
Keypad to owner's office: 3650

Mission 10: Kokubo Sosho
Keypad To Server Room: 1945

2 years ago

no game

1

game on

Catching Shetland

Have your sniper zoomed-in on the guard. When there is a fight, shoot, run, and catch Shetland. Then, end the mission.

2 years ago

no game

1

game on

Bank: Invisible laser beam

-To avoid detection by the invisible laser trip wire in the entrance of the vault, closely examine the entrance with your thermal goggles on. After that, use your OCP to disable the laser emitter and walk out of the vault. By doing this, you can leave without sounding the alarm.

-There is an invisible laser at the entrance to the bank vault. Before going down, take a guard down with you and into the vault. When you leave, just pick him up and walk out and the alarm will not go off.

2 years ago

no game

1

game on

Bank

Usually when you are on the last part of the bank level and take the $50,000,000 from the cell, when you walk out you will trigger the alarm. There are three ways to avoid this. The first is to eliminate every guard in the bank. When the alarm goes off, no one comes because they are either dead or knocked out. The second way is useful if you are trying to get a good rating without sounding alarms. When you take the money, do not walk out. Turn on your heat vision and you can see the laser. Then, turn on your goggles to where you can see the electronics. The laser should be on your left. Use your secondary fire on your pistol and disable it. Immediately run out of the cell. For the third way, make sure there are guards remaining and before you take the money, there is a computer terminal. Open the door and turn on the sprinklers. Wait for them to turn off and the whole chamber and the path to get into the chamber will be wet all the way to the narrow hallway. Take the money and trigger the alarm. Take out your sticky shockers and wait for the group of men to stand in the puddle. Make sure you are not seen or the guards will run for cover. Then, shock them.

2 years ago

no game

1

game on

Bathhouse

After going through the gate when chasing Shetland, the first bomb is directly to the left of the gate that you enter. Go left through a little crevice and you should see a red light flashing. Go to it and disarm it. When you do that, one of Shetland's gaurds will walk up the stairs. Kill him. To get to the second bomb, go up the stairs. Turn left then turn right and look straight ahead. You should see another red flashing light down below the walkway. Hop over the ledge of the railing and disarm the second bomb. When you are done disarming the bomb, jump on to the railing and pull yourself up. Two guards will be to your left, walking on the walkway. They will most likely hear you; get ready to kill them. It is fairly difficult to kill them without losing a lot of life, or at least dying. Once you kill them, go down the walkway to the back wall. About halfway you will see another red flashing light. Jump across the little gap and disarm it. A guard will come through the back door right when you disarm the bomb. Kill him, then go through the door and meet Shetland. You will then have to make a critical choice; note: pull the trigger. It would be a good idea to quicksave the game whenever you disarm and kill the guards.

2 years ago

no game

0

game on

Bathhouse

Toward the end of the level, Shetland and Sam will be on top of a roof with their guns pointed at each other. After a short conversation, Shetland will put his gun away and say "You wouldn't shoot an old friend". You are given a choice, shoot or put your gun away. If you shoot, Shetland will stumble backwards and the intermission sequence for the level's ending will play. However, if you put your gun away, Shetland will quickly pull his gun out and point it at Sam. Sam will duck his weapon and stab Shetland in the stomach before throwing him. This will then start the same ending sequence.

2 years ago

no game
Tom Clancy's Splinter Cell: Chaos Theory PC Q&A

on the Bathhouse?

This question has not yet been answered. Click here to answer this question