When you sneak out of your cell by crawling under the bed and getting the walkie-talkie, you must get back under the time limit. While up on the grating, instead of taking the pipe down drop off. You will knock out a guard. Then, go back to your cell and act normal. The grating is the only way down.
Unlock the following alternate endings by performing the corresponing tasks during the final mission:
ALTERNATE ENDING - HOW TO UNLOCK Ending A (Good) - Have NSA trust higher than 33% and save cruise ship, Hisham, and Lambert. Ending B (Normal) - Have NSA trust lower than 33% and save two targets (cruise ship, Hisham, or Lambert); or destroy two targets and have NSA trust higher than 33%. Ending C (Bad) - Destroy cruise ship, Hisham, and Lambert; or destroy two targets and have NSA trust lower than 33%.
Make sure you have a flash and a frag grenade, and full life. There are a lifebox near the door outside of Emile on the right wall. Go outside to Emile and an intermission sequence begins. Once it is done, on your left may be a laser beam. Wait for it to go off. When the laser goes off and Emile is done shooting (he will begin again), roll to the next chair or bench. Wait until he is done shooting again. Continue doing this and go up for the fence/rail. Jump onto it. Go down from it and you now must take Emile out. Walk away for one or two seconds, and make sure you can drop the flash grenade near Emile. Shortly after it is dropped, put your frag grenade in the same place. Emile will not see you drop it and will be defeated. Then, read the computer and defuse the bomb. Note: Take your time.
Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "splintercelluser" and "splintercelluser1" files in the "\ubisoft\tom clancy's splinter cell double agent\scda-offline\system" folder. Scroll down until you find the area with the key bindings. For example, use [F2] to [F4] and bind one of the following codes to a function key as indicated. Press it during game play to toggle the corresponding cheat function. Note: The game may crash after some time. For example:
F2=invisible F3=invincible F4=ammo
CHEAT FUNCTION - CHEAT CODE Flight mode - fly Invisible to NPCs - invisible 1 Invincibility - invincible 1 Get health - health Get ammunition - ammo No clipping mode - ghost Disable no clipping and flight modes - walk Freeze enemies - playersonly Kill all enemies - killpawns Spawn airfoil round - summon echeloningredient.eringairfoilround Spawn flashbang - summon echeloningredient.eflashbang Spawn frag grenade - summon echeloningredient.efraggrenade Spawn smoke grenade - summon echeloningredient.esmokegrenade Spawn sticky camera - summon echeloningredient.estickycamera Spawn sticky shocker - summon echeloningredient.estickyshocker Spawn wallmine - summon echeloningredient.ewallmine
On the "JBA HQ Part 2" mission there are a specifc number of optional objectives, one of which is to gather information from Emile's safe. If you do this successfully you must leave his office. The only ways out of his office are through the door (risky as you have a better chance of getting caught) or out into the courtyard. The issue with the courtyard is that there is only one way to get back into the headquarters, through Enrica's window. Before you enter the room, check the map. Notice that Enrica is in her lab working on the other end of the complex. However, as soon as you select to enter her room through the bathroom window, she will instantly appear in the doorway and attempt to scold Fisher. Fisher then proceeds to make a move on her and she lets him off with a warning "Next time, bring flowers", ending the mission.
At the end of the ninth mission, Kinshasa, when you have a sniper to shoot Hamza Hishima do not shoot him. If you do, you will complete the mission. If you do not, the crane you are on will fall down. Then Emile will yell at Sam for missing Hishima. Sam angrily turns off his radio and the level in now extended for many minutes.
During Mission 6: Okhotsk, Russia Part 2, after the talk with the Captain he reveals that he has rigged the bombs to go off. Emile Dufraisne tells you that they are in the machine room. Look for a crawl space near you. Go through it and down the ladder. While in the machine room, disrupt the light near to the ladder with your OPC and the camera that you will find nearby. Then, go to the first bomb (you will recognize them by a green light) on the same level as you are on. You can defuse them by cutting the wires in a particular order. The wire you have selected for cutting will be highlighted in green You will know which wire to cut by a short vibration in the controller. When you select the wire the Captain will tell you now have three minutes. The rest of the bombs are found on the machine towers (two of them) and one is upstairs roughly opposite the first bomb. Note: There are three guards in the room. It is recommended to quick save the game before attempting to defuse your first bomb so that you have an idea of how it is done.
If you are going to kill Hisham, wait until he is down in the parking space. Kill him and pick up his body. Walk to the back of the red car and put him in the back. Press [Place Charge] and stand back. Detonate it and the "Opportunity Objective complete - Dispose of Hisham's body" will appear.
How do you diffuse the bomb at the end?
After killing Emile...
Answer from SargeantSmoothy
Use the endoscope to see through the electric wire to cut, turn it to normal, and use it again. After cutting four electric wire, the bomb will be defused. Note that when the first bomb is defused the captain will reset one minute.