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Armored Core 4 PS3 Cheats


Rating 1

Easy money and schematics hint

Pick a good AC to start with andget to at least Chapter 3. Start fighting the sim ACs in the ACSIS menu. A decent amount of money is given out per fight, and as a bonus you get the defeated AC's emblem and schematic. You can use the defeated AC schematics to defeat more ACs since you only need a buildable AC to start a mission, and not a sim. The only drawback is that you can only use AC schematics that can be tuned to a specific level. If you have enough points to tune the AC up, then you can use it. Otherwise, it will be highlighted in red instead of yellow or white. You can also use schematics earned in the sim online.

Rating 1

Easy completion of "Marche Au Supplice"

This is the only mission where you have to fight several ACs; four at a time. There are two forms of it. In normal mode, this is easy as there are at least two other ACs helping you to break up the fight. Target one enemy AC at a time and use an arm gun and the large long-barreled shoulder cannon to rain fire down on them. If all goes well, they will not fire a shot at you. In hard mode, things get tougher. You will enter the fight being told there are others that will help you, but they are already dead. It is now one on four and you are up against the top Originals in the game. Get some decent legs, equip two laser rifles with good ammo, and two long-barrel cannons on your back. You need double weapons because you are taking down four ACs and ammo is vital. Also increase your boost stats and equip some low-cost boosters on everything but over boost (which is useless in Campaign mode). The enemies are all lightweight and armor ACs. Once their primal armor is down they are fodder for your cannons. Use the buildings to your advantage and chip away at their PA with your laser rifles. Once they are down (or close to down), unload on the AC with only one of your cannons to conserve ammunition. The cannons should tear apart their light armor. Repeat the steps while using the buildings for cover and you should win with relative ease.

Rating 1

Easy game progression and money

For an easy-to-use, well balanced AC, start with the TELLUS model when you begin the Single Player mode. This AC will have a weak machine-gun in its right arm weapon slot and a powerful laser rifle in its left arm weapon slot. When you get to the menu screen where you can choose the first mission, choose the ACSIS button on the right side of the screen to enter the AC Customization Garage. Open up the Weapon menu and select the arm that has the machine-gun. Scroll through available weaponry for that arm until you locate another laser rifle like the one equipped to your left arm, and equip it. With these two laser rifles equipped, you will have more than enough firepower to take down pretty much anything that gets in your way. Taking out enemy MTs, Normals, and Nexts will be easy once you refine your piloting skills. Do the first mission, which is basically an opportunity for you to get a little combat experience and test out your AC in a real setting as opposed to the blue-toned AC Test area in your garage. After completing the first mission, several new parts will become available for purchase. However, your current model is still more than powerful enough to do all of the Chapter 2 missions. Save your money. Complete all of the Chapter 2 missions. Do not go on the Desert Wolf mission until you have finished all the others or you will miss out on cash and possible parts. More parts will become available, as will some units of FMS Memory for customization of your AC. Go back to the ACSIS. Go to the Assembly menu and find your generator. Scroll through until you find a generator with a capacity of about 90,000. Equip it. Then, scroll through further until you reach the stabilizer section. A window will appear with two options: "Auto" and "Manual". Select "Manual", then scroll down to the "Tune" area. This will bring up the AC FMS Distributions menu. Find the section that has the area of "Generator Capacity" (or "EN Capacity"). Distribute as much of your FMS memory there as possible. If you have extra and you like to equip very heavy back weapons, add a couple to your AC's load to increase the amount of weight your legs can handle before the "Weight Alert" warning appears and your mobility is significantly reduced. Save the changes to your schematics and go to the AC Test area. You will immediately notice that you can now Air Boost, Quick Boost, and Over Boost for much longer. This also means you have more energy to spare for your AC's laser rifles, so you can combine both quick flying and quick firing of your rifles very effectively. Another good way to make your AC even more daunting is to find a good-quality booster. Try to equip your AC with as many boosters as possible that have "efficiency" in their descriptions. The most powerful booster available has a boost cost that is highly disproportional. Look for the one that has slightly less boost power and about half the cost. This will make flying your AC even easier, and enable long-term flight. If done correctly, you can stay airborne for about thirty seconds, and Over Boost for about five seconds. To earn more money, go to the Simulator menu of the ACSIS. You can take on multiple AC's one-on-one (the ones that your game displays whenever "Now Loading…" appears) for cash, FMS memory, and parts. They appear in packs of two to four. Not only will you get money for each individual AC you defeat, but you also receive more cash upon completing an entire pack of enemy ACs, and usually five FMS memory, a new part, and occasionally a new pack. From here on out, you will have plenty of cash for your customizations. You can buy a part from the shop and still sell it back for the exact price you bought it for. This means you can customize as much as desired, try different weapons on missions, and have absolutely no negative effects on your cash flow. The Icebreaker Defense and Water Gliding missions are especially difficult, and will most likely require more than one attempt, but after finishing Chapter 3, you will receive even more parts, cash and FMS memory.

Rating 1

Lokd Next Layout custom AC

Though lacking a good amount of AP at 32,808, this build has plenty of firepower to end a battle in less than a minute:

Base

  • Head: HD-HOLOFERNES
  • Core: SALAF-CORE
  • Arms: A06-AURORA
  • Legs: SALAF-LEGS
  • FCS: INBLUE
  • Generator: GAN01-SS-G

Boosters
  • Main: 03-AALIYAH/M
  • Back: GAN01-SS-B.CG
  • Side: AB-JUDITH
  • Over: KB-JUDITH (does not matter, this build is not meant to OB)

Weapon
  • Arm Unit R: N/A
  • Arm Unit L: N/A
  • Back Unit R: BM05-LAMIA
  • Back Unit L: BM05-LAMIA
  • Shoulder: SM01-SCYLLA

Rating 0

Easy 300 FRS Points

Complete the game and all simulator battles to gain 263 FRS points. Normally, you have to achieve an S-rank on each mission in Hard mode to reach 300 FRS points. However, there is an easier way to do this. Select one of the easier missions on Hard mode and complete it with a rank of Lower than "S". Then, replay that mission and achieve an S-Rank to receive one FRS point. Continue to replay the mission to earn one FRS point each time you achieve an S-Rank.

Rating 0

Easy wins hint

When having problems with a tough AC in either the simulator or a mission, equip two laser rifles that fire at the same rate and hammer the AC. The ones shaped like drops of water are recommended. Laser weapons strip AC's of their primal armor and still inflict massive damage. This will not work on another energy weapon-using AC though, such as Stiletto (has high-power EN weapons and high AP). To counter that, get bigger (or as big) guns and decent AP, and outmaneuver them. On some ACs it is easy. With Stiletto, fight on the level with the solar dishes and use them as cover. You will be able to out maneuver her easily.