Call Of Duty Xbox 360 Cheats

Rating 4

Dawnville: Saving Johnson

You can save Johnson by running out with him. You can Faust the Panzer coming up either through the church window; or if you are very brave, by running out quickly and reaching it before it gets to the barrier.

Rating 3

Pathfinder: Avoid explosion damage

When you place the charge on the cinder block wall, crouch behind the wall. When it explodes you will not die or lose any health.

Rating 3

Dawnville: Shooting Moody's attackers from the church

You can shoot the men assaulting Moody's position from the church window. However, you first have to trigger the event by getting to Moody first, then looping back.

Rating 2

Boot Camp: Linejumper

Enable cheats to reach the linejumper. You can exit the same window. Using grenades to kill a jumper will stop all the other jumpers.

Rating 2

Dawnville: Retreating back to the church

Get a Faust before going to Moody's position. Taking out the tank just when it appears will cause your men to run headlong back to the church. The gate will not come down, and the house and fence will not explode. This often results in them getting slaughtered by the two or three Nazis standing guard.

Rating 2

Brecourt: Easy kills

To easily kill all the nazis as they spawn, throw a grenade into the final courtyard.

Rating 2

Chateau: Early truck

Stay close to the wall near the three garage area and you can loop behind the truck. It will be sitting there with no one on it.

Rating 1

Berlin: MP 40

To get an MP 40 with 500 rounds of ammunition in the final mission, do not pick up the first MP 40 that you see. You will come across another one.

Rating 1

Burnville: Extra machine gunner

You can lean from the wall to take out the two MG42S guarding the first flak gun. Doing so will cause a new machine gunner to spawn, but will cause your men to charge forward anyway, leading to a huge pile up of bodies and extra BAR ammunition. Your men will eventually take out the extra gunner.

Rating 1

Carride: Tank

The tank will begin shelling and machine gunning you if you stand there too long.

Rating 0


First Termer (10 points) Complete Training.
Flag over the Reichstag (15 points) Complete Berlin.
Gunslinger (10 points) Get kills using a pistol, rifle, submachine gun, and grenade in a mission without dying.
Old Glory (20 points) Beat the American missions.
Pea Shooter (20 points) Beat a mission using only a pistol and no melee attacks.
Rocket's Red Glare (15 points) Complete Rocket.
Survivor (15 points) Beat a mission without dying or loading a checkpoint.
Tank Breaker (15 points) Complete Hurtgen.
Union Jack (20 points) Beat the British missions.
Victory Banner (20 points) Beat the Russian missions.
War Hero (30 points) Beat the game on the hardest difficulty.
Won The War (10 points) Beat the game.

Rating 0

POW Camp: Deadly crossfire

On the way back, just before you get to the truck, there are three ways to get back to Foley; the alley closest to you, the alley furthermost from you, and the alley in between. You can play around with the alleys and their triggers by running back to the common areas and going down a different alley. By doing this, your men will get caught in a three way crossfire.

Rating 0

Burnville: Killing flak gun crew

Running past the first two flak guns will cause one of your men to fix the charges, regardless of how many enemies there are. The explosion will kill all Nazis associated with that gun.

Rating 0

Burnville: Running out of men

In the field at the start of the level, charge forward past the three MG42s in the windows and sandbag. This is best done under the easiest difficulty setting. Stand there without shooting anyone, and your men will waste themselves on the 42s. If this is done long enough and with "insane body count", they will stop spawning all together. You can do the same thing almost everywhere else there is a 42 and spawning men.

Rating 0

Pathfinder: MG42 window

You can toss a grenade to the side window by the MG42. This useful under the veteran difficulty setting.