The following is a list of all Animal Orbs as well as their power, location, and how to obtain it.
Power: Provides a magical boost. Location: Full Moon. How: Have Cardinal as your animal in Full Moon, and at the second hut on the mountain path, it'll give you a golden key that unlocks a cell in the ark holding the Beholder.
Power: Attacks enemies and friends when they're about to die. Location: Snow World. How: Use the horn near a sign while walking up a ramp.
Power: Bites the enemy's head. Location: Pipistrello's Cave. How: Bitey bat is found after beating the Bat boss.
Location: Tall Grass Field. How: Look for the tall grass on the cliff, and instead of going up the cliff, go left to the side of the cliff. A rock blocks your path, but can be moved by eating a sandwich. Bomb the crack behind the two treasure chest to reveal Burly Bear.
Power: Increase chances of finding secret items. Location: Industrial Castle. How: Beat the Brute at the top floor of the castle.
Power: Increases defense, agility, and strength. Location: Flooded Temple. How: In the first dry area, dig at the X sign marked before the two fish statues.
Power: Frogglet's catches items with its tongue. Location: Marsh. How: Find the X halfway in the first graveyard, where you'll see a crypt.
Power: Increases leveling rate. Location: Desert. How: Look for the X in the sand towards the end of the level.
Power: Attacks enemies on the ground and picks up fruit from them. Location: Tall Grass Field. How: Before getting the animal Rammy from the bear with the banner, Hawkster can be found by blowing the horn outside the huts.
Power: Shoots enemies with his photons. Location: Alien Ship. How: Play through until the countdown begins. Shoot the mechanism that destroys the first green laser gate (after the toilet) and head straight up. There's a door there (hard to see what with it being dark etc). Go left slightly. It's still possible to exit the ship before the countdown ends.
Power: Increases agility. Location: Parade. How: The cat Meowburt is in a tunnel after the level Parade. Enter the level following Parade, and when the level begins, head to the left for the tunnel.
Power: Increases the chance of finding secret items. Location: Church Store. How: In the store for 750 gold.
Power: Increase rate of digging. Location: Home Castle. How: Find a X on a straw pile near the back wall in the first room of the castle.
Power: Exposes hidden fruit in trees. Location: Forest Entrance. How: Repeatedly attack behind the area infested with vegetation before the Deadland exit.
Power: Points out the location of buried treasure. Location: Snow Store. How: In the store for 750 gold.
Power: Increases the amount of health restored when eating food. Location: Swamp Village Store. How: In the store for 585 gold.
Power: Rams the enemies down to the ground. Location: Tall Grass Field. How: Look for a bear with a banner.
Power: Increases agility and strength. Location: Sandcastle Interior. How: Scratchpaw, a tiger, is behind the second barred window in the back of the room. Set him free by bombing the window.
Power: Increases speed in water. Location: Thieves Forest. How: Between the poo streak left by the deer and the river.
Power: Increases jump height. Location: Animal Ark. How: Eat a sandwich while standing under a door in the animal ark, then jump and press X, X, and Y button. Attack the door as it rises until you're high enough to grab Sherbert.
Power: Increases defense but decreases agility. Location: Marsh. How: Near the end of the level.
Power: Increases strength. Location: Cyclop's Fortress. How: In the first room of the fortress, find a crack in the wall and bomb it.
Power: Increases defense. Location: In the store for 680 gold
Power: Health is slowly restored over time. Location: Thieves Forest. How: The troll is behind a wall that can be destroyed with three bombs.
Power: Immunity against being frozen. Location: Snow World. How: The Yeti is behind a hut on a declining ramp.
Power: Exposes food in the grass. Location: Desert Chase. How: The Zebra is carried by the rider on a camel, who runs away from you in the desert. Chase the rider and knock him off with an arrow to score the Zebra.