Crysis 2 Xbox 360 Cheats

Rating 4

New Game+ mode

To unlock New Game+ mode, complete the game. Load your cleared saved game file to start a new game session with all previously earned armor modules.

Rating 3

Teddy Bear on "Dead Man Walking"

Jump down the building and place the corner of the building in front of you. Go to the right side and all the way in the left corner. There is a teddy bear on one of the columns of a planter.

Rating 1

Literary Agent achievement hint

Right after walking through fire in the New York library, open your visor and look around for some books pointed out to you by the visor. Scan the books for the achievement.

Rating 1

Survive any fall

With Air Stomp you can jump off any building and survive as long as you activate it. For instance, in Dead Man Walking, you can jump off the first building and do an Air Stomp and survive without any loss of health.

Rating 1

"Food For Thought" achievement hint

At the start of Chapter 2, when you reach the area where you are on the roof with the donut to your left, you must wait until the group of people by the pit of dead bodies burning breaks up. After a couple seconds, one of the Cell Soldiers will walk under the donut and you have to knock it off with a melee attack.

Rating 1

Actual easter eggs

There are colored Easter Eggs in the mission Gate Keepers. Get into the building past the CELL checkpoint and you will be be in the area where you can locate the Easter Eggs.

Rating 1

Deflection suit upgrade in multiplayer

During multiplayer, you may see the "Deflection" suit upgrade on screen. This is not a normal suit module upgrade' deflection is pretty much a deathstreak reward, earned after five consecutive deaths. Deflection can normally be found in the Campaign mode as a suit upgrade. The description in the campaign is: "Provides increased protection from enemy fire by deflecting bullets." The deflection upgrade will be gone after you earn a kill.

Rating 1

Mugshot of Crytek boss

While walking around the city in-game, look for a Newstand on one of the magazines on the Newstand to see a mugshot of the Boss of Crytek.

Rating 0


To unlock a mini-game, complete the game. Press [Fire] five times during the credits to play the mini-game.

Rating 0

Conserving energy in multiplayer

Firing your weapon while invisible in multiplayer will drain your energy gauge entirely. Switch off invisibility right before you fire your weapon to avoid depleting your energy.

Rating 0


Band of Brothers (15 points) Keep all marines alive during the rescue in Semper Fi or Die.
Blast Radius (15 points) Single Player - Kill at least 3 enemies with a single grenade.
Can it run Crysis? (10 points) Complete In at the Deep End.
City That Never Sleeps (25 points) Complete 6 levels on Veteran difficulty.
Close Encounters (15 points) Single Player - Stealth kill 25 enemies.
Crossroads of the World (25 points) Complete the evacuation at Times Square.
Cry Spy (25 points) Multiplayer - Get 30 Spot Assists.
Crysis, What Crysis? (35 points) Multiplayer - Reach Rank 50.
Dark Night of the Soul (25 points) Defend Central Station.
Death Grip (15 points) Kill 10 enemies with grab and throw.
Death Slide (15 points) Single Player - Kill 5 enemies while sliding.
Dedication (25 points) Play online 6 months after your first time.
Dressed to Kill (30 points) Multiplayer - Fully level the Nanosuit.
Evolution (25 points) Complete 12 levels on Veteran difficulty.
False Prophet (15 points) Find Nathan Gould.
Fastball (15 points) Kill 10 enemies by throwing an object at them.
Fire Walker (25 points) Assist the evacuation at Bryant Park.
Food for thought (10 points) Kill a CELL operator with a giant donut in Lower Manhattan.
Foreign Contaminant (10 points) Escape the Battery Park evacuation center.
Headhunter (15 points) Single Player - Kill 4 enemies in a row with headshots.
Heart of Darkness (25 points) Complete 6 levels on Supersoldier difficulty.
Hole in One (10 points) Throw an alien down the sinkhole in Dark Heart.
Home Stretch (25 points) Reach Central Park.
Hung Out to Dry (20 points) Reach the Hargreave-Rasch building.
I Am Not A Number (10 points) Create your first custom class.
Internal Affairs (15 points) Infiltrate the CELL facility at Wall Street.
Into the Abyss (20 points) Infiltrate the alien hive.
Jack of all Trades (25 points) Multiplayer - Win a match of every game mode.
League of Your Own (25 points) Multiplayer - Finish top of the Scoreboard.
Literary Agent (10 points) Scan all of Richard Morgan's books in the NY public library.
Maximum Module (20 points) Multiplayer - Fully level a Suit Module.
Medal of Honor (25 points) Complete 12 levels on Supersoldier difficulty.
Men of Destiny (45 points) Complete the single player campaign on Veteran difficulty.
Modern Art (5 points) Unlock 150 Dog Tag displays.
More than Human (15 points) Assimilate alien tissue at the crash site.
Nomad (10 points) Multiplayer - Play a full game on every map.
Once a Marine, Always a Marine (20 points) Assist the Marines in Madison Square.
Popcorn (15 points) Single Player - Kill 20 enemies with the Microwave cannon.
Speeding Ticket (10 points) Break the speed limit in front of 10 speed cameras.
Start Spreading the News (35 points) Finish the single player campaign on any difficulty .
Stealth Assassin (15 points) Re-route the power in Eye of the Storm without being detected.
Supersoldier (65 points) Complete the single player campaign on Supersoldier.
Team Player (10 points) Be in a squad of at least 3 people and play a full game.
The Cleaner (25 points) Get 1 of each Skill Kill.
The Collector (15 points) Collect 20 Dog Tags.
The Tourist (15 points) Find all New York Souvenirs.
Theseus at Last (25 points) Locate Jacob Hargreave.
Tooled Up (30 points) Multiplayer - Unlock all the weapons.
Try Me (10 points) Complete 3 Xbox LIVE matches.
Two Heads Are Better Than One (15 points) Single Player - Kill two enemies with a single bullet.

Rating 0

Back to the Future easter egg

During the first level you have the ability to flank some CELL soldiers by entering a small sewer after the subway. There are some electrical wires hanging above your head that say "Caution 1.21 Gigawatts." This is a reference the the movie trilogy Back to the Future where the time machine, made from a DeLorean, needs 1.21 gigawatts of electricity to travel through time. The correct pronunciation is "gigawatts," however, they say "jigawatts" in the movie. Apparently a scientist the movie team hired said it this way.

Rating 0

Steady Aim

While aiming down the sight, Left-Click to trade energy to steady your aim while sighting "down scope." Use this with Maximum Armor and your aim will be nearly perfect.

Rating 0

FUUUUUUUUUU Meme easter egg

In the city, look for the magazine stands and look closely one of the magazines that says the words "Simple" on it. It will have the popular "Raging" meme face on it.

Rating 0

"Hole in One" achievement hint

In the Campaign chapter Dark Heart, there will be a moment where the suit tells you to do a Tactical Assesment. One of these will say Avoid, which is because there is a very deep sink hole. If you can Grab a Ceph and throw it into the hole, you unlock the achievement.

Rating 0

Dance party

On the"Dead Man Walking" level, after achieving the "Locate the Nanosuit Deep Scan Cradle: Locate Gould" objective, there will be an elevator at the end of the level. Take the elevator down as instructed. When the elevator door opens, follow the hallway. After the first right turn notice the security camera next to some servers. Jump over the red rope and get close to the switch on the right. Hold [Action] and a red light will appear. Return to the elevator that you used, and jump over the red rope to reach a second elevator. The switch will now be lit. Hold [Action] again, as instructed. The elevator doors will open, showing a C.E.L.L. dance party.

Rating 0

Suit Module Upgrades

Air Stomp Velocity based attack; more speed deals more damage. Requires elevation beyond a Power Jump.
Armor Enhance 0.5x energy consumption.
Detonation Delay +2 seconds to grenade fuse when in blast radius.
Energy Transfer Restores 20% energy with a kill.
Maximum Velocity Damage 220 damage out to 7 meters.
Minimum Velocity Damage 40 damage out to 2 meters.
Nano Recharge 2x health regeneration.
Proximity Alarm Sense enemy in a 30 meter horizontal radius (not vertical); updates every two seconds.
Threat Tracer Highlight bullet path within 6 meters.
Upgrade II +2 seconds to C4 fuse when in blast radius.
Upgrade II +25% movement speed in Armor mode.
Upgrade II 2x suit recharge (60 per second).
Upgrade II Highlight grenades within a 15 meter radius.
Upgrade II No damage from falling.
Upgrade II Restores 30% energy with a kill.
Upgrade II Sensor updates every second.
Upgrade III 0.5x delay before health regeneration.
Upgrade III 0.5x recovery time after Air Stomp.
Upgrade III Fires Chaff against enemy JAW missiles.
Upgrade III Highlights explosives within 15 meter radius.
Upgrade III Immune to Nanosuit Jammer Bonus.
Upgrade III Restores 50% energy with a kill.
Upgrade III Sensor updates every half-second.

Aim Enhance Reduced recoil (unique to weapon).
Loadout Pro Two primary weapons.
Mobility Enhance 0.5x sprint and jump energy cost.
Point Fire Enhance Reduces spread of primary weapons (unique to weapon).
Rapid Fire Higher rate of fire on primary weapons (unique to weapon).
Retriever Automatically collect Dogtags.
Side Pack +1 primary magazine.
Upgrade II +1 grenade/explosive.
Upgrade II 0.4x view shake from explosions.
Upgrade II 0.5x aim down sight time.
Upgrade II 0.5x ledge grab climb time.
Upgrade II Higher rate of fire on secondary weapons (unique to weapon).
Upgrade II No mobility loss from attachments.
Upgrade II One less Dogtag required for support bonuses.
Upgrade II Reduces spread of secondary weapons (unique to weapon).
Upgrade III +1 attachment ammo.
Upgrade III 0.25x fire after sprint time.
Upgrade III 0.4x weapon swap time.
Upgrade III 1.2x support bonus time.
Upgrade III 1.5x speed while carrying HMG (compared to its 0.6x speed scale).
Upgrade III 1.6x movement speed when aiming down sights (compared to whatever negative speed it offers).
Upgrade III Higher rate of fire on mounted weapons.
Upgrade III Reduces spread of mounted weapons.
Weapon Pro 0.6x reload time.

Blind Spot Invisible to Maximum Radar.
Cloak Tracker Displays particles on Cloaked enemy within 20 meters.
Covert Ops No player footstep sound.
Jammer Scrambles the radar of enemies within a 10 meter range.
Stealth Enhance Transition time to/from stealth is halved.
Tracker Track enemy footsteps within 25 meters; updates every 0.6 seconds.
Upgrade II Causes enemy Cloak to flicker after 7 seconds in radius.
Upgrade II Enemy Flashbang grenade effect lasts 0.1x as long.
Upgrade II Footstep direction tracks.
Upgrade II Immune to Visor Tagging.
Upgrade II Invisible to Ceph Airstrike.
Upgrade II No shadow cast in Stealth mode.
Upgrade II Provides protection against enemy Radar Jammer attacks.
Upgrade III 0.5x energy drain rate in Stealth mode.
Upgrade III 2x enemy footstep sound.
Upgrade III Become less visible to enemies in Nano Vision.
Upgrade III Causes enemy Cloak to flicker after 5 seconds in radius.
Upgrade III Doubled track updates (every 0.3 seconds).
Upgrade III Nano Vision energy drain 0.5x.
Upgrade III Scrambles the radar of enemies within an increased range.
Visor Enhance Automatically tag enemies when zoomed in.