Game Rating
No Ratings
-
Your Rating
Be the first to rate this game!
0/10

Browse Xbox 360 Game Cheats




Crysis 2 Cheats "Suit Module Upgrades" (Xbox 360)

Game also available for:   PS3  |  PC




1

no game

Suit Module Upgrades

ARMOR STATS
Air Stomp Velocity based attack; more speed deals more damage. Requires elevation beyond a Power Jump.
Armor Enhance 0.5x energy consumption.
Detonation Delay +2 seconds to grenade fuse when in blast radius.
Energy Transfer Restores 20% energy with a kill.
Maximum Velocity Damage 220 damage out to 7 meters.
Minimum Velocity Damage 40 damage out to 2 meters.
Nano Recharge 2x health regeneration.
Proximity Alarm Sense enemy in a 30 meter horizontal radius (not vertical); updates every two seconds.
Threat Tracer Highlight bullet path within 6 meters.
Upgrade II +2 seconds to C4 fuse when in blast radius.
Upgrade II +25% movement speed in Armor mode.
Upgrade II 2x suit recharge (60 per second).
Upgrade II Highlight grenades within a 15 meter radius.
Upgrade II No damage from falling.
Upgrade II Restores 30% energy with a kill.
Upgrade II Sensor updates every second.
Upgrade III 0.5x delay before health regeneration.
Upgrade III 0.5x recovery time after Air Stomp.
Upgrade III Fires Chaff against enemy JAW missiles.
Upgrade III Highlights explosives within 15 meter radius.
Upgrade III Immune to Nanosuit Jammer Bonus.
Upgrade III Restores 50% energy with a kill.
Upgrade III Sensor updates every half-second.

POWER STATS
Aim Enhance Reduced recoil (unique to weapon).
Loadout Pro Two primary weapons.
Mobility Enhance 0.5x sprint and jump energy cost.
Point Fire Enhance Reduces spread of primary weapons (unique to weapon).
Rapid Fire Higher rate of fire on primary weapons (unique to weapon).
Retriever Automatically collect Dogtags.
Side Pack +1 primary magazine.
Upgrade II +1 grenade/explosive.
Upgrade II 0.4x view shake from explosions.
Upgrade II 0.5x aim down sight time.
Upgrade II 0.5x ledge grab climb time.
Upgrade II Higher rate of fire on secondary weapons (unique to weapon).
Upgrade II No mobility loss from attachments.
Upgrade II One less Dogtag required for support bonuses.
Upgrade II Reduces spread of secondary weapons (unique to weapon).
Upgrade III +1 attachment ammo.
Upgrade III 0.25x fire after sprint time.
Upgrade III 0.4x weapon swap time.
Upgrade III 1.2x support bonus time.
Upgrade III 1.5x speed while carrying HMG (compared to its 0.6x speed scale).
Upgrade III 1.6x movement speed when aiming down sights (compared to whatever negative speed it offers).
Upgrade III Higher rate of fire on mounted weapons.
Upgrade III Reduces spread of mounted weapons.
Weapon Pro 0.6x reload time.

STEALTH STATS
Blind Spot Invisible to Maximum Radar.
Cloak Tracker Displays particles on Cloaked enemy within 20 meters.
Covert Ops No player footstep sound.
Jammer Scrambles the radar of enemies within a 10 meter range.
Stealth Enhance Transition time to/from stealth is halved.
Tracker Track enemy footsteps within 25 meters; updates every 0.6 seconds.
Upgrade II Causes enemy Cloak to flicker after 7 seconds in radius.
Upgrade II Enemy Flashbang grenade effect lasts 0.1x as long.
Upgrade II Footstep direction tracks.
Upgrade II Immune to Visor Tagging.
Upgrade II Invisible to Ceph Airstrike.
Upgrade II No shadow cast in Stealth mode.
Upgrade II Provides protection against enemy Radar Jammer attacks.
Upgrade III 0.5x energy drain rate in Stealth mode.
Upgrade III 2x enemy footstep sound.
Upgrade III Become less visible to enemies in Nano Vision.
Upgrade III Causes enemy Cloak to flicker after 5 seconds in radius.
Upgrade III Doubled track updates (every 0.3 seconds).
Upgrade III Nano Vision energy drain 0.5x.
Upgrade III Scrambles the radar of enemies within an increased range.
Visor Enhance Automatically tag enemies when zoomed in.

2 years ago

Cancel Vote