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Browse Xbox 360 Game Cheats




Halo: Reach Cheats "Skull effects" (Xbox 360)




1

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Skull effects

Skulls are not collected in Halo: Reach as in previous games. Instead, you turn them on before starting a campaign session for the following effects:

Primary Skulls
SKULL - EFFECT
Iron Skull - Co-Op reverts to previous checkpoint on player death. Single player death restarts entire mission. (Restart at checkpoints with all of your weapons and ammo in co-op, but you'll restart the mission on single player)
Black Eye Skull - Shields don’t recharge except from melee attacking enemies. (Your shield won't recharge unless you perform a melee)
Tough Luck Skull - Enemies always make every saving throw, always berserk, always dive, never flee. (Every enemy will dodge slower attacks, like needles and grenades. Grunts will suicide attack and Brutes will charge)
Catch Skull - Enemies are grenade happy -- 2x as often and 2x as fast. (Lots of grenades)
Cloud Skull - Motion sensor disabled with this setting. (No "radar")
Famine Skull - Weapons drop 50% less ammo. (Less ammo from picked up weapons)
Thunderstorm Skull - Major upgrade to all enemies. (All enemies have more life)
Tilt Skull - Damage tables are modified. (Enemy weaknesses and strengths are increased -- Elite shields are susceptible to nothing but Plasma Pistols)
Mythic Skull - Double enemy health. (More health for all enemies)

Secondary Skulls
SKULL - EFFECT
Blind Skull - HUD and first person arms and weapon are hidden. (Clears the screen but won't affect gameplay)
Cowbell Skull - Acceleration scale from explosions is 3x. (Things fly further)
Grunt Birthday Skull - Grunts explode as if they were plasma grenades when they are killed with a headshot. (More explosions = more fun)
IWHBYD Skull - Common combat dialog becomes less common, and vice versa. (Hear rare dialog from computer-controlled players)

2 years ago

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