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Browse Xbox 360 Game Cheats




Marvel: Ultimate Alliance 2 Cheats "Team Boosts" (Xbox 360)

Game also available for:   PS3  |  PSP  |  Wii  |  NDS




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Team Boosts

Find the following Team Boosts in the corresponding locations:

Advanced Combat
TEAM BOOST - EFFECT / LOCATION
Conductive I - Electric attacks deal 5 more damage. (DC - Capitol Offense, complete the optional objective)
Conductive II - Electric attacks deal 10 more damage. (Guard Duty - Hit 'Em High, water tower across from the first munitions dump)
Conductive III - Electric attacks deal 10% more damage. (Chem Plant - Cloaked, defeat Bullseye on Legendary)
Inferno I - Fire attacks deal 5 more damage. (Latveria - Reactors, next to a hologram of Tinkerer after the 3 capacitors)
Inferno II - Fire attacks deal 10 more damage. (Showdown - Warp Zone, defeat She-Hulk on Legendary)
Disruption I - +5% damage against Nanite-infected foes. (Prison - Hold The Line, defeat Whirlwind)
Disruption II - +10% damage against Nanite-infected foes. (Showdown - To The Core, defeat Colossus)
Disruption III - +30% damage against Nanite-infected foes. (Prison - Going Negative, defeat Equinox on Legendary)
Energized I - Energy attacks deal 5 more damage. (Chem Plant - Cloaked, defeat Wonder Man)
Energized II - Energy attacks deal 10 more damage. (Chem Plan - Faceoff, defeat Iron Man)
Energized III - Energy attacks deal 20% more damage. (Ambush - Faceoff, defeat Luke Cage)
Frosty I - Cold attacks deal 5 more damage. (NYC - Factory Floor, upper floor in the back corner of a room with one of the munitions piles)
Frosty II - Cold attacks deal 7 more damage. (Convoy Strike - Rooftops, near to the 5th AA gun inside a water tower)
Frosty III - Cold attacks deal 10% more damage. (Showdown - Ground Assault, down the hill from the first breakable wall)
Laceration I - Wounding attacks deal 5 more damage. (Guard Duty - Road Work, behind one of the trucks)
Laceration II - Wounding attacks deal 10 more damage. (Chem Plant - Cloaked, under the fourth 'smoke screen’ tank, you must stand on the grating to activate it, as it’s underneath the floor)
Laceration III - Wounding attacks deal 10% more damage. (Prison - Riot Gear, defeat Bullseye)
Overpower I - Crushing attacks deal 5 more damage. (NYC - Missing Marvel, defeat Shocker)
Overpower II - Crushing attacks deal 10 more damage. (Ambush - Faceoff, defeat Captain America)
Overpower III - Crushing attacks deal 20% more damage. (Prison - Hold the Line, defeat Diamondback on Legendary)

Attribute
TEAM BOOST - EFFECT / LOCATION
Attributes I - +1 to all Attributes. (Guard Duty - Hit 'Em High, defeat Prodigy)
Attributes II - +2 to all Attributes. (Prison - Hold the Line, defeat Diamondback)
Attributes III - +3 to all Attributes. (Chem Plant - Cloaked, defeat She-Hulk on Legendary)
Focused I - +1 Focus for faster Stamina refill. (Latveria - Reactors, defeat Tinkerer’s Tankbot)
Focused II - +3 Focus for faster Stamina refill. (DC - Capitol Offense, next to the subway exit of the level)
Focused III - +5 Focus for faster Stamina refill. (Wakanda - Tribal City, defeat A-Bomb)
Focused IV - +9 Focus for faster Stamina refill. (Latveria - Reactors, defeat Tinkerer’s Tankbot on Legendary)
Striker I - +1 to Strike, improving Melee damage. (Hideout Raid - Dock Work, on the cargo ship)
Striker II - +3 to Strike, improving Melee damage. (Hideout Raid - Inner Base, defeat Hercules)
Striker III - +5 to Strike, improving Melee damage. (Showdown - Warp Zone, defeat She-Hulk)
Striker IV - +20% to Strike, improving Melee damage. (Latveria - Ascension, defeat Scorcher on Legendary)
Super Tough I - +1 to Body, increasing HP. (NYC - Missing Marvel, behind a wall of breakable boxes next to the security door)
Super Tough II - +3 to Body, increasing HP. (Guard Duty - Road Work, defeat Multiple Man)
Super Tough III - +5 to Body, increasing HP. (Showdown - Ground Assault, behind a T-like structure at a dead end after the first teleported you must destroy)
Super Tough IV - +25% to Body, increasing HP. (NYC - Factory Floor, defeat Grim Reaper on Legendary)
Team Tactics I - +1 to Teamwork for more Fusion damage. (Latveria - Urban Warfare, right after the ambush with the Black Widow intel)
Team Tactics II - +3 to Teamwork for more Fusion damage. (Ambush - Faceoff, defeat Luke Cage)
Team Tactics III - +5 to Teamwork for more Fusion damage. (Latveria - Urban Warfare, defeat Electro on Legendary)
Team Tactics IV - +9 to Teamwork for more Fusion damage. (Wakanda - Panther’s Lair, defeat Venom on Legendary)
Wade's Fav - What more do you need to know? Just use it! (Showdown - Towering Rage, defeat Nick Fury on Legendary)
Wade's 2nd Fav - +4 to all Attributes. (Showdown - Towering Rage, defeat Nick Fury)

Basic Combat
TEAM BOOST - EFFECT / LOCATION
Destructive I - +1 damage to Melee attacks. Latveria - Ascension, go left when Nick Fury says go right)
Destructive II - +3 damage to Melee attacks. (Use Aggressive 20 times in conversation)
Destructive III - +5 damage Melee attacks. (Hideout Raid - Dock Work, defeat Spider-Woman on Legendary)
Destructive IV - +20% damage to Melee attacks. (Hideout Raid - Inner Base, defeat Hercules on Legendary)
Precision I - +5% to critical hit on Melee. (Latveria - Reactors, complete the optional objective)
Precision II - +10% to critical hit on Melee. (Convoy Strike - Truckin’, defeat Lady Deathstrike)
Precision III - +15% to critical hit on Melee. (Showdown - To The Core, defeat Whirlwind on Legendary)
Precision IV - +20% to critical hit on Melee. (Use Aggressive 80 times in conversation)
Strike True I - +5% Melee damage. (DC - Underground Politics, behind and on top of the crashed train, in the very back corner of the upper platform)
Strike True II - +10% Melee damage. (Prison - Riot Gear, defeat Grim Reaper)
Strike True III - +15% Melee damage. (Wakanda - Panther’s Lair, defeat Venom)

Counter Tactics
TEAM BOOST - EFFECT / LOCATION
Battle Tested - Crits deal +20% damage/-20% Stamina regen. (Sim Mission - Basic Training, silver)
Boxer - +15% crit, -99% Power damage. (Sim Mission - Wanton Destruction, silver)
Brain Trust - 50% Max Stamina, -15% Melee damage. (Sim Mission - Heavy Metal, bronze)
Brawn Trade - +10% Power damage, -10% Melee damage. (Sim Mission - Countdown, gold)
Diluted - +20% Stamina regen, -5% Power damage. (Sim Mission - Basic Training, gold)
Infinity Formula - +20% Stamina Regen. (Heroic Deed, Nick Fury)
Mob Rule - 15% increase in Melee damage, -15% Focus. (Sim Mission - Pinned, gold)
Play to Win - 2% chance Powers use no Stamina for 2 seconds. (Sim Mission - Breakout, silver)
Slow, Steady - Immune to stun, reduce damage dealt by 10%. (Sim Mission - Search and Destroy, gold)
Liberty - +20% Power damage. (Heroic Deed, Nick Fury)
Security - +20% Melee damage. (Heroic Deed, Nick Fury)

Defensive
TEAM BOOST - EFFECT / LOCATION
Resist Impact I - +15% resistance to Impact damage. (Latveria - Castle Doom, inside one of the windows that enemies jump out of)
Resist Impact II - +30% resistance to Impact damage. (Prison - Going Negative, after you battle Equinox, in one of the side rooms that was previously closed off)
Physicality I - +10% resistance to all Physical damage. (Showdown - Ground Assault, defeat Wonder Man)
Adaptive - Reduce all incoming damage by 3. (Ambush - Containment, defeat Multiple Man on Legendary)
Deflection I - +7% to deflect projectile attacks. (NYC - Missing Marvel, blow up everything in the room where you find Ms. Marvel)
Deflection II - +14% to deflect projectile attacks. (Hideout Raid - Inner Base, defeat Cable)
Deflection III - +21% to deflect projectile attacks. (Convoy Strike - Jacked Up, defeat Yellowjacket on Legendary)
Deflection IV - +28% to deflect projectile attacks. (Prison - Riot Gear, defeat Grim Reaper on Legendary)
Evade I - +3% to evade, avoiding all damage done. (Use Defensive 4 times in conversation)
Evade II - +11% to evade, avoiding all damage done. (Use Defensive 36 times in conversation)
Evade III - +14% to evade, avoiding all damage done. (Ambush - Faceoff, defeat Captain America on Legendary)
Riposte I - When dodging, deal 10% of damage avoided. (Use Defensive 56 times in conversation)

Elemental
TEAM BOOST - EFFECT / LOCATION
Ice Strike I - +1 Cold damage to each Melee attack. (NYC - Factory Floor, defeat Grim Reaper)
Ice Strike II - +3 Cold damage to each Melee attack. (Ambush - Containment, defeat Firestar)
Ice Strike III - +9 Cold damage to each Melee attack. (Base Def. - Overloaded, defeat Bishop on Legendary)
Dry Heat - +20% to all Fire damage. (Ambush - Containment, defeat Patriot on Legendary)
Ionic Attack I - +1 Energy damage to each Melee attack. (Hideout Raid - Dock Work, defeat Spider-Woman)
Ionic Attack II - +3 Energy damage to each Melee attack. (Base Def. - Overloaded, defeat Bishop)
Ionic Attack III - +5 Energy damage to each Melee attack. (Ambush - Containment, defeat Dagger)
Ionic Attack IV - +9 Energy damage to each Melee attack. (Chem Plant - Cloaked, defeat Wonder Man on Legendary)
Fire Strike I - +1 Fire damage to each Melee attack. (NYC - Factory Floor, complete the optional objective)
Fire Strike II - +3 Fire damage to each Melee attack. (Sim Mission - How Are De Ducks?, gold)
Fire Strike III - +5 Fire damage to each Melee attack. (Chem Plant - Cloaked, defeat Molten Man)
Fire Strike IV - +9 Fire damage to each Melee attack. (Chem Plant - Cloaked, defeat Molten Man on Legendary)
Shock Smash I - +1 Electric damage to each Melee attack. (Base Def. - Safe Harbor, defeat Black Widow)
Shock Smash II - +3 Electric damage to each Melee attack. (Chem Plant - Cloaked, defeat Bullseye)
Shock Smash III - +5 Electric damage to each Melee attack. (Showdown - Warp Zone, defeat Firestar)
Shock Smash IV - +9 Electric damage to each Melee attack. (NYC - Missing Marvel, defeat Shocker on Legendary)

Fusion
TEAM BOOST - EFFECT / LOCATION
Cape Killer I - +50% more Fusion after hitting a boss. (Chem Plant - Cloaked, defeat War Machine on Legendary)
Cape Killer II - +100% more Fusion after hitting a boss. (Use Aggressive 56 times in conversation)
Fusion Star - An addition Fusion Star. (DC - Underground Politics, straight forward from the entrance past the intersection where Deadpool turns to go fight)
Fusion Combo I - Raise Fusion on pop-up, trip, stun by 1. (Use Diplomatic 80 times in conversation)
Fusion Combo II - Raise Fusion on pop-up, trip, stun by 2. (Guard Duty - Hit 'Em High, defeat Prodigy on Legendary)
Fusion Combo III - Raise Fusion on pop-up, trip, stun by 3. (Chem Plant - Cloaked, defeat Mr. Fantastic on Legendary)
Hands On I - Raise Fusion on grappling by 1. (Base Def. - Safe Harbor, behind the building the helicopter crashes into)
Hands On II - Raise Fusion on grappling by 2. (Chem Plant - Cloaked, defeat Iron Man on Legendary)
Kinetic Melee - +3 Energy Melee, +1 Fusion on throws. (Heroic Deed - Gambit)
Momentum I - +50% more Fusion on destruction, KOs. (Use Diplomatic 20 times in conversation)
Momentum II - +100% more Fusion on destruction, KOs. (Sim Mission - Heavier Metal, gold)
No Mercy - +2 to Teamwork. (Heroic Deed - Iron Man)
No Surrender - +3% Energy resist, +3% to crit. (Heroic Deed - Captain America)
Play Rough - +3 to Teamwork, +1 Fusion on grabs. (Heroic Deed - Daredevil)
Rebel Yell - +10% resistance to Mental damage. (Hideout Raid - Inner Base, defeat Cable on Legendary)
Synchronized I - +50% more Fusion on double Powers hit. (Use Diplomatic 36 times in conversation)
Synchronized II - +100% more Fusion on double Powers hit. (Use Diplomatic 56 times in conversation)
Vay-Yay - +2 to Teamwork, +25% Energy damage. (Heroic Deed - Gambit)

Powers
TEAM BOOST - EFFECT / LOCATION
Draining I - Absorb 10% of Melee damage as Stamina. (Latveria - Castle Doom, in plain sight after the area where enemies jump out of windows)
Draining II - Absorb 15% of Melee damage as Stamina. (Convoy Strike - Rooftops, defeat Songbird)
Draining III - Absorb 20% of Melee damage as Stamina. (Ambush - Showdown, defeat Iron Fist
Powerful I - +1 to Powers damage. (Hideout Raid - Going Deep, inside the second garage on a fly-only walkway)
Powerful II - +3 to Powers damage. (Wakanda - Jungle, after the 4th mercenary cannon, immediately to the right in the shrubs after the barrier)
Powerful III - +5 to Powers damage. (Prison - Riot Gear, defeat Bullseye on Legendary)
Powerful IV - +9 to Powers damage. (Latveria - Ascension, defeat Wizard on Legendary)
Power Up I - +5% damage with Powers. (Use Aggressive 4 times in conversation)
Power Up II - +10% damage with Powers. (Use Aggressive 36 times in conversation)
Power Up III - +15% damage with Powers. (Ambush - Containment, defeat Iron Fist on Legendary)
Power Up IV - +20% damage with Powers. (Prison - Hold the Line, defeat Molten Man on Legendary)
Reserves I - +18 max Stamina. (DC - Hallowed Ground, defeat Titanium Man)
Reserves II - +32 max Stamina. (Ambush - Containment, defeat Multiple Man)
Reserves III - +46 max Stamina. (Chem Plant - Faceoff, defeat Mr. Fantastic)
Reserves IV - +100% max Stamina. (DC - Hallowed Ground, defeat Titanium Man on Legendary)

Resistance
TEAM BOOST - EFFECT / LOCATION
Fire Proof I - Resist 15% of Fire damage. (Latveria - Ascension, blow up everything in a circular area to uncover it)
Fire Proof II - Resist 30% of Fire damage. (Prison - Hold the Line, defeat Molten Man)
Resist Cold I - Resist 15% of Cold damage. (Prison - Going Negative, defeat Equinox)
Resist Cold II - Resist 30% of Cold damage. (Ambush - Containment, defeat Firestar on Legendary)
Resist Crush I - Resist 15% of Crush damage. (Latveria - Urban Warfare, after the Black Widow intel, go up the ramp after you drop onto the electric wire covered street)
Resist Crush II - Resist 30% of Crush damage. (Showdown - Warp Zone, defeat Colossus)
Resist Electric I - Resist 15% of Electric damage. (Latveria - Urban Warfare, Under the Doom statue that gives you the achievement)
Resist Electric II - Resist 30% of Electric damage. (Base Def. - Push Back, defeat War Machine)
Resist Energy I - +15% resistance to Energy damage. (Chem Plant - Faceoff, defeat She-Hulk)
Resist Energy II - 30% resistance to Energy damage. (Base Def. - Push Back, defeat War Machine on Legendary)
Elementalist II - Reduce incoming Elemental damage by 20%. (Showdown - Ground Assault, defeat Spider-Woman on Legendary)
Physicality II - +20% resistance to all Physical damage. (Ambush - Containment, defeat Dagger on Legendary)
Special Combat
Critical Pain I - +10% to critical damage. (Guard Duty - Road Work, behind the transport Thing throws)
Critical Pain II - +25% to critical damage. (Guard Duty - Road Work, defeat Multiple Man on Legendary)
Critical Pain III - +40% to critical damage. (Convoy Strike - Rooftops, Defeat Songbird on Legendary)
Critical Pain IV - +55% to critical damage. (Guard Duty - Traffic Jam, defeat Goliath on Legendary)
Devouring I - +1 hot point after knocking out a foe. (Prison - Jail Break-In, Second room past the teleporter room when chasing Cmdr. Hill)
Devouring II - +5 HP after stunning a foe. (Wakanda - Panther’s Lair, defeat Green Goblin)
Devouring III - +5 HP after a pop-up. (Showdown - Warp Zone, behind a breakable object in the hallway Colossus throws things at you in)
Devouring IV - +5 HP after tripping a foe. (Ambush - Containment, defeat Colossus on Legendary)
Elementalist I - Reduce incoming Elemental damage by 10%. (Wakanda - Jungle, defeat Havok)
Personal Space - Immune to grapple. (Sim Mission - Heavy Metal, gold)
Second Wind - While blocking, regenerate small % of HP. (Showdown - Ground Assault, defeat Wonder Man on Legendary)
Untouchable I - While blocking, attackers take 1 damage. (Use Defensive 20 times in conversation)
Untouchable II - While blocking, attackers take 3 damage. (Wakanda - Tribal City, behind the large circular pond, hidden among some crates and a tree)
Untouchable III - While blocking, attackers take 5 damage. (Showdown - Ground Assault, defeat Spider-Woman)
Untouchable IV - While blocking, attackers take 9 damage. (Use Defensive 80 times in conversation)
Vampiric Melee - +4 HP with every Melee attack. (Showdown - To The Core, defeat Colossus on Legendary)

Status Effects
TEAM BOOST - EFFECT / LOCATION
Deep Cold I - 10% to freeze a chilled target. (Showdown - To The Core, defeat Whirlwind)
Deep Cold II - 25% to freeze a chilled target. (Convoy Strike - Truckin’, defeat Lady Deathstrike on Legendary)
Killer Instinct I - +10% to critical damage on Melee. (Wakanda - Tribal City, defeat Justice)
Killer Instinct II - +25% to critical damage on Melee. (Base Def. - Safe Harbor, defeat Black Widow on Legendary)
Overload I - 125% more Fusion on trip, stun, pop-ups. (Hideout Raid - Detour, next to a White Star before the generators)
Overload II - 200% more Fusion on trip, stun, pop-ups. (Base Def. - Overloaded, in the very first room you fight Bishop in)
Precise Daze - 50% to stun foe on critical. (Convoy Strike - Jacked Up, defeat Yellowjacket)
Precise Force - 50% to knockback foe on critical. (Guard Duty - Traffic Jam, defeat Goliath)
Stunning Finish I - Stunned targets take 150% damage. (Wakanda - Tribal City, defeat Justice on Legendary)
Stunning Finish II - Stunned targets take 200% damage. (Wakanda - Panther’s Lair, defeat Green Goblin on Legendary)

Superior Training
TEAM BOOST - EFFECT / LOCATION
Aggressive Hits - +1 HP per KO, +3 Focus. (Heroic Deed - Songbird)
Chaotic Melee - +5% to dodge, +1 Strike. (Heroic Deed - Deadpool)
Combat Trained - +3% to critical, +3% dodge. (Heroic Deed - Ms. Marvel)
Dense Skin - Reduce all damage taken by 3, +3 Body. (Heroic Deed - Luke Cage)
Focused ChI - +5% to critical, +5% max Stamina. (Heroic Deed - Iron Fist)
Fueled By Pain - +3 HP per KO, +7% max Stamina. (Heroic Deed - Penance)
Hard To Hit - +3% to dodge, +1 Body. (Heroic Deed - Spider-Man)
Hot Head - Resist 5% of Fire damage, +1 Body. (Heroic Deed - Human Torch)
Icy Precision - +3% to critical, +5 Focus. (Heroic Deed - Iceman)
Insight - Raise Power damage by 3%, +1 Focus. (Heroic Deed - Mr. Fantastic)
Oppressor - +1 Strike, Melee deals 5 Crushing damage. (Heroic Deed - Hulk)
Phoenix Force - +5% Powers damage, +5% Fire damage. (Heroic Deed - Jean Grey)
Practiced - Raise max Stamina by 3%, +1 Focus. (Heroic Deed - Invisible Woman)
Radiated Touch - +5 Focus, Melee deals 5 Radiation damage. (Heroic Deed - Green Goblin)
Rock Skin - Melee deals 1 Crushing damage, +1 Body. (Heroic Deed - Thing)
Savagery - Melee deals 3 Wounding damage, +5 Strike. (Heroic Deed - Venom)
Storm Rager - +1 Teamwork, stunned foes take Electric damage. (Heroic Deed - Storm)
Super Soldier - Resist 5% of Impact damage, +1 to Melee. (Heroic Deed - Captain America)
Thunder God - Melee deals 3 Electric damage, +3 Strike. (Heroic Deed - Thor)

Tactical Advantage
TEAM BOOST - EFFECT / LOCATION
Active Learner - Resist 5% of Impact damage, +3 Focus. (Heroic Deed - Iron Fist)
Alien Hunger - +5 HP per KO, +7 Body. (Heroic Deed - Venom)
Asgardian Vigor - Resist 5% of all damage, +3 Body. (Heroic Deed - Thor)
Channel Agony - +7% of Energy damage dealt, +5 Focus. (Heroic Deed - Penance)
Clever Fighter - +1 Teamwork. (Heroic Deed - Spider-Man)
Cosmic Battery - +3% to Energy attacks, +5% vs Energy. (Heroic Deed - Ms. Marvel)
Fantastic Team - Raise Fusion gain by 3%, +1 Teamwork. (Heroic Deed - Invisible Woman)
Feral Rage - Power deal 3% more damage, +1 Strike. (Heroic Deed - Wolverine)
Frost Strikes - +5% Powers damage, +5% to critical. (Heroic Deed - Iceman)
Gamma Energy - +1 Body, +1% to rage during Melee. (Heroic Deed - Hulk)
Good Memory - +3% XP, +3% max Stamina. (Heroic Deed - Iron Man)
Hot Foot - Melee deals 1 Fire damage, +1 Focus. (Heroic Deed - Human Torch)
Hungry Melee - +4 to Strike, Melee attacks drain 3 HP. (Heroic Deed - Green Goblin)
Lethal Tactics - +5% to damage, +5% to critical. (Heroic Deed - Wolverine)
Living Weapon - +1 to Body, Melee deals 1 Wounding damage. (Heroic Deed - Deadpool)
Malleable - Raise Power damage by 3%, +1 Body. (Heroic Deed - Mr. Fantastic)
Quick Learner - Raise XP gained by 5%, +3 Focus. (Heroic Deed - Daredevil)
Strategist - Raise max Stamina by 5%, +3 Focus. (Heroic Deed - Songbird)
Street Scrapper - +5% to stun on Melee, +3 Body. (Heroic Deed - Luke Cage)
Thick As A Brick - Resist 3% of Impact damage, +1 Body. (Heroic Deed - Thing)
Weather Mind - +3% Electric damage, +1 Focus. (Heroic Deed - Storm)

Utility
TEAM BOOST - EFFECT / LOCATION
Experienced I - Raise experience points earned by 5%. (Base Def. - Push Back, in the 'main hub’, around the back past where Bishop blows a hole in the blast door)
Experienced II - Raise experience points earned by 10%. (Convoy Strike - Jacked Up, inside the crumbled building before you encounter Yellowjacket)
Experienced III - Raise experience points earned by 15%. (Prison - Jail Break-In, the first corridor past the teleporter room when chasing Cmdr. Hill)
Mighty I - Grants Might to the team. (Ambush - Containment, defeat Colossus)
Mighty II - Grants Super Might to the team. (Chem Plant - Faceoff, defeat War Machine)
Patriotic - +10% to all damage. (Ambush - Containment, defeat Patriot)
Run Speed I - Run 5% faster. (Prison - Hold the Line, defeat Whirlwind on Legendary)
Resist Recent - Resist 20% of last damage type. (Wakanda - Jungle, defeat Havok on Legendary)
Run Speed II - Run 12% faster. (Wakanda - Tribal City, defeat A-Bomb on Legendary)
Jackpot II - 5% chance orbs are multiplied by 20. (Use Diplomatic 4 times in conversation)
Jackpot I - 5% chance orbs are multiplied by 10. (Convoy Strike - Truckin’, under a van in the area you fight Lady Deathstrike)

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