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Browse Xbox 360 Game Cheats




Perfect Dark Zero Xbox 360 Cheats




Sort by     Cheats/Codes/Hints (27)   

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Dark Agent mode

Complete the game on Perfect Agent mode to unlock Dark Agent mode.

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Infinite ammunition for plasma gun & rocket launcher

To get unlimited ammunition for the plasma gun or rocket launcher, get on the gunner position on a hovercraft and press Y to swap it with the M60.

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Weapon locations

The following is a list of all the weapons and their locations:

Nightclub: Stakeout
WEAPON - LOCATION
DEF-12 Shotgun (Close Combat) - Find on the enforcer in the beginning (after you scan him).
Falcon (Pistol) - Found on almost any guards, such as the first two.
Frag Grenade (Thrown) - Hidden behind a vent in the basement. The stairs leading down are located in the back right corner of the nightclub from the front door. After you have gone down the stairs there should be two vent coverings. Break them and get the grenade.
UGL Liberator (SMG) - Found on the guard on the third floor. He should have two of them.

Subway: Retrieval
WEAPON - LOCATION
CMP-150 (SMG) - Found on some guards.
DW-P5 (SMG) - Found in the only open storage crate after you have gone through the parking garage.

Rooftops: Escape

WEAPON - LOCATION
Jackal (Heavy) - Found on the sniper if you did not shoot it off the building. The easiest way is to put away any weapon you have (Up) and use disarm (RB).
M60 (Heavy) - Found once you get to the fire doors. Go past the fire doors and lock pick the door. It should be standing atop an artillery box next to the guard.

Mansion: Infiltration
WEAPON - LOCATION
Magsec 4 (Pistol) - Found on all guards at the beginning of the level.
Viblade (Close Combat) - Found once you get in the mansion. It is standing on a pedestal in the middle of the laser maze.

Laboratory: Rescue
WEAPON - LOCATION
KSI-74 (Assault) - Found on almost all blue guards.
Magnum (Pistol) - Found on the yellow suited guards that come once the alarm is triggered.

River: Extraction

WEAPON - LOCATION
Rocket Launcher (Heavy) - It is recommended to get this weapon when in Co-Op mode, as it is quite difficult to get. Once you get outside, open the gate and kill the guards. On the hovercraft that you take, press Y when by the gunner to switch for another heavy weapon (M60 and Plasma Rifle only).

Trinity: Infiltration
WEAPON - LOCATION
Combat Shield (Close Combat) - Found on one of the guards after you picked up Dr. Carrol. There are two guards once you find the round walkway the leads to the lower level.
Hawk Boomerang (Thrown) - Found in one of the boxes in the beginning of the level. This is easier to get after you have picked up the X-Ray goggles in the weapon cases to the left once you start.

Trinity: Escape
WEAPON - LOCATION
Psychosis Gun (Pistol) - Found on most scientists throughout the level.

Jungle: Storm
WEAPON - LOCATION
RCP-90 (SMG) - You can find this either on the assaulting guards or atop of boxes by the left wall. Try using this on that level every time you play. Secondary (RB) makes an outline of red around your enemy, with the lost of some accuracy.

Temple: Surveillance
WEAPON - LOCATION
Frag Grenade (Thrown) - Found on some of the guards. This may be difficult to find.
Laptop Gun (Assault) - Found on one of the two guards after you have gone down two levels. If one of the guards plants one, reprogram and pickup. It should say reprogram once you get close to it.
Multimine (Thrown) - Found on the guard that is either on the water bridge, or around the corner after it.
Plasma Rifle (Heavy) - Found at very end of level on any of the Phantoms.

Outpost: Rescue
WEAPON - LOCATION
FAC-16 (Assault) - Found in one of the weapon cases after you rescue Jonathan.
Flash Bang (Thrown) - Found on one of the guards in the room before you go through the double keypadded door.

Bridge: Assault
WEAPON - LOCATION
Shockwave (Heavy) - Found on the fallen Carrington sniper once you go to aide Jonathan's team.
Super Dragon (Assault) - You may have found this gun before. Found on some of the guards on the bridge.

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Hidden rat locations

Datacore: Demolition
When you blow up the CPU with your Cam-Spy you will go down a hallway, and go to the left where you will enter the room with the scientist. You must free him from the Spider Bots so that he can open the door. When you enter the room, go to the back wall, up against the railing. Follow the railing toward the scientist. You should see a part of the floor made of see through glass. There are two places in the room with the glass floor; make sure your looking into the one nearest to the door. Look down and through the glass. You should see the rat on the right side; it should be easy to find because it has bubbles coming off of it.

Nightclub: Stakeout
After you kill the first two guards, go to the main staircase. The rat will be lying at the bottom of the fountain. You can also shoot it.

Rooftops: Escape
After you get to the ammo bow with a DW-P5 inside of it opened, the rat will be directly behind it in the shadows.

Mansion: Infiltration
The rat is found at the left snow mound at the end of the level near the pond and arena entrance. Its head is buried in the snow.

Laboratory: Rescue
The rat is on a testing machine directly next to the silver keycard.

Trinity: Infiltration
After you defeat the brothers, turn around and go to the left staircase. When you are down there, zoom into the water and look for a submarine. Once you find it, look on the top, near the entrance hatch. Look to the left and the rat should be there. A second rat is on the launch pad. It is smoking.

Temple: Surveillance
The first rat is impaled into one of the spikes in the first trap. There second rat in the room with the flame throwing dragon heads. Look down to the left and you should see it on fire.

Outpost: Rescue
The rat is hidden behind the first staircase you go down at the beginning of the level. It is hidden behind a box.

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X-ray goggles and Hawk on Mission 7

At the start of the mission, before or after you kill the two brothers, there are four lockers on the right wall of the side of the bridge. If you are looking directly across the bridge and turn 90 degrees, there should be four lockers on the wall--in one of them is a pair of X-ray goggles. Note: Look around in the wooden crates on the side that you started on to find a new weapon called the Hawk. It is a disk that you can throw and slice people with.

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Secret passage on Mission 7

Before the mission, choose the demolition kit from the weapons menu. During the mission, after killing the two brothers, go across the bridge towards the rocket. When you get to the rocket, take a left and go down that road. When you get to the end of the road, there are two doors (one on the left and another on the right). If you try to open them, they will say "secured." If you go on to a ramp that is on the right side of the left door, there will be a crack in the wall. Use the demolition kit to blow up the crack to get into the door.

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X-ray goggles on Mission 10

Reach the second level of the stage. When you enter the corridor that has the two traps, instead of proceeding past the traps, turn around and enter the door behind you. Inside there should be two guards next to a create. On a crate are the X-ray goggles.

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Sniping location on Mission 12

Note: A Locktopus is required for this trick. Go up the stairs to right of the bridge and continue until you reach the top. Then, go up to the ladder and pick the lock. This will give you a great sniping location.

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Final Boss strategies

-When the final Boss jumps to the platform you are standing on, he will lunge at you with his sword. Right before he swings it, dive out of the way. If done successfully, he will trip and fall. Before he gets up, grab his sword from the ground next to him and attack him with it. Note: The sword can be used to hit three consecutive times by quickly pressing RT(3). If he gets away, he will summon his sword back to him. After this happens, just wait for him to jump back onto your platform and repeat the process.

-In the Mansion Infiltration mission, there is a room you must go through full of guard wires. In the middle of the room is a sword. If you take the sword and keep it for the rest of the mission, you will be able to bring it to any of the other missions. On the final mission, bring it with you to fight against the final boss. Use the left bumper to dodge his attack and let him fall over, then rapidly press RT. This will only require one or two times. Take your time in shooting him. Focus on dodging while he is shooting energy balls or throwing pillars at you. Bring a weapon with a silencer to shoot him while he is trying to heal himself with people so he will drop them. Silenced weapons have the best aim -- you will only need to shoot once.

-If you already have found the plasma rifle, select it as a weapon before you start the mission.

-When the final Boss shoots plasma balls at you, just move out of the way. When he teleports onto your platform and starts running at you with the sword, simply dive roll out of the way right before he swings the sword. This will save you from receiving significant damage.

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Easy sniper kills on "Desert"

From the front of the base, go to the left and up the stairs. Then, turn left again and take another set of stairs. You will go through a small maze of walls but will reach the same point. When you are outside, go next to the tires. Make sure you have a Jakal, as other guns are not as precise. Aim at the main road and wait for an enemy to easily take them out with head shots. This spot is also good because on your left from the road you have a view of another main road used in the level. If you are playing against more than six players, do not use this spot since snipers from the other side will be posted and you can get killed from behind if your base is overrun.

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Plasma turret hint

Pick up a plasma gun andget into the hovercraft's turret. While shooting the turret, press Y as fast as possible to have a rapid-shooting plasma turret.

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Heavy weapon changes

Note: This may also work in multiplayer mode. First do the following: get a hovercraft, find a rocket launcher, equip the M60, and the rocket launcher will be a rocket turret. If you play Mission 06 "River Extraction" under the Secret Agent or higher difficulty setting, you should be told by Jack to get the rocket launcher. Use stealth weapons at far range distances to avoid being killed from the rocket launcher turret.

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Cover mode hint

While standing in cover mode, move the crosshairs up to the very top then over towards you. You will be able to see more of what is on the other side of the cover that before.

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Rendering your enemy helpless

While in a small room and you notice that an enemy is attacking you, switch to hand to hand combat to run a lot faster than they can. When you get close enough, press RB to steel your enemy's weapon or just knock it out of their hands. Your enemy usually relies on his weapon to kill you, so you can now finish him off with his gun or one of your own. Be careful though; an experienced player will do the same attack. If your enemy is trained in hand to hand combat, you will have a hard time defeating them because they will run faster than you. Also, they might have a secondary weapon. Note: This does not work if your opponent has two guns such as the UGL; you will only steal one UGL if you smack your enemy with this move.

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Blocking the enemy base on Desert 3 and 4

During a game of Capture The Flag as the team that starts at Lion Temple Ruins, it is possible to position a hovercraft in a way so that it barricades the main entrance to the enemy base at Sanctuary Caves, preventing the opposing team from escaping through this passageway. Enemies within this area are likely to open fire in an attempt to destroy the hovercraft--make sure to bail out before it explodes. While they are busy repairing the hovercraft ( provided that it remains in place), this will afford your team a useful amount of time to grab the flag and make a successful getaway. This tactic is most effective when your team has gained control of each teleporter, forcing the opposing team to respawn within their base.

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GoldenEye 007 easter egg

The Temple's level design is similar to the final level in GoldenEye 007 (also a Rare game) on the Nintendo 64.

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Various Rare games easter eggs

While creating a deathmatch game with bots, look at the names of some of the bots. They are references to other Rare games, such as "BOT-GRUNTILDA"-- a reference to the witch from Banjo-Kazooie.

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See through wall on "Desert"

On the Desert multiplayer map, there is an area where you can take cover and see through the wall. In order to do this, you must have Bases 2 and 4 open. Enter the cave temple base and, once you go through the hall, go up the sand hill but not the stairs. Go in the little courtyard from either entrance and turn left. There should be a bowl near the wall. Stand as close to the wall and as far in as you can into the wedge created. While standing, go into cover. If done correctly, you will see through the wall. This is most effective during the Infection game type with the Plasma Rifle. Hide there and, whenever you see a skeleton, use the secondary function (invisibility). They will usually walk out because it is very difficult to see you.

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Send Mai-Hem, guard and hovercraft flying on "Outpost Rescue":

At the end of mission 11 "Outpost Rescue", have land mines available. Mai-Hem will begin to shoot you. While the hovercraft is moving, use the mine's secondary option by pressing RB to throw land mines into the hovercraft's path. Toss around four or five of them. When the guard drives the hovercraft on the land mines, click the detonator to send Mai-Hem, the guard, and the hovercraft out of the arena or even around it.

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Dummy flag hint

During Capture the Flag, have one player get the flag and bring it back to his base to score. Before he scores, have the party leader go to the enemy base and stand on the enemy flag holder (the colored circle under where the flag starts). Stand over it so that he can see the color on every part inside of the circle. Once he is positioned, score the flag and stay there. Every time you score it should say "Enemy flag returned" at the bottom. After that, the flag will come back out as though you dropped it before you made it to the scoring spot. If you stand there, the flag will score very fast, but you will not be able to tell until the round is over and it shows the scores. If the player on the enemy flag holder dies or moves too far away for any reason, the flag will come back to the enemy base.

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Hawk's barrier glitch

With Hawk and one of the two vehicles, throw the Hawk and get on the vehicle. While driving around, hold the RB and the secondary function of the Hawk will activate. Usually the Hawk's secondary function will protect you from explosions and have a white lined barrier appear around you. However, this glitch will only provide the visual effect and will not protect you. Note: This does not work on the gunner position of the hovercraft.

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Floating glitch

During online multiplayer mode, get into the driver's seat on the hovercraft and have someone shoot you in the head. Have them immediately enter then exit the vehicle. When you respawn, you should be able to float. To get down, you have two options: either walk into a wall and press A, or have someone shoot you in the head and kill you if you are to high to reach a wall. You can keep stair stepping up the mountains to get even higher.

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Cheeky Monkey easter egg

On the very first mission, when you reach the part where you let out the Camspy, look at Jo's butt. You should hear Chandra say "Why is the Camspy checking you out?"

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Achievements

ACHIEVEMENT - HOW TO UNLOCK
1 Co-op Mission On Dark Agent (20 points) - Complete 1 Co-Op misson on Dark Agent Difficulty.
1 Solo Mission On Dark Agent (20 points) - Complete 1 Solo misson on Dark Agent Difficulty.
10 Explosive Kills (20 points) - Get 10 kills using explosive in any Multiplayer modes.
10 Flags Captured (20 points) - Capture 10 Flags in Capture The Flag mode.
10 Headshot Kills (20 points) - Get 10 Headshots kills in any Multiplayer mode.
10 Kills in Killcount (20 points) - Get 10 kills in Killcount mode.
10 Kills in Team Killcount (20 points) - Get 10 kills in Team Killcount mode.
10 Melee Kills (20 points) - Get 10 Melee kills in an Multiplayer mode.
10 Minutes Survived (20 points) - Survive 10 minutes in Onlsaught mode.
10 Player Infected (20 points) - Infect 10 Players in Infection mode.
10 Rounds Survived (20 points) - Survive 10 Rounds of Eradication mode.
10 Sniper Kills (20 points) - Get 10 Sniper kills in any Multiplayer modes.
10 Territories Held (20 points) - Score 10 points in Territory Gain mode.
10,000 CR Property Destroyed (20 points) - Destroye 10K CR of property in Sabotage.
100 Explosive Kills (20 points) - Get 100 kills using explosive in any Multiplayer modes.
100 Flags Captured (20 points) - Capture 100 Flags in Capture The Flag mode.
100 Headshot Kills (20 points) - Get 100 Headshots kills in any Multiplayer mode.
100 Kills in Killcount (20 points) - Get 100 kills in Killcount mode.
100 Kills in Team Killcount (20 points) - Get 100 kills in Team Killcount mode.
100 Melee Kills (20 points) - Get 100 Melee kills in an Multiplayer mode.
100 Minutes Survived (20 points) - Survive for 100 minutes Onslaught.
100 Player Infected (20 points) - Infect 100 Players in Infection mode.
100 Rounds Survived (20 points) - Survive 100 Rounds of Eradication mode.
100 Sniper Kills (20 points) - Get 100 Sniper kills in any Multiplayer modes.
100 Territories Held (20 points) - Score 100 Points in Territorial Gains mode.
100,000 CR Property Destroyed (20 points) - Destroye 100K CR of property in Sabotage.
1000 Explosive Kills (20 points) - Get 1000 Explosive kills in any Multiplayer Mode.
1000 Headshot Kills (20 points) - Get 1000 Headshot kills in any Multiplayer Mode.
1000 Kills in Killcount (20 points) - Get 1000 Kills in Killcount Mode.
1000 Kills in Team Killcount (20 points) - Get 1000 Kills in Team Killcount Mode.
1000 Melee Kills (20 points) - Get 1000 Melee kills in any Multiplayer Mode.
1000 Player Infected (20 points) - Infect 1000 Players in Infection mode.
1000 Rounds Survived (20 points) - Survive 1000 Rounds of Eradication mode.
1000 Sniper Kills (20 points) - Get 1000 Sniper kills in any Multiplayer Mode.
5 Co-op Missions On Dark Agent (20 points) - 5 Co-Op missons on Dark Agent Difficulty.
5 Solo Mission On Dark Agent (20 points) - Complete 5 Solo missons on Dark Agent Difficulty.
Complete Co-Op Agent (20 points) - Complete Co-Op on Agent Difficulty.
Complete Co-Op Secret Agent (20 points) - Complete Co-Op on Secret Agent Difficulty.
Complete Single Agent (20 points) - Complete Single Player on Agent Difficulty.
Complete Single Dark Agent (20 points) - Complete Single Player on Dark Agent Difficulty.
Complete Single Perfect Agent (20 points) - Complete Single Player on Perfect Agent Difficulty.
Complete Single Secret Agent (20 points) - Complete Single Player on Secret Agent Difficulty.
Completed Co-Op Dark Agent (20 points) - Complete Co-Op on Dark Agent Difficulty.
Completed Co-Op Perfect Agent (20 points) - Complete Co-Op on Perfect Agent Difficulty.
Played 10 Dark-Ops Games (20 points) - Play 10 Dark-Ops games.
Played 10 Deathmatch games (20 points) - Play 10 Deathmatch games.
Played 100 Dark-Ops Games (20 points) - Play 100 Dark-Ops games.
Played 100 Deathmatch Games (20 points) - Play 100 Deathmatch games.
Played 1000 Dark-Ops Games (20 points) - Play 1000 Dark-Ops games.
Played 1000 Deathmatch Games (20 points) - Play 1000 Deathmatch games.

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Giving weapons

If you want another players weapon, go to "Club: Stakeout" on Agent mode and have the other player drop the weapon. Then, have one of the players continue through the level.

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Easy wins in Team Killcount on "Desert"

Go to the Desert level and choose bases 2 and 4 open. Make sure that your team starts at Fort Elaurens and that you have the following weapons available: Uzis, rocket launchers, laptops, mines, jackals, and plasma rifles. Walk around Fort Elaurens while planting mines and throwing Uzis. This will protect the fort. Then, get a full-ammo laptop and get in a jetpack. Fly as high as you can and search for a gap in the mountains that leads to a path. At the end of the path there is a large open area that you can go down into. Hack the teleporter there then get back into the jetpack. Fly down one of the paths. You will know which path is correct because your radar will read "Citadel Path". This path leads to the enemy base. Ditch your jetpack and enter the citadel to find a location that has a Jackal and a view of the area below. Plant your laptop on the ceiling behind you and get the Jackal. You should get many kills. When you kill an enemy, they will respawn nearby. Your laptop will protect you from sneak attacks. After sniping, get a rocket launcher and finish the job. If you die, go back to the open area teleporter you hacked. That area gives you access tunnels to everywhere in the level and there is only a 1 in 20 chance of the enemy trying to steal it.

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Mines hints

You may stick mines onto enemies or any other object, thus blowing them up. To do this, walk up to the object or enemy by pressing R (primary fire).

-During online multiplayer in aroom where you have mines, toss two mines in each doorway to ensure an enemy kill. When the enemy walks in, they will not survive. If there is an enemy teammate behind the first, the fire from the mine will inflict damage to him or her. You will need to use your guns to finish them. If you are playing the "Urban" level, the mines are located by the garage and the third floor of the hotel. Since you do not have doorways, toss the mines on the stairs or anywhere the enemy can walk up to your vicinity.

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Perfect Dark Zero Xbox 360 Q&A

What do you press?

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Perhaps by just using bots?

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